Linvala, the Preserver
Legendary Creature — Angel
When Linvala, the Preserver enters the battlefield, if an opponent has more life than you, you gain 5 life.
When Linvala enters the battlefield, if an opponent controls more creatures than you, put a 3/3 white Angel creature token with flying onto the battlefield.
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Linvala, the Preserver Discussion
4 hours ago
Its a little out of date, but i made a B/W allie deck a while back. Black White Life Gain and Death Deck
As much as I like Panharmonicon, you only have one card that trigers it, to great extent if you get the right cards out. You might want to look at Linvala, the Preserver for the long games. Also Sorin, Grim Nemesis is a great finisher.
2 days ago
You might consider Linvala, the Preserver in your main or side. She's a good hit off Aetherworks, but she's regular castable too. She can pull you back from behind, and your creature count is low enough you should almost always get the extra body.I don't know what your budget is, but she's really cheap for a big threat
3 days ago
In the control archetype the main focus should be disruption, removal, and most importantly card advantage.
You want many fewer creatures, Kalitas, Traitor of Ghet, Noxious Gearhulk, and Walking Ballista are basically the only ones you want. Gonti, Lord of Luxury is a good creature too, so maybe two copies. Possibly one Thalia's Lancers. Otherwise this deck needs planeswalkers and removal. A playset of Gideon, Ally of Zendikar, two or three Liliana, the Last Hope, probably one Ob Nixilis Reignited, and a Sorin, Grim Nemesis. The best card-draw in these colors is Painful Truths assuming you also run Aether Hub. There is also Metalspinner's Puzzleknot and Succumb to Temptation but the only upside is that one is 2 mana and the other is an instant. I'd stick to Painful Truths. Four copies of whatever you decide to use, of course.
You need good single-target removal both early and late-game. Fatal Push is something you will want probably two of since you cannot trigger it's revolt. Declaration in Stone is the most efficient all-game removal so 4 seems good. You will also want to try one or two copies of Collective Brutality because it is so versatile in every match-up. Anguished Unmaking is strictly better than Murder, Grasp of Darkness is almost a catch-all early on. You will want some number of each, 2 Unmakings is probably all you will want though. Finally one or two Fumigates.
The sideboard will need answers to other controlling decks, non-creature permanents, strategies that flood the board, and be able to disrupt or respond to the known combos in the format.
I recommend more Collective Brutality, another Ob Nixilis Reignited, and Transgress the Minds to deal with control. Possibly Kambal, Consul of Allocation. If they are doing the Felidar Guardian combo you may need something along the lines of Encircling Fissure or Make Obsolete. In aggressive match-ups you will want Linvala, the Preserver and Yahenni's Expertise (which is a good argument for running some Succumb to Temptation or Puzzleknot instead of only Painful Truths) or more Grasp of Darkness. If you're playing against a mid-range opponent you may want Quarantine Field, more Fumigate or a Descend upon the Sinful, maybe Harsh Scrutiny. Finally good non-creature removal is Fragmentize or more Anguished Unmakings.
5 days ago
Your average CMC is 3.92. that means your mana curve is too high for 20 lands. I would not go over CMC 3.5, even then you need 23-24 lands. Angels aren't cheap, so your early game needs some defense/ramp like Wall of Omens,Knight of the White Orchid or control like Wrath of God,Path to Exile.Mana Tithe,Banishing Light. For your safe win you will need a strong graveyard recursion, so your angel come back every turn if they get killed 3-4xEmeria, The Sky Ruin. Since you play mono white. Devotion would be a nice addition for ramping faster into big Angels Nykthos, Shrine to Nyx. Archangel of Thune is really expensive. If you want to run this, look for synergy with this angel, like Herald of War. Look for a little bit more consistency. Cut out what you really dont need. Like Archangel's Light and make 4x of cards you need instead of 2x. If you need an idea for more strong ($cheap$) Angels: Linvala, the Preserver,Bruna, the Fading Light,Akroma, Angel of Wrath,Archangel of Tithes,Baneslayer Angel
1 week ago
2x Canopy Vista
1x Stasis Snare
This will help even out deck consistency a ton. It gives you access to more consistent and useful card advantage, over the pseudo-cantrip of Seek the Wilds. Upping the land count will give you some more keepable hands and not force you to use card draw in search of lands. And you get access to some more mainboard removal.
I also suggest switching from Heroic Intervention to Blossoming Defense because it's cheaper, more versatile, and, since you don't run that many creatures and have a few that are lightning rods for removal, it's likely that you'll be facing mostly spot removal over boardwipes.
I would suggest moving Heroic Intervention to the side, and also siding the following:
1x Stasis Snare
and perhaps some planeswalkers, to diversify your threats post-board:
2x Gideon, Ally of Zendikar or
1 week ago
Brago decks don't care hugely about creatures last time I checked, but I do think the Aeronauts'll see some minor play, based on Meta. Personally, I don't think I'll be dropping Linvala, the Preserver for this card, but it seems sweet.
2 weeks ago
I imagine this works rather well. I suggest tossing in so artifact/enchantment hate, more removal and 2-3 bomb creatures like Linvala, the Preserver these are only suggestions for sideboard. Mainly because it looks like you would have a little trouble against a turn 3 board wipe Radiant Flames or Flaying Tendrils I imagine grindy games against like a green white life gain would be difficult as well. These suggestions should help against those strategies.
2 weeks ago
Love the build blong217!! This archtype is close to my heart so I have lots of suggestions :]
You have a lot of counter-magic, maybe even too much. Also, you don't have enough card draw. These suggestions will be focused around getting the most out of Docent, Overwhelming Denial, and to lower your curve.
+3 Anticipate. Helps find answers, cheap Surge trigger, cheap Docent trigger
+1 Blessed Alliance. The life gain is huge against aggro, the sac ability is great against hexproof/indestructible. Really love this card, even play it in my modern U/W Control deck
-1 Quarantine Field.
-1 Authority of the Consuls, loses its value if you are countering a lot of things
+1 Either Linvala, the Preserver or Sphinx of the Final Word. Both play their roles perfectly, Linvala to stabilize and Sphinx to land/ finish control players. If possible, fitting both in the board would be great. Excellent alternate win-cons
+2 Negate. For control matchups especially, Atherworks marvel matchups, Fevered Visions, etc
Great build man, Docent is sweet and can definitely work, crossing my fingers for some new toys in Aether revolt! CHeer and keep brewing!