|Commander / EDH||Legal|
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|Oath of the Gatewatch (OGW)||Mythic Rare|
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Linvala, the Preserver
Legendary Creature — Angel
When Linvala, the Preserver enters the battlefield, if an opponent has more life than you, you gain 5 life.
When Linvala enters the battlefield, if an opponent controls more creatures than you, put a 3/3 white Angel creature token with flying onto the battlefield.
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Latest as Commander
Linvala, the Preserver Discussion
1 month ago
Here is a list of good, fetchable hatebear targets with Sisay:
Card draw engines
Paradox Engine -> anything -> Mox Amber -> Mox Opal -> Seton, Krosan Protector -> Dosan the Falling Leaf -> Bow of Nylea -> Bontu's Monument -> Mikeaus, the Lunarch. Loop lunarch with bow&sisay&Paradox Engine, drain opponents with monument for damage.
All of the above is just what I remember off the top of my head, you can find tons of cool things to fetch!
1 month ago
I love Jhoira, it is a storm deck with a crazy powerful commander, two synergistic artifact colors, and the ability to run Mox Amber to its fullest extent, a card that screams commander, yet cannot be played in a variety of decks for many reasons. Captain Sisay actually also uses it to a great extent, abusing the commander that can fetch it because it is legendary to cast cards off of Paradox Engine, but again, that is besides the point.
Jhoira commonly needs to be all in to often storm off perfectly, and though by using Retract, Hurkyl's Recall, and Rebuild effects you can increase the amount of cards you draw to keep going off. Using effects that reduce mana costs is the backbone of the deck, and it is easy to see why this works when your commander can be cast using the artifacts you storm off with after she hits.
The issue comes with not depleting resources before you cast Jhoira, keeping jhoira on the field, meaning you have to run enough countermagic and removal to stop opposition, and also have enough to storm off after her, not fizzling when you draw dead lands or dead interaction. This balance requires a lot of work on the pilot to know when you have to mulligan to find more interaction. This isn't easy even for the best pilots in the best decks for the list.
Compare that to a stax deck that can shut off this deck with a well positioned Force of Will, Silence, Swords to Plowshares, or Dismember can not only stop you for a turn, but for many until you can rebuild at which point if a Rule of Law or Arcane Laboratory, Damping Matrix, Thorn of Amethyst, Sphere of Resistance or other random stax card hits you your out until you find an answer, of which your deck needs to run little of for fear of drawing too many when you try to combo out.
Not to menton some stax is anti-artifact, Kataki, War's Wage, Stony Silence, Null Rod, and a lot others will be nearly impossible to win through. The same is true for a lot of decks, but storm in particular due to their reliance on engines like Jhoira, Ad Nauseam or even Paradox Engine itself. These cards have answers, and will almost always lose given that the answer is found. It is sad, but the issue with storm.
Jeleva, Kess, and Yidris storm run tutors and are in black to make up for this, finding their engine before the opposition can answer it, but the card they find it Ad Nauseam, whereas even though Jhoira has already been found, being the commander of the deck, creatures are the easiest things to remove, and this is at sorcery speed to cast, so is weak to everything in essence. This means it is a weak engine, but still fast.
The biggest issue with Jhoira I haven't gone over though. Storm decks run storm cards. They run cards like Brainstorm, Dark Ritual, and Manamorphose if they are in color, these cards let you storm off with or without the engine, Kess Storm can go off with just some good cards in hand, Jhoira cannot do that. You can't storm off with Mana Crypt, Sol Ring, Lotus Petal, and a Sensei's Divining Top, it just doesn't work, but with Jhoira it is a perfect kind of hand, you can get her out turn one and have mana up for more stuff, however if your engine is off to any reason, the deck sucks really bad, as sad as it is.
Sisay is a stax deck, not a combo deck, I mean it runs a combo, but that is a finisher after it combos out, you can read more on it, but you are right, it isn't fast, control decks aren't often.
The combo is two turn win, Sisay hits, next turn you fetch Paradox Engine, cast it, cast something, untap sisay, fetch Mox Amber, then Mox Opal, Seton, Krosan Protector, fetch Bontu's Monument, Bow of Nylea, and Mikaeus, the Lunarch, let Mike die, get 3, use bow to put Mike on the bottom, fetch it, then loop this. Monument kills by draining each opponent.
This is all fetchable from the command zone, but also so it stax pieces like Linvala, the Preserver, Kataki, War's Wage, protection like Dosan the Falling Leaf and Yavimaya Hollow and removal like Mangara of Corondor. This outclasses Jhoira on the basis of straight consistency.
Frogger isn't my forteit, so I cannot vouch for it, but going against the deck is rough in many cases, it storms off through the graveyard, so my removal doesn't work. More in-depth descriptions elsewhere are on how it is so fast, but it uses a discard outlet and Frogger to cycle it's deck infinitely, a twocard combo with the commander, of which there are 7 or so other halves. That is insane consistency for combo decks often. Ask someone else for details.
Najeela can be made super fast, control, stax, what have you, it is a five color general with many two card combos with the commander, so that the deck is able to be blisteringly fast, or a slower deck, it is fully up to the pilot, unlike other decks in which the best variants are known. Druids' Repository is a great enchantment that goes through most stax, and it the most popular combo with najeela. She also is 3 mana, and has an occasional win under stax if the commander can just swing around like a kreno deck that doesn't die to Cursed Totem.
I hope you understand my take on this issue, and have cleared up the inherit flaws on jhoira and the reason some decks are better than it, not to say it is trash, just that as is, the deck isn't great in the meta.
1 month ago
First off... you are wanting to build the wrong Neheb list...
Secondly, it depends. If you have fun playing each deck you have, build more! Otherwise, make sure you upgrade the decks that you don't enjoy playing as much, or sell them (or parts of them, and save others to put in other, more fun decks), so you can make more fun decks.
Really, if you want a deck that can be 'meta-controlling', you should figure out the main gameplans of your playgroup, and attack it from another angle. This will consistently make you win more, and even if you get targetted, will commonly lead to a 50%+ Winrate.
My Local Game Store has an issue of not running sweepers, opting for a lot of single-target, cheap removal spells. I decided to build an enchantress-combo list (Earthcraft/Squirrel Nest) prison deck, which I used because I can run Greater Auramancy, Privileged Position, Sterling Grove, and being in WG, Teferi's Protection and Heroic Intervention for the occasional 1 or 2 sweepers the control deck finds.
I also made a Karametra, God of Harvests deck with Archetype of Endurance, Sigarda, Host of Herons, Temur Sabertooth, Avacyn, Angel of Hope, Selfless Spirit, Privileged Position, and Asceticism to combat all of their removal entirely, these decks have only ever been interacted with Cyclonic Rift before, and as both are majorly ramp lists at heart, I can just empty my hand after.
Other times I have heard stories of times where every player is running infinite token decks and so run Rakdos Charm to combat them, and Tainted AEther, or Authority of the Consuls. There even was a story about a playgroup in which everyone played artifact decks, so the girl showed up with a Kataki, War's Wage stax list, running cards like Hokori, Dust Drinker, Linvala, the Preserver, and a bunch of walkers like Elspeth, Gideon, Ugin, and even a Karn as wincons.
3 months ago
removed Whitemane Lion, Quickling, Kor Sanctifiers, Linvala, the Preserver, Slithermuse, Whispersilk Cloak, Phyrexian Ingester, Cryptic Annelid. Tormod's Crypt Added Negate, Unwind, Angel of Serenity, Open the Armory, Restoration Angel, Angel of Finality, Reflector Mage, Lavinia of the Tenth, Sunblast Angel, Sea Gate Oracle
3 months ago
I play both, and yeah, against animar, a well-timed Linvala, the Preserver, Tocatli Honor Guard, Torpor Orb, Hushwing Gryff, or any of my other creature hate normall at least Time Walks them, if not Time Stretches them. Getting a few to stick is enough to make them scoop. Otherwise, I haven't played agaisnt Sisay with my Animar, so I don't know too well about the outs.
Side note, what does this deck do to a resolved Humility?
4 months ago
@ RearBumper Really nice list, I already had a bunch on the list. Added new ones though, Linvala, the Preserver , Windwright Mage , Puncturing Light , Ethereal Usher , Ivy Dancer , Shadow Alley Denizen , Disciple of the Old Ways Good catches!
5 months ago
Love it, I'd definitely add more threat cards like Heroes' Podium and up the count of threatening legendary creatures like Evra, Halcyon Witness, Medomai the Ageless or Jazal Goldmane who are especially good with flash cause then people can't see them coming
Also definitely add Honor-Worn Shaku
Ishai, Ojutai Dragonspeaker, Kami of the Crescent Moon, Lena, Selfless Champion, Linvala, the Preserver, Meishin, the Mind Cage, Michiko Konda, Truth Seeker (really nice with flash), Odric, Lunarch Marshal, Rune-Tail, Kitsune Ascendant, Teferi, Mage of Zhalfir, Thada Adel, Acquisitor, Yosei, the Morning Star