Linvala, the Preserver
Legendary Creature — Angel
When Linvala, the Preserver enters the battlefield, if an opponent has more life than you, you gain 5 life.
When Linvala enters the battlefield, if an opponent controls more creatures than you, put a 3/3 white Angel creature token with flying onto the battlefield.
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Linvala, the Preserver Discussion
2 weeks ago
maybe not use Linvala, the Preserver, because it seems like you're preparing to lose. not saying you are, but that card seems like it, because its just a 5/5 flyer for 6 thats legendary if you're not dying. maybe Gisela, the Broken Blade instead.
3 weeks ago
Thanks for the upvote and the comment seshiro_of_the_orochi!
Thalia's Lancers is a good card, and I have had it in my deck in previous versions. I think it works best in decks where your main finisher is a legend like Linvala, the Preserver or finding your last combo piece for Brisela, Voice of Nightmares. From my testing it's better to have PW's and creatures that can come down and take out big targets (talking about threats from G/B snake here), and Sorin, Grim Nemesis, Ob Nixilis Reignited,Noxious Gearhulk and Archangel Avacyn Flip fill that role. It's a worthy suggestion, so thanks a lot!
1 month ago
Funny, I was taking out the Part the Waterveil as you commented that lol. Part the Waterveil is out Aetherflux Reservoir is outLinvala, the Preserver is in sideboard. I like Linvala in a superfriends deck that has access to her. It's likely a nice safe button when in the late game. It is likely that the planeswalker deck has lower life and a lower creature count and she evens the playing field a bit. In my experience she has been good, but I do understand what you're saying, so I at least put her in sideboard. Added Thraben Inspector for early game. + Sylvan Advocate + Oath of Ajani + Oath of JaceThanks for the help! I appreciate it. I think you had some great ideas.
1 month ago
Just as a general rule you usually don't want to have a ton of cards that you only have one of in the sideboard. The sideboard should be tailored to the current good decks in standard. Also I'm not really sure that Aetherflux Reservoir does much for you since you don't have a ton of lifegain. I think Part the Waterveil doesn't have enough upside for you, so I would probably take that out. I might also add a little bit of ramp seeing as you're playing a lot of spells that cost a fair amount. I might add some Oath of Ajanis in here because I feel like they could do a lot to help with casting the planeswalkers and buffing your creatures. Oath of Gideon is good, but I'm not sure if it has enough upside for you as I think making planeswalkers cost less would do more for you than making them enter with another loyalty counter in a deck that has so many. You're also in blue so maybe throw in a counter spell or two to help. Skyship Plunderer is okay for this deck but I think there are some things you could add that would be better, maybe even a one drop to have something to do on turn 1. Also I might take out Linvala, the Preserver because it seems like you were trying to do a side theme of lifegain, but none of your planeswalkers gain you life, so I think you should get away from that. I do like the deck though and if you have any questions feel free to ask me!
1 month ago
Venomous08 I really like the idea of including Linvala, the Preserver and taking out the Metalwork Colossus. I think I was going too win-hard with them. I agree not getting casting triggers aren't very good but Kozilek, the Great Distortion and Ulamog, the Ceaseless Hunger other abilities could make the difference. That being said Kozilek could come out for the Nahiri, the Harbinger. I really appreciate the advice!
1 month ago
This list looks like it is rough mix of Tempo/Delver cards and Draw-Go cards, while not doing either efficiently.
First, you are playing 3 Thoughtseize, 2 Anguished Unmaking, fetchlands, and Shocklands. That is an awful lot of self hate. I'd recommend changing the AU to Detention Sphere, yes, it loses instant speed, but it is tough to play AU in a deck that also plays TS.
You are playing control cards like Celestial Colonnade and Sphinx's Revelation on only 22 lands, without early game card draw. With this setup you won't get to a point where you can use them. You should either up the total land count or remove them. Esper Charm is decent card draw instead of SRev, and it tempo's nicely with early game Serum Visions. Additionally, you don't need 6 shocklands and 6 fastland, try removing one of each copy for some more basics, (Blood moon really ruins Esper mana bases).
You are using late game counterspells and tempo creatures. Focusing on having one or the other will provide you with better matchups. As is, you are looking to both play a creature and hold mana to counter in the same turns, which doesn't work very well. Remand is good if you go the creature/tempo route, and bad if you want to be more control based as it does not actually deal with a threat. Linvala, the Preserver looks like a dead card every game at 6 mana, in a 22 land shell. Baral, Chief of Compliance could be good in a hard control shell, but isn't to helpful in a tempo shell. The Geist of Saint Traft + Restoration Angel is probably the best Esper tempo route, with Creeping Tar Pit as a decent support man land. So maybe go full control and replace the 'cute' counterspells with spells like Logic Knot, Dispel, Mana Leak, etc. and then add in extra card draw. Snapcaster Mage is also fantastic in a Draw-Go shell.
Once you decide which direction you want the deck to go it will be much easier for the Esper players here to help you with card selection.
1 month ago
Metalwork Colossus doesn't really do much here since you have no way of reducing its costs, and a 10/10 without protection is worthless at that point. Similarly, Kozilek, the Great Distortion doesn't have any form of real protection, you don't get its cast trigger, and you will likely never be able to hardcast it. To fill those 4 slots, I would reccomend going for creatures with a high power level, but more castable. One option would be running 4 Goblin Dark-Dwellers to get some value out of the 16 (excluding Indomitable Creativity) instants and sorceries that you have available. It would be very easy to hardcast these guys if necessary through Vessel of Volatility or Chandra, Torch of Defiance. The disadvantage here would be that on your fastest draw (T1: Thraben Inspector, T2: Vessel of Volatility, T3: Indomitable Creativity with X=2), you would not get no value from the ETB trigger. Another card that would be very playable and can be hardcast if necessary is Linvala, the Preserver. This deck can still still reasonably get to 6 mana, and at that point the opponents board presence would likely be larger than yours. Also, in the case of hitting 2 Linvalas with Indomitable Creativity, while you have to sacrifice one to the legend rule, you could still get multiple of the ETB triggers. I would personally prefer running 2-3 Linvala and going up to 3 Chandra, Torch of Defiance for the additional control and ramp. Should you only want to play 2 Linvala you would be left with 1 last slot. I could see this deck running a single copy of Nahiri, the Harbinger as an additional control card that lets you discard the fatties you don't want in hand and could in the extreme case even fetch an Ulamog with her ultimate. If Nahiri doesn't suit you, a single Gideon, Ally of Zendikar would also work well as an additional token generator and as a win-con with his +1.
1 month ago
I agree with Wonky.wombat.. You'd be better off sticking with the Ulamog, the Ceaseless Hungers and the one Linvala, the Preserver. Also, you spells are looking a little strange, so I would say turn the Angelic Purge and one Oath of Gideon into two more Immolating Glare.