|Commander / EDH||Legal|
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|Oath of the Gatewatch||Mythic Rare|
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Linvala, the Preserver
Legendary Creature — Angel
When Linvala, the Preserver enters the battlefield, if an opponent has more life than you, you gain 5 life.
When Linvala enters the battlefield, if an opponent controls more creatures than you, put a 3/3 white Angel creature token with flying onto the battlefield.
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Linvala, the Preserver Discussion
1 week ago
Control decks usually run more than 20 lands. Since your deck has a low CMC i would cut the 2 Aven of Enduring Hope for 2 extra lands. Also, try swapping some of the single colored lands for duals like Irrigated Farmland, Lumbering Falls, Scattered Groves and Fortified Village or maybe some Evolving Wilds.
The current standard metagame is full of aggro decks, maybe running Primal Druid instead of Manalith and Traveler's Amulet is a good idea. Thraben Inspector is a great card, i would totally swap some of your less impactful creatures like Wall of Forgotten Pharaohs, God-Pharaoh's Faithful and Eternal of Harsh Truths for a set of Thraben Inspector. Also consider swapping Beneath the Sands for Shefet Monitor. Traverse the Ulvenwald is amazing but kinda pricey.
Life goes on is a card i would definetly try to cut for something better. Cards that just gain life are often not worth of a deck slot. Ambuscade is not suited for control decks. Both cards could be swapped for sweepers like Fumigate or Descend upon the Sinful or better spot removal like Cast Out.
Choosing which creatures to run on a control deck is very diferent from choosing creatures for aggro/midrange decks. On control you almost always divide your creatures between support creatures and finishers. The only finishers you have are 2 Striped Riverwinder so i recommend adding some combination of Ishkanah, Grafwidow, Linvala, the Preserver and Angel of Sanctions for a total of 6 or 7 finishers. Casting a Shefet Monitor can also help you close the game but it doesn't have any evasion so i would use them almost exclusively to ramp.
Unsummon bounce effect is best suited on decks built to exploit the tempo advantage it gives or aggressive decks where temporarily removing a blocker can make a big difference so i would swap it for Spring or Nissa's Renewal.
3 weeks ago
If your looking for resilient creatures in U/W look no further than Sphinx of the Final Word. A 5/5 flier that can only be removed by either swinging it recklessly or by letting a boardwipe get through, both things which control can avoid with ease. Not only that but he makes it so you win control v control.
Also Linvala, the Preserver provides a ton of utility on a 5/5 flying beatstick.
4 weeks ago
Good ideas here, consider building around the synergies of Gift not using it as a plan B. +1
Consider Gate to the Afterlife to tutor for God-Pharaoh's Gift? It's the fastest and most efficient way to get Gift into play. Without playing Afterlife, Gift is a seven mana play which is unrealistic. Adding Afterlife means you also need to include a self milling strategy which is fine because Afterlife can tutor for Gift out of the graveyard. Self milling yourself makes it easier to actually have enough creatures to utilize Gift's reanimate ability once it's online.
Consider this 12x card self milling package (might need more self mill, but this is a start):
These cards let you put creatures into the graveyard and both Wits and Planning also either let you draw or dig. Rivulet is a land which you can sac to mill yourself, using lands that are part of your deck's strategy are very good. Wits is great with Gift because the first time it's cast it can draw as well as put creatures in the grave and then when reanimated its a 4/4 letting you draw 4 four cards when it enters play.
My suggestions are to include 4x Gate to the Afterlife to tutor for 3x Gift, the 12x card self milling package and 3-4x Angel of Sanctions as an excellent reanimate target for Gift who can act also as a removal spell.
To make room for these suggestions I would cut 4x Supreme Will, 3x Nissa's Renewal, 2x Hieroglyphic Illumination, 3x Declaration in Stone, 3x Island, 1x Forest, 2x Rishkar, Peema Renegade and 1x Cloudblazer.
For sideboard options I recommend using creatures who have good enter the battlefield abilities to take advantage of them with Gift. Manglehorn as artifact removal, Cataclysmic Gearhulk as a pseudo board wipe, Linvala, the Preserver to help stabilize. For non-creature spells, Refurbish can reanimate a destroyed Gift, Declaration in Stone for aggro, Cast Out for additional unconditional catch all removal and Negate to protect Gift.
Good luck with your deck.
1 month ago
Well, any control deck needs a few things. Control magic (counter spells), cheap\ mass removal, card draw\advantage, and a big finisher. I'm sorry to say that the cards you have listed here are not going to be of much use in a control deck.
The one thing that is spot on with these cards is your mana count- you want 25 or 26 land in a control deck. You never want to miss a land drop, so running that many is important. I would up the Meandering River to 4 since it gives you both, and you won't need the desert. I know you're on a budget, but if you could get some Irrigated Farmland that would be a big help, since early on they're good for both colors, but later you can cycle them for a card.
Right now Censor is a key card in control builds since it an counter early when your opponents mana is tight, and you cycle it late for a card. Typically it's a 4x. Other counter spells that you see are Disallow and Void Shatter. If you don't have the budget, you can play Cancel, but I'd try and upgrade.
You need spot removal as well as board wipes. Fumigate is a good board wipe- gets everything and gives you a little life to boot. The spot removal can be a little tricky since it depends on what the creatures you're playing against look like. Immolating Glare is a decent removal spell, it just requires an attacking creature, so you can't use it to get a blocker out of the way. Declaration in Stone is good, but sorcery speed. It's also rare so it costs a few bucks. Blessed Alliance is alright, it's a sac effect and life gain in one card. Cast Out is very good right now since it gets anything, and again, you can cycle if you don't need it. You might also consider Farm\ Market from the new set as a potential removal and draw spell.
Speaking of draw spells, Glimmer of Genius is one of the best. You can also play Hieroglyphic Illumination so you can cycle for a card early, or cast it for 2 cards late. Anticipate is also good, letter you chose a card out of the top 3. Pull from Tomorrow is a great rare upgrade, but you'll want a mix of these to help keep the hand full.
The finisher of control is currently Torrential Gearhulk, but he is absolutely not budget. A cheap option for a finisher is Glyph Keeper. A big flyer that takes more than 1 removal spell to kill, and if they do, you an bring him back. You could also play a couple copies of Linvala, the Preserver. possible life gain and possible additional angel... and it's likely you can get both.
So I don't know if this helps or not, but I sure hope so. You can absolutely build a budget control deck, you just have to be willing to have the lower power cards.
Best of luck with it.
1 month ago
If you are going against decks that aren't so "balls to the wall" then Linvala, the Preserver is probably better, particularly if they have fliers.
1 month ago
Argy what do you think is a better choice to board in against aggro with a control deck, Linvala, the Preserver or Thing in the Ice Flip? For reference this is my deck: AND THEN HE CAST FACT OR FICTION ON MY END STEP it is a blue heavy esper control deck.
2 months ago
So what else are you looking for? Do you have a decklist? I have a bunch of stuff you might be looking for, but all the angels in the world won't equal a lily of the veil, (which I'm interested in). Off the top of my head I have an Iona, a Linvala, the Preserver, both giselas, Bruna, the Fading Light, and a bunch of mardu EDH staples that id be happy to trade once I know what you're looking for.
2 months ago
I run a similar deck. I found Deploy the Gatewatch to not work out that well for me since "may" is not in the text. I found myself replacing a 'walker I wanted, like Nissa, Vital Force with Nissa, Voice of Zendikar, which hurts that late in the game. I also found ramp or fixer creatures like Channeler Initiate don't add that much value; just run enough dual lands and you're typically fine. Ajani Unyielding feels a bit "win-more" but he is a fantastic Heart pilot later in the game. I did toy with Tezzeret the Schemer, Saheeli Rai, Nissa, Steward of Elements, and Arlinn Kord Flip in my deck but none did enough. Arlinn Kord Flip may have a place if you have a stable board but, again, that's sort of "win-more".
I also made a decision to not run more than 2 of any 'walker. This is a bit of a carry-over from having Deploy the Gatewatch in my deck but I found this works out well. My opponents have a very hard time boarding against this deck and only blue players really have consistent interaction, so having diversity helps us by forcing the opponent to keep dead cards. That being said, it's a big gamble since the deck effectively becomes a commander deck with few tutors.
I will say that Dovin Baan and Chandra, Torch of Defiance have won me multiple games with Oath of Chandra. Also, Liliana, the Last Hope and Yahenni's Expertise are an obscene combo against aggro decks. And I disagree with mack10k on Gideon of the Trials. Little Gideon plus Heart of Kiran is an ugly combo on turn 3.
If you can, try to bring in Nahiri, the Harbinger. Her hand fixing and removal options are top notch. I also threw in one copy of Exquisite Archangel as an "oh crap, last resort" stabilizer. I'm not sold on it and may put in Linvala, the Preserver instead.