Maybeboard


Welcome to my Giada, Font of Hope Primer! I have been playing magic for some times and have written extensive primers for many of my commander decks. Most of the time I've waited till several years of playing to write these to get them right, but this time I'm starting shortly after release! I am hoping to create a bit of a community of Giada and Angels players in commander who can work on this deck and tribe together and to create a knowledge base. As I know there will be a renewed interest in playing both Giada and the tribe now I am hoping to kick things off now and get the best minds in the community working on it. This leads to two qualifiers on this primer that wouldn't apply in the same way to my other decks.

Firstly, this primer is based upon how I think this deck will play and how I am planning for it to work, but I have only just started playing it! This means that I will be revising it in real-time as I devote most of my play time to playing the deck over the next couple of months. As such I will be as open to suggestions as ever, and will run a large maybeboard as I test different cards and how they work in play. I am a pretty competent deck-builder and I think that a good amount of my initial design will hold true, but there are always hidden synergies that you find, and cards which seem like they will be great which will fall flat. I also will not be including a section for cards I am not playing for now, as I want to keep an open mind until testing proves otherwise. Please suggest any cards you like, and weigh in with as many comments as you have to get the conversation going! For those who provide especially good help I will add into the acknowledgements section as well!

Secondly, please upvote, add to the deck to a folder, comment, suggest cards, and link this deck anywhere you can! This isn't just affirmation of the work I am doing- it will help draw other players who are interested in playing angels to a great resource. Your comments and suggestions and that of those drawn to the deck by upvotes and such will help build a community! Those things being said, without further ado, let's get to the primer!

In order to understand how to properly build and play Giada, we need to examine her cost, stats, and abilities. We'll start with her cmc and her second ability first, as these will tell us some key deckbuilding and play elements that will drive our play. We will then look at her power, toughness, and her first ability, which will give us additional instruction.

To begin with, Giada costs , and we can tap her for a which we can spend to cast Angel spells. The Angel piece (combined with the fact that she is an angel and both of her abilities care about angels) points us towards a tribal approach, and her second ability and cmc point us to her being a 2cmc ramp card. This has implications for both lines of play and how we think about ramp and other support pieces in this deck. We will pretty much want to cast Giada turn two every game, making the 2cmc ramp pieces that are great for two and three cmc commanders less ideal in Giada. That doesn't mean we can't play them since we can sometimes play one and a 2cmc angel on turn three, but on turn four we will usually be either ramping out a 4cmc or less angel or playing a ramp or draw card like Herald's Horn or Starnheim Aspirant. We'll also be happy to play one drops where they are relevant to our strategy as they will play with the deck's quick style. The fact that Giada is a ramp piece for angels also means that we are more than happy to play a few more expensive (and impactful) angels since we will always be one mana ahead.

Giada's first ability is probably what is the most striking piece of her design, however, and adds even more direction to how we will be building her, but it can be confusing and bears some dissecting. It states that if another (non-Giada) angel would enter the battlefield, that it will enter with a number of +1/+1 counters equal to the number of angels we already control. While this ability effects how creatures enter the battlefield it is not an ETB ability itself, but an anthem which applies a replacement effect to how angels specifically ETB. This means it does not use the stack and cannot be interacted with Stifle type effects. Each angel will enter with at least one counter since we will presumably always control Giada, and the number of counters will grow as does our angelic host! This means several things. To begin with, weenie angels are fine and even ideal here, because even a Segovian Angel could be a major threat if a few angels are already out. Getting said angels out quickly then pushes us more towards cheap, efficient angels that can help us build a strong board state. Giada is a weenie angel herself, which all the more points us in this direction, and it is easy to imagine, for example, ramping out Angelic Page and Youthful Valkyrie on turn three after having cast Giada turn two. That being said, the tribe is populated with several big and powerful angels and we don't want to neglect those either, but we'll mostly play angels that cost between one and five mana, allowing us to play almost any angel in our deck or even multiple angels consistently by turn four. Since these angels enter with the counters, however, they will often be quite large, and as such staple weenie white draw cards like Mentor of the Meek and Welcoming Vampire would be less good in this deck, forcing us to look to other cards or themes to give us a good drawn engine to sustain our engine and to avoid running out of gas.

This leads us to our second point, which leads us a bit away from looking at Giada in particular and looking at angels in particular as a tribe. In order to understand angels better, we'll pick another famous one to examine here and give us some direction in the form of Baneslayer Angel.

When we look at Baneslayer Angel we see many of the qualities that are iconic to angels over the course of magic's history. She is a 5/5, and most classic angels in mtg's history are 4/4 or above, she flies as all angels do, and she has a host of keywork abilities that are iconic to white creatures. In Baneslayer's case these are First Strike, Protection, and Lifelink. Lifelink is a particularly relevant ability here because there are many key angels from magic's history that grant the ability and there is some synergy around it within the tribe. More importantly, there are several great cards that draw off of Lifelink such as Sigarda's Splendor, and these can fill in for the lack of weenie draw cards that are good in other white decks. Lifegain is also nice because while we will have good blockers much of the time, this gives us an extra layer of defense so that we can spend more time using our large evasive creatures to chew away our opponents' life totals. Given these realities, as we select cards for the deck, we'll favor lifegain synergy cards as well as trying to do the normal tribal thing of favoring angels that anthem the tribe and have other relevant keywork abilities such as vigilance. Our gameplan for Giada angels will be to generate an army of ever large angels to honestly smite our opponents to death in the air while we protect our life total with lifegain.

Oftentimes when approaching a new deck archetype or tribe, there are multiple approaches that one can take, and it is useful to see the place a particular commander sits in in relation to that archetype or tribe. There are at least four strong elf tribal commanders, and a good number of solid enchantress commanders, so one might look at Ezuri, Renegade Leader or Tuvasa the Sunlit in relationship to the archetype or tribal meta.

The thing about angels, however, is that they have been criminally under-supported by WOTC as they have been supporting tribes in the format. There are no angel tribal commanders that crack 1,000 decks on EDHRec, and that is saying something for one of magic's most iconic tribes!

Certainly many iconic commanders such as Gisela, Blade of Goldnight and Aurelia, the Warleader have been played this way, but there isn't anything about them that pushes us to building angels specifically other than being angels themselves. Avacyn, Angel of Hope is similarly iconic, but really plays best as a board wipe tribal deck rather than an angels tribal one. Kaalia of the Vast is one of the better options, but she isn't an angel herself and doesn't favor angels over demons or dragons, and the most powerful and natural ways of building her involve all three. Some have played Maelstrom Archangel as a deck, but that requires a rule zero discussion that could be vetoed by any given play group. The only truly angels commander out there till now has been Lyra Dawnbringer, but while powerful she is a bit vanilla, not giving us any real direction to build our deck other than maybe an emphasis on lifegain. She's also five mana and can be Counterspell bait, making the play experience potentially undesirable.

All this is to say that I think it is clear that Giada, Font of Hope will be the go to angels commander going forward. She comes down early every game, and pushes us towards ramping out angels and towards going wide with cast angels and angel tokens that can become huge threats via her +1/+1 counter subtheme. We'll play Lyra and other iconic mono-white angels in the 99 where we will get great use out of them, but in Giada we have an engine! Her place in the heavens is clear, there can be no other!

You Might Enjoy Giada if-

  • You love angels!
  • You like tribal decks
  • You enjoy lifegain and Soul Sisters strategies
  • You like battlecruisers that you don't want to pay lots of mana for
  • You are ready to embrace the challenges of playing mono-white
  • You want to cast your commander really early every single game

You Might Not Enjoy Giada if-

  • You hate goody two-shoes creatures like angels
  • You hate tribal decks
  • You enjoy countering spells as much as possible
  • You love dirty combos
  • You dislike turning things sideways and smashing face
  • You prefer tricky decks
  • You despise playing mono-white
Our gameplan for the early turns is fairly simple. Regardless of anything else, we will want to play Giada on turn two every game and build from there, which guides our decisions around our opening hand. We'll ideally want to start the game with three lands, a card draw piece, and some angels or support pieces that we can cast early, with 4cmc or less being the ideal since we can cast those turn three. We'll take the ramp if we can get it, but we already have some ramp in the form of Giada, so it's less critical here than card draw, which will make sure that we are able to sustain our engine into the game. We can risk two lands in some cases if we feel confident that we'll be to three by turn three, and can take four as well as long as we have some ability to get our engine going. We love to have one drops, and it is nice to have some lifegain synergy piece as well since that will be a part of our early tasks. As such the presence of one of the soul sisters (Soul Warden and Soul's Attendant is almost a reason to keep the hand on its own!

Once we've kept a hand we'll play a one drop if we have it and then Giada, Font of Hope on turn two. Turn three then would involve playing either a ramp or draw piece or getting out some angels to start building the army! From there we'll just do what seems best given our hand and the state of the board, but we want to try to strike a balance between several tasks. As mentioned before, getting a draw engine that can sustain us over the game will be critical. We also need to get some sort of lifegain engine going, since this can draw us cards, pad our life total, and set us up for other shenanigans that we'll discuss in the next section. As usual we'll also want to ramp, put some other support pieces in place as well such as Crashing Drawbridge if we have it to give our creatures haste.

Since one of the more important things we can do at this point in the game is to establish a draw engine, it will be important to understand how we draw cards in this deck. A major way is via our lifegain engine. Well of Lost Dreams and Sigarda's Splendor can draw us an extra card each turn off of lifegain. A second way is via clue tokens. Thorough Investigation will net us clue tokens we can redeem for cards on a later turn, and can also draw more cards or grant other goodies like treasure tokens on future turns via the venture into the dungeon mechanic. Angelic Sleuth can console us with more of these tokens if our angels die, and can be a great way to fill our hand if we somehow lose our board state to a board wipe. Herald's Horn will allow us to draw angels from the top of our library while also serving as a premium ramp piece for our angels, allowing us to more easily play multiple angels in a turn. It will be a happy turn when we get this early! Mangara, the Diplomat is also a great piece that will net us quite a few cards over the game, while maybe even occasionally being able to help us with lifegain. Smuggler's Share will similarly draw us some cards and get us some treasure, though I don't care for the fact that it is thematically off for an angels deck. We can also draw cards via equipment that will draw each turn, which is why we absolutely love Mask of Memory and Rogue's Gloves. Since all of our creatures have evasion we can draw every turn, and we're playing Steelshaper's Gift in part to be able to grab one of these turn one. We can even draw off of Oblation if we target one of our own unneeded permanents in a pinch. We're also playing the best of the white cycling lands just in case we get flooded. We also have War Room and Bonders' Enclave in case we get desperate.

Our ramp package is more conventional, but is worth a few words. Our best pieces are as always Sword of Hearth and Home, Sword of the Animist, and Dowsing Dagger   as these give us lands, but they are even better here due to the fact that almost every creature in the deck flies! Starnheim Aspirant and Herald of War can provide massive discounts to our angel spells, and the former is even better when Giada puts the counters right on him as he enters the battlefield! And of course, there's good ol' Sol Ring and Myriad Landscape to help out as well.

One last note. While our lifegain card draw pieces described above, lifelinking creatures, and the soul sisters are good for getting an early lifegain engine going, we would be remiss if we didn't shine a light on the powerhouse lifegain pieces of Bishop of Wings and Righteous Valkyrie. These cards are true powerhouses that will get us far ahead in the game if our opponents don't deal with them!

Once our key engines are in play, it's time to start building an army of angels! The midgame is all about building and protecting this army as much as possible, while also beginning to attack and chip away at our opponents' life totals, and removing any threats that might emerge.

While we'll obviously be casting any and all angels in this phase, there is one engine in particular which we will try to assemble if we can, which is a lifegain fueled angel-token generating machine. We are playing four cards, namely Resplendent Angel, Valkyrie Harbinger, Angelic Accord, and card:Book of Exalted Deeds that generate large angel tokens on our each end step if we gain a certain amount of life. Ideally we'll put one of these in place and use large lifelinking creatures like Steel Seraph or other lifegain mechanics to start building our army for free (in terms of mana anyway). Giada doesn't specify anything about non-token angels, so our tokens will come in nice and large!

We'll also try to get some angel lords on the board as well. The most powerful and impactful of these are card:Lyra Dawmbringer who will give all of our angels the all powerful lifelink ability, and Angelic Skirmisher, who can do this as well as either First Strike or Vigilance as suits us. Beyond this card:Angelic Field Marshall gives them all vigilance for ultimate flexibility, and Thraben Watcher can do this as well as give them a +1/+1 aura. It is worth mentioning that many of our best angel lords can be tutored with Search for Glory, which is just an all-star tutor in most white decks and a deeply underrated card.

Our opponents at this phase will also likely to get nervous, and to ponder putting us in our place with a board wipe, leading us to employ some measures to protect our board from tampering! Sephara, Sky's Blade is a super powerful piece here, and we can usually cast her for by tapping four other angels. At that point our whole board will be indestructible except for Sephara herself, which should give us room to move. Cosmic Intervention won't save our angels from destruction, but it can bring them all back on our end step! What's more interesting with this card is that when they return the rulings on the card state that each card has its own individual ETB event. This means that we can return Giada first, and then put new counters on our returning angels as we see fit! Guardian of Faith will save our creatures and there counters from anything, including the much vaunted Cyclonic Rift or other blue board wipes, and is a worthy inclusion. Of course, we can also just bounce the board wipe back to the opponent's hand with Lapse of Certainty as well. They may try again the following turn, but we'll have bought ourselves a turn and they'll have wasted theirs! Just be careful though, because Lapse of Certainty can also be used to stop our opponents from winning with a combo, so use it wisely! Finally, we are also playing Together Forever. This seemingly innocuous little piece is great in this deck because pretty much all of our pieces have counters, and it goes down for two, allowing us to put some additional counters on whatever pieces we want, including Giada. If these creatures die, we can put them back in our hand for the low cost of . While we'll still have to recast them, this prevents us from getting blown out with any empty hand if we play right, since we can just recast the pieces. It is also a way to save and recast Giada without commander tax, and is pretty great for saving valuable permanents that we'll never mind re-casting, such as Sephara, Sky's Blade and Bruna, the Fading Light  . I've seen people wipe the board just to get rid of Sephara and have done that myself, but that strategy will fail here since she'll save our board and then we can just recast her for one.

The other thing we'll do here is to simply use white's premium removal pieces to hold our opponents down and keep them from threatening us. As can be expected we are packing the uber-efficient Path to Exile and Swords to Plowshares, which can occasionally provide some added utility if used on our own creatures that might otherwise be wiped or destroyed. Oblation is versatile removal that ignores the graveyard which similarly can also be used on our own stuff in a pinch to draw a couple of cards. Generous Gift is the answer to everything, and Lapse of Certainty is the temporary answer to everything. Scavenger Grounds is our answer to graveyards. Darksteel Mutation can sideline pesky combo commanders. Winds of Abandon is great here particularly for its modal nature. We'll often be happy to cast it for its regular cost to remove a single creature. That being said, it is an incredibly powerful, one sided board wipe if we play it for its overload cost correctly. Just be careful, you'll ramp your opponents a lot, and control decks with full grips can often times pull ahead in this scenario, as long as they play basic lands that is, if not they'll get nothing! Just make sure you can either win or quickly after you exile all your opponents' stuff or can put them so far back that you don't need to worry about the ramp. Linvala, Keeper of Silence shuts down all of your opponents' creatures' activated abilities, including mana dorks. Angel of Jubilation shuts down annoying sacrifice and lifepay shenanigans. Angel of Condemnation is one of the flexible powerhouses of this deck. On the one hand, it can be temporary removal that we can use to keep our opponents from using their best creature during their turns, or can exert it to stop them from using it at all while Angel of Condemnation is on the battlefield. There are all sorts of fun synergies by using it on our own stuff, however. We can blink an early angel with a single counter to have it return with more counters. We can blink Sigarda's Vanguard to give our cratures doublestrike again or to untap a blocker. We can blink any creature to get more lifegain or other such benefit. We can also use it to save out pieces from removal or board wipes. The utility is just fabulous here!

One other key point here is that we have a lot of powerful recursion angels that can recover our key pieces if we lose them. Bruna, the Fading Light   can return a permanent once only if we cast her, which we're likely to do. Emeria, The Sky Ruin, Emeria Shepherd, and Serra Paragon can recure pieces once per turn for no real cost, which will make it hard for our opponents to keep up with if not dealt with. All of these things help us to really pull ahead in the game.

Oftentimes when writing a primer the end-game is the most complicated part as I explain complicated combos and lines of play. Thankfully here its pretty straightforward. This is a midrange aggressive deck that is going to win by attacking with large flyers. At the end of the day, we are going to hit our opponents for lethal, and a large part of winning will be attributed to our success in defending our board state via measures mentioned in the previous section and keeping our opponents down with the removal and interaction described therein.

That being said, aggro decks of any kind in commander often win via "nasty surprises" that mess up our opponents' math, allowing us to kill them when they thought they might live to fight another day. Token-based aggro decks, for instance, often win with "pump" cards that turn 1/1s into serious threats out of nowhere like Mirror Entity, Jazal Goldmane, and, for tribal decks, Coat of Arms and Shared Animosity. This strategy is less effective with Giada since our creatures are already big and threatening, keeping our opponents from being caught off guard.

Another key thing that can often throw off our opponents is haste, which Josh Lee Kwai from The Command Zone podcast once called the most underrated mechanic in commander. White isn't a great color for haste, but we get it with Crashing Drawbridge, which can allow a major threat to hit and make an impact the turn we cast it. Once again, the unexpected is a powerful win con in a deck like this, and even an innocuous little non-threatening creature like drawbridge can make an impact. Similar to this, we also have Emergence Zone for similar reasons. If we think we have lethal but don't want to have to worry about making it another turn around the table, we can just hold up our mana and flash everything out on the end step before our turn, taking our opponents by surprise.

Another way we surprose our opponents is with Starnheim Unleashed. This card is great, as if we foretell it even on the low end we're getting two 4/4 angels for 5 mana, and for nine mana we've added four. These angels get counters since Giada doesn't discriminate between tokens, making it very easy to get lethal power on board in a single turn. This is especially potent if we have haste on board or we cast it with Emergence Zone, but even if we know that we have a piece to defend that board state we'll probably win.

One final nasty surprise here is a particularly fun one, and that is melding Gisela, the Broken Blade   with Bruna, the Fading Light   and turning her into Brisela, Voice of Nightmares    . This won't outright win the game, but it will shut down almost all of your opponents' counterspells and targeted removal, and will dish out massive damage. The great thing about this is even if Gisela is dead and in the graveyard Bruna can bring her back for the final meld.

That being said, while all of these lines of play can throw your opponents off and help you get through, none are strictly necessary. The key is to get a good board state and keep it until you win!

Note: I'll keep longer list than normal here, and will add cards frequently when good suggestions are made. I also will not keep a list of rejected cards, since I want to keep an open mind as consensus around the best ways to play Giada form.

1) Avacyn, Angel of Hope

This card absolutely belongs in an angels tribal deck yet, and this one is no exception! Big flyers are board-wipe bait, and with Avacyn we can rest easy. The only reason she is not in is that I haven't bought it yet because she is expensive. I sell off stuff for store credit periodically and get magic money for birthdays and such, so one day she will definitely go in!

2) Archangel of Tithes

This is another great angel with good abilities. I'm not sure she's strictly necessary since deterring blockers isn't a huge deal when your deck is full of flyers, and I'm not sure I'll need the mini Ghostly Prison effect, but she is on the list. I think the biggest upside to her is that she shuts off infinite attack step and attacker combos like Godo/Helm and many others because the tax keeps them from working. Sometimes these corner cases is the difference between a win and a loss.The only reason I haven't tried her is because she's not cheap, and I'm not ready to invest in her quite yet, but likely will.

3) Esper Sentinel

This is a great one-mana draw piece. We don't have a lot of synergy with it since we don't have a lot of ways to put counters on it, and competitive opponents will pay the tax. It is also worth noting that it only triggers on the first non-creature spell each turn, so it's not Rhystic Study by any means. Still, it will likely draw some cards over the course of the game, is super efficient, is a one drop (which this deck loves), and even if it only draws a single card the cmc is probably worth it, and in most cases it will draw a few. It definitely belongs in the deck, but I haven't pulled the trigger yet because of cost.

4) Armageddon

This is a controversial card, and some of you might overlook it for just that reason, or because you know the social contract in your meta will punish you. Still, I think personally that it's a fair card in a mono-white EDH deck, and that it is probably correct to play it here. This deck is very fast, but blue and green already have such an advantage in ramp and draw that they can outvalue white if given time. Our main goal is to kill those players first, but often times if we can just reset those other advantages we can win. Because of our curve we can always rebuild our mana base fast, and we'll often start out with the best board state. This card helps hold our opponents down till we can finish the job. It also has an appropriate theme to an angel deck, and combos brutally with Cosmic Intervention if we really want to put them back. I more than understand if people don't want to play it on principle, and I may or may not myself, but I am thinking it is the correct play.

5) Serra Ascendant

He's not an angel, but the turn one flying life-linker is real and can power our life-gain engines. It's a must remove, but it will rarely be efficient to do so. I'm not sure about it though, and the price is also real, but I have my eye on it.

6) Victory's Herald

Lifelink aura is one of the best things you can do in this deck, so why not another way? The main objections to this so far relate to raising the cmc too much for another six drop and what to cut for it, as well as the fact that unlike Lyra Dawnbringer and Angelic Skirmisher it has to survive a turn around the table before we use it, but it's a good option.

7) Angelic Arbiter

One of the more experienced and active Giada players on Reddit has recommended this card, and I do have to concede that it could be a strong entry into the deck, with the ability to slow down our opponents a ton. I am thinking about it, though I do find that usually most players aren't in much of a position to make good attacks against me and it is high cmc, so I'm undecided.

8) Luminarch Ascension Update

I'm not quite sure why this missed the first draft, because it comes down so early and easily allows us to place tokens in a burst. Of course, it could get blown up before it does anything, but it seems like one of the few angel token generators besides the life-gain based ones that could be really good here. If I were to put it in, it would probably replace Starnheim Unleashed since it is a mana sink that's a bit in the hail mary category of cards.

9) Pyre of Heroes + Breathkeeper Seraph NEW

This combo is well established in the Giada community. Pyre is a great tribal tutor that allows us to sac an angel to bring an angel from our library onto the battlefield, and Breathkeeper Seraph makes it a tutoring draw engine, since we will always get whatever we sacrificed back on our end step. We can even sac the Seraph to tutor out Sephara, Sky's Blade, which is definitely the ceiling of this combo! That being said, I have a lot of experience with Pyre of Heroes, and on its own it is nowhere near as good here as it is in toolbox decks where it is overpowering. There are definitely cases where we will be happy to trade a three drop for Linvala, Keeper of Silence or Angel of Jubilation (even though the latter turns Pyre off). And if we have out a recursion piece we may not even feel the sacrifice too much. That being said, I am unsure whether trading one angel for another will be as good here as elsewhere. With Breathkeeper Seraph we do have a piece that can protect our best creatures including our commander, and we certainly would love it in tandem with Sephara, Sky's Blade. While six drop angels function as five drops in this deck due to Giada, we still want to be careful not to have too many pieces at this high of a cmc. It is also worth mentioning something about tutoring here. Combos like this are strongest when we have tutors for them. Changing Steelshaper's Gift for Enlightened Tutor can get us the Pyre, but the only way to tutor Breathkeeper Seraph in white is with the Pyre itself, which requires a five drop to sac to get us there. All this means is that this combo won't happen as often as we'd like it to, so if we include it we need to consider the pieces worth it on their own. With all of that said, I am very seriously considering this combo and would be curious to hear the experiences of those who have tested it.

This section is currently empty as I've recently updated the deck, but will be modified in the future based upon my experiences with the current list.

This deck, more than any other, is a bit of a magic homecoming for me. The first magic cards I ever bought were back in 2005 as part of a 9th edition mono-white starter deck called "Army of Justice." I loved the bright art and white borders which, while they never looked good on other cards, looked great on the white ones! The deck had a far sunnier feel aesthetically than the dark art that has characterized most magic cards. On the rare occasion I could convince my wife to play with me casually after we got married she would only play that deck, because she found the art on most other magic cards to be dark and generally unappealing, which made her not want to play the game. More than the art however, I loved the white playstyle, with keyword mechanics like vigilance, first strike, and life link, its anthems, and its disruptive strategies like tapping and untapping my opponents' stuff. I of course loved the focus on angels, who could take to the skies and fly over my opponents' heads to win victories. It was this deck that really hooked me into the game.

When I returned to magic after a long hiatus and quickly took to commander as my format of choice, building a mono-white deck was at the top of my priority list. I purchased the 2014 "Forged in Stone" precon and built a token deck around Nahiri, the Lithomancer. The deck was capable of powerful plays and I had some memorable games, but overall I was dissatisfied with what were mono-white's now well-documented deficiencies in the format. Protecting a board state was much more difficult back then, and board wipes were more ubiquitous in the format than they are now. The worst part was the abysmal card draw, and it was too easy to get blown out with no gas in the tank to rebuild. Sadly I scrapped the deck to make the Teysa, Orzhov Scion deck that I still play today and resolved to give white another try once wizards addressed the problems. I also had hoped to build an angels deck, but there wasn't much to like there either.

With this deck I feel like the time has finally come. Giada is a fabulous commander who wonderfully supports the tribe and shores up white's weakness. More importantly, white has come a long way. It still may be the worst color, but it is much better. We now have lots of ways to draw cards from things white already wants to do, like gaining life or making tokens. There are many ways to protect a board state from wipes via either indestructability or temporary exile. I built a Mardu aggro deck recently that I expected to be super casual and yet is surprisingly strong! In honor of the original "Army of Justice" deck that got me into magic the basic plains in this deck are all white bordered lands from that original deck, and I try to play some of those older, white bordered white cards where I can! I'm happy to have returned to where I started, and look forward to many more amazing games with this deck!

Special thanks goes to dragonstryke58 and Neotrup, who helped me initially to understand how some of the nuances of Giada's ability works with various cards in the deck. This was important to the primer, and impacted both that and the overall deck design. Thanks also to KBK7101, AbyssalChampion, Kingtalk, Fortheboys, user:Seshiro-of-the-orochi, Massacar, and king-saproling, and Perilous_Percival for all of the useful suggestions so far! Thanks also to Kingtalk and Vessiliana for sharing their lists with me, as there were some helpful cards that I missed. Thanks also to kirbysan, for all the helpful suggestions and gameplay data, which have been really awesome! Finally, thanks to everyone who has upvoted, commented, added to the folder, or otherwise supported this primer so far! It was a real treat to be the top rated deck on tappedout, and that is thanks to the support of fabulous people like all of you!

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New angel spoiled today for:

https://www.reddit.com/r/magicTCG/comments/1bvpf3d/otc_angel_of_indemnity_desert_bloom_mtg_muddstah/

Angel of Indemnity

5W - Angel Warrior

Flying, lifelink

When Angel of Indemnity enters the battlefield, return target permanent card with mana value 4 or less from your graveyard to the battlefield.

Encore 6WW

I like this card but not sure if it'll replace Karmic Guide for me. Costs 1 more than Guide and doesn't have an echo cost. It can hit all permanent types but only CMC 4 or less, so similar vein as Serra Paragon but you can do some blink shenanigans with it. The encore effect at 8CMC is only one more than Emeria Shepherd and can hit 3 targets if all opponents are still in play and gives you 15 attack power on board, much more if pumped with Giada.

April 4, 2024 1:48 p.m.

I like this new angel a lot. I'm definitely going to swap it in.

April 4, 2024 5:20 p.m.

kirbysan

Certainly a cool angel card! I might slot it in as well

I saw this spoiler just now: enter image description here

Seems decent and will most likely have enough power from Giada to draw on its own.

April 4, 2024 9 p.m.

Perilous_Percival : That's an interesting one as well, it's 1CMC more than Firemane Commando but you don't need to swing with 2, just by itself and its power will definitely be greater than 6. Without a haste enabler though you won't be getting that free draw till turn 5 at the earliest if you drop it in with Giada turn 4. Firemane Commando could get you the free draw turn 4 if you hard cast her without Giada and use Giada and a 3 drop Angel to attack. Firemane Commando also has the second line which allows your opponents to draw if they're hitting your other opponents which has pros and cons. It's definitely worth experimenting with but not sure if it's a slam-dunk.

April 4, 2024 9:28 p.m.

true true. Wasnt really expecting angels in a wild west based set lol

April 4, 2024 9:41 p.m.

What I like about Angelic Sell-Sword is that it makes it easier to cast Clever Concealment. With enough vigilance, maybe Wand of the Worldsoul should be considered.

April 4, 2024 9:55 p.m.

Perilous_Percival : ditto, it's nice getting a trickle of angel support each set.

Lord_of_Lords : that's definitely a viable strategy. You can also try out Oketra's Monument if you haven't already to get little dudes on every cast. They come with vigilance so you can get some free attacks in while saving for a convoke spell. If you're pumping out enough tokens and have nothing to do with it then I'd also recommend Skullclamp as it's the best equipment draw. I'd take note of if you can reliably get a token producer every game before slotting it in though.

April 4, 2024 10:11 p.m.

By the way, Trouble in Pairs is really good. I've drawn so many cards from it each time I played it. It's like Mangara, the Diplomat, but better. It's more resilient, triggers off of extra card draw, and stops extra turns.

April 6, 2024 7:02 p.m.

I would definitely run Trouble in Pairs over Mangara, the Diplomat. Unfortunately it doesn’t come in foil and I’ve made it a point to foil out my entire Giada deck.

2 non-angel cards I have my eye on are Lost Jitte and Collector’s Cage.

With Jitte I’d probably stack counters and dump them all at once to untap a strong land like Nykthos, Shrine to Nyx or Lotus Field.

For the cage I like the idea of doing hideaway on something big like Avacyn, Angel of Hope or Serra's Emissary for board wipe protection and a big swinger on your turn. You can then reset it with Guardian of Ghirapur or something that blinks it.

April 7, 2024 1:56 a.m.

Angelic Sell-Sword is very good. I used her today for the first time. She drew me so many cards and made a bunch of mercenaries.

May 19, 2024 7:08 p.m.

Stroke of Midnight could be a replacement for Oblation?

On the other Hand, shuffling into the library is harder to get around than destroying.

October 19, 2023 10:13 a.m.

DranDraggore

Use Excise the Imperfect instead. Exile is better than destroy or shuffling and doesn't give them the advantage of card draw.

October 25, 2023 9:04 p.m.

We got a new clue angel on the way!

December 9, 2023 6:31 p.m.

any update on this? Was wondering if any of the new angles that came out would be added to the deck

March 25, 2024 5:51 p.m.

Wojek Investigator is pretty good. She has decent stats, good keywords, and in the game I played her, she made a lot of clue tokens. Having innate vigilance is something I look for in angels, mainly to help cast Clever Concealment or convoking with Wand of the Worldsoul if you're running that.

Aurelia's Vindicator is powerful, but expensive. I like her. I've tried her. I'm not sure what I want to swap out for her though. Early game, she fits your curve and late game, she provides flexible removal. Ward 2 helps her stick around.

I haven't tried Merchant of Truth, and I don't plan to. Exalted doesn't fit the deck's strategy.

An angel ox has been spoiled for Outlaws of Thunder Junction. It's named is Holy Cow. 2/2 for 3 with flash and flying that gains 2 life and scrys 1. Funny, but not too exciting.

March 25, 2024 8:43 p.m.

am3ience : Doesn't look like Guerric has been on in over a year so his list is a little outdated. He also made some budget choices. Depending on the power level of your pod you may want to look at stronger support. I've been playing Giada semi-regularly since release and my list has evolved over time:

https://tappedout.net/mtg-decks/help-me-giada-youre-my-only-hope/

There a few notable angels in the year since this list:

Inspiring Overseer - while it released the same time as Giada, Guerric didn't include it. When you're going for a blink theme and Sword of Hearth and Home is out then you can essentially gain life and draw an extra card once per turn.

Guardian of Ghirapur - if you have any ETB effect angels then this one can help immensely. Or if you picked up Throne of Eldraine then you can reset it, leaving 4 white up on opponents turns which is typically the magic number for protection.

Metropolis Reformer - It's a cheap angel at 2W, has vigilance as a keyword, provides us hexproof from targeted spells and semi-lifegain from blocks or a Blasphemous Act

Firemane Commando - While it's a 4 drop it provides much needed draw off attacks which you should be doing every turn.

Roaming Throne - Not technically an angel but it doubles all the triggers. If you check my list I have categories of Angel Triggers. Anything with the keywords "At, When, or Whenever" will be doubled. Unfortunately it doesn't double Giada herself as that's a replacement effect but it can still get out of hand very quickly.

Wojek Investigator - Also a cheap angel at 2W with vigilance and usually a free clue every turn I'd consider it a strict upgrade over Angelic Sleuth. However, if you need more card draw support I'd personally pick Esper Sentinel, Archivist of Oghma or The One Ring.

I didn't add Aurelia's Vindicator or Merchant of Truth because their abilities don't justify the mana cost.

If you like Aurelia's Vindicator ability I'd recommend Angel of Serenity as the Disguise cost and ability is the same as Serenity but you don't have to jump through hoops of turning it face up. Also, you can target it with an Ephemerate or Teleportation Circle to get more than one usage out if it.

March 26, 2024 1:10 p.m.

I disagree re the negative comments on Aurelia's Vindicator. It's a must-include in any Giada deck. Its ability is just a bonus. The real value comes from the fact that it's a 4 drop, 4 power angel with lifelink. Giada decks are supposed to be aggro, and I tend to run less lands and mana ramp with my most of my high costing angels at about 5cmc. For this type of deck, Aurelia's Vindicator is an auto-include and it's an upgrade over Gisela the Broken Blade.

March 28, 2024 8:02 p.m.

AngelPrince13

When you drop Aurelia's Vindicator as a disguise you're paying 3 generic for a 2/2 non angel, non flying body. Then you flip it up for 4X to target X creatures. So at minimum you're paying 8 mana to disguise and flip to target 1 creature. If you're only looking for a stat line then sure it could beat Gisela, the Broken Blade  Meld but most people don't run it for the stats, they run it for the meld ability. The only real difference between the 2 is you're swapping first strike for ward 2. I've only melded Gisela twice and people see it coming a mile away so they use single target removal and prevent the meld from happening.

There have been quite a few 3 drop angels released in the past year so I've been pulling angels that are just bodies. I usually want them to have 1 extra ability. If you compare a 4 drop Aurelia to any of the following it pales in comparison due to the lack of extra abilities.

Archangel of Tithes

Battle Angels of Tyr

Firemane Commando

Linvala, Keeper of Silence

Serra Paragon

Angel of Jubilation

In the end it comes down to power level. My original list was close to this one and I won a ton of games when Giada was first released. Since then the store's power level has jumped several levels and you won't keep a board state past turn 5. Giada is also a lightning rod for cheap removal so you'll need some form of protection or be prepared to cast her for 8 mana. If you're still able to have good games with a basic angel aggro deck then that's great but if your pod begins the arms race then be prepared to be outclassed.

March 29, 2024 1:35 p.m.

Ah, true. I should've mentioned that my Giada deck is primarily a 1v1 deck. I always assume MTG decks are primarily meant for 1v1 play. I sometimes play multiplayer EDH but no more than 3 players precisely because Giada aggro is susceptible to removal which the more players there are the more likely they'll draw some.

March 29, 2024 1:48 p.m.

Makes sense, I enjoy the challenge of burning through 120 health while dodging the removal and board wipes but unfortunately that means I have to break out the best magic card - the credit card.

March 29, 2024 2:39 p.m.

Invasion of Gobakkhan was just spoiled and I wasn’t thinking much of the battle cards but this one seems in line with our strategy. It’s quite cheap at 1W and I don’t care much for the front side. But flipping it would allow all the angels to grow additional counters with every attack. It’s also a free board wipe counter when it’s sacrificed.

April 3, 2023 10:48 a.m.

Firemane Commando was just spoiled and I think it's pretty good for our purposes:

https://www.reddit.com/r/magicTCG/comments/12bq15p/moc_firemane_commando/

3W - 4/3 Flying Angel Soldier

Whenever you attack with two or more creatures, draw a card.

Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.

As we want to attack every turn the first ability is practically a free draw every turn. Not thrilled about enabling opponents but for midrange aggro I think it's helpful to get everyone's life totals lower so we can finish quick before the combo players go off.

April 4, 2023 1:39 p.m.

kirbysan

I like that card too! I also saw Conjurer's Mantle and thought it would be maybe be good here. Every attack with Giada pretty much gets us a guaranteed angel into our hand.

April 4, 2023 10:07 p.m.

Guerric Perilous_Percival

Now that the full card list is up and searchable I figured this is the current breakdown.

Invasion of Gobakhan  Flip flips to Lightshield Array  Flip

The front side of this battle card doesn't do much except maybe slow down the strongest player. We wouldn't necessarily play it on curve but flipping the battle would be pretty easy and its effects would happen the same turn we flip it. Not only does it grow the entire angel army with continued aggro it serves as a protection piece against single target removal or damage spells which is great. Also, when we sacrifice it the battle goes into graveyard which can then be recurred with Serra Paragon or Emeria Shepherd.

Firemane Commando

I fully suspect this card to be double digits on release as it does so much for white aggro decks. Getting card draw on an angel stick is great and it curves out perfectly. It also encourages others to aggro your opponents, usually the combo players.

Guardian of Ghirapur

There aren't many 3CMC angels and this one has a pretty useful ability. Unfortunately we don't have too many ETB targets for it. Typical targets would be Inspiring Overseer or Sanctuary Warden for the draw or a mana rock to drop more threats.

Chivalric Alliance

This enchantment has the same effect as Firemane Commando but lacks any other useful effects. It fits into the same category as Folk Hero as it'll essentially be a draw a card per turn. While Hero would require Giada to be out, Alliance would require 2 creatures to attack. I figure after a board wipe it would be faster to draw with Hero as you could drop Giada and another angel and draw. If you have Alliance then you could do the same but then need to wait a full turn to attack in order to draw.

Conjurer's Mantle

This equipment is great for tribal decks and can serve as additional card draw for 3CMC total. I'd say it serves a better purpose than Rogue's Gloves as the total cost is 1 less and it provides a slight buff, provides vigilance, triggers on attack instead of combat damage and can pull threats from the deck. On the off-chance that it whiffs then it's obviously worse but with 29 Angels in the deck statistically there's 1.75 Angels out of 6 cards.

Surge of Salvation

This was mentioned in an article as the best white card of the set. I think it serves as a decent protection spell for 1 but I'm not sure how many we'd actually want in the deck.

Invasion of Dominaria flips to Serra Faithkeeper

Apparently this card isn't in the database yet but gaining 4 life and drawing a card is OK for 3CMC. It'll help trigger the lifegain payouts when there's no lifelinker on board. It also flips into a Serra Angel which is decent although you need 5 damage to flip it. I also like how it's recurrable like Invasion of Gobakhan  Flip.

Boon Bringer Valkyrie

5CMC for its effects just aren't that great.

Archangel Elspeth

No specific angel buffs :(

April 12, 2023 1:16 a.m.

What about Invasion of Dominaria? It gains life and draws a card, then transforms into an angel. It doesn't seem to be in the TappedOut database; any idea how to let the website managers know?

April 16, 2023 6:52 p.m.

VVriter47 it's up now. Invasion of Dominaria  Flip

Apparently Aftermath was leaked on reddit and there's a new angel spoiled that looks legit.

Metropolis Reformer - 2W

Creature - Angel Cleric

Flying Vigilance (2/3)

You have hexproof

Whenever Metropolis Reformer is dealt damage you gain that much life?

April 20, 2023 1:29 p.m.

Aftermath also leaked a new Sigarda that I'll probably be trying a new build around. Would play similar to my Nalia party deck. Also, the art is real nice.

https://imgur.com/a/oOBJNnK/

Sigarda, Font of Blessings - 2GW

Legendary Creature - Angel

Flying (4/4)

Other permanents you control have hexproof.

You may look at the top card of your library at any time.

You may cast Angel spells and Human spells from the top of your library.

While it doesn't have the ramp and explosive power of Giada, it does solve the card draw issue and running green should solve any ramp issues. I figure for those that prefer running more battlecruiser rather than mid range aggro, this commander will be perfect for them. Humans will fill a low CMC control role while Angels would be high CMC damage. We could remove all the low CMC Angels and the lackluster white removal / card draw options.

April 21, 2023 12:10 p.m.

All,

Grabbed all my 3+ pod gameplays and the recent MOM gameplay and swaps and posted it on my own decklist. I'll keep commenting on Guerric page as it gets more traffic. Let me know your thoughts and if my thinking is sound. Thanks!

Help Me Giada, You're My Only Hope

March of Machine Upgrades (x12) - Blink/Tutor Show

Game 1 (3-man Pod vs. Sigarda Voltron & Lathiel Lifegain) Show

Game 2 (4-man Pod vs. Sigarda Voltron, Lathiel Lifegain & Wilhelt Zombies) Show

Game 3 (4-man Pod vs. Prosper Exile, Sliver Tribal & Muldrotha Reanimation) Show

May 7, 2023 8:02 p.m.

kirbysan

Not sure if it's just me but nothing happens when I click Show for each. I do see them on your page comments tho

May 8, 2023 11:29 p.m.

Perilous_Percival

Ah, I guess spoilers don't work in comment boxes, that's annoying.

1. Guardian of Ghirapur IN Angelic Curator OUT

After nearly a year of playtesting, I'm not the biggest fan of the low CMC angels, especially Angelic Curator. While it's a 1/1 flying angel body for 2, the protection for artifacts is more of a hindrance than a help. It helped defend against a Blightsteel Colossus once but being unable to equip it hurts more. By turn 3 when we want to drop Angelic Curator we would rather want to drop a 3-4 CMC angel or an impactful Artifact, Equipment or Enchantment.

Guardian of Ghirapur is a far superior body to Angelic Curator at 3/3 for 3. Initially there weren't that many blink targets for this deck but I've tweaked it to have more relevant targets and provide some outs to accelerate our gameplan. Typical targets would be Stoneforge Mystic, Recruiter of the Guard, Inspiring Overseer, Karmic Guide, Sanctuary Warden, Bruna, the Fading Light  Meld.

2. Karmic Guide IN Angelic Page OUT

Following the same logic as Angelic Curator, Angelic Page simply doesn't do enough when it hits the board. Karmic Guide was initially pulled due to lack of use as 5CMC is a lot for simple recursion and the deck was more focused on mana efficiency. However, with the re-introduction of tutors and blink mechanics it may have a place again.

3. Recruiter of the Guard IN Mangara, the Diplomat OUT

Mangara has proven its worth in a few games if opponents continue with their strategy and play through it. However, like Smuggler's Share, if opponents decide to play around it, it's kind of a dead card on board. The first ability generally doesn't do much since opponents aren't swinging into our board and depending on the deck they can cast one big spell on their turn and save their instants for opponents. Recruiter of the Guard was in my initial build but pulled in favor of more angels. Typical line would be Recruiter of the Guard into Stoneforge Mystic to grab either Lightning Greaves for protection or Sword of Hearth and Home for protection, ramp and blink shenanigans. While it seems like adding 1 card for a maybe synergy seems inefficient I was able to pull it off in 1/3 games so it's not as inconsistent as it seems.

4. Firemane Commando IN Angelic Sleuth OUT

While the clues generated with Sleuth have saved me before, I would much rather have more consistent draw to keep my hand topped off rather than wastinga turn after a wipe to refill my hand. Firemane serves double duty as not only being a solid 4/3 angel body but also provides "free" draw through attacking which we want to do. It also helps direct combat decks towards opponents if they want the draw.

5. Invasion of Dominaria  Flip IN Thorough Investigation OUT

In the same theme as Sleuth, Thorough Investigation provides draw for later with the added benefit of going through the dungeon. I've completed dungeons twice before with this card but the benefits haven't been as strong as I hoped. Invasion of Dominaria  Flip provides lifegain and draw immediately and as long as we have 2 angels (Giada and 1 other) then we can defeat this battle the turn we drop it providing a 6/6 Serra Angel. When you staple all 3 together then that's incredibly efficient. Late game when we're trying to close out the game we may choose to not swing at the battle but instead go for lethal but the option remains.

6. Invasion of Gobakhan  Flip IN The Ozolith OUT

In the dozens of games I've played with Ozolith I've only had it successfully work once. Late game it may seem like a dead card as it sort of hinges on either an opponent playing a board wipe and us refilling the board to swing again or using Pyre of Heroes on a stacked angel to grab something relevant. I much prefer Gobakhan as it slows down an opponents gameplay, easy to flip and provides benefits right away by buffing our board the same turn it comes out and also has "free" protection for later.

7. Conjurer's Mantle IN Mask of Memory OUT

Mask has been pretty great overall but sometimes slows down the game too much by making us filter. While there's a recursion package, it's not always guaranteed, so pitching relevant angel bodies early can be detrimental for late game, especially against graveyard exiles like Bojuka Bog. Yet, we'll still want to draw our cards so the discarding is necessary. Mantle is great not only because it costs the same, has a buff and vigilance and grabs relevant bodies off the top 6 without having to discard.

8. Clever Concealment IN Cosmic Intervention OUT

Cosmic seems good on paper but exile effects like Farewell or Merciless Eviction can make it useless. It also doesn't protect the angel tokens which can sometimes be the main body of threat. Concealment allows us to not just protect the tokens but lets the vigilant angels tap for a surprise protection. Oftentimes opponents will check untapped mana before blowing everything on a boardwipe so the convoke mechanic is super relevant for a well timed protection spell. Depending on the success of this swap I may consider Wand of the Worldsoul as well for some sneaky convoke shenanigans.

9. Chivalric Alliance IN Tome of Legends OUT

In the same line of thinking as Firemane Commando, "free" draw is better than costed draw. They both cost the same but having to pay for Tome of Legends can slow us down as well as if Giada is removed too much in the beginning. At most we'll ever get 1 draw per turn anyway so this swap was pretty simple.

10. Land Tax IN Smothering Tithe OUT

I've loved Tithe for awhile thinking it's a great ramp card. While it is good, it hinges on the decks it's played against. I've been most successful against my friends Jhoira's deck which colored my view when bringing it into pub matches. After reflecting on it for a year, it simply isn't worth it in mid to high powered casual decks that don't use draw as part of their strategy. In 90% of games I'll get 3-6 treasures before it gets removed or the game ends. Figuratively, you would drop it on turn 4 and if no one pays the tax then by turn 6 you'll have at most 6 treasures which is only net +2 mana. If the game lasts till turn 7 then you could have +5 mana but at that point opponents would either have game ending spells or plenty of open mana to pay the tax. Land Tax on the other hand can come down T1 before Giada even hits the field, thins out the deck while filling the hand with relevant plays and synergizes well with Emeria Shepherd or Emeria, The Sky Ruin. It was in the initial build of this deck before but was taken out along with the other artifact ramp to add more angels in.

11. Plains IN Bonders' Enclave OUT

As one of the few available card draws in mono-white, Enclave was a land for hail-mary draws. I've only ever used these abilities in 1 game when I was desperate for any card draw and it felt terrible. Paying 4 to draw a single card is terrible use of mana. Also, there were too many colorless sources from lands so I was struggling early game to play 2 relevant white cards in one turn.

12. Mistveil Plains IN War Room OUT

Same line of thinking as Enclave. Mistveil's ability is more of an experiment as tap lands are generally too slow. Typically recursion would just put the creatures back on the battlefield but Mistveil can possibly help with the Blink/Tutor package we've introduced.

Considering Wand of the Worldsoul and Excise the Imperfect

Opponents: Sigarda, Host of Herons & Lathiel, the Bounteous Dawn

Starting hand: Windswept Heath, Fabled Passage, Path of Ancestry, Bruna, the Fading Light  Meld, Folk Hero, Righteous Valkyrie, Invasion of Dominaria  Flip

Game lasted only 20 minutes as this hand curved out nearly perfectly.

T1 - Path of Ancestry tapped, drew Lightning Greaves

T2 - Plains (drew) into Lightning Greaves

T3 - Myriad Landscape tapped into Giada, Font of Hope, equipped Lightning Greaves swung with Giada

T4 - Windswept Heath into Plains into Folk Hero, swung with Giada, cast Righteous Valkyrie, drew a card

T5 - Mutavault (drew) into Invasion of Dominaria  Flip and swung both Giada and Valkyrie into the battle flipping it to Serra Faithkeeper  Flip to gain 8 life this turn and triggering Valkyrie's +2/+2 anthem

T6 - Cast Herald of War and equipped it with Lightning Greaves.

T7 - Cast Lyra Dawnbringer and Invasion of Gobakhan  Flip. Equipped Lyra with Lightning Greaves. Swung in for lethal ending the game.

Lightning Greaves did work this game as it not only protected Giada from early single target removal but also accelerated combat damage each turn. While I did draw into both battles this game I didn't have a chance to test out Invasion of Gobakhan  Flip except making a Krosan Grip more expensive which likely helped my Folk Hero or Lightning Greaves survive till the end.

Opponents: Sigarda, Host of Herons, Lathiel, the Bounteous Dawn & Wilhelt, the Rotcleaver

Starting hand: Cavern of Souls, Scavenger Grounds, Mutavault, Guardian of Ghirapur, Folk Hero, Winds of Abandon, Battle Angels of Tyr

Initially I believed this hand was amazing as I had draw, removal and aggro all in one but failed to realize I had 0 colored mana except for angels. It ended up working out as the 2 Selesnya players ramped hard in the beginning allowing Tyr to do some work.

T1 - Cavern of Souls

T2 - Mutavault into Giada, Font of Hope

T3 - Scavenger Grounds into Battle Angels of Tyr, Giada sworded by Lathiel

T4 - Ancient Tomb into recasting Giada, swung with Tyr drawing a card and generating a Treasure token

T5 - Plains into Folk Hero and Herald's Horn and swung again with Tyr and Giada drawing a card and generating a Treasure token. Using the 3 open mana I cast Recruiter of the Guard fetching Stoneforge Mystic.

T6+ Cast Stoneforge Mystic to fetch Lightning Greaves but Stoneforge was promptly exiled. I had originally planned to use Guardian of Ghirapur to chain blink Stoneforge into Sword of Hearth and Home but instead used her on Recruiter of the Guard to fetch Thraben Watcher. I finished the game by casting Avacyn, Angel of Hope and equipping it with Lightning Greaves to give my board protection and started swinging away with indestructible vigilance angels.

I was nearly knocked out by the Sigarda player in the second to last turn because she was equipped with Sword of Hearth and Home making her unblockable as well as a Kaldra Compleat and finally a flashed in Sigarda's Vanguard for double strike. Luckily I had left mana open for Oblation and targeted the Sword of Hearth and Home allowing me to block with Ghirapur and Giada preventing lethal damage.

Opponents: Prosper, Tome-Bound, Sliver Overlord & Muldrotha, the Gravetide

Starting hand was pretty slow with only 2 tapped lands but I figured Luminarch would win me the game provided I wasn't attacked early game.

Starting hand: Kabira Takedown  Flip, Windbrisk Heights, Luminarch Ascension, Invasion of Gobakhan  Flip, Herald's Horn, Bruna, the Fading Light  Meld, Generous Gift

Prosper started off the game insanely fast with a T1 Dark Ritual into Bucknard's Everfull Purse where he rolled 4 to cast Prosper on T1. They proceeded to dominate the game with a Reckless Fireweaver and later a Storm-Kiln Artist draining us to the low 10s. They attempted to finish us off with a Delayed Blast Fireball to wipe our board and swing with lethal. However, Slivers flashed in a Spiteful Sliver and Sliver Overlord to deal 30 damage back to Prosper bringing them down to 3. I used Luminarch Ascension to drop 2 angels before Giada died and got a 7/7 & 8/8 body that survived the fireball. While Slivers could have knocked me out with the Spiteful Sliver they had no real way to deal with Prosper after the fireball so I was able to knock out both players on my turn. Muldrotha had no answers so was dead on my next turn.

May 9, 2023 12:08 a.m.

Perilous_Percival Haha to each their own. Whenever I get Brisela, Voice of Nightmares  Meld  Meld melded I push it towards the center of the table because the art creeps me out. :)

January 19, 2023 6:50 p.m.

enter image description here

Totally missed it from the previous sets, but I could see this being slotted in the low curve spot!

February 3, 2023 1:54 p.m.

Also has anyone tried out Sceptre of Eternal Glory?

February 3, 2023 1:57 p.m.

Perilous_Percival

I thought about Angelic Cub but the lack of flying as a default ability kinda sucks. Guerric pulled out all the changelings because they lacked flying. In order to give it flying you'd need it to come out as the 4th angel with Giada on the field. Or you'd need to have equipments already on the field and target it to give its 3rd +1/+1 counter. Honestly it just sounds like a lot of setup for a flying angel body in the end. So, not a fan.

Sceptre of Eternal Glory is another mana rock. I've brought up the concept of mana rocks before but the disadvantage to them is that due to the lack of sufficient card draw in mono-white you're basically playing rocks instead of threats and you run out of gas quick.

February 3, 2023 2:19 p.m.

kirbysan

Fair to both points!

  • I just figured it was easier to pull off with the mass tokens we can potentially make.

  • Because I think I'm running more top-heavy angels than y'all, it seems worth considering in my case for the sceptre

February 3, 2023 3:03 p.m.

Pulled the new pro red/green sword at the pre-release, think I'm gonna add it Giada. Both modes are something we can definitely use!

February 5, 2023 10:01 p.m.

Guerric, I've actually tried playing with your Giada build, but I prefer mine. I feel your build doesn't run enough removal (I prefer mass removal because there's more value and hurts opponents more if removal is needed specifically to disrupt their gameplans), and that it wastes too many slots for lifegain antics. Lifegain antics don't work unless you draw the cards with synergy, and so often times your hands brick with insignificant stuff.

I follow a more simple and consistent plan: spam the board with mid-range angels, use removal against whatever your opponent might play and beat them down. I consistently win my games within 12 of my turns against decks below fringe CEDH.

Here's my build for your consideration (any comments or discussions about my card selection is welcome):

Commander: Giada, Font of Hope

Creature (40)

1x Admonition Angel

1x Angel of Condemnation

1x Angel of Finality

1x Angel of Invention

1x Angel of Jubilation

1x Angel of Sanctions

1x Angel of Serenity

1x Angel of Vitality

1x Angel of the Ruins

1x Angelic Field Marshal

1x Angelic Sleuth

1x Archangel of Thune

1x Archangel of Tithes

1x Avacyn, Angel of Hope

1x Avacyn, Guardian Angel

1x Baneslayer Angel

1x Battle Angels of Tyr

1x Blinding Angel

1x Bruna, the Fading Light

1x Dawnbreak Reclaimer

1x Enduring Angel

1x Gisela, the Broken Blade

1x Herald of War

1x Inspiring Overseer

1x Karmic Guide

1x Linvala, Keeper of Silence

1x Lyra Dawnbringer

1x Norn's Choirmaster

1x Resplendent Angel

1x Righteous Valkyrie

1x Sanctuary Warden

1x Sephara, Sky's Blade

1x Seraph of the Sword

1x Serra's Emissary

1x Sigarda's Vanguard

1x Steel Seraph

1x Sunblast Angel

1x Thraben Watcher

1x Twilight Shepherd

1x Valkyrie Harbinger

Land (37)

1x Ancient Tomb

1x Bonders' Enclave

1x Cavern of Souls

1x Eiganjo Castle

1x Eiganjo, Seat of the Empire

1x Emeria, The Sky Ruin

1x Homeward Path

1x Mikokoro, Center of the Sea

1x Nykthos, Shrine to Nyx

1x Path of Ancestry

25x Plains

1x Urza's Saga

1x War Room

Sorcery (8)

1x Austere Command

1x Cleansing Nova

1x Council's Judgment

1x Emeria's Call Flip

1x Farewell

1x Hour of Revelation

1x Ondu Inversion Flip

1x Winds of Abandon

Enchantment (2)

1x Court of Grace

1x Land Tax

Artifact (9)

1x Forcefield

1x Herald's Horn

1x Mana Crypt

1x Mask of Memory

1x Quietus Spike

1x Scroll Rack

1x Sol Ring

1x Sword of Fire and Ice

1x Urza's Sylex

Instant (3)

1x Flawless Maneuver

1x Generous Gift

1x Swords to Plowshares

February 11, 2023 12:12 p.m.

Elspeth was finally spoiled as an archangel planeswalker which is really nice for flavor. Unfortunately it’s very boring and doesn’t further our game plan of Angel tribal. Pumps out humans instead of angels, turns creatures into angels and recurs stuff for her ultimate but will take too long to get there. Overall I’m pretty sad that this big reveal had disappointing results.

March 23, 2023 11:20 a.m.

kirbysan

Yeah, cool to see her have her moment but seems like a card meant for 1v1 honestly. We also got a flickerwisp-effect angel and a backup angel from what I remember in the spoilers.

March 31, 2023 8:22 p.m.

Perilous_Percival

Guardian of Ghirapur

2W - 3/3 Creature - Angel Flying

When Guardian of Ghirapur enters the battlefield, exile up to one other target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.

This one could have some uses. At least it's a solid flying body for 3CMC but we don't have too many blink targets.

Boon-Bringer Valkyrie

3WW - 4/4 Creature - Angel Warrior Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)

Flying, first strike, lifelink

This one is too high costed for what it does so I wouldn't even consider it

There's also the Jeskai Convoke Angel that's the face commander of one of the precon decks, an Orzhov Phyrexian Angel with some sacrifice mechanics and of course Giada came back in Azorius but doesn't really scream Angel tribal.

So far I'm a little disappointed with the angel showings this set. For a deus-ex-machina save they have very little strong representation.

March 31, 2023 11:32 p.m.

Guerric

Got another couple games in today:

I made some swaps prior to today's match incluuding:

Crashing Drawbridge for Lightning Greaves

Smuggler's Share for Esper Sentinel

Search for Glory for Steelshaper's Gift

I think our decks are still functionally the same but I have a lot of the tech you were heavily considering already swapped in and will be focusing on their performance in multiplayer format.

Opponents: Arvinox, the Mind Flail, Firkraag, Cunning Instigator, Ryu, World Warrior

Starting Hand?: Prismatic Vista, Windswept Heath, Myriad Landscape, Soul's Attendant, Generous Gift, Lightning Greaves, Folk Hero

Forgot to snap a picture of my starting hand but I think it was something like that. Important play of the game was Firkraag playing an early Agitator Ant. By turn 3 I had Giada equipped with a Lightning Greaves and slowly played out my hand, focusing on dropping lands and playing removal. I constantly dumped the +1/+1 counters onto Giada and since she had the greaves equipped she was basically untouchable.

After bringing Arvinox and Ryu down to the low 20's with just Giada I began dumping the counters onto a Bishop of Wings that I drew into so I could start swinging at Firkraag. Ryu also got in 2 Hadokens against Firkraag's board to draw cards. I only got 1 swing into Firkraag before they boardwiped.

I was able to recast Giada and cast an Angelic Page drawing me a card off Folk Hero. I also cast a Pyre of Heroes excited to chain it off for some spicy tech. Unfortunately Ryu was at low life and killed shortly after the boardwipe. As the other 2 players had no board they scooped to end the game so we could start the next, giving me the win.

Opponents: Tevesh Szat, Doom of Fools/Armix, Filigree Thrasher, Firkraag, Cunning Instigator, Isshin, Two Heavens as One, Muldrotha, the Gravetide

Starting Hand: Plains, Mutavault, Pearl Medallion, Righteous Valkyrie, Sigarda's Vanguard, Well of Lost Dreams, Steelshaper's Gift

T1 - Plains into Steelshaper's Gift tutoring Lightning Greaves

T2 - Plains (drew) into Pearl Medallion

T3 - Mutavault into Lightning Greaves & Giada (Sworded by Isshin)

This game had some intense interactions. Isshin had a turn 1 Authority of the Consuls. Tevesh nearly played a turn 2 Tevesh Szat, Doom of Fools with a Jeweled Lotus but was countered by Muldrotha. Firkraag played a Pursued Whale giving us all Pirate tokens and forcing us to attack. Isshin played into that with a Combat Calligrapher. The entire table started swinging into each other with increasingly multiplying Inkling tokens. After Isshin's Combat Calligrapher was blown up and they took a bunch of damage from their own Inklings they decided to super wipe the board with a Ruinous Ultimatum but luckily their board was pretty sparse.

I lost Pearl Medallion, Well of Lost Dreams, Sword of the Animist, Lightning Greaves and Righteous Valkyrie. This set me back really far but luckily I had been ramping every turn with Sword of the Animist and kept some strong angels in hand.

I recast Giada, and played Archangel of Tithes, Angelic Field Marshal and Lyra Dawnbringer with Mutavault giving me the extra +1/+1 counter. At this point Isshin started going off and nearly killed me with a combination of Tectonic Giant, Krenko, Tin Street Kingpin, Isshin, Two Heavens as One, Aurelia, the Warleader but they tapped out for Dihada, Binder of Wills to give Krenko vigilance, lifelink and indestructible. When they tried to swing at me, they forgot about the tax for Tithes and instead knocked out Tevesh and Muldrotha. Muldrotha took out Aurelia, the Warleader as retribution.

On the final turn I was left with only Oblation and Breathkeeper Seraph in hand. I had the choice to use it on one of Isshin's creatures but they were in such a dominating position that giving them 2 cards was probably a bad idea. Instead I used it on a tapped Emergence Zone and drew into Thraben Watcher and Sigarda's Vanguard. With the combination of all the angels I brought Isshin down to 3 and Firkraag cleaned up but had nothing against my board so scooped.

Opponents: Alela, Artful Provacateur, Jared Carthalion, Gishath, Sun's Avatar

Starting Hand: Cavern of Souls, Flooded Strand, Windswept Heath, Esper Sentinel, Path to Exile, The Ozolith, Teferi's Protection

I debated even listing this game as it was over so fast. Alela burst out on turn 1 with an Island into Sol Ring into Arcane Signet. Turn 2 they played a Smothering Tithe. Turn 3 they played a Bolas's Citadel. In one of their turns they cast a Vendilion Clique bottoming my Teferi's Protection. Despite whiffing for 2 turns off the top of their library they were so ahead with ramp that they quickly overtook the game. I died by turn 5 to 35+ damage from a faerie army beefed up with Coat of Arms. The other 2 players scooped as they had no interaction with the Coat.

T1 Esper Sentinel did some amazing work here. I drew off every player at least 2-3 times so it netted me like 7-8 cards for just 1 mana.

I also attempted to attack with Battle Angels of Tyr but it was bounced to my hand by next turn.

The Ozolith ended up doing nothing this game but that's more due to having no boardstate. Together Forever wouldn't have done anything in this game either so its impact still hasn't been seen. Other players did comment that it could be a problem with a bigger board.

I did have a misplay here as I should have held up mana for removal spells which I had in my hand. My final hand was Vanquisher's Banner, Archangel of Thune, Angelic Accord, Serra Paragon, Valkyrie Harbinger, Path of Exile and Swords to Plowshares. I just didn't expect Alela to quintuple their damage in one turn.

Opponents: Phenax, God of Deception, Jared Carthalion, Gishath, Sun's Avatar

Starting Hand: Secluded Steppe, Emergence Zone, Plains, Pearl Medallion, Thorough Investigation, Angelic Field Marshal, Angel of Vitality

T1 - Secluded Steppe tapped

T2 - Plains into Pearl Medallion

T3 - Emergence Zone into Thorough Investigation and Giada, Font of Hope

I had several misplays this game as it had been a long day. The first was using my Clues too early instead of playing out my hand and refilling it later with the Clues.

Phenax became a huge threat towards mid-game as they had a Haunt of high tower on board along with their commander Phenax, God of Deception. They forced Ghisath to mill 40+ cards with 4 creatures. I had Kabira Takedown  Flip in hand but it wouldn't put a dent in the Haunt. Instead I opted for player removal and swung with everything knocking them out.

My second misplay here was not tapping Giada to cast Angelic Field Marshal which would've given all my creatures vigilance. I was so used to swinging with Giada first and then tapping her that I failed to see her as a mana dork. Since I had Archangel of Tithes out it would've prevented huge swings against me as well.

Since I was wide open Gishath took the advantage and swung at me dropping a good number of dinos on their board. However on their next turn when they tried to use Silverclad Ferocidons with Pyrohemia Jared saved the day by sacrificing Primeval Spawn into a Time Warp.

When I tried to rebuild I realized I had no clues left and no attackers to draw into answers. I also made my third misplay by wasting a Path to Exile on a random dinosaur thinking it would sacrifice Pyrohemia but then stupidly played Bishop of Wings so I could trigger my The Book of Exalted Deeds by replaying Giada.

I died on the next turn to due to lethal Gishath commander damage. If I had saved my Path I could've used it on Gishath and played out more angels for the lifegain.

Ended up winning 2/4 games and was the second biggest threat in the 2 games I lost. I think I would've had a chance in game 4 if I hadn't had so many misplays.

Lightning Greaves was amazing in the 2 games it was played. It was so great that Isshin focused Giada when it came back out. In fact I like it so much that I'm going to try and find a spot for Swiftfoot Boots so I can keep equipping without removing the protection.

Esper Sentinel was also great the 1 game I got it out. Drawing that many cards for 1 mana is just too good to pass up. If you haven't purchased Smuggler's Share yet I'd say go for Esper first.

Archangel of Tithes was SO GOOD. It saved me from lethal once and would've again a second time if I didn't misplay again. With vigilance it does double duty.

Well of Lost Dreams felt a little clunky in game 2. I want to like it, it has a high ceiling but it needs some prep work to start drawing. Either I drop it instead of a threat or I play it much later. I also need lifegain and the mana to draw from it. With the amount of work that goes into it to activate it, a board wipe usually turns it off. We have no other lifegain outside of creature based lifegain. So we would only draw with an established board presence and we're using mana to draw into threats rather than play them. It feels either like a win-more card or a hail mary to get something good. I'm actually debating its place in this deck and what may be a better card draw. Court of Grace at least replaces itself on our end step and provides either an Angel or Spirit on our upkeep. It also requires no additional maintenance to get it going.

Others at the table commented that Authority of the Consuls is a better option to the soul sisters. While I do like the tap mechanic of Authority, it doesn't trigger off my creatures. Also having it be an enchantment means that most people won't bother with it all game. Soul sisters typically get wiped with the rest of the board whereas opponents have to target Authority. I find that I don't usually hit the payoffs on opponents turn but on my own turn. However, I only hit the magic 4/5 life when Bishop of Wings or Righteous Valkyrie is out, not off a soul sister. I know that you really like the soul sisters but practically every game I've had a board wipe and the payoffs haven't been worth it.

Kabira Takedown  Flip has its uses but in terms of removal is pretty poor for the slot. After a boardwipe it's practically worthless.

Even though I STILL haven't pulled off Pyre of Heroes properly I'm once again debating Recruiter of the Guard and Weathered Wayfarer. Since they're both humans they can chain into our human sub-theme. Weathered Wayfarer can be sacrificed into Bishop of Wings to get our lifegain payoffs going. It also helps grab lands for Emeria Shepherd if we want to recur stuff from the graveyard. Recruiter of the Guard can tutor for Starnheim Aspirant, Esper Sentinel, Inspiring Overseer, Thraben Watcher and can be sacrificed into Mangara, the Diplomat.

December 31, 2022 2:52 a.m.

Guerric

Just finished making my edits to my current decklist. There are still a bunch of experimental swaps in it so it's definitely not the finalized version. At current count I have 29 swaps but 12 of them are lands and I'm sure we have some overlap in your next update. I've also wrote down my thinking for each swap. I'll be bringing this updated deck list to the store today and will post performance of newer cards. Let me know what you think!

December 31, 2022 1:12 p.m.

https://tappedout.net/mtg-decks/hope-never-dies/?cb=1672510404

December 31, 2022 1:13 p.m.

Guerric

Last game of the year! Sorry I've taken over your comment board, hope all these gameplay interactions help!

Opponents: Koma, Cosmos Serpent, Muldrotha, the Gravetide, Tevesh Szat, Doom of Fools / Armix, Filigree Thrasher

Starting Hand: Marsh Flats, Plains, Sol Ring, Serra Ascendant, Serra Avenger, Court of Grace, Breathkeeper Seraph

T1 - Marsh Flats into Plains into Serra Ascendant

T2 - Plains into Sol Ring and Luminarch Ascension (drew into), swung in for 6 damage

T3 - Plains into Court of Grace, drew on endstep, swung in for another 6 damage

T4 - +1 Angel on upkeep, Plains into Giada, Font of Hope and held up mana to make 2 Angels, drew on endstep, swung in for another 6 damage

T5 - created 2 Angels (6 power & 7 power) on opponents end step, +1 Angel (8 power) on upkeep. Cast a Tome of Legends getting ready for the boardwipe. Swung in for 21 damage, drew on endstep.

T6 - nobody at the table had the boardwipe so I cleaned up next turn with Sigarda's Vanguard knocking out each other player simultaneously. I think this was the fastest this deck has ever performed in a 4-man pod and all the damage was dealt by me.

Opponents: Koma, Cosmos Serpent, Muldrotha, the Gravetide, Tevesh Szat, Doom of Fools / Armix, Filigree Thrasher, O-Kagachi, Vengeful Kami

Starting Hand: Windswept Heath, Arid Mesa, Plains, Bonders' Enclave, Serra Paragon, Gisela, the Broken Blade  Meld, Archangel of Thune

Thought about not including this one either as it was a slow hand and a fast game. Muldrotha comboed out turn 4 making 2 million squirrels and nobody had any interaction so we were dead on turn 5.

Opponents: Koma, Cosmos Serpent, Muldrotha, the Gravetide, Tevesh Szat, Doom of Fools / Armix, Filigree Thrasher, O-Kagachi, Vengeful Kami

Starting Hand: Nykthos, Shrine to Nyx, Plains, Plains, Pyre of Heroes, Gisela, the Broken Blade  Meld, Battle Angels of Tyr, Angelic Curator

I had played Battle Angels of Tyr but it was quickly removed by Tevesh before I could swing with it, which is fair given a 5-man pod.

Instead I went for the slower play with Giada, Font of Hope, Angelic Curator and Angelic Sleuth on the field. I held Pyre of Heroes in hand thinking I would go for the Inspiring Overseer / Serra Paragon line to draw into some cards and get some clues.

However, Muldrotha again was a huge problem turn 5. They had Scute Swarm and cracked some fetches and played green ramp spells bringing up their total to the low 100s but they only had 32 they could attack with. They decided to swing all of them at me as I was the only one with any sort of board presence. O-Kagachi let the table know they had a fog effect but we elected to use it on the next turn.

At this point I had Giada, Font of Hope, Angelic Sleuth, Righteous Valkyrie and Pyre of Heroes on the battlefield. Once Muldrotha had started producing massive amounts of Scutes I knew they were coming at me. Also I had drawn into Archangel of Thune which I played and swung in bringing me back up to the low 20's.

On turn 6 O-Kagachi used the fog and Muldrotha just set themselves up better for the next round. They cast a Sandwurm Convergence to stop me from knocking them out.

Tevesh decided this was the best time to go off so they tapped out for a Peer into the Abyss. A lot of artifact shenanigans happened and they ended up at 4 life due to Bolas's Citadel, nearly wiped the board with Ugin, the Spirit Dragon and killed Muldrotha with an artifact creature with Cranial Plating and Lightning Greaves. Unfortunately they didn't see that O-Kagachi was out and only -5 for Ugin so they were dead to the dragon on their turn.

I was able to build back relatively quickly as I drew into a Thorough Investigation and cracked some clues. O-Kagachi became the new archenemy as they had their commander out and a Fist of Suns so they were casting high-costed cards with the limited mana they had. Koma used Kiora, the Crashing Wave to negate the damage of O-Kagachi's commander. They also countered a Conflux which could've ended the game.

I tried to swing in once but was stopped by a fog. I also made another misplay with Oblation targeting their Myojin of Seeing Winds as I misheard thinking it was a 10/10 flying indestructible when it was a 3/3 that didn't even fly. They removed the divinity counter drawing 12 and drew another 2 off Oblation. Next turn they cast a Morophon, the Boundless and dropped all the spirits they drew off those 14 cards. If I had held up my Oblation for their fist of the suns instead they would have had no mana for anything else and I could've swung in for the win.

Luminarch Ascension finally popped off! When unanswered it just ends games. Even with a boardwipe it can refill the board with mana. With Giada out it adds lethal threats quickly. I understand that it may not have the surprise factor but I think the resiliency is more important here. As you've mentioned before, not a lot of people run enchantment removal as creature removal is preferable which means this has staying power.

Court of Grace was also amazing here. While 1 card a turn is not the best for 4 mana, 1 card and 1 angel for 4 is amazing. Obviously the Sol Ring did work in getting it out early but against slower decks they had no way to attack me regardless.

Pyre of Heroes was actually useful this time! Pitching the 2/2 body of Angelic Curator into a Righteous Valkyrie is a strong move. I was only able to use it once before the Ugin exile but it helped keep me in the game. Without it, I would've been dead right after Tevesh finished off Muldrotha, perhaps even in the same turn.

Sigarda's Vanguard was also great again. However if I'm not planning out dropping my angels out in the correct turn order then I'm not always getting the full benefit from her. Akroma's Will would save us the headache of counting and planning while also providing the evasion to get through flying creatures. I think I'll still stick the Vanguard as the light recursion package allows us to bring her back on another turn for additional value whereas Will would just languish in the graveyard.

We had a turn 0 discussion before games 2 and 3 and agreed on playing more mid-tier decks as I only brought Giada. The Muldrotha player typically durdles with nothing to do and decided to add in some spicy cards not knowing how they'd perform. Tevesh doesn't always go off like this but Peer into the Abyss is usually a card that gets countered. The table let it resolve due to needing to knock out Muldrotha first.

January 1, 2023 1:09 p.m.

For whatever reason I thought Sigarda's Vanguard only triggered on etb. Ignore my last comment in conclusions. She’s vastly superior to Akroma's Will for our purposes.

January 5, 2023 11:44 a.m.

Creatures in my Giada deck that aren't in yours include:

Admonition Angel Angel of Sanctions Angel of Invention Blinding Angel Avacyn Guardian Angel Baneslayer Angel Dawnbreak Reclaimer Enduring Angel Karmic Guide Serra's Emissary Sunblast Angel Seraph of the Sword Twilight Shepherd Inspiring Overseer

January 5, 2023 9:03 p.m.

First game of the year. I'll probably be playing Giada less now as I think the list is pretty optimized at this point.

Opponents: Arvinox, the Mind Flail, Sigarda, Host of Herons, Gisa and Geralf

Starting Hand: Plains, Plains, The Ozolith, Court of Grace, Bishop of Wings, Serra Paragon, Mangara, the Diplomat

Starting hand wasn't great as I would need to draw a land to curve out but I had 2 draw cards in hand so I figured it was worth it. Luckily the table was playing pretty slow and I drew into some ramp.

I started with a T1 Ozolith and drew into an Enlightened Tutor which got me Pearl Medallion so I could play my Court of Grace.

Arvinox played 3 separate sacrifice cards where I sacced my Angel tokens and dumped the +1/+1 counters onto The Ozolith to pump up my next swings. They were able to get a Bolas's Citadel out quite early but due to the constant beatdown from my Angels couldn't explode like normal.

Sigarda tried to get through my Angel wall but I always chumped blocked to protect my Monarch token. Late in the game they used a Day of Judgment but at that time I had Breathkeeper Seraph soulbonded to Giada and a bunch of Angel tokens so I let it resolve. I had a foretold Cosmic Intervention since the early game but I was maintaining so much threat with my tokens and Ozolith that I never needed to use it.

Unfortunately Gisa durdled the whole game as they were also hit by Arvinox's sacrifice cards and Sigarda's board wipe so could never really get off the ground.

I ended the game with 89 life and Giada as a 40/40 with 36 +1/+1 counters and 2 anthems.

The Ozolith like most of our 1-drops, can change the makeup of the game quite heavily from the start if we drop it T1. I've had it in a few games before but usually only drew into it mid to late game where its impact is not as great.

Court of Grace I think was in your deck before as it was mine but ended up getting pulled in favor of other cards. Now that I've had a few more games with it I think it's provides too much synergy to leave out.

I think the lifegain strategy as whole is niche and our payoffs aren't really worth it to build an entire package around. I still got to 89 life this game due to just 2 cards - Bishop of Wings and a late game Pyre of Heroes on Serra Paragon for a Lyra Dawnbringer that was essentially a win-more move rather than strategic. I know you love your soul sisters but I think in your next few games you might want to take another look at their performance. Well of Lost Dreams was kind of on your chopping block before and I think it's time to revisit that card as well.

January 8, 2023 1:41 a.m.

Thoughts on the new angel? Seems like it could be decent with the 1/1 counters at least.

January 18, 2023 11:06 p.m.

Perilous_Percival

I saw that too and was at first excited for a new angel BUT it's 5CMC so it's tied for Archangel of Thune, Herald of War, Lyra Dawnbringer and Sigarda's Vanguard. It doesn't gain life, cost reduce or finish the game. While it does increase the number of counters it's only once per our turn and only by a power of 1 per angel.

If we're trying to bring back Giada late game then we'd already need counters on the board to proliferate. If we're attacking it's not providing the same power as Vanguard which is essentially double. At most it'd be an 4-5 additional power? Nothing to write home about.

If we had other types of counters it could be interesting but at most it'd be an additional enlightened counter off The Book of Exalted Deeds or an extra quest counter for Luminarch Ascension. Neither of which are great choices.

As a body it holds up well enough, 5/4 flying first strike but at that cost we're looking more towards abilities and less at bodies.

If it's cheap and you want to test it out I'd say go for it but I'm personally passing. Also, it's phyrexian, and not pretty so ew. :)

January 18, 2023 11:31 p.m.

kirbysan Yeah, probably not enough counter support to justify it. It might be phyrexian but hey, the art is pretty at least imo lol

January 19, 2023 5:57 p.m.

kirbysan

That's definitely a good testament to the utility of Breathkeeper Seraph even without the pyre. And it makes sense to not play Giada turn 2 sometimes, but those should be matchup dependent and you called that well. Oblation is an underrated and often forgotten card, but its great removal in white decks that aren't also in black, and helps with graveyard strategies and the like. In rare situations you can even use it on your own thing if you really need the cards, which I've occasionally done in token decks.

December 12, 2022 10:07 a.m.

As I continue to ponder the Breathkeeper Seraph/Pyre of Heroes combo, I think I am leaning towards putting it in the deck. This change would almost certainly accompany swapping Steelshaper's Gift for Enlightened Tutor, though I'll probably wait till the latter is reprinted in order to do that. While the combo itself is what draws a lot of people, this deck works very well without it, and it would be a mistake to build the deck around it. That being said, the utility offered by both pieces even on their own is worthwhile. The pyre is just a great utility tutor in its own, and one of the few ways we can grab any angel in the deck we want, including the seraph if we have a five drop. It can be really helpful in grabbing our hate pieces, including Linvala, Keeper of Silence and Angel of Jubilation (even though the latter shuts the pyre off, we'll still be glad to have her against lifepay and sacrifice shenanigans). We can sacrifice the seraph to it to grab Sephara, Sky's Blade, and then can pair it to seraph when she returns in order to give us a really mean indestructible board state that will be difficult to get around. We could use it to get Brisela, Voice of Nightmares  Meld  Meld out, and can even sacrifice the seraph to get Bruna, the Fading Light  Meld, bonding it to Brisela when it returns. We could also sac a three-drop to get Serra Paragon, and the immediately get back said three drop with paragon's ability, and then can keep the same thing with other one, two, and three drop angels, getting focused "card draw" out of the equation. We can do the same thing by sacrificing the seraph to get out Emeria Shepherd which we can then use to get it back immediately if we have a plains in hand. Even on its own the seraph can protect Giada, Brisela, Sephara, or any other angel that is critical to our gameplan.

Needless to say, I think it would be a mistake to not include this combo, though I also think it would be a mistake to get too excited about it and build around it as it could compromise our main plan which is goldfishing and killing the table. This combo gives us some resilience and allows us to potentially leverage our angel library as a resource. It's great, but it's not essential. As such, a surgical approach would work best. I think I am likely to cut Darksteel Mutation and Starnheim Unleashed to put it in. I'll add Kabira Takedown  Flip into the mana base to keep my removal at parity, and cut the worst removal piece, which is mutation. Starnheim Unleashed is an awesome card in the deck and I am reticent to cut it, but this combo is just better. I'd still recommend playing it for anyone who has room in their list.

Including the pyre also raises the question of other pieces that could be included. Inspiring Overseer is one I've had my eye on for awhile, and it is great here as we can sac it to get four drops and then get it back when paired with the seraph. It was already good with Sword of Hearth and Home for getting a draw engine going, and will be great with Serra Paragon and Emeria Shepherd as well. It's not essential by any means and we have to consider the floor of the card which is that it is an over-costed, one-off angelic version of Elvish Visionary, but at the three drop slot it gets some consideration at any rate because of the times where it can be really good.

The other card that should be considered now is Archangel of Tithes. This wasn't high priority before because we rarely needed either of its abilities since we usually have enough huge blockers to deter attacking and our flyers don't often have issues with blockers. Nonetheless, it is a great toolbox piece against infinite attack step/attacker combos like Godo/Helm Kiki-Jiki/Village Bell Ringer, etc. These combos still kill us because they can generate enough attackers to get around and eventually kill our defenders, but with the archangel they'll never be able to pay for it, making it a helpful hate piece much like Linvala and Jubilation are.

I currently don't have slots to add these, but will be keeping an eye on things to potentially cut to potentially add them.

December 14, 2022 10:47 a.m.

Hi, I am working on a quite similar deck, got a lot of inspiration from you and wanted to thank you for all the effort and feedback!

Two cards I was considering:

Damning Verdict As we expect our angels to have at least on +1/+1 counter on them, this is in many cases a 5 Mana one-sided boardwipe.

Mass Calcify Used to be my alternative, but got cut in favor of Damning Verdict. Depending on the Meta, this can be superior, maybe keep it in the sideboard.

December 15, 2022 10:31 a.m.

DranDraggore

Thanks for the encouragement and I am glad that you are enjoying Giada! I did ave Mass Calcify in the original draft of the deck and it is a fun card. The high cmc made it so that I didn't love it because it took my turn to cast and slowed me down. I have thought about Damning Verdict and it is probably the best option for another one-sided board wipe in addition to Winds of Abandon. So far, however, I haven't usually wanted board wipes often, and targeted removal has always done the trick for me better than bigger plays. I'll slot Ondu Inversion  Flip into the mana base to have a second board wipe in a pinch, and to get an option to close out the game early in combination with Cosmic Intervention. That being said, if you're finding that you need another board wipe I think that you are correct that verdict is the best option.

December 15, 2022 11:05 a.m.

Guerric

For Inspiring Overseer and Archangel of Tithes I’m debating Angel of Condemnation, Sigarda's Vanguard and Angelic Skirmisher.

Angel of Condemnation has been useful at times. In mid to late game we are usually holding up the 3 mana for an answer anyway and it would combo decently with Inspiring Overseer but I pulled it in favor of more free or impactful effects. When we use it on an enemies creature it doesn’t really remove it, it just delays it for a turn. And it only helps their strategy if they’re relying on etb effects. Also, since we’re running more recursion now I’m not so skittish to let things die. It would help us save things from single target exile though. I may need more play testing to see.

Sigarda's Vanguard is great as a finisher or to get through some big blockers but it’s typically a one and done. If we’re holding it from the start then it’s a dead card till we establish a board presence. It won’t be impactful after a board wipe. There may be some outs with Pyre of Heroes and recursion but like you mentioned it shouldn’t be something we’re building around. This would be a tough cut but it would make sense compared to Archangel of Tithes. Depending on the player with big flyers, they may not have the extra mana to pay for blockers. It’s still useful against non infinite attacks like the one game where Marneus Calgar had 16 angels and swung lethal since he definitely didn’t have 16 mana to pay.

Angelic Skirmisher is one of those cards that when you draw it with a decent board presence it’s amazing. Lifelink on attack, first strike on defense. But if you tutored for Lyra Dawnbringer then there’s your lifelink. If we have Archangel of Tithes then there’s your defense. It provides overlap on that lifelink but with additional tutoring it may become a dead card late game. It also costs 6cmc and we’re adding in Breathkeeper Seraph so pulling her could help keep our average cmc low.

I’ll have a couple games on the 23rd with my buddies so hopefully I can post some gameplay tech with the new swaps.

December 15, 2022 2:29 p.m.

I finally received and got to play my upgrades to my Giada list: https://www.moxfield.com/decks/WwZ_AYnY2keV_lewDkoTsQ Overall it flowed well and I won several games, though I didn't do the in-depth analysis kirbysan has done. I was able to make a large board fairly quickly if unchecked by boardwipes, but even then if I hadn't overextended recovery was simple except for the one time I got mana screwed and had kept a bad hand.

On multiple occasions I had over 100 life from a combination of Authority of the Consuls, Angel of Vitality, and lifelink angels, which makes me wonder if adding in some alternate wincons like Aetherflux Reservoir and Test of Endurance would be a good idea, especially with Emergence Zone in the deck.

December 17, 2022 2:05 p.m.

Hello, I have a Giada EDH deck too that I've been playing and tinkering with for a few months. I took a lot of advice from reading your primer, so thank you for making it. My LGS meta is dominated with infinite combo decks, so my current strategy is to combine a voltron- and stax-playstyle to control the early-to-mid game, and then dominate the late game with big, powerful angels. As such, I only run around 20 angels and I cut most of the cheap ones for stax enchantments and equipment to kit up Giada. I need to play more games with it, but so far, it seems pretty effective.

December 19, 2022 10:41 p.m.

Guerric

Buddies cancelled so I played 3 pub games instead:

Opponents: Esix, Fractal Bloom, Captain N'ghathrod, Sigarda, Host of Herons

Starting hand: Emeria, The Sky Ruin, Plains, Plains, Path to Exile, Angelic Page, Archangel of Tithes, Sanctuary Warden

As we played through the game it became clear that Esix was the big threat. The board was wiped twice, once with N'ghathrod's Hex and a second time with Sigarda's Day of Judgment. Archangel of Tithes helped get a few early attacks in against Esix as they usually tapped out to play some bigger spells.

I was able to keep Esix in check a few times by using Path to Exile on their commander when they were about to pop off. I also used Oblation again on Esix when they cast a Pest Infestation destroying my Crucible of Worlds and Vanquisher's Banner but netting 12 pests. Finally, I had a Kabira Takedown  Flip but only 2 creatures on the field so it couldn't deal with anything on Esix's board so I used it on Sigarda's Soul Warden.

At the final turn I had Sanctuary Warden equipped to Sword of Feast and Famine, Righteous Valkyrie and Angelic Field Marshal. In my hand I had Avacyn, Angel of Hope, Emeria Shepherd, Sword of Hearth and Home and a Seraph Sanctuary. Giada had been removed 3 times this game so she cost 8. Esix was at 6 but also had a Sublime Epiphany with open mana and a Craterhoof Behemoth in hand with 19 creatures, mostly 1/1 tokens on board.

As I'm writing this I realized I had the answer but didn't realize it at the time. If I had casted Sword of Hearth and Home Esix would have countered it and bounced my Sanctuary Warden forcing it out of their hand. I could then equip the Sword of Feast and Famine to another angel and swung for lethal since they had no flying blockers. I could have also moved to equip Sword of Feast and Famine to another angel which they could've countered once, but I had open mana to do it again. Despite losing this round let's count it as a win due to my misplay.

Opponents: Tevesh Szat, Doom of Fools, Kraum, Ludevic's Opus, Captain N'ghathrod, Sigarda, Host of Herons

Starting hand: Windswept Heath, Sol Ring, Pearl Medallion, Angel of Vitality, Mangara, the Diplomat, Soul Warden

Perhaps this was a risky hand to keep but with the Sol Ring and Pearl Medallion I could literally play everything in my hand if not disrupted so I kept it.

Kraum also kept a risky hand but it paid off for them in the short term. They cast a Show and Tell which let me only drop Angel of Vitality but they dropped an Omniscience and proceeded to play out their hand giving themselves an immense board state on turn 3.

Kraum made a serious misplay here as they used a Cyclonic Rift on my Sol Ring and a bounce spell that returned all creatures with power less than 5. This was supposed to wipe the board but Angel of Vitality was a 5/5. They followed this up with a Wheel of Misfortune paying 35 life expecting us to bet high life totals so they wouldn't get the wheel. Unfortunately for them we bid pretty low numbers and Kraum took the full 35. With no flying blockers on board they were dead next turn.

With Kraum out of the game and a fresh 7 card hand I ended up dominating the board. Some nice synergies were using Sword of Hearth and Home on Sanctuary Warden to 2 cards a turn, one for ETB, one for swinging. Bishop of Wings with Resplendent Angel and Angelic Accord gave me double angels on my end steps. Finally, having Emeria, The Sky Ruin and 7 plains let me fill my boardstate quickly. While the game took longer I never hit another board wipe and closed it out with 64 life.

Opponents: Kykar, Wind's Fury, Atraxa, Praetors' Voice & Sigarda, Host of Herons

Starting Hand: Flooded Strand, Path of Ancestry, Soul Warden, Luminarch Ascension, Pyre of Heroes, Folk Hero, Angelic Curator

I was excited about this hand because it had 2 new cards that hadn't come up in the last couple games I played so I wanted to test it out. While it should have curved out pretty nicely, having only Folk Hero as the draw card with a single angel should've been a warning sign. My early board state included Giada, Font of Hope, Soul Warden and Luminarch Ascension. As predicted, Luminarch Ascension was able to get 3 counters on it after a single turn.

However I was hit by a board wipe early on and had to decide whether to use Luminarch's ability or recast Giada. I foolishly recast Giada only to have her removed again with Skysovereign, Consul Flagship. When Sigarda went to blow up Luminarch I produced 3 4/4 angels with 6 mana to give me some blockers. I had also drawn into The Ozolith but it was only able to add 1 counter on it.

For the rest of the game Kykar solely targeted me with their growing vehicle board state. Since Giada now cost 6 and Skysovereign was pinging for 3 every turn I couldn't waste the mana to recast her which turned off Folk Hero. I cast Angelic Curator just for a blocker since it would be hugely advantageous against vehicles but it was promptly removed with Dispatch by Kykar. I was also able to draw into a Mask of Memory but was stalled out since Kykar had Spirit token blockers, Atraxa had their commander and Sigarda also had their commander. I was the first to be knocked out and this was a definite loss. I did cast Pyre of Heroes but didn't draw into any angels until late game so it had no effect.

Archangel of Tithes is actually pretty great but probably more effective as a late game play when board states are bigger. Battlecruiser decks will typically tap out to get the edge and will not hold up mana for tax effects which will help in getting damage through.

Luminarch Ascension is a great card but also a lightning rod. In the third game it presented a threat early on and if Giada hadn't been removed twice so early it could've helped end the game. Not getting those +1/+1 counters on the angels hurt my game plan quite a lot.

The Ozolith saw play but had little impact. Again, if Giada hadn't been removed early I could've dumped all those counters onto it and preserved threats.

Pyre of Heroes also saw play but had little impact. The overall flow of the game meant I was essentially stuck. Eye of Vecna would've been more impactful here but since Kykar had such an oppressive board state I would need to play much bigger threats to make a difference.

While Giada may not always be necessary to our gameplan, not having her and being unable to cast her slows us up so much that opponents can just out ramp or out threaten us pretty quickly. Dodging an entire table's board wipes and single target removals is pretty tough and makes me consider Lightning Greaves or Swiftfoot Boots again.

December 24, 2022 8:53 p.m.

Hi all! I've taken advantage of some store crefit and Christmas cash to order some more cards for the deck. I'll post updates shortly, though I've forecast most of them already if you've been following along.

December 28, 2022 12:24 p.m.

For creatures, I would recommend adding in Seraph of the Sword, Twilight Shepherd, and Inspiring Overseer.

Seraph of the Sword is a fantastic card with a buff from Giada. Twilight Shepherd's persist -1 counters are cancelled out by Giada's counters, so you can reuse Twilight's ability indefinitely as long as Giada remains on the board. Inspiring Overseer is a low cmc angel that allows you to draw. I think the key to Giada decks is blitzing speed, so I tend to avoid high cmc angels and prefer lower cmc angels that I can spam the board quickly (draw power is definitely helpful for that).

December 29, 2022 1:34 p.m.

Guerric

Ask and you shall receive. Enlightened Tutor is getting a reprint. Also, there's a sick new full art Lyra Dawnbringer.

December 6, 2022 2:04 p.m.

kirbysan

Great news for sure! I'll have to pick it up when the price drops. I'll be a bit torn on Lyra. I'm a sucker for full art foils, but I do like the classic card since I've had since she was in standard.

December 6, 2022 8:31 p.m.

Guerric

I got all the borderless versions of the cards in the first version of the deck and the extended art versions where applicable. I wasn't a huge fan of the borderless art for Battle Angels of Tyr or Sanctuary Warden so I opted for the regular borders on those: Battle Angels of Tyr, Sanctuary Warden.

If you do ever end up with a playset of fetches and decide to run it in this deck I'd highly recommend this Crucible of Worlds. Everything about this is just pure angel flavor, from the art to the text.

I picked up this Avacyn, Angel of Hope when building the deck as a birthday present to myself and you can see why I just desperately want to slot it in somewhere.

My Starnheim Unleashed is currently sitting on the sidelines for now but when I popped it off one game for 4 angels it was nice to look at before going straight to the graveyard.

The only foil I'm actually running in this deck is the etched foil version of Giada, Font of Hope as I'm not a big fan of the foil curling in the 99. Also when I first started building, some cheap angels like Segovian Angel have foil prices in the double digits and others don't even have foil copies. My self-proclaimed OCD wouldn't have it.

I'm currently running a separate list to yours with the swaps we mentioned in comments. I've also organized them by purpose and CMC. Not sure if it's helpful for you but it let's me think more specifically about swaps without remembering off the top of my head.

kirbysan's Giada list

December 7, 2022 4:43 p.m.

kirbysan

That's great to have you list available! I'll keep an eye on it. Avacyn will probably go in some day because she is just cool and seems to belong in an angels tribal deck. She also is certainly helpful to our game plan, though isn't necessarily essential since she is high on the cmc side.

It also occurred to me today that I really need to up my mdfc game. There really isn't a reason for us not to play Emeria, Shattered Skyclave  Flip in this deck, and we should probably play Ondu Inversion  Flip and Kabira Takedown  Flip as well, though we have to be a bit more careful with tap lands since they can slow us down considerably. I should have some store credit and Christmas money coming in, and those cards are dirt cheap anyway so I'll put them in soon. I think I'll also probably put Fateful Absence in in place of Darksteel Mutation because I think the sorcery speed activation and planeswalker killing utility probably outweigh the disruption mutation can cause to a commander.

December 7, 2022 6:10 p.m.

What's yall's thought on Angelic Ascension? It fits flavorfully, instant-speed exile creature/planeswalker, and we dont really care about the body it makes. Could fill that slot removal slot potentially for ya Guerric.

December 8, 2022 2:40 p.m.

Guerric

I did have Emeria's Call  Flip in the deck for awhile but never actually used the front side. 2 4/4 angels for 7 mana is a pretty bad ratio and the indestructible is nearly useless for an angel tribal deck. It seems like a hail mary card when we have absolutely nothing else to play. I've typicaly been strapped for mana so end up paying the 3 to play out my hand.

December 8, 2022 3:13 p.m.

Guerric

I've been watching a bunch of Giada EDH gameplay videos on youtube and it looks like MTG Muddstah recently dropped a video with a pretty similar Giada deck to ours. While Eric seems to have had an amazing starting hand with Bishop of Wings, Resplendent Angel and Righteous Valkyrie he didn't play Giada, Font of Hope until turn 5. Also, never saw a draw card to help refill his hand with threats. While he had 90+ life it didn't matter much when the Ulamog player ran away with the game. He also missed a bunch of early swings which could've helped close out the game faster. Also, not sure what he had in hand at the end but he wasted that Path to Exile early. I feel like it's an instructional video on what NOT to do when playing this deck. What are your thoughts?

https://www.youtube.com/watch?v=mwx4g2y0u20

December 8, 2022 5:15 p.m.

Guerric

Always love reading your deck primers and appreciate the amount of thought and passion you put into your brews. Thanks for sharing this one!

Only recommendation is a personal favorite of mine - Moonsilver Spear. A bit expensive in CMC - yes. But man its always been a powerhouse for me in Angel or midrange decks.

December 8, 2022 6:45 p.m.

Sorry I've been a bit slow on responses, a sudden visit from my parents among other things has been occupying us! Here we go!

Perilous_Percival

Angelic Ascension certainly is an interesting suggestion! Usually when I've seen cards like this (there are some similar ones like Divine Gambit) I just think that I don't want to give my opponents anything of import, and a 4/4 flyer is generally not something I want them to have. However, as you point out, we can usually block that here, and with our life gain this might be a non-issue in this deck where it is a significant one in others. The downside of this card is the 4/4, but it exiles, is at instant speed, has flexibility (since it can hit PWs as well), and is great flavor. The comparison cards, both of which cost are Darksteel Mutation and Fateful Absence. The upside of mutation is that it can sideline annoying combo commanders and pieces. The down side is that it is sorcery speed. It also isn't a slam dunk, as it can be sacrificed or bounced in numerous ways to get it back, or they could blow the enchantment up and not have to recast their piece. Fateful Absence likewise can deal with PWs, but it only destroys the target, which is less useful in recursion decks where they can just get it back. It also grants a clue token, which sometimes could be better than a 4/4 flyer (if they draw into the piece they need to win or stay in the game) and sometimes can be worse, so it's a mixed bag. On the whole, I'd be interested in trying it out though!

kirbysan

That's helpful feedback on Emeria, Shattered Skyclave  Flip, and makes me feel like I knew what I was doing when I didn't include it. I suspect its still worth it though because they will probably be some corner cases where it does what we need even if we don't love the cost. And since the three life doesn't really mean anything to us it's probably worth it, but its a marginal increase at best. Kabira Takedown  Flip is probably the best mdfc to add because more removal is always useful. Ondu Inversion  Flip isn't great since we don't typically want to wipe the board, but there are corner cases where I could use it with Cosmic Intervention with devastating effect, and it's probably wise to have a second board wipe anyway.

As for the game on Muddstah, I couldn't agree more with the misplays. I wish they has posted his deck list so we knew whether he included enough draw in his deck, but in any case there is no reason he shouldn't have played Giada turn 2, and he should have started with smaller, more incremental attacks along the way, with those counters helping a lot. He was clearly way too excited about having the lifegain/angel token making powerhouse cards on board and got ahead of himself. He also shouldn't have bothered with Bishop of Wings and played Righteous Valkyrie turn three, which would have caused Resplendent Angel to make its first token when he cast it on the end of turn four, giving him seventeen power on board turn four, with the option to get a lot more with bishop or another angel the turn afterward. The whole table was way too worried about the blue/green player just because he had a board state. The worst blue/green can do to our deck is bounce everything, and that doesn't set us back too much, especially with that hand. The Ulamogg player was slow but that is a deck you want to kill early, and mono-black is a color we want to be more afraid of, as the Sudden Spoiling move proved. They all should have put the eldrazi player on the death list as soon as they saw him put Woe Strider in his hand. Threat assessment problems aside, he just didn't sequence things correctly, and its certainly possible that he didn't have enough draw in his deck to where setting it up looked relevant. Nonetheless, he was still one of the powerhouse players in this match, attesting to Giada's strength!

amarthaler

Thanks for the kind words and the suggestion! Moonsilver Spear is always a fun card, and the prospect of making a giant angel token with it is indeed tantalizing. I think the casting and equipping costs make it a bit slow for our curve, though by all means play it if it's fun! I do have a copy in my binder, and I do plan to play it if I ever make that boros equipment deck that has been simmering in my mind for a year or so, its a fun card!

December 10, 2022 3:48 p.m.

Guerric

Was able to squeeze in a 4-pod game after Brother's War Game Day today and had some interesting interactions with the new cards:

Opponents:

Wilhelt, the Rotcleaver Zombies, Koma, Cosmos Serpent Simic Goodstuff, Krenko, Mob Boss Goblins

Starting Hand:

Ancient Tomb, Mutavault, Cavern of Souls, Snow-Covered Plains, Enlightened Tutor, Sephara, Sky's Blade, Bishop of Wings

I didn't have a draw in hand but with the tutor could've gotten one. First card I drew though was Smuggler's Share so it went something like:

T1 - Snow-Covered Plains for Enlightened Tutor for Pearl Medallion

T2 - Ancient Tomb into Smuggler's Share *

*I know I broke the carnal rule of not playing Giada turn 2 but I was fully expecting the Koma player to begin ramping as Simic typically does

T3 - Cavern of Souls into Pearl Medallion & Giada, Font of Hope

T4 - Snow-Covered Plains (drew into) to play Bishop of Wings and then I had to replay Giada for 3 because the Krenko player had PTSD from the angel swarm I played against him last time and blew up my Giada

My first angel to drop after Giada was actually Breathkeeper Seraph who I soulbonded to Giada. My Bishop of Wings was also blown up by Krenko but when they took out Giada, I just got her back on my next upkeep and re-soulbonded her.

I was able to get out Sephara, Sky's Blade hardcasted with an Angelic Page for 1 and had a nasty board state. Since nobody was playing white, they didn't have many exile effects, only destroy effects. Even if they were able to take out Sephara, they'd need to follow up with a board wipe before my upkeep or I'd just get her back. Wilhelt played Drag to the Bottom which only ended up helping me since my angels were so large.

In the end I closed out the game with a couple swings and a well timed Sigarda's Vanguard not that it mattered much since they couldn't touch my board. One play I enjoyed was using Oblation on Koma before their turn as they never ended up ramping and could never get their commander back out. I had misgivings about this card but it ended up being useful and I don't always have a Path or Swords in hand to deal with threats. Smuggler's Share was yet another whiff this game as I only got a single treasure out of it and it lasted the whole game. I think the lesson here is that I should always use Enlightened Tutor on a draw spell, rather than a ramp spell. On the other hand, if no player is ramping or drawing then we're essentially just keeping pace with them.

December 11, 2022 1:16 a.m.

kirbysan

I do run that in other decks and must have overlooked it here. I'll definitely add it.

December 5, 2022 1:13 p.m.

Guerric

Played another 4 games of 1v1 yesterday against my buddy's Yisan, the Wanderer Bard deck. This mono-green deck used to be the bane of my existence when I first started playing commander so it was fun seeing how Angels stacked up. Unfortunately I didn't get any Pyre of Heroes plays in these 4 games. TLDR - Giada won 3/4 games and I should've mulliganed the one I lost. Also Yisan was a bit rusty piloting his old deck so he didn't have the most optimal lines of tutor.

Starting hand: Windswept Heath, Arid Mesa, Snow-Covered Plains, Seraph Sanctuary, Well of Lost Dreams, Angelic Accord, Emeria Shepherd

While this hand technically has a draw card I had nothing below 4cmc. I did have a form of lifegain so I could potentially activate the Well. What I didn't expect was never drawing another angel for this entire game. I think it ended by turn 6 due to a Craterhoof Behemoth finisher and a bunch of mana dorks swinging in.

Starting hand: Nykthos, Shrine to Nyx, Scavenger Grounds, Snow-Covered Plains, Youthful Valkyrie, Angel of Vitality, Folk Hero, Enlightened Tutor

This hand had a perfect curve, an easy draw and a tutor so I obviously kept it. While I could've tutored for Pyre of Heroes I decided to go for the more efficient play and grabbed Pearl Medallion instead on turn 1. So on turn 3 after swinging in with Giada, I played Pearl Medallion for 2, Folk Hero for 1 and Youthful Valkyrie with Giada. I drew into Herald's Horn and played that next turn. That early game was so efficient that the game ended shortly after with no responses.

I also drew into Path of Ancestry which was just great when comboed with Folk Hero and Herald's Horn. If I had an Angel in hand then I would draw then scry and try and leave an Angel on top for the Horn. If I didn't have an Angel then I would scry then draw into an Angel to keep the value train going.

Starting hand: Cavern of Souls, Windswept Heath, Snow-Covered Plains, Linvala, Keeper of Silence, The Book of Exalted Deeds, Winds of Abandon, Oblation

I kept this hand because I had the perfect hate-bear for Yisan. Playing Linvala turn 3 essentially shut down Yisan's whole deck. They couldn't tutor or use their mana dorks so just had to slow play using their lands. Eventually on turn 6 they drew into a Beast Within to kill her but by that time I had gotten so far ahead in board presence that it was another easy win.

Starting hand: Snow-Covered Plains, Snow-Covered Plains, Sol Ring, Pearl Medallion, Battle Angels of Tyr, Luminarch Ascension, Angelic Field Marshal

T1 Sol Ring into a Pearl Medallion felt so great but if it wasn't for the Battle Angels of Tyr then I would've run out of gas quick. While I did get Luminarch Ascension out T2, I only added 3 quest counters on it before I closed out the game so I never saw it perform.

Folk Hero is obviously a good swap, I don't think anyone doubts its future potential for Giada.

Linvala, Keeper of Silence was amazing against Yisan. Any deck that involves activated abilities will be shut down hard with her on the field.

Enlightened Tutor is a strong early tutor, I think it might warrant replacing Steelshaper's Gift. I haven't had much success with Search for Glory the few times I used it but will probably swap it back in when I play multiplayer.

Luminarch Ascension still hasn't been great in 1v1 because the games finish so fast. If you play it turn 3 and you start first then you'll need to wait till turn 7 to start using it. All the games I played yesterday ended by turn 6 or so. I'll leave it in for multiplayer and post about it then.

Path of Ancestry was a nice bump. Obviously it's better with the draw on angel cast cards but on its own provides value. Even if we don't have an angel to play it still taps for white.

December 5, 2022 1:39 p.m.

kirbysan

Thanks again for the gameplay data! It all goes to show that while the Pyre/Seraph combo can be fun, we don't need it for the deck to slay. I probably will add it once I've played the current draft a bit, but it's not essential even if it is good. If you play it Enlightened Tutor is a must, though I won't relish paying for it. They really need to give that card another reprint.

December 5, 2022 2:33 p.m.

Guerric

Urza's Incubator is getting a reprint for Dominaria Remastered. Have you ever considered it for a slot in this deck? I'm not sure what it'd replace as the closest is probably Herald's Horn or Pearl Medallion both of which I think perform a little better for different reasons.

December 6, 2022 12:04 p.m.

kirbysan

I'm glad that's being reprinted! I've often thought about this myself. I agree with what you said about those two cards being better for different reasons. Pearl Medallion is which often allows us to play it turn three with a one or two drop angel, and can also discount non-creature spells, so it's just amazing. Herald's Horn isn't as good ramp but if often draws us cards, keeping our draw engine up. If we were to swap it with anything it could maybe be Dowsing Dagger  Flip. Sword of Hearth and Home costs the same to put on the board but has insane value it it's ability to blink ETBs and ramp lands right out of our library, and Sword of the Animist does the latter, comes out a bit earlier, and doesn't require us to hit our opponent. These both are kind of half card draw pieces as well since they put cards on the battlefield right from our libraries and allow us to shuffle, so they're definitely better. Dagger is really good though, giving us a land version of Gilded Lotus, but it does require four mana total and some setup whereas incubator just does work immediately. I am not sure though, as dagger has consistently been good in several of my decks with evasive creatures. I suppose it could also replace Starnheim Aspirant as it doesn't die to board wipes, but one of the main appeals of adding it would be having access to both. As such, I am unsure, but if I did put it in it would probably replace the dagger as that is probably the weakest link, even if it definitely is not weak.

December 6, 2022 12:30 p.m.

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