Maybeboard


Lavinia, Azorius Renegade Stax. Intended for a cEDH environment.

A Stax deck even Christopher Walken would be proud of... If he played Magic.

Speaking of movies, expect to be sitting while you an your opponents play a game of "No Magic", where you and the rest of the people at the table don't play a game of Magic because of the boardstate.

(This is Version 1.0. Bear in mind the list is still being flushed out as of the time of this mini-primer.)

This deck is a stax/combo hybrid deck, intended for cEDH environments.

As with any stax deck, the purpose of it is to slow everything to a screeching halt. But unlike other stax decks, Lavinia's 1st ability is anti-synergistic with traditional tax pieces. To walk around this issue, we need to drop the converted mana cost of all spells to a low enough point to where opponents cannot cast those spells, while constantly depriving our opponents of lands in order to further our gameplan.

In the beginning, we will want to drop fast rocks, and our commander onto the field quickly, as she is the centerpiece of this deck. To accentuate her, cards like Helm of Awakening supplement her by dropping the generic cost of spells to the point where they cannot be played by opponents; by proxy, we're using Helm of Awakening like a pseudo Sphere of Resistance, with the caveat that instead of spells just being uncastable, they are instead hard-countered by Lavinia.

To protect our board and hate suite, we have in-hand interaction and board sweepers.

Knowledge Pool and Omen Machine, while great in their own right, are generally not enough to prevent you from getting beaten in the face with other beatsticks from your opponents. To that end, a robust hate and stax package has been included in such a manner that they either don't affect us, or are limited in scope against what we are trying to do.

Every creature included is a stax piece that has no "enter the battlefield" ability, for example. For that reason, we're able to run redundant Torpor Orb effects in the form of Hushbringer, Hushwing Gryff and Tocatli Honor Guard.

Teferi, Mage of Zhalfir and Drannith Magistrate both make an appearance as a secondary lock piece for Lavinia, in the unlikely event that Lavinia is unavailable.

Enchantments such as Rule of Law, Mana Vortex, Mana Breach, and others allow you to smash lands while slowing the game to a crawl as well.

As for stax artifacts, Torpor Orb, Grafdigger's Cage, and others make an appearance to irritate the table.

You're not here to play nice. We're here to kick teeth in and chew bubblegum, and not necessarily in that order.

What exactly is a "bridge piece", you ask? A bridge piece is essentially a card that allows you to walk around your own stax and/or hate piece, or allows you to soften the blow such that the effect of your stax and hate pieces don't hit you.

In the context of this deck, we want to make sure that all Stax pieces included are as asymmetrical as reasonably possible. That's why the stax pieces in this deck were chosen in the manner that they were.

To that end, we have the following "bridge pieces" at our disposal to act as skeleton keys through our maze of turmoil, should you choose to run them:

Dream Halls

As Foretold

Helm of Awakening, and other cost reducers

Clock of Omens

As with any stax deck, a deck cannot just sit there and do absolutely nothing. We have to have and/or find a way to win the game at some point.

Our primary pathway to winning is Helm of Obedience + Rest in Peace . Our alternative pathway to winning includes MLD + One of our two planeswalkers, which upon popping their Ult.'s, will allow us to exile permanents that we can target.

We only drop these win conditions when we are certain our pathway is clear.

What are the weakness of a deck like this?

  1. Midrange. Midrange decks like Yisan Midrange can be problematic if they get off the ground, along with Blood Pod variants which rely on combat damage and Kiki-Jiki combos to win. If we don't keep them in check quickly, things will get out of hand.

  2. Wincons. A glaring weakness for the Azorius color scheme is the lack of one and two-card win conditions, especially out of the command zone. The most cost-effective combo afforded to the Azorius color scheme is Helm/RIP, which unfortunately only eliminates one player at a time. Other wincons in the Azorius scheme are either too costly to make use of, are not synergistic with our lockout, or take quite a bit of time to get off the ground. And without a way to win the game quickly, post lockout, winning the game could prove to be a problem.

  3. Back to Basics and Blood Moon. Non-basic land hate can be an issue; however, that's why countermeasures in this respect are taken into consideration. An ounce of prevention (namely counterspells and cyclonic rift) is worth a pound of cure.

More will be revealed as soon as those weaknesses are discovered...

Credit should be given to ShaperSavant, whose deck "Pool's Closed" served as a source of inspiration for this deck.

That deck can be found at the following URL...

https://tappedout.net/mtg-decks/lavinia-pools-closed/


Lavinia: "Pool's Closed"

Commander / EDH ShaperSavant

SCORE: 36 | 17 COMMENTS | 8722 VIEWS | IN 17 FOLDERS



Additionally, credit should also be given to u/CallahanIsHere and u/Fenix15 for their take on "Lavinia OmenPool".

Their version can be found at the following URL...

http://tappedout.net/mtg-decks/lavinia-omen-pool-primer/


Lavinia Omen Pool *Primer*

Commander / EDH* CallahanIsHere

SCORE: 67 | 42 COMMENTS | 21024 VIEWS | IN 31 FOLDERS



Finally, playing Azorius Control can be a taxing endeavor. Be careful when deploying your roadblocks, and make sure to not over-extend yourself, as that's one of the quickest ways to let things get out of hand. You'll find, more than likely (at least with this archetype), that Shifting the Burden of Interaction to your opponents should generally prove to be more valuable than Bluffing Interaction at any given juncture.

While she is certainly fringe, Lavinia will more than likely hold her own, and may even surprise you from time to time.

5.15.2020.

-1 Eidolon of Rhetoric

-1 Phyrexian Metamorph

+1 Drannith Magistrate

+1 Hushbringer

Another anti-ETB creature from Throne of Eldrane (ELD) and a new hatebear from Ikoria (IKO) are too good to pass up on.

Drannith Magistrate deserves a specific nod, as it incidentally also works nicely with both primary lock pieces (Omen Machine and Knowledge Pool).

9.25.2020.

Deck Changes:

-1 Ward of Bones

-1 Approach of the Second Sun

-1 Darksteel Reactor

+1 Teferi, Hero of Dominaria

+1 Venser, the Sojourner

+1 Whir of Invention

These changes are made in advance of Zendikar Rising (ZNR).

Approach, while reasonable, was found to be less than equitable within the confines of each lockout combo; concurrently, Ward of Bones was often times found to be not strong enough to provide a barrier to halt the progress of opponents. These two have been swapped out for Teferi, Hero of Dominaria and Venser the Sojourner.

Finally, Darksteel Reactor, without a proliferation engine like Inexorable Tide, was found to be too slow to get to 20 charge counters. This has been replaced with Whir of Invention, as a way to find either Omen or Pool at instant speed.

All three removed cards will be moved to the Maybeboard.

Additional Card Considerations:

Confounding Conundrum will be looked at over the next several weeks to evaluate how often additional lands come into play.

Additionally, the interaction of Jace, Wielder of Mysteries + Paradigm Shift will be evaluated as a potential two-card combo for this deck. These two cards have been added to the Maybeboard.

Primer Changes:

Primer has been updated and cleaned-up.

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