Declaration of Naught
As Declaration of Naught enters the battlefield, name a card.
(Blue): Counter target spell with the chosen name.
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|Commander / EDH||Legal|
Declaration of Naught Discussion
1 month ago
Regarding your land drops, I HATE missing land drops, so I know where you're coming from, but at a point you can sacrifice that land for more card draw in the form of Phyrexian Arena , Sign in Blood or Night's Whisper , the last 2 in particular are good in your opening hand. If you choose not to, understand completely. But I've been playing in a more semi-competitive meta, so I make these suggestions from that perspective. Not sure what your meta is like and the level of interaction.
Murderous Rider isn't a crazy upgrade and I understand art for flavor reasons, although I disagree with your art choice, I think the promo looks bad and the "upgrades murderous rider" (whatever it's called) in foil looks spectacular. I respect your artistic taste nevertheless.
Hellfire definitely seems like a pet card since it's the picture of your deck.
I like that aspect of Ill-Gotten Gains , I have 3 mindslaver effects in my mono black deck so I know where you're coming from, thats a fair point.
The promo version of Xiahou Dun, the One-Eyed is $55 on TCG player, while it's a lot of $$, just wanted you to be informed of the price difference.
Another note, I LOVE Head Games , but it's not so much a threat as it is a political tool. If you use it that way, by all means. Whenever I tried using it in either of my playgroups, it always worked against me because I was seen as the threat, maybe it isn't the case in your situation. But should you want to go for more efficiency, I would replace it for Mind Twist (note, it says at random). Can be used earlier than head games, bait's counterspell removal, put creatures in their yards from the hand.
3 months ago
Played a few more games with this deck and noticed that while there are come powerful combo decks containing red, the red cards themselves aren't the big threats, this may be due to not having seen kiki-jiki/Splinter Twin in well over a year, or just the play style of the people at my LGS. Either way, as fun as that one game with it stuck on a scepter was, Hydroblast is out, dead card in more than 50% of games.
The card I'm going to put in is a card I kept dismissing because I felt in commander it would be a bit too mean, then I remembered the entire point of this deck and accepted that Declaration of Naught naming a combo-enabling commander is exactly what this deck is looking for.
I have this habit of buying piles of inexpensive but interesting cards every month or so, in doing this there's a lot of not unwelcome redundancy to cards in existing decks that presents itself. A couple other cards that I haven't put in but am considering are: Tale's End and Repudiate / Replicate . I'm holding off for now since there are plenty of ways to counter abilities in the deck that don't seem like they should be cut for the new options. I really like the versatility of the split card but since it doesn't scepter...
5 months ago
Grateful Apparition , Anafenza, Kin-Tree Spirit , Mausoleum Wanderer , Metallic Mimic , Supreme Phantom - it's essential to have a solid 1CMC creature to play T1, and good too keep all but the most essential spells to 2CMC or less.
Glacial Fortress / Temple of Enlightenment would both be helpful if you can afford them. Other potentially useful lands: Cavern of Souls , Unclaimed Territory , Scavenger Grounds , Field of Ruin , Ghost Quarter
Swap Vapor Snag in for Unsummon.
Deny Existence keeps too much of your mana reserved. I suggest more dynamic means of dealing with threats instead of reactionary counter-spells. Permanents are easy to deal with - Journey to Nowhere , Oblivion Ring , Path to Exile , Cast Out , Blessed Alliance , Celestial Flare , Pongify , Generous Gift , Reprobation , Imprisoned in the Moon , Oppressive Rays . There are, of course other spells - these are just possibilities off the top of my head.
Sideboard ideas: Declaration of Naught , Nevermore , Hurkyl's Recall , Revoke Existence , Disenchant , Teyo, the Shieldmage , Leyline of Sanctity , Shalai, Voice of Plenty , Witchbane Orb , Sanctimony , Ratchet Bomb , Elixir of Immortality , Pithing Needle
5 months ago
I usually see a lot of Fog spells paired with Approach. Riot Control is one of my favorite Fogs because it's one of very few that prevents burn and it gains you life, too. Pay No Heed is another spell to prevent burn. Ethereal Haze and Holy Day are also options.
I could be wrong, but I seriously doubt Growth Spiral at Instant speed is worth the multicolor CMC - Explore would be fine at Sorcery speed. That said I don't think either is particularly good. You'd get more mana-mileage out of Fertile Ground .
I consider Negate one of the best counterspells in the game. You can use removal for everything it doesn't work on. ( Celestial Flare , Blessed Alliance , Beast Within , Generous Gift , Imprisoned in the Moon , Pongify , Ratchet Bomb ) Declaration of Naught might be useful to get your devotion up.
I hope some of this has been helpful!!
5 months ago
I actually thought of the idea of your deck becoming mono blue devotion and running Nykthos, Shrine to Nyx . I have been rocking BW devotion for some time now and do put up results with it. Blue is a colour that has tons of blue enchantments and creatures that are amazing. you already run azcanta so you have one of the best. as an example you could experiment with Declaration of Naught . you would be able to do a prison style deck that has threats that must be answered. The main thing with your threats is that it is better to have a top end threat instead of three.
enchantments I would consider if you went with the devotion idea are Declaration of Naught , Sea's Claim , Convincing Mirage , Quest for Ula's Temple and Telepathy . all fit the deck well and fit what you are aiming for. if you also wanted to be funny you could run Quicksilver Fountain and Vedalken Shackles .
I am just trying to give you ideas, I am terrible with blue and feel kind of limited with my suggestions.
7 months ago
The first things I would consider cutting from the list at the moment:
1) Declaration of Naught , as an EDH player I love this card, but I think it's a tad bit too cute for a combo deck like this where all of you counterspells can be used to protect Jace. Also I think it will be dead if not played on turns 1-2.
2) Sunder , I'm a HUGE fan of MASS LAND DESTRUCTION (even though everybody else just sits there and bitches about it, lol), but as I was play testing your list it felt as though the deck was trying to win within turns 3-5 where I don't think Sunder will be greatly beneficial, but more of a bad draw the majority of the time.
3) Dream Fracture , it just feels a bit clunky for this deck imo, how has it been for you?
8 months ago
I added in Simic Ascendancy & Winding Constrictor . Instead of Forgotten Ancient , I found another big card that works well with Moat : Archetype of Imagination . Also, with your idea to use exaltation for Atraxa I added in Ancestral Mask to pump her up.
I've been playing 1 v 1 with my wife a lot and she plays a Lord Windgrace lands deck. My hope is to get this deck tuned enough to win against her consistently.
Thanks for your help!!!
8 months ago
Back to Basics is going to kill you more than the opponent you have only 8 basic land.
Simic Ascendancy would be really powerfull in this deck ! win condition + enchantment + counter
Atraxa is your only big creature so i will replace card like Mikaeus, the Lunarch , Anafenza, Kin-Tree Spirit with card like Forgotten Ancient and Evolutionary Escalation to give a lot of counter to atraxa.
Could be fun to play some exltation things to kill you oponent with atraxa. Rafiq of the Many can be really fun withatraxa x).
Good luck with your deck ^^