Storm Cauldron

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Seventh Edition (7ED) Rare
Classic Sixth Edition (6ED) Rare
Alliances (ALL) Rare

Combos Browse all

Storm Cauldron

Artifact

Each player may play an additional land during each of his or her turns.

Whenever a land is tapped for mana, return it to its owner's hand.

Storm Cauldron Discussion

Mr_Engineer on Windgrace Real Estate

1 week ago

Looks good! I also play Lord Windgrace and I've been trying to fine tune it for a while. Storm Cauldron is another good one to possibly add. It provides a solid lock to your opponents while not really hurting you, assuming you have lot of other cards in play which let you play multiple lands per turn. It is a bit mean, but also a great and solid choice for these types of decks.

Demarge on Commander format pet cards

4 weeks ago

Lethal Vapors and Storm Cauldron have always been some fun cards that really change up how the game goes.

Dismiss I've found myself putting into most tuned but not cedh level decks, Cryptic Command of the 2 most common choices is a really nice budget option.

I had once bought a bunch of the prerelease hebrew Glory and I find it somewhat nice.

I also admit to running Isochron Scepter in nearly all of my blue decks ever since I bought every Dramatic Reversal at one of the stores nearest me, even if the mana combo for the deck only works with maybe a burn spell.

Demarge on Mono-Black Discard

1 month ago

Sidisi, Undead Vizier is a tutor on a body, though honestly mono black is kind of rough to pull off as there's essentially a limited number of strategies to play out for just one color, cabal coffers and stronghold for ramp tutors for days and much boring day.

Though it's not mono black or strictly discard strategy, my Crosis, why you make him discard?! has some interesting ways to keep opponent's hands stocked and discard engines to run. Storm Cauldron Noetic Scales and Warped Devotion all make for discard fodder making engines you can run in a mono black deck. And if you like creature-less you can run Pithing Needle naming Lethal Vapors , Temporal Extortion is also a weird Time Walk

Starsky2814 on Hateful Gruul-Aid Man, Who Rocks and Roils

1 month ago

JustinWunderlich, yes, it also has a +1/+1 counter theme to get Omnath beefed up. I’m also running some trample effects so that the commander damage gets through. So, how the infinite mana works with Retreat to Coralhelm + Storm Cauldron is you need either Llanowar Scout , Sakura-Tribe Scout or Walking Atlas . Tap a land for mana, it’ll bounce to your hand because of Storm Cauldron . Tap a Land dork, ie Llanowar Scout to put that same land into play, which triggers landfall from Retreat to Coralhelm which you choose to untap Llanowar Scout and just keep repeating those steps for infinite mana. This can also be done similarly with Cloudstone Curio instead of Storm Cauldron .

Koalatoucher on Hurry up and COMMANDER already

2 months ago

Hello Peoyogon! Thank you for taking a look at the deck!

At this point we have playtested it, maybe 10-15 times over the last 3 weeks. The games do get out of hand quickly, often times not ending well for me, especially when playing asymmetrical effects where opponents get to free cast but I don't ( Tempting Wurm ), so everyone jumps 5+ turns ahead and I get left behind for the remainder of the game.

The most unfortunate thing that can happen is that someone will play to win, which they usually do quite quickly after they decide that because they have tons more mana and cards than they probably should. But as long as the win doesn't take too long to execute, everyone usually has no problem scooping and shuffling up again.

Excellent suggestions! I very much like the idea of Howling Mine and Ghirapur Orrery . I have also been considering Storm Cauldron to try to discourage people getting too greedy with their mana via tap-untap shenanigans.

I have noticed that one of the things I need to work on are self-protection. I need more effects like Privileged Position and Blazing Archon . Considering cards like Greater Auramancy and Sterling Grove

thewyzman on Tilt for Tat

2 months ago

Thanks for the upvote and comment, I'm glad to see your Tat deck is also improving. I'd love to know if those panoramas are working out.

I totally agree with the land count comment, yet, this past Friday I lost 2/3 games because I missed land drops on half my turns (then after one of those games I counted 9 lands in the next 10 cards, gawd I hate land pockets)! Just my luck, consistently bad that night... but you're probably right about the land count. The dig cards you mentioned were put in initially when I thought I might build a control shell, and to help with manipulating draws early into proper ramp/curving. As I've gone a bit deeper into the midrange realm, they're still good for finding countermagic (a necessity for my cEDH-like meta), but can easily find their way onto the chopping block. When I'm choking early from bad opening hands, having some extra fetch cards like Kodama's Reach could definitely help get things going quicker.

Just like Explore , Broken Bond is a solid little card, and it's actually on a short list of cards waiting to find a spot, but the reason it's not in yet is simply due to its situational nature. While it's probably 75% effective, well... see my luck comments above. Summer Bloom is fantastic, if I had it :)

I'm not above playing hug cards. I don't have any of the cards you mentioned, but I have considered cards like Dictate of Karametra and Dictate of Kruphix just to gain political favor at the table, though they do nothing for giving ME additional advantages like land-drop-based effects instead. I do have Storm Cauldron , but when I played it in Omnath, Locus of Rage , it often screwed me over because of how many "big" spells/cards I had. Seems it's better in a low-curve control build than a midrangey one.

Lab Man is one of those cards that made it into the list when I was crafting the deck as control with a combo or two... but feels really awkward without any more cards into making it work, and drawing him early just feels bad. At the moment, he's probably the MOST cut'able card as I'm tuning the deck. In other words, at this point, I'd rather cut him than add support cards, which brings me back to the other cards you've rightfully suggested. Like I mentioned, though, my meta is very heavy with control/combo decks, so this deck isn't above adapting to suit.

I might have some time today to take the deck out for some tweaking. This has been a super long week for me at work, and personal time has been squeezed hard in response, making little room for hobbies.

Stay tuned!

Ritunn on The Bear Necessities (Ayula +1/+1 counters)

2 months ago

Storm Cauldron would be quite good with Ayula's Influence , though it lacks synergy with most of the other cards in the deck. The deck still needs plenty of testing to find out what will and won'the work as well. I do appreciate the suggestion however and may consider it as the deck changes.

McToters on The Bear Necessities (Ayula +1/+1 counters)

2 months ago

+1

I know most bear decks will be running these but I absolutely love seeing Grizzly Fate and Kamahl's Summons being utilized. A breath of fresh air to see these beauties again!

Not sure if this is what you’re looking for as it could be pretty narrow but Storm Cauldron helps Ayula's Influence .

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Storm Cauldron occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%