Storm Cauldron

Storm Cauldron

Artifact

Each player may play an additional land during each of his or her turns.

Whenever a land is tapped for mana, return it to its owner's hand.

Latest Decks as Commander

Storm Cauldron Discussion

Starsky2814 on Cauldron of Creation

53 minutes ago

At quick glance, here are some recommendations I have for you based off what I see. Manabond to go with Storm Cauldron. Slow your opponents down with Overburden, Mana Breach And Flooded Shoreline. Add Patron of the Moon to sneak bounced lands back into play, with that said Amulet of Vigor becomes very helpful. Parcelbeast + Scute Swarm goes off hard especially with Risen Reef in play. Can end up drawing your entire library so Thassa's Oracle as a win con. Oboro, Palace in the Clouds is very useful in here. Just some thoughts. Good luck with your brew!

OmegaAura113 on Moraug Marauds the Battlefield!

2 weeks ago

splattercat wow, you’re totally right xD That and Storm Cauldron for late game shenanigans!

One-Shoe on First Deck Token/Landfall

5 months ago

For landfall get cards like Exploration, Oracle of Mul Daya, Burgeoning, and last but not least Storm Cauldron. Burgeoning in combination with Storm Cauldron is very nasty. Add some card draw with things like Regal Force, Harmonize, Zendikar Resurgent, The Great Henge, and possibly Recycle. Also throw in Purphoros, God of the Forge since you'll be making lots of tokens and playing a creature heavy deck. If you can afford them, Fetch lands are amazing in landfall.Craterhoof Behemoth is an excellent win con if you want to take out the table. Finally casting Genesis Wave for a ton of mana can be a win con as well. Especially in a landfall deck.

king-saproling on [Primer] If It's Not Black, Put It Back

7 months ago

Cool deck! I like the name haha.

You might consider these cards: Bubbling Muck, Inquisitor's Flail, Blackblade Reforged, Lashwrithe, O-Naginata, Worn Powerstone (played on turn 3, this lets you cast skithy and give him haste on turn 4), Coalition Relic (same as powerstone), Urza's Incubator (same as powerstone), Deserted Temple, Scrying Sheets, Torment of Hailfire, Phyrexian Reclamation, Sidisi, Undead Vizier, Not of This World, Storm Cauldron, Icy Manipulator (can tap down a blocker, or use it on Winter Orb / Static Orb before your turn starts so you get to untap while everyone else doesn't >:)

Naksu on [PRIMER] See my lands? See them double?

8 months ago

This is mighty nice! I also do highly recommend some utility lands, since you're running so few spells. Also for one turn wins, you should try the Scapeshift + Crucible of Worlds combo, with all their addons (Ramunap Excavator, Life from the Loam, Splendid Reclamation <- explodes your landfall triggers after Scapeshift)!

Also some cards that work really well with this sort of approach:

bushido_man96 on Patron [Budget semi-cEDH Primer]

9 months ago

Have you considered running Storm Cauldron ? Another great way to control the board that your commander can help circumvent. I've got a Patron of the Moon deck in the works, too, but I'm not running a competitive version. I'm considering running Mana Breach as well, but am not sure yet. I am running Overburden and Storm Cauldron , and use them in Simic lands deck I run, which work awesome. The downfall in blue, is the lack of ramp, like you point out.

I run a lot of land of bounce in the deck, and am considering Khalni Gem as well. How does it work for you? Also, with the untap effects in the deck, I'm giving Scaretiller a go, too. Have you thought about it?

+1 from a fellow Patron builder!

Kholek on

9 months ago

I used to have a pretty competitive Tatyova. when building her you really want to focus on her ability, she is a Landfall goddess.

LANDS: 38 More Lands are needed, Terramorphic Expanse is another Evolving Wilds and triggers Tatyova twice. and what i believe is a great land card and if not a staple for this deck Alchemist's Refuge . this card with Seedborn Muse will give you practically another turn on someone else's turn.

CREATURES:
Since you going to be bring in lands allot, your going to want other creatures that play off the "Landfall" trigger.

Rampaging Baloths creating a 4/4 beast with every land can make you quite scary. Roil Elemental Stealing your opponents creatures when a land enters will give you huge advantage. Psychosis Crawler your going to be drawing lots of cards, might as well deal some damage with it. Hedron Crab and then we have a bit of mill... actually this is scary. you can play this card fast and let the hurt begin.

INSTANTS: Krosan Grip A K-grip is always a good card to have in a deck. Crop Rotation It brings in a land. and you can find Reliquary Tower . another land card that is a must have in a deck that will have you drawing so many cards. Deprive Returning cards to your hand is a great way to play lands again. this is a cheap spell with an EXPLOSIVE result.

SORCERIES: you have no land fetch cards in this deck. Kodama's Reach and Cultivate are a must have to really kick things off. Explosive Vegetation , Rampant Growth .

ENCHANTMENT: a great card for "landfall" is Burgeoning if you can get this out early is crazy ramp. if you can get it out mid to even late game is SUPER good with all the "Landfall" triggers you might have out on the table. Courser of Kruphix here is a way to play lands from the top of your library in case you don't have any in your hand. plus some extra life gain. Exploration lets you play more land per your turn. Zendikar's Roil and some more tokens per land entering the battlefield.

ARTIFACTS: once this deck starts to really take off Aetherflux Reservoir will end games fast. Alhammarret's Archive even more life and even more card draw. Storm Cauldron is a nasty card. it will stop other plays in their tracks, while giving you all the advantage.

COMBOS: There are a few combos that are optional.

Amulet of Vigor , Perilous Forays and any token generator Rampaging Baloths , Zendikar's Roil ... you can even use your opponents creatures as sac fodder if you have Roil Elemental . HOW THIS WORKS: with Perilous Forays pay sac a creature, find a land and put it on the battlefield. triggering Zendikar's Roil creating another creature. with Amulet of Vigor that land comes in untapped, allowing you to repeat this until you have all your basic land and all the triggers you could possibly want.

this is an infinite combo Retreat to Coralhelm , Walking Atlas and Simic Growth Chamber this allows you to repeatedly bounce Simic Growth Chamber to your hand and on the battlefield as many times as you want.

Biovisionary , Infinite Reflection and a token generator or Rite of Replication .

So here is my suggestions. just ways to energize with Tatyova. Hope this helps.

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