|Commander / EDH||Legal|
Printings View all
|Seventh Edition (7ED)||Rare|
|Classic Sixth Edition (6ED)||Rare|
Combos Browse all
Each player may play an additional land during each of his or her turns.
Whenever a land is tapped for mana, return it to its owner's hand.
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Storm Cauldron Discussion
6 days ago
Cards like Overburden , Storm Cauldron , and Mana Breach all fall into the category of what you want to do, I think. If you are looking to cast Wildfire every game, consistently, then you need some tutors, like Mystical Tutor and Gamble , and if there are others, you need them, too. If you lean too heavily on Wildfire , though, people will figure it out an hold up counters or other answers. Sunder is good, too, if you can run ways to get your lands back on the board.
Other than that, card draw and ramp are your two best friends. Jam in all the good draw you can, and probably ramp with artifacts, like Grim Monolith and Basalt Monolith , Mox Diamond , Lotus Petal , Mana Vault , along with your package Sol Ring and Izzet Signet , and those other staple mana rocks. If you end up going artifact heavy, Metalworker might be worth fitting in.
Good luck with your build. Do you have a list yet you could share? I'd like to see it.
1 week ago
This scenario popped up in a game the other day, and wanted to check to how it actually happens. All three of those cards were on the table. I had returned a bunch of lands to my hand with Storm Cauldron . I used Manabond to discard my hand and drop all my lands onto the battlefield, which was around 18. This gave me 18 triggers of Tatyova, Benthic Druid , so I drew 18 cards and gained 18 life. My question is, though, is there a point in all that where my hand size equals 0, and before I'm able to start triggering Tatyova, does Psychosis Crawler die as a state-based action? If so, can I use some kind of bounce trigger to return a card to my hand to keep the Crawler from dying?
Please let me know!
1 week ago
thom-le The orbs do no good in here. I can't break parity nor should the opponents have enough lands to matter. Storm Cauldron is in my pile of cards that I cut. Haven't had the chance to test her yet but I may put it back in.
1 week ago
2 weeks ago
It would take some restrictive card choices for boros to be good in commander, you can win in some playgroups where aggressive commanders is rare, but quite quickly a playgroup will learn to assess your threats or they will learn if they stop your first push to win you likely won't have the card advantage to recover.
Now commander often isn't all about winning, but enjoying varying cool combinations of big spells. does boros do anything that isn't just being aggressive or trying to prison or stax down the board? Both are extremely linear in thought and one I've observed first hand as the worst experience for the opponent (I do love Possibility Storm Curse of Exhaustion lockdowns). So not only is boros' power level in card advantage low, but the playstyle is also either boring or actively hated by most of the commander community... but man now I want to theory craft how many oppressive boardstates I can make with w/r now, like Storm Cauldron + Manabarbs + the effects that have people take dmg from landfall... it'd even get around some edh league's rule of no land destruction or combos, hmm.
2 weeks ago
Storm Cauldron is awesome in windgrace with all the xtra lands per turn you can do. Slows opponents down and gives you lots of xtra landfall triggers. Glacial Chasm is another good card for in here once you have the crucible or excavator out.
3 weeks ago
Some of these suggestions will cost some money or you could always try trading for them as well but I believe these to be vital for any landfall deck.
- Azusa, Lost but Seeking
- Courser of Kruphix
- Oracle of Mul Daya
- Wayward Swordtooth
- Rites of Flourishing
- Storm Cauldron
The storm cauldron would be a huge boost when combined with the other cards because you’ll always have lands to play.