|Commander / EDH||Legal|
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|Seventh Edition (7ED)||Rare|
|Classic Sixth Edition (6ED)||Rare|
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Each player may play an additional land during each of his or her turns.
Whenever a land is tapped for mana, return it to its owner's hand.
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Storm Cauldron Discussion
2 days ago
Storm Cauldron for the winning turn?
3 weeks ago
You're missing the core of a lands deck to play lots of lands with things like Azusa, Lost but Seeking, Exploration, Mina and Denn, Wildborn, Oracle of Mul Daya, Storm Cauldron, Wayward Swordtooth, and Burgeoning. Also, recursion from Crucible of Worlds, and more lands that sacrifice. These will be much stronger than the typical ramp cards you are playing like Birds of Paradise and Sylvan Caryatid and Chromatic Lantern.
Rather than all the mana doubling effects that help your opponents, just play Mana Reflection and Vorinclex, Voice of Hunger. Mirari and Wort, the Raidmother can help copy spells. You might as well add in some good removal like Decimate, Windgrace's Judgment, and Lavalanche to copy. You might have too many spells that just copy spells though.
I would cut Doubling Season and all the planeswalkers since they don't contribute much to that strategy.
1 month ago
You should probably cut the cycling lands and play all the relevant fetches. Even if you run out of lands to fetch, they continue to provide landfall and land sacrifice triggers. Squandered Resources is a must to provide a burst of mana. Storm Cauldron is really good since it makes it hard for opponents to tap lands to cast spells. Multani should be cut.
I think if your playgroups have problems with land destruction, then they aren't really cEDH. You definitely need more infinite combos and stax and cheap removal to play at a cEDH level as well. I wouldn't classify my Windgrace deck as cEDH, but you can definitely check it out for lots of combo ideas to win as early as turn 3. You could use Dakmor Salvage for the infinite combo with Gitrog. Drownyard Temple can also give infinite landfall, especially if you have Ashnod's Altar to sacrifice landfall tokens.
1 month ago
Thanks for the suggestions. I definitely like the addition of Nissa, Vital Force and Windgrace's Judgment. Dakmor Salvage can provide an infinite loop with GitFrog and Seismic Assault, but I would also have to include cards that shuffle back in as well, so maybe if I move the deck away from Toolbox and into dedicated combo it is something I would consider. Storm Cauldron is an interesting puzzle, but I think its ability is a still a big drawback for me as I'm trying to achieve a critical mass of lands.
1 month ago
I would recommend cutting non-synergistic cards like Xantcha and Loyal Guardian. Also, the creatures that are just big when you have lots of lands, like Centaur Vinecrasher, Crash of Rhino Beetles, Multani, Rubblehulk, Scute Mob.
Add in good ramp like Kodama's Reach and Skyshroud Claim, and stuff that gives extra land plays like Azusa, Lost but Seeking, Exploration, Oracle of Mul Daya, Storm Cauldron, Burgeoning. Splendid Reclamation, Crucible of Worlds, and Ramunap Excavator can return cards from the graveyard.
You might want Amulet of Vigor and Stone-Seeder Hierophant to untap all the lands that come in tapped or effects that put lands in play tapped. Seer's Sundial can give you more card draw, and Horn of Greed should draw you more cards than opponents get. Spells like Reforge the Soul will draw you cards while also filling your graveyard.
1 month ago
If you're running Vaevictis as a commander, I would recommend cutting down on the instants and sorceries so that you get more out of Vaevictis's trigger. There are some pretty good permanents that can provide the removal anyway, like Terastodon, Bane of Progress, Pernicious Deed, Duplicant, Noxious Gearhulk, Butcher of Malakir, Gruul Ragebeast, Demon of Dark Schemes, Massacre Wurm. Aid from the Cowl is also very helpful to put more permanents into play. Protean Hulk and Razaketh, the Foulblooded can help you find missing pieces. Aggravated Assault can give infinite attacks if you have enough mana, especially if you have Savage Ventmaw, Bear Umbra, or Neheb, the Eternal, or if your lands are animated by Nature's Revolt or Liege of the Tangle.
For the lands aspect of the deck, you could add Ramunap Excavator for more recursion, Ulvenwald Hydra to find lands, and Storm Cauldron for more land plays and to disrupt opponents. Stone-Seeder Hierophant could be good to untap your lands as well.
1 month ago
Aggravated Assault gives infinite mana and combats once all your lands are animated. Chakram Retriever is an Elemental Paradox Engine if you have something like Bloom Tender or Selvala, Heart of the Wilds, or an animated land producing a lot of mana.
A sac outlet like Ashnod's Altar could be great since you can recur creatures from the graveyard, especially with Maelstrom Wanderer. Ashes of the Fallen choosing Elemental allows you to recur any creature, as does Arcane Adaptation.
Sacrificing and recurring Realm Razer can give infinite landfall and mana. This and Dimensional Breach also steals opponents' lands if you have Oblivion Sower, but that might be seen as slightly evil although it is quite a janky combo.
You could take a look at my Windgrace deck for some other cool things to do with lands.
1 month ago
Hey AdmiralFisticuffs! I really like the idea of what you're trying here, since so many of the lands matter creatures are Elementals, and Horde of Notions is just so cool with its ability. I was slightly disappointed not to see Primal Beyond in the deck given the title. Cavern of Souls could be helpful if you're expecting counterspells. You should probably cut Tabernacle for a more casual meta. You need more extra land play cards if you are playing so many lands, like Wayward Swordtooth, Mina and Denn, Wildborn, and Storm Cauldron.
Hedron Crab and Mesmeric Orb could help you fill your graveyard, and also mill opponents out for a win. Retreat to Hagra and Ob Nixilis, the Fallen can burn your opponents. Cosi's Ravager does the same but is an Elemental. Liege of the Tangle, Embodiment of Fury, and Embodiment of Insight can animate your lands to attack, and since they become Elementals Coat of Arms, Door of Destinies, and Shared Animosity make them really big.