Patrician's Scorn

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Patrician's Scorn

Instant

If you played another white spell this turn, you may play Patrician's Scorn without paying its mana cost.

Destroy all enchantments.

heckproof on Vexing Boros

5 months ago

Hey! I did some play testing of this deck (love me some aggro) and one thing I noticed is that your deck is really, really weak to Chalice of the Void. I ran this deck up against some of the top decks in Modern, and any deck with Chalice almost completely shut this down. If you've never considered it, I'd suggest adding either Wear / Tear or Smash to Smithereens in the sideboard. And while I actually really like Patrician's Scornfor how spicy it is, I don't know if you have enough white sources to consistently cast it.

Those are just some quick observations, but do what you want!

eliakimras on Equipped Samurai

7 months ago

If your budget allows, consider those swaps:

If you're willing to streamline your creatures to be all Samurai, these are some good picks:

Also, Mythos of Snapdax and Cleansing Nova stumble on your many artifacts. Consider those swaps:

Batman18 on Abzan Solemnity

1 year ago

Balaam_The only problems I've run into so far is I either go nuts and combo off or I get mana screwed miserably. I also have very little interaction with Wear / Tear and Patrician's Scorn like effects. I use to run Anafenza, Kin-Tree Spirit and Nine Lives but always found two Plains really hard to get. What would you suggest cutting? I'm thinking about a couple more fetches but I also need basics in case cards like Blood Moon happen.

Stardragon on 3 color Generic Planeswalkers for …

1 year ago

wallisface First of all txs for taking your time to look at all of them. 2nd I'm not missing Grixis so much as I skipped it since grixis has Nicol Bolas, Planeswalker Nicol Bolas, the Deceiver and Nicol Bolas, the Arisen  Flip as solid generic grixis planeswalkers so I didn't feel the need to make another one

As for you other comments lets take one step at a time First Ceara how is not doing temur things?

I disagree with on her first ability it fine there are plenty of walkers who's + ability makes tokens so there should be no problem there as it helps protect her and give a body. As for her second I have to agree that it should be reworked. And I'll fix her last abilities wording problem

On to Chichan I may cut it down to Scry 3 but so what if it's not very red he has two other colors in his identity and every ability needs to mach each color look at Nicol Bolas, the Deceiver first ability it doesn't match blue, or look at Angrath, the Flame-Chained's last ability it fully a black ability or Dakkon, Shadow Slayer's full kit his +1 isn't white, his second ability isn't either blue nor black and his last ability is almost entirely blue. Long story short not every ability need to match every color of the walkers colors. So other than being too much it fine

As for Chichan's second ability how is it unnecessarily wordy? I tells you cast spells for free by discarding three card from your hand (maybe will cut that to two)and to make more balanced you can play two more spells the turn you use this effect so it doesn't turn into a more clunky Omniscience. The same as the argument before even if it anti white so what? And this effect isn't as anti-white as you think, while not common there are cards like Idol of Endurance,Patrician's Scorn, Flawless Maneuver, Sivvi's Ruse, Sram's Expertise and to a lesser extent Sunforger and each has a different way to make spells free, add red and blue that do have discard for effect an its fine the only reason i see no black to this effect (though all colors have some free spells)so again it fine may reword it a bit but I don't think I need to change the effect

For his third effect I agree it's underwhelming/powered and will give it a buff

For Gwisin Noh- I admit I'm not overly to happy with her but abzan has so many options it was one of the hardest things for me to make generic any ideas for new kit is welcome for now I take you ideas and rework them but don't expect to much form this one

Next is Kuva- since it fine not much to say I don't get the read from a precon deck I fail to see if that a bad thing or not?

Nimthall time ok so he may be a little overpriced i was worried that his abilities were too powerful as a kit so made him cost more to balance him out

i feel his 1st is fine i mean there are zombie token out there other than just vanilla 2/2 again not common (and not counting embalm or eternalize or decayed) but there are a few like Corpse Cobble, Soul Separator or hun that it just those two that make unqie zombie tokens really? well hun i guess I'll just make them 2/2s but feel like 1 token is an under powered effect

i saw you had no problem with his second ability so I'll just move on to the third

His third ability yeah let just is rough and need rewording now that im reading also, as for the enchantment grabbing thing it was to help justify the mana cost

Shataj Sar Spotlight time

I think your right on making only one token here and taking out horsemenship and adding vigliance or maybe first stike instead will keep the haste.

as for her last ability i like the exile part but the life gain can go

For Sibrel- Other than the either you don't seem to mind the kit overall and i don't know why the "either" is that TBH will take that out

For Vull- What are your Jund motifs i wonder

Anyway will reword his first ability but he's a battle hungry blood thirsty barbarian do you really think he not going to attack? I'll be keep his effect the same

For his second effect to tell you the truth I couldn't decide which one to choose so did both still can't decide which one would fit better since they're both jund abilities

I see you no problems with his last effect

Finally Zendik's time to shine

I don't what to say really he's not favorite thats for sure

His first ability is heavily based off Soulfire Grand Master ability only for artifacts hell was think of making this an enchantment like effect like the WoS walkers had but it also work well his second and third abilities as a whole

his second is maybe too powerful will rework it

His third ability is worded poorly but I truly don't know how to this one, and for control decks this would be a great win con to flood your opponents after you gather enough artifacts (maybe I should add enchants on to this effect as well)

Also remember to look at the kit as whole and just individual abilities, since an ability may look weak by itself but it may work very well with the other abilities together Zendik is great example of this

DemonDragonJ on Back to the Future Sight

3 years ago

Here is the final installment of this series, and I agree with most of Rosewater's assessments, but I do wish that he had given a higher rating to both Patrician's Scorn and Street Wraith, since I feel that those are great cards that have much unexplored potential.

dbpunk on None

3 years ago

Oh wait that doesnt 100% work... better idea for Zedruu the Greathearted.

  1. Fractured Identity the enchantment.
  2. In response to the spell, cast Angel's Grace
  3. Then, at your end step, Patrician's Scorn for free.

Essentially, win the game for 6 mana.

Ilvaldus on 8 n a half tails stax voltron

4 years ago

Ah, I didn't see the Nykthos! Nice!

Yeah, I agree Ugin is more of a cute effect, but I wasn't sure how well you can generate the mana to cast him. He's always just a solid board wipe if you're able to consistently get to that high of a mana base.

I don't face against Karlovs in my meta. I'm practically the only monowhite player in my corner of the world, lol, so it's great to see you running White flag with this deck. Also, I run Abolish and Aura of Silence to get me out of binds like where Earnest Fellowship does more harm for me than good (it's also useful against Mycosynth/Karn locks). In regards to your issue with getting heat for Angel of Jubilation, it's one of the reasons why I run Earnest Fellowship, because then I can protect my Angel with 1 mana instead of 3, and it becomes more effective with Sword of Feast and Famine and Nykthos.

Earnest Fellowship is also just pretty decent against Kykar and Najeela while they're running skullclamp since the token they create are White, and you can turn Skullclamp White.

Also, take pride in being the archenemy as the monowhite player. It's not often that EDH players fear the plains. I'm proud of you for having that kind of reputation/respect on the table.

I usually use my Ghostly Prison effects in tandem with other Stax effects like Static Orb and Winter Orb, but that's more in my Heliod deck than my 8.5 deck. As you may have seen, my 8.5 deck is more geared towards Optimized play than Competitive and I can see how you might feel about the ineffectiveness Ghostly Prison might have. If your goal is to shut down your opponent's avenues of winning, however, and if the Najeela player can't combo out, the next thing they'll try to do is to just straight out attack you, which is where a Ghostly Prison can prove useful. Furthermore, Archangel of Tithes is still great when you're on the aggro and your opponent can't pay to block because you either have a Hokori/Winter Orb out, or you blew up all the lands. Also, in terms of politicking, I feel like it can help take some of the aggro/burden off of you. If the Najeela player is attack someone else to try and combo off, that player will be more inclined/invested to stop the Najeela player from doing anything as well.

Also, since you don't run many enchantments, have you thought about running Patrician's Scorn to deal with other players' enchantment stax pieces? It's particularly useful in getting rid of cards like Carpet of Flowers, Stony Silence, Necropotence, etc.

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