Mana Maze

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Invasion (INV) Rare

Combos Browse all

Mana Maze

Enchantment

Players can't play spells that share a color with the spell last played this turn.

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Mana Maze Discussion

chadsansing on Resilient Derevi

3 days ago

I really like this list - especially the creatures. Nice!

I wonder if Graceful Antelope might become a fun enchantment like Angelic Renewal, Mana Maze, Mark of Asylum, or Traveler's Cloak.

Gates88 on [List - Multiplayer] EDH Generals by Tier

1 month ago

Keranos Blood Moon is a real deck and it's pretty good. It uses the mana denial strategies of old Daretti decks (MLD, Stranglehold, Blood Moon, Vandalblast) backed up by strong blue support cards (counterspells, bounce spells, Arcane Laboratory, Mana Maze, Frozen AEther, As Foretold). Keranos' ability is useful for card draw, removal, or pressuring life totals, and he's indestructible so he almost never goes away. It's a solid tier 2.

Keranos Blood Moon

Furhyion on Does Mana Maze apply to ...

1 month ago

Thanks Gidgetimer, was considering it that way, but recently was doing some test and XMage didn't allow 2 consecutive colorless spell when Mana Maze was active.

@Neotrup, that was clear to me already, the doubt was only about two consecutives colorless.

Gidgetimer on Does Mana Maze apply to ...

1 month ago

You are correct, colorless is not a color and so is unaffected by Mana Maze.

Furhyion on Does Mana Maze apply to ...

1 month ago

Per Mana Maze ruling, "Players can't play spells that share a color with the spell last played this turn", however Colorless is NOT a color, hence shouldn't be affected by Mana Maze, right?. Will this allow to cast a colorless spell if the last one casted was colorless too?

Izu_Korasu on Goods ways to combat excessive ...

2 months ago

Tunnel Ignus is a fun gem, Ankh of Mishra is an artifact zo-zu.

then there are cards like Damping Engine, Mana Maze, Ward of Bones type effects

but probably the best way (besides Door to Nothingness effects) is to tax their hand, with cards like Oppression, Pain Magnification, Painful Quandary etc ... limit the usefulness of ramp ... and while MLD like Wake of Destruction can be crippling, mass or targeted removal of rocks and dorks can have a similar effect, while being more useful overall.

EpicDermis on Enchanting the Enchanter

4 months ago

This is Bean.

Budget Suggestions:

More expensive options, or later upgrades to the deck:

007ooi on Dragonlord Ojutai Control/'Stax'

4 months ago

I think that a two card infinite combo (even if it eliminates one opponent at a time) would be pretty dissatisfying to lose to, especially because Rest in Peace is already worth running entirely independently of Helm of Obedience, which as far as I can tell is, conversely, only worth running for the combo.

Also, I have to say - considering I assume this deck will be proxied, a few of the more expensive cards are irking me. I don't run Cavern of Souls in Intet or Stoneforge Mystic in Marchesa because they're too expensive for me to actually acquire. I'm down with proxies, but when they start being straight upgrades over cards I'm running due to my own budget...

Anyways, I think that this is a really interesting deck and that Vanishing is a great idea. I would also point out (which I'm sure you're aware of) Righteous Authority as another way to pump Ojutai.

Because Ojutai doesn't draw cards, you could also consider anti-draw tech (Something like Uba Mask?). This is a risky idea because obviously, as a control deck, you're trying to draw cards. However, UB gives you the spicy option of Spirit of the Labyrinth alongside Tomorrow, Azami's Familiar - which turns all of your card draw into even-better-than-card-draw and gets around cards like Spirit.

It seems like you're going light on the creatures, for obvious reasons, but either Eidolon of Rhetoric or Rule of Law are also good options for fucking up combos or decks trying to cast a lot of cards in a turn (like Treva or Nekusar). Mana Maze serves a similar function.

If you're concerned about too many O-rings, Return to Dust is fantastic removal. Also Thassa, God of the Sea is great for running through your deck or giving your commander unblockable.

Last comment: I personally took Swan Song out of my similarly controlly Intet deck because it was too much of a liability to give an opponent a blocker for my commander, who normally gets through with evasion and serves as a win-condition/draw (similar to Ojutai).

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