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Mana Maze Discussion
2 months ago
Well of Knowledge if you pay a fee we will grant you a bonus card for your draw step
Avenger en-Dal once per turn and only during combat but we got a machine gun of exile attackers
Spiritual Asylum let's buy some time to get ready for battle shall we
Kill Switch holy crud the breya ramp is getting to fast ...HIT THE EMEGENCY STOP QUICK!!!
Detritivore delicious nonbasic land removal that's untouchable and the chances of targets being on the field same odds of finding a cow on a field near a farm
Mana Maze oh that's evil star especially since I'm using it in eldrazi decks with devoid cards wich is a loop hole around this.
Hammer Mage a driver for the street sweeper of artifact cards in play
Volcanic Wind hmmmm only six to do easily atleast 20+ damage to creatures and sweep...amazing
Once a upon a time someone just cast Wrath of God esc card then all the sudden I play Natural Affinity then after resolve I cast Eerie Interlude or Teferi's Protection and either resolve every one surrenders and possible a table flip happens because now it sweeps the lands and creatures excepts mine the end.
Soulquake a board sweep and group hug at the same time sweet
Sages of the Anima and this isn't a Animar staple because?
Fight to the Death hey I also played a all creatures are forced to block a particular creature escape card earlier board sweep for one player
Balancing Act is that what I... IT IS!!!
A LOOP HOLE OF PLAYING Balance!!!
Teferi's Protection your board then they have to sacrifice all the permanents
Well hope you like my stuff might have more in the future
2 months ago
@TheRedGoat Well I quickly got bored with my list which is just full of draw/counter/equipment so I'm pretty stoked to try slowing down the game as a way of keeping my hand full and getting opportunities to swing in. I have dreams of getting Psychosis Crawler out, casting Sunder and then Windfall with Twincast...
I'm a bit worried about Mana Maze. On one hand it basically keeps people from countering anything I play, but it restricts me from dealing with another blue player. Arcane Laboratory is a ballsy enchantment to play as a monoblue player, and I'm sure I'll get frustrated with it, but I think I'll try it as well.
3 months ago
This is a sweet list, +1 from me! I play almost exclusively cEDH on trice via the cEDH discord, you should join us over there if you're not already. How has Sorcerous Spyglass and As Foretold been for you?
So my initial thoughts on my small critiques of the deck:
Molten Psyche seems like an odd choice. Am I missing part of the combo with it? I don't think any cEDH deck wants to win by making your opponent's draw cards.
I think Frozen AEther is a pretty bad stax piece at 4 mana. But I know your a bit short on options in UR. I've heard of Smoke being some nice tech against creature heavy decks (i.e. selvala brostorm, blood pod, etc)
Dissipate is pretty bad, I don't think you ever want to be playing 3 cmc counters. I'm not sure you need the extra counterspell when you are already running 14. Remand and Delay are a bit suspect as well in my experience, although have niche functions.
Mana Maze. I love this card to death, don't get me wrong. However, I've played too many games where it's backfired on me. Once fast combo blue players figure out how to use it to their advantage, it becomes a double-edged sword. Casting ad nauseum, holding priority, and then casting a Brainstorm means they have an uncounterable naus. This card is too chaoticky for my liking in stax.
Mana Web. This card is alright, but i've never been very impressed with it for 3 mana. It's not the worst choice but certainly not the best. I think it's replaceable.
Thought Vessel. I really think this deck is hungry for colored rocks - even if that means ETB tapped. Isochron+reversal needs both blue and red mana to win you the game, which can be a little tricky.
Adds to consider:
Ponder and Preordain - these cards are surprisingly powerful. Being able to keep sketchy hands is a huge plus and these cards are never dead, outside of a rule of law effect. I've added them in my lists and haven't looked back. There's a reason why they are legacy staples, even more so in a 100 card singleton format where you need to dig for tutors, answers, or combo pieces.
Fellwar Stone: this should be an auto include in any cEDH using rocks. One of the best imo, always solid. Easily replaces thought vessel in my book.
Paradox Engine: You have some easy combo pieces you can shell into this list and this is one of them. Goes off with Isochron Scepter and a variety of random cards like Winds of Rebuke (if you swap it with into the roil), Capsize, etc to go infinite. There's the ol' infinite swans stuff as well if you have Copy Artifact. This is a fat card but certainly extremely powerful.
Transmute Artifact: a 2 mana tutor to find part of your combo is extremely good. I don't think you can leave home without this one, especially since you are so artifact heavy. Even Fabricate wouldn't be a terrible choice. Izzet is really hurting on tutors, even more so when you have a 2 card wincon.
Kindred Discovery: I think this is one of the spicier tech options with your commander. Goes infinite and wins you the game. It's fat and clunky, but a 1 card wincon with your general. I'd think it would be a solid back up plan to drama stick.
Hope this helps and the list overall looks very solid. I really like the deck and can tell you put a lot of work and thought into it. It's refreshing to see something new float around :). Nice work!
3 months ago
Like the others said these are very different play styles. So do you enjoy the shenanigans blind seer will do or do you like to smash face more?
Akroma, Angel of Fury not only has awesome art but makes a wicked commander for doing commander damage. You want a lot of things that give you a lot of mana like Gilded Lotus and Braid of Fire. You pump her and swing. Really easy to throw in some of the mana burn spells like Comet Storm.
Blind Seer is a control deck. Personally not a fan of blue control but he does it in an interesting way. Things like Douse become good(?) or at least decent... Blue has a bunch of color specific hate which he turns into every color hate and it can be brutal to play against that. Mana Maze is terrifying with him.
3 months ago
Mana Maze would throw your opponents a curve ball when devoid is on the table.
5 months ago
5 months ago
I ran a very similar deck, which tried to mash together Sen Trips control and Sharuum beatdown... and I couldn't really make it work (I finally just split it into Sharuum artifact/sphinx tribal and Sen Trips combo/control, since that's what they wanted to be). Acknowledging that bias, my suggestions for card to cut:
- Celestial Dawn. I get why it's in there, but you shouldn't need it with your rocks/mana base.
- Bribery. Hard to cut such a great card, but if you're willing to pay that CMC, may as well play Memnarch instead and steal something every turn.
- Sphinx Sovereign. You're not getting a ton of value out of your high-CMC sphinxes. This one least of all.
Like I said, I'm biased - I took most of these same creatures out of mine. But IMO if you're going to play this deck this creature-heavy, with Sharding Sphinx, Thopter Spy Network, Rite of Replication, etc. I say just go for it - add Tempered Steel and Darksteel Forge and push that as your win con.
Mine's not 100% current, but if you want to check it out: Artifuct. Like you, I've tried to create a version of Trips that's still fun to play against. Good luck!