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When Ixalan's binding enters the battlefield, exile target nonland permanent an opponent controls until Ixalan's Binding leaves the battlefield.Your opponents can't cast spells with the same name as the exiled card.
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Ixalan's Binding Discussion
1 day ago
Maybe include 2 copies of Vanquisher's Banner mainboard since you have a strong tribal theme? I'd also add 1 or 2 copies of Combat Celebrant. Maybe a 2/2 split with Champion to keep down the non-dino count.
Maybe go down to 2 Commune, 2 Ranging Raptors, and 3 Sheltering Light to bring in a 2/2 split of Kinjalli's Caller and Priest of the Wakening Sun or a 1/1/2 of Snubhorn Sentry, Caller, and Priest. You should have some 1-drop bodies against aggro.
Shake the Foundations seems like too expensive an instant here if you want to cast a creature or two every turn. Maybe swap them out for 3 copies of Abrade?
Sideboard should have a few low-cost, instant artifact hate cards and some life gain like Renewed Faith. Maybe a Trapjaw Tyrant. A few more broad answers like Baffling End, Settle the Wreckage, and Ixalan's Binding.
I hope those suggestions make sense. I am not a Standard player, so I apologize for any obvious mistakes, but my recommendations are in-line with what I know about constructed tribal decks :)
2 days ago
4 days ago
I know he is underwhelming, but Gideon, Martial Paragon seems good here as a one-of.
I would probably do a 3-3 split on Baffling End and Cast Out.
This looks fun! Kudos!!
1 week ago
So your infinite combo is to draw? Not sure what you do with that except maybe add Cunning Survivor as a win condition because of the discard triggers you can get yourself can make it swing lethal. All you need to do now is give it haste so you can just bring it back from the grave in the triggers.
After some digging in the card data base I found better options would be to run either Marionette Master as you generate an infinite amount of treasure or Faith of the Devoted as you can just drain them out.
For some real spice you can use Fateful Showdown. Not really reccomended
I am not sure why you have Karn, Scion of Urza in this deck idea to much, unless you were trying to get the token. I would skip that idea because the token can still be chump blocked after all. This should also save you a good chunk of cash as he will be a hot card likely.
I would also probably cut the Mox Amber as the card has no real value in the deck. It is a slow mana source as you can't tap it till you get a legendary creature. I could be under valuing it but I am not fond of how long it would take to become active.
I also advise adding counter magic to the deck to make sure you can get your combo off primarily to protect Teshar, Ancestor’s Apostle or to protect any of the suggested cards I mentioned.
Side deck definitely needs the counter magic, but also will want something like Demystify to get rid of any Ixalan's Binding that locks up a part of your combo (yes even squee can get locked up in this).
Best of luck with the deck. Might try this deck idea you have here with some tweaks when set comes out.
1 week ago
Hey BladeSharkX, if you find your opponent is using a lot of enchantment or enchantment based removal such as Ixalan's Binding, it may be a good idea to sideboard something like Demystify or maybe Crushing Canopy to cover you against flying as well. Also wondering if you considered using Bellowing Aegisaur to ramp all of your creatures.
1 week ago
Hey, you're welcome. Haha, Elf lord, nice. I didn't know I had such a reputation here for a nickname; I like it :)
Deck looks good I like the changes, it's nicely streamlined. Consider 4x Hashep Oasis? Oasis is a very good land for green stompy. Mostly because it can be a turn one land drop that ETB untapped for Llanowar Elves and then can be used later on to pump a creature. It's great in combination with mana dorks because you can sac Oasis to pump one of them for an attack or they can help to pay the four mana to use Oasis with another creature.
I'm finding the interaction between Adventurous Impulse and Oasis to be excellent. If it doesn't find a creature in the mid to late game then finding Oasis is the next best thing.
Consider Nissa, Vital Force? As a curve topper she can be a beating with 5/5 haste lands(Forests) combined with trample from Rhonas. By herself her +1 ability can allow Rhonas to attack, that's good. Her recursion ability is quite good with green creatures and Oasis because they're permanents.
In my opinion the most important cards that mono color decks have going forward into Dominaria Standard are the new triple same colored CC rare creatures in Dominaria such as Steel Leaf Champion. If mono colored decks other than red are going to succeed it's because of these creatures. These creatures in all colors have potential and are best in their mono color decks.
Other than Champion I think if you want to play these cards then a mono colored deck is the only option. Champion can be played in a two color deck because green has mana dorks that can make green or another color, Servant of the Conduit and Aether Hub energy interaction.
I'm playing Champion in a two color deck Gruul. I get away with doing this because of Hub, Unclaimed Territory and one of my strategies is to make a lot of green mana. I'm also not playing a land in the manabase that can't make green mana for a creature.
The interaction between Llanowar Elves and Champion I feel makes mono green the new stand out for a mono colored deck in Standard mostly because mono red aggro is a good matchup for you. Black with the new Shade, new Coffers, Cast Down and Vraska's Contempt is next. Black could gain the upper hand on all other mono color decks especially green because of Cast Down, having better removal options.
The only reason to splash a second color which is something consider is to play better removal then Pounce.
Black for Fatal Push, Cast Down and Hour of Glory(budget). Red for Abrade, Struggle / Survive and Harnessed Lightning which you can take better advantage of with Servant of the Conduit's energy. White for Seal Away, Cast Out and Ixalan's Binding. Blue for Negate, Blink of an Eye and Unsummon.
1 week ago
magicsheep and Motys, thanks for the suggestions. I have a lot of protection for the Whirler Virtuoso with the counter spell suite I'm running in the main deck so i don't know that I need the Dive Down but I could see putting those in the main deck over Negate. I agree that Lost Legacy and Ixalan's Binding can be a real problem for the deck.
I don't like losing the Glint-Nest Crane from the deck because it is effectively card filtering. Plus with the evasion and the fact it is a two drop, I like it a lot in the deck.
Relying on Saheeli Rai's ultimate seems bad as most times you wont be able to get that off. The triple blue on Whir of Invention can also be problematic though with the mana base it shouldn't, but if I'm paying 5 or 7 mana to go fetch either the Decoction Module or a Panharmonicon I'm probably losing the game anyways.
1 week ago
since you have blue maybe some simple counters like Negate would be helpful to swat down board wipes for your deck and other things that will stall you. like Shake the Foundations, Fiery Cannonade, Golden Demise, or a trigger from Forerunner of the Empire. You are also susceptible to Ixalan's Binding.