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When Ixalan's binding enters the battlefield, exile target nonland permanent an opponent controls until Ixalan's Binding leaves the battlefield.Your opponents can't cast spells with the same name as the exiled card.
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Ixalan's Binding Discussion
1 day ago
No, they can't. It's covered by the following rule for comparing names:
201.2b If an object has more than one name, it has the same name as another object if there are one or more names that both objects have in common.
1 day ago
ah. Thanks for clarifying Rhadamanthus.
@chosenone124: Ixalan's Binding prevents:"Your opponents can't cast spells with the same name as the exiled card".
The rules from split cards say: "Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both." (I can see how you got confused)
The exiled card however is Dusk / Dawn, so you can't cast Dusk or Dawn. The split card rule is for cards such as Nevermore which cause you to explicitly name a card name.
1 day ago
So Cloudform gives the manifested card hexproof, which means you won't be able to target it with Ixalan's Binding. You can exile the Cloudform aura, which will exile the cloudform and put the Dusk / Dawn in the graveyard. As far as I know there is no point where you can target the manifested card by Cloudform...
Now suppose you can target the manifested creature, because it's made with Soul Summons or so. Ixalan's Binding will exile the card. Dusk / Dawn needs to be in the graveyard to cast 'aftermath' costs, which it isn't, and your opponent won't be able to cast either Dusk or Dawn.
It is important to remember here that Ixalan's Binding puts a card in exile. Meaning it isn't in the graveyard or on the battlefield.
1 day ago
My opponent casts Cloudform
Can my opponent Aftermath Dawns in the graveyard? Or does Binding block both Dusk and Dawn?
3 days ago
I personally have a W/B vampire deck and i suggest that you should have 3 mainboard Mavren Fein, Dusk Apostle, put the two Vona, Butcher of Magan in the sideboard, some mainboard (or at least sideboard) copies of Dusk because it misses most of deck's vampires and a well timed dawn turns games. Replace the vampires zeal with something? you don't have to do so but some removal like Walk the Plank or Ixalan's Binding. Some sideboard copies of Duress for removal or boardwipes.
4 days ago
If you have the card or the money, Metallic Mimic with token generation is great. Also Mavren Fein, Dusk Apostle helps with making tokens. But making larger tokens with Mimic can get really fun. I would suggest cutting a Bishop or two though since they have a pretty high casting cost and add some removal, either something like Cast Out Ixalan's Binding or Fatal Push Walk the Plank
1 week ago
I'm playing a similar deck, and I find Cast Out to be far more versatile over Ixalan's Binding.
Flash stops Planeswalkers and buffing artifacts/enchantments before they hit you, and can instant remove Ixalan's Binding in the mirror match, leaving your dino free to attack.
1 week ago
All good points.
My sideboards for new decks with new set releases are usually a hot mess until I get more familiar with what people are doing (especially with a rotation) so I agree. A big issue would be hitting what you need, dropping a Fleet Swallower and then having it hit by Cast Out or Vraska's Contempt before you can swing with it. Ixalan's Binding would be even worse to have hit your God-Pharaoh's Gift because you wouldn't be allowed to play another one.
That's where playing against white (probably less concerned about black) I'd probably wait until I have plenty of mana to protect myself from those situations with a counter spell. A turn 5 attempt is probably safe to fire off with a Spell Pierce in hand, but waiting to use Countervailing Winds a few turns later might be better. Or I should probably just be running a good old fashioned Negate. Doesn't hit creatures but the majority of my concerns are non-creature anyway.
Perilous Voyage is a solid choice and probably the best way to get those enchantments off the field and take your stuff back, even Unsummon works against Angel of Condemnation or Angel of Sanctions. I like the idea of having access to those. Opt is a basically a way to run 56 cards in a deck and Evolving Wilds effectively makes it 52 so I thought it would help thin it out, but Voyage would be much better. Probably don't need that many Sweltering Suns either. Those would be completely dead cards against Dinosaurs which look to be the top pick (though probably still pretty good against the other 3 tribes).
I'll reconfigure with those changes and see how that goes. Again, thanks for the support and really happy that you are enjoying the deck :)