When Ixalan's binding enters the battlefield, exile target nonland permanent an opponent controls until Ixalan's Binding leaves the battlefield. Your opponents can't cast spells with the same name as the exiled card.
|Want (2)||Tezlik , Shinon7|
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|Commander / EDH||Legal|
Ixalan's Binding occurrence in decks from the last year
All decks: 0.38%
Ixalan's Binding Discussion
1 week ago
sergarrick, The main thing that Calix, Destiny's Hand gives us is card selection, rather than card draw. Wwe don't win the game because we drew more cards, we win because we draw more meaningful ones that answer the threats our opponent presents us with. The -3 is a nice catch-all, out of the removal that we have in the deck, only Cast Out hits everything. Baffling End only hits cmc 3 or less creatures, which hits a lot, but not everything. Prison Realm only hits creatures and planeswalkers, which is the majority of what we want to remove, hence it takes the slot over Banishing Light or Ixalan's Binding , but alas, it has limitations too. This is why I like Calix here. He may just be too slow, but I need to test him more to find out.
Destiny Spinner is one I'll definitely be testing in the sideboard when I get some time to. I could see Alseid of Life's Bounty being fine in the sideboard for enchantment hate, but it's unlikely I'll end up running it mainboard, because in the early game, I'm just looking for cost reducers and card draw to find my removal spells. People don't tend to play enchantment removal mainboard outside of UW Control running Cast Out (which we can just remove with out own copies), and GBx running Assassin's Trophy . The fact that Alseid is a permanent hurts it a lot. If it were a Gods Willing effect for creatures and enchantments, I'd be more interested
Rabid_Wombat, Are you implying that I copied your deck, or just looking for free traffic there by posting it here? Your build is very different to mine. You've gone down the route of running the land enchantments for ramp, with arguably too many copies of a lot of the core pieces of any enchantress deck.
If you want to give constructive feedback, please do. Just saying "mine is better" doesn't help anyone. If you think that the land enchantments fix problems that this deck has, explain why they do, and which cards I'm running that are worse. But for the love of God, don't just come and say I've copied your deck and that yours is better.
1 month ago
Helpful Gatherer ruling from Ixalan's Binding :
- If the exiled card has a different name in exile than it did on the battlefield, Ixalan’s Binding stops players from casting spells with the name of that card as it exists in exile. (2017-09-29)
Since Brisela "breaks up" into her component parts in exile, it's the names of those component parts that Ixalan's Binding restricts.
1 month ago
My guess is that once Exiled, Brisela sort of breaks up into her two halves, both of which are Exiled.
1 month ago
I tested this against a Burn deck, as I thought that would be the most challenging for it.
I think 21 lands is too few. I know you have Enchantments that let you get two for the price of one, but these don't hit the field until Turn 3.
Many times I was waiting for one more land to drop, and getting a good opening hand without having to Mulligan was impossible.
Super Aggro decks go with 21 lands. This is a mid to late range deck, as its core mechanic takes time to build up. I would run 23 lands at least, but if this were my deck I would run 24.
If Nyx-Fleece Ram doesn't hit the field by Turn 2, this has no early game.
A bunch of 2/2s (that you don't really want to chump block with) can't hold off 2/3s for very long.
In a Burn deck the problem becomes worse, as spells that can kill a Creature by spending one are plentiful.
That's if you can even cast any Creatures by Turn 2, once again lack of land means you often can't.
Something like Sylvan Advocate may help to stall a little, and gets a boost later in the game.
Yes, it comes down one turn later, but the effect of preventing the Opponent from casting the same spell again is more than worth it.
This would have been especially good against Burn, as few of your Creatures stayed on the field.
That would save some of your Creatures, give the opportunity to get rid of big Opponent threats, and also pump for lethal.
Declaration in Stone is also good. You'll have to play around to see what works the best.
As far as which cards you might cut - you have way too many 4 ofs. I see this in a lot of decks. Although it might seem to make a deck more consistent, it actually has the opposite effect. Due to all cards wanting prime place at the table, none of them have it.
In my opinion, these could be cut back to 3:
That's my take on things. Be aware that sometimes decks play differently on paper than in the TappedOut playtester.
This is particularly pertinent for lands, which often show up with more regularity.
Hope that helps.
1 month ago
Hi Argy, thank you-- Ixalan's Binding is a great suggestion! I also like Search for Azcanta Flip, but not in place of Smuggler's Copter . The copter just does soooooooo much work for this deck. The looting is pretty amazing.
Always Watching was a card that I immediately wanted to put into the deck. However, to do that, I think, would mean relinquishing some or all of the planeswalkers and fully committing to the creature plan. Maybe that's what I actually need to do, but Teferi, Time Raveler and Gideon Blackblade have just been really good in the scant play testing that I have been able to do. I shall ponder more and we'll see where it goes.
So far, I haven't had any mana problems. More play will determine whether more lands are needed. For now, I'm staying at 21. If larger play-test sample size reveals that I need more land, I will definitely add more.
Thank you so very much for the suggestion!
1 month ago
People often seem to skimp on lands.
For this build I wouldn't go lower than 23.
Finally, I have no idea where you'd put these, but Always Watching makes a deck like this sing.
2 months ago
2 months ago
I think a couple of copies of Felidar Sovereign might be useful to have in the Mainboard.
I don't know why everyone is being so cagey about their Sideboards, we already know what some of the best cards are for each colour.
Here are some you might consider:
Declaration in Stone gets rid of Indestructible Creatures and wipes tokens away.
Hope that helps. I am still testing against this deck, and might have more suggestions later.