|Commander / EDH||Legal|
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When Ixalan's binding enters the battlefield, exile target nonland permanent an opponent controls until Ixalan's Binding leaves the battlefield. Your opponents can't cast spells with the same name as the exiled card.
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Ixalan's Binding Discussion
2 days ago
I would cut the Steel Leaf Champion. triple color cards are going to be really tough to get down on curve in a 3 color deck. Go up to 4x for the 2 cmc knights. Then 1 Vanquisher's Banner. I've been running the B/W knights with angels, but I think we've hit the critical mass of knights now to not need the angels. You may consider 1 less Conclave Cavalier for an Ixalan's Binding. Looks like a really fun deck!
2 days ago
DeanD Thank you for the comment! That was something I was struggling with, lol. I wasn't sure which was better between Grace vs Malice. I currently have more Grace just because I think hexproof from black will be more relevant than hexproof from white. Not sure if that's worth being the playset over Malice due to the reasons you provided.
As for white removal, it's tricky. It's always mainly been in the form of enchantments, but now there is even more enchantment removal. That in addition to running History of Benalia. At least to will make them consider what to use the removal on... Main thing I don't like about baffling end is the cmc restriction on the card. I do like Ixalan's Binding and Conclave Tribunal, though.
2 days ago
2 days ago
Like the deck, first of all. When I saw the spoilers,this was the first deck that came to mind for me too. Just wanted to give some suggestions. Knight of Malice is better than Knight of Grace here, because you've only got 2 black permanents to "turn it on". Also, Seal Away is not as good as say Baffling End or Ixalan's Binding because the latter requires a tapped creature and your playing aggro. If their guy is tapped, your already losing. +1!!!
4 days ago
OK, lets do this then! We have to get through a lot:
1/ The strategy is artifacts - Our creatures will be artifacts, benefit from artifacts or create artifacts. Our non-artifact related spells will be counterspells and removal that protect the artifact plan.
2/ Standard rotation - standard is rotating in 2 weeks, kicking out Amonkhet and Kaladesh and ushering in Guilds of Ravnica. I will not include any cards from those sets, so only Ixalan, Dominaria and M19 cards will be used.
3/ The deck:
4 The Antiquities War - main win con!
3 Sai, Master Thopterist - makes a lot of tokens!
3 Sailor of Means - a token, plus a defensive creature!
4 Skyscanner - artifact and replaces itself!
3 Treasure Map Flip - is an artifact that smooths out draws and makes more tokens!
2 Mishra's Self-Replicator - a separate win condition that multiplies itself!
2 Daring Archaeologist - gives us back an artifact and gets big quick!
Add 23 lands with as many lands that produce both your colors as possible.
I think this can be a solid deck for playing with friends, with a good mix of interaction, threats and powerful win conditions.
1 week ago
Some cards to consider for sideboard (or mainboard if you put in some removal). Duress, Vraska's Contempt, Ixalan's Binding, Seal Away, Gideon's Reproach, Nightmare's Thirst, Arterial Flow, Moment of Craving, Divest, Vanquisher's Banner, Sorcerous Spyglass. There's a few more but I think this is a lot already so enjoy brewing with them!
1 week ago
2 weeks ago
Welcome to Tapped Out!
Adding Shalai, Voice of Plenty would give you the excuse to use Sunpetal Grove and it would solve the mono-red problem, but you'd need a way to protect her. Blackblade Reforged, Forebear's Blade or Helm of the Host to make it a lot harder to kill Shalai, Voice of Plenty. I'd invest in some Ajani's Welcome, Ashes of the Abhorrent, Seal Away, Ixalan's Binding or Radiant Destiny. Resplendent Angel would be a nice addition as well. You could always have Axis of Mortality if you get low on life and switch with them to possibly kill them next turn.