Creature — Human Monk Cleric
When Reliquary Monk is put into a graveyard from play, destroy target artifact or enchantment.
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Reliquary Monk Discussion
2 months ago
As a fellow cleric tribal enthusiast I appreciate where you are trying to go with the deck but you seem to be suffering some of the same issues I ran into myself, namely not having focused synergies that build into a win condition.
A strong sub theme of your deck seems to revolve around life gain, so with that in mind lets add to and weaponize this sub theme into win conditions. I agree with kamelyan that you should add Conspiracy as its quite nasty with Rotlung Reanimator and Cabal Archon, the only reason I don't run these two in my cleric deck is the hardcore clash with Angel of Glory's Rise. Beacon of Immortality and Test of Endurance make for an interesting and intractable win condition that plays along with your life gain theme for surprise victories. Stern Judge with Urborg, Tomb of Yawgmoth can be nasty repeatable drain where you use your life gain to stay ahead of other peoples dwindling life totals. Also, consider Greed and Erebos, God of the Dead for further card draw that works with your life gain. Also Boon Reflection might be useful as well.
Some general replacements that might serve you better would be Scholar of Athreos over Pious Evangel Flip, the drain effect is a nice mana dump, Frontline Medic over Banisher Priest allows you to play more aggressively and the counter ability can catch people by surprise and Grand Abolisher over Hanweir Militia Captain Flip, the Captain generates tokens far to slowly and often requires you to over extend to make it any good.
For additional tribal removal options consider Kor Sanctifiers, War Priest of Thune, Leonin Relic-Warder and Reliquary Monk. Although I find Reliquary Monk and Relic-Warder to be more tricky to use without a sacrifice outlet.
I hope this helps you, I look forward to seeing where you take the deck.
5 months ago
In: Dusk / Dawn, Liliana, Heretical Healer Flip, Anointed Procession, High Priest of Penance, Angelic Accord, Luminarch Ascension, Path to Exile, Swords to Plowshares, Arashin Cleric and Temple Acolyte
Got rid of Test of Endurance and Beacon of Immortality since my current combo tends to make it redundant. Ancestor's Prophet always seemed to disappoint since by the time I could activate him I had either won or lost.Alhammarret's Archive seemed like a win more kind of card in the deck and I was unable to always get value out of it. Devout Chaplain and Reliquary Monk got seldom if any use. Gift of immortality tended to be difficult to set up quickly enough to matter. I am not sure about Austere Command but wanted to test Dawn/Dusk.
I have attempted to increase the decks token generating theme and increase gain life ETB's to hopefully improve pre combo game play. I have also added more spot removal as I face Kalia often.
1 year ago
I think Resurrection is quite lackluster in here. It only targets a single creature and it's high costed. Why not Rootborn Defenses, Ajani's Presence, Make a Stand, or Angelic Renewal to obviate them even going to your yard?
Angelic Renewal + Sun Titan + sack outlet is an infinite recursion combo; combine with Angelic Chorus for infinite life, Field of Souls for infinite spirit tokens, or Cathar's Crusade for infinite counters.
Which transitions into the sort-of theme of flickering with a lack of ETB targets. I count 3 and I'd only run Sun Titan. Reliquary Monk is an upgrade to Kor Sanctifiers. I'd add in more ETB guys.
Brave the Elements is great protection and (potential) unblockable damage too.
Puresteel Paladin would be great draw and utility with all your equipments.
Vedalken Orrery flash is always great and for you it might eat a removal spell so your more important equiments stick longer.
Your maybeboard is mainly just angels that don't provide an immediate impact for their cost. Except Iona and if this is casual she shouldn't even be considered. Only one I'd add is Admonition Angel.
1 year ago
I had a couple more ideas for you, some are a little pricey though: Mother of Runes is super cheap, has lots of synergy with Alesha, but is also great in case Alesha is not there.
Nahiri, the Harbinger allows you to dig through your deck, discard creatures to get them into play on the cheap via Alesha, incidentally answers creatures, artifacts and enchantments, and even has a relevant ultimate ability.
Reliquary Monk is not quite Reclamation Sage, but close enough.
Blind Zealot works great with Alesha, and is also cheap enough to just cast it.
1 year ago
This deck is very cool and has nice potential, just needs some tuning. I really like how hard it is to remove cartel aristocrat, since all wraths in the format are damage based, and she avoids edicts by having tokens around!
(I have to say the choice of 60 card decks as opposed to 99 seems weird to me, but whatever steams your broccoli.)
Overall the changes I would make first would look like this:
Out: guardians of akrasa, seller of songbirds, suture priest, perilous myr, soul warden, soul's attendant, carrion feeder, aven squire, unholy strength, beckon apparition, fortify, 1 plains, 1 swamp
In: Orzhov Basilica, Bojuka Bog, Heliod's Pilgrim, Vulturous Aven, Mark of the Vampire, Wordmail, Gray Merchant of Asphodel, Reliquary Monk, Pilgrim's Eye, Duty-Bound Dead, Cranial Plating, Ancient Den, Vault of Whispers
Sultai Emissary is another 2 bodies for 2 mana card. You can also look for dorks with nice ETB or dies effects like Pilgrim's Eye, Black Cat, Liliana's Specter, Chittering Rats. I would also look for playable 1 drops just because being able to drop your commander turn 2 with protection backup is really good.
Heliod's Pilgrim can tutor a voltron piece like edge of the divinity, then be sacrificed. You could also use Totem-Guide Hartebeest but cheaper is definitely better. You could also rebuy enchantments with Auramancer and Griffin Dreamfinder which would be extra cute if you ran Font of Return or Soul Stair Expedition.
Gray Merchant of Asphodel is always pretty bombtacular in multiplayer.
Death Denied is crazy card advanatage.
You can sacrifice Faceless Butcher with its trigger on the stack to exile a creature forever.
Your land count is a bit low.
There are probably better voltron pieces you could be running, and I would focus more on voltron than token swarm. Some possibilities are Adventuring Gear, Mark of the Vampire, Empyrial Armor, Hopeful Eidolon, Ethereal Armor, Wordmail (if you don't mind unglued,) and Abzan Runemark. You can run Cranial Plating and switch out 2 basics for artifact lands to power it up. Your commander is cheap and starts attacking early enough that even explorer's scope might be good.
I've been brewing a lot of pauper EDH recently, you can check them out here if you found this comment interesting. Cheers.
1 year ago
Giving your opponents a fresh 7 cards is very risky, so i am not a fan of Wheel of Fortune and its friends. Also, they make Living Death a very risky spell by filling your opponents' graves. In my version of Alesha, i play Mindslicer, Necrogen Mists and Bottomless Pit instead, as the effect is hard on lots of decks, but Alesha is explosive and provides so much card advantage that you can easily handle it. Some cards that i found great but don't see in your list are: Feldon of the Third Path, Elspeth, Knight-Errant, Obsidian Battle-Axe, Liliana, Heretical Healer
Flip, Weathered Wayfarer, Ranger of Eos, Siege-Gang Commander. Instead you play Thran Dynamo, Gilded Lotus, Burnished Hart and Ashnod's Altar, but have relatively few ways to actually make use of all the extra mana. Finally, i think you should include creatures that you can tutor up and use to fight specific threats. Reliquary Monk, Manic Vandal, Keening Apparition, War Priest of Thune or Necrotic Sliver can destroy artifacts and/or enchantments in case that's necessary. If you are worried about lands, Fulminator Mage is the best option, though Avalanche Riders and Ravenous Baboons are more budget friendly. Graveyard interaction could come in form of Agent of Erebos or Faerie Macabre.
Potential cuts: Darksteel Plate, Iroas, God of Victory, Falkenrath Noble, Darksteel Ingot.
1 year ago
You need more:
Emeria Shepherd, Sheoldred, Whispering One, Whip of Erebos(It's more for the lifelink, but it can come in handy.), Phyrexian Reclamation(It's repeatable enough that it doesn't really matter if it's to your hand, and it will help with commander tax.)
Bomb-ass ETB and death effects:
Yosei, the Morning Star, Martyr's Bond, Butcher of Malakir, Reliquary Monk, Leonin Relic-Warder, Angel of Serenity, Ashen Rider, Big Game Hunter, Burnished Hart, Grave Titan(Maybe), Abhorrent Overlord(Maybe), Sidisi, Undead Vizier, Rune-Scarred Demon. (Fleshbag Marauder, Merciless Executioner, and Slum Reaper are worth considering as well.)
Equipment (not really as a category, just like, these are all good):
Cards that can gain you 10+ life by themselves:
Cheap Mana Accelerants (According to sources, this deck can be a little slow, so put in like 4 of these.):
Pillow forting seems like a decent strategy for this deck. You might want to consider Mystic Barrier, and No Mercy seems like it would really shine. There's also Aurification. I actually think Sphere of Safety is the weakest here.
I like the inclusion of the infinite life drain combo here, it seems like a fun place to get it off. Keep in mind that it has suddenly gotten a lot more support. There's now four cards that combo with Exquisite Blood: Sanguine Bond, Defiant Bloodlord, Vizkopa Guildmage, and Cliffhaven Vampire from the new set. It's up to you how many of those you want to include, but since your deck likes reanimate-able creatures, I would prioritize it: Defiant Bloodlord > Sanguine Bond > Cliffhaven Vampire > Vizkopa Guildmage.
Necropotence might be a little more lifedrain than this deck is looking for... maybe, idk. I would also swap Greed for Erebos, God of the Dead, since Erebos can be reanimated (or maybe include both w/o Necropotence???).
Ayli can be your only sac outlet, and that's totally fine, but if you were to include some back-up/extra sac outlets, I think the best ones would be Mind Slash, Attrition, and Helm of Possession, as they're best at creating card advantage.
Things you do NOT need:
Incremental and/or Situational Lifegain:
The Die-Nevers and Token Makers (You're less interested in having things to sac, than you are in what it is you're sac'ing.):
So much one-shot removal (you can keep 1 or 2 as panic buttons, but you get better options just by cycling creatures.):
Elesh Norn, Grand Cenobite, Too little creature spread.
Expedition Map, You don't have any lands that you need to find.