|Commander / EDH||Legal|
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|Modern Masters 2017 Edition (MM3)||Uncommon|
|Duel Decks: Ajani vs. Nicol Bolas (DDH)||Uncommon|
|Shards of Alara (ALA)||Uncommon|
|Promo Set (000)||Rare|
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Creature — Beast
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|Have (7)||Harashiohorn , mtgmanatee , frederiklw , Reliva , XxCataclysmiCxX , bakeraj4 ,|
Woolly Thoctar Discussion
3 weeks ago
But that's part of the of how it works. Also look at the costs you're using as examples though: Woolly Thoctar requires three colors, Terra Stomper requires multiple green mana and Gigantosaurus require five mana all of green. They all kinda need dedicated decks to use them. However, token producers tend to be less mana efficient because you don't have to have a card in hand to activate it. Especially since very few effects could counter a token (there's like 5 or 6 cards that could, but who would use it for a 1/1)?
Also, the examples you used are token producers from sets without high token support, or synergizing token producers. The ravnica sets, especially with Selesnya, tend to have high creature support, which aids token strategies a lot. Those 1/1's created by Dawn of Hope are probably a lot stronger when there's a Benalish Marshal or Trostani Discordant on the field. At least in WOTC's point of view.
Also all the synergistic cards work out, but they either are (generally, since Rhox Faithmender is technically lower) higher mana costs for their synergies or a lot less easy to keep around.
3 weeks ago
Boza, I like cards that synergize with themselves; for example, Cradle of Vitality, Boon Reflection, and Wound Reflection all require additional cards for their abilities to work, but Archangel of Thune, Rhox Faithmender, and Archfiend of Despair all have syngery with themselves because they do not require other cards for their abilities to function.
MWorl91, I actually completely missed that one card was an instant and the other a sorcery; if I had noticed that, I would not have even needed to ask that question.
Also, power should determine rarity, not the other way around (that would be akin to saying that the rating of a movie determines its content, when it is actually the content that determines the rating).
dbpunk, yes, but, in general, creatures and cards that relate to creatures have been becoming more powerful as time has passed; for example, creatures such as Woolly Thoctar, Terra Stomper, and Gigantosaurus would have been inconceivable in the early days of this game, but apparently are nothing unusual, now, so I would expect cards that generate creature tokens to become more mana-efficinent, with Luminarch Ascension and Ant Queen being excellent examples of that.
4 months ago
"I wish that artifacts lands, entwine, and Phyrexian mana were lower, because I am very fond of them due to their power and versatility."
Yeah, that's why they're rated so high. Because they are so powerful and versatile.
Indestrucible is ok, It's a very Timmy effect which makes newer players feel safe, but generally indestructible stuff is over costed or very vanilla.
I think with equipment, they will always have it to some extent, however the quality of the equipment varies. There are sets which are very equipment heavy (SoM is a perfect example) but a lot of sets have maybe one good equipment and that's it. So it's not so much a questions of "Will we haev equipment" but more "Will the set focus on equipment?"
As for the Alara blocks which bring cascade into the fold, the storm scale is somewhere between a 10 and an 11. Similar to Annihilator, I doubt we will ever see cascade happen in standard again. It's just too much value (as opposed to Annihilator which is big impact becuase everybody hated playing against). I mean, the standard deck of the day was Bloodbraid Elf cascading into Woolly Thoctar.
4 months ago
Changes I'm currently musing...
Cards to consider replacing:
Gratuitous Violence and/or Furnace of Rath
~~ Triple red is risky. We could run an Enlightened Tutor instead of one, but we will be a turn slower. Or we can add the tutor AND keep these. Is there such a thing as too many doublers in this deck?
~~ Can be a blowout for you or the opponent if responded to. Not as on theme with the permanent buffs/damage enablers.
~~ Amazing tutor plus a body, and we run swords, but totally off our optimal curve. With all our equipment, it's probably too good to cut though.
~~ No evasion, but a huge pump on Saskia and shuts down instant speed interaction. Still, is that good enough? Are greaves just better?
Card to consider playing:
~~ Counterspell resilience that works on the curve and hits for 4 power too. No fancy evasion though.
~~ Non-bos aside....uh....these things are amazing fro protecting our Commander or if we aren't on curve and need to recover from a slower start.
~~ Amazing power on curve, no evasion no utility.
~~ Net card loss, but turns into another instance of any enchantment OR artifact in the deck. A turn slow for our doublers.
Duelist's Heritage and Bruse Tarl, Boorish Herder
~~ I love double strike in this deck, but Heritage isn't a creature and Tarl is slow on the curve. They are both awesome, but the doubler effects make bigger numbers.
5 months ago
I think if I were to change anything in the deck, it would be to cut the Woolly Thoctars from the sideboard. Maybe consider adding in Rhox War Monk in place of it? It should have the same upsides (even with loss of 2 power) and it would be even better against burn and damage based aggro. Sweet deck, +1!
7 months ago
It has come to my attention that this deck is extremely vulnerable to Lightning Bolt. When I built the original Safari deck for Standard during Alara block, Lightning Bolt was there too since it had just been printed in M10. My solution at the time was to play 4 Rhox War Monk, 4 Woolly Thoctar, and 3 Wilt-Leaf Liege. I'm not sure those are still the best options, but I am considering them and whether some of these should go in the board or the main or a combination of the two. Let me know if you think of a better answer to bolts!
7 months ago
7 months ago
Here's my Woolly Thoctar deck: Woolly Thoctar Pauper Fun! It was built initially for multiplayer, but it's found a home as a 1v1 deck for now. It's an aggro list that chews through a single opponent, even at 30 life and 16 commander damage. I am still curious how it performs in multiplayer though.