Qasali Ambusher

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shards of Alara (ALA) Uncommon

Combos Browse all

Qasali Ambusher

Creature — Cat Warrior

Reach

If a creature is attacking you and you control a Forest and a Plains, you may play Qasali Ambusher without paying its mana cost and as though it had flash.

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Qasali Ambusher Discussion

squillem on Equipped Cats

1 week ago

Hey man, here are my thoughts

First, although I know your manabase isn't finished, I'd recommend running at 37 lands total.

Second, it's important to consider which equipment are powerful with this strategy, especially with Mirri. You'll likely need ways to keep her from dying. Since she has first strike, giving her deathtouch in addition will make it such that she will always kill the opposing creature before it deals damage, making her almost invincible in combat. You've already mentioned Quietus Spike, but other must-includes for this deck (imo) are Gorgon's Head, Gorgon Flail, and Basilisk Collar. You may also want to have ways to keep Mirri from dying to board wipes and removal. Darksteel Plate and Shield of Kaldra are both about 5 bucks, but they're pretty good. Cards that prevent targeting can be good, but hexproof is preferable to shroud. However, some shroud giving cards, such as Lightning Greaves and General's Kabuto. Mask of Avacyn gives Hexproof, but it's not a Great equipment.

Third, let's consider the equipment you're including. You want most of them to be strong enough to make a single creature into a threat on its own. You've already included cards like Argentum Armor, but frankly you don't really have enough equipment. I'm gonna list a bunch of equipment in various categories here that are worth considering (Sorry if some of this is already in your deck).

Utility:

Sword of the Animist

Conqueror's Flail

Dowsing Dagger

Mask of Memory

Protection/Insurance:

Heirloom Blade

Forebear's Blade

Evasion:

Prowler's Helm

Trailblazer's Boots

Threat-makers:

Fireshrieker

Godsend

Strata Scythe

Helm of the Host

Golem-Skin Gauntlets

Inquisitor's Flail

Grafted Exoskeleton

Stoneforge Masterwork

Assault Suit

Tenza, Godo's Maul

Bloodforged Battle-Axe

Blackblade Reforged

Masterwork of Ingenuity

Fourth, let's look at your creatures. In commander, lower-impact things tend to be outclassed quickly. As such, you generally want your creatures to either be significant threats or utility. Some creatures that I feel are worth cutting are:

Jareth, Leonine Titan (Not a particularly good card. He's only got a good size when blocking)

Leonin Relic-Warder (He's likely to die over the course of the game. Long-lasting removal is better)

Oreskos Explorer (You're in green, so your ramp spells are likely to be land-focused)

Phantom Nishoba (You'll probably want something stronger for you 7 mana. It's basically a 7-mana 7/7 with lifelink/trample and a downside.)

Qasali Ambusher (This creature just isn't impactful on its own)

Sunspear Shikari (This one is also low impact. I wouldn't play a 2-mana 2/2 with both of those abilities natively in commander, and this card is worse than that.)

Don't get too attached to the cat theme. Have it be something you can take advantage of, but don't put in a bad card just because it's a cat. Additionally, don't be averse to putting in noff-type creatures when doing so improves your deck.

Let's look at some creatures that might improve your deck.

Eight-and-a-Half-Tails (Can help get your other creatures through for damage or protect them from removal. A tricky one to play with, but with high upside)

Sram, Senior Edificer (Card draw is A1 in commander, and this guy gets it for you while also carrying equipment)

Odric, Lunarch Marshal (Makes one threat into a whole team of them)

Leonin Warleader (Makes more vessels for the equipment, which have lifelink and benefit from tribal synergies)

Taj-Nar Swordsmith (Gets you what you need when you need it. Make sure you know what you're looking for though!)

Grand Abolisher (Gives you a lot more control over combat on your turn)

Leonin Abunas (Protects your equipment. May be unecessary, but worth considering)

Indomitable Archangel (As above, but it also has flying, which makes it even better.)

Brass Squire (Sneakily fantastic. Avoids the equip cost while also letting you move an equipment at instant speed)

Auriok Windwalker (As above, but it also has flying, which...huh, deja vu)

Mother of Runes (Good for defending from removal or getting a creature through combat)

Armory Automaton (Note: this can take your opponents' equipment as well. They can re-equip it, but not until they get back to their own turn.)

Alms Collector (This is a good cat. Worth including on its own merits. Takes stuff away from the blue player.)

Stone Haven Outfitter (Insurance for a board wipe. Your deck is weak to them, so keep an eye out for ways to protect your team.)

Mentor of the Meek (More card draw since most of your creatures are cheap)

Adorned Pouncer (Not sure about this one, but it has double strike and can come back from the dead, so that's something)

Mirran Crusader (This guy sees modern and legacy play for a reason. He hits hard and doesn't die easy)

Silverblade Paladin (The ability to give another creature double strike is fantastic.)

Steelshaper Apprentice (Weird card, but lets you get what you need.)

Emeria Shepherd (Another way to rebuild after a wipe. Consider holding this in hand w/ a few lands rather than playing it out.)

Jhoira's Familiar (Makes equipment and legendary creatures cheaper and has flying.)

Some additional advice: Run 10 ramp cards and 10 card draw cards. Consider including Steelshaper's Gift and Open the Vaults. That's all I've got for now!

xyr0s on Dream Warriors

3 weeks ago

If you don't just want to make your warriors into humans, you can remove the 2 Qasali Ambushers and 2 Arashin Foremost to add a full set of Metallic Mimic. That increases the probabilty of getting something with +1/+1 counters going - and then Hardened Scales is a better buff than Mutagenic Growth.

Memphismaymagic5 on White Green Cat

1 month ago

Cool deck! Here are some cards to consider:

  • Brimaz, King of Oreskos: Probably one of the best cats in modern. For 3 mana you get a solid 3/4 cat that survives Lightning Bolt, has vigilance and spawns a cat token every time he attacks or blocks. These cat tokens work really well with Pride Sovereign!

  • Qasali Ambusher: 2/3 cat that can be cast for 0 mana and with flash, what more to say?

  • Path to Exile: The best removal spell in modern in my opinion. It can take care of all sorts of threats modern players throw at you (Death's Shadow, Tarmogoyf,...) and, added bonus, it depicts a cat :)

justoxbusto on Cats with Ghats

3 months ago

this deck is hilarious. Qasali Ambusher is ridiculous in this deck, like wtf. and how on earth is Prowling Serpopard a cat? lmfao. the only card I'm not too crazy about is Qasali Pridemage. he's good but I just don't think exalted is going to be all that useful in a deck with 30 creatures that spits out tokens. but he is an able cat body that can remove stuff so thats good in itself at 2 mana. my only suggestions would be to swap Sunpetal Grove for something like Canopy Vista / Temple Garden / Scattered Groves to help ensure you get the qasali trigger. obviously with 8 plains 8 forest you're hitting it most of the time anyway, but it might add some consistency. all in all its pretty cool I like how its pulling cats from all different eras of magic.

Memphismaymagic5 on Furry Friends

5 months ago

Cool idea! Your deck is mostly based on standard cards, but in modern, there are a lot of great options for a cat-themed deck.

You can consider the following cards:

...

fluffyeel on Swarm of Cats

6 months ago

Ooh, Cats. I helped build a tribal cat deck with my brother, but in Naya colors (partly for Wild Nacatl). At least in Selesnya colors, though, you still have a lot of cat-tastic options.

Some suggestions:

  • Loam Lion comes down fast as a 2/3 with a Temple Garden in play, but, if you go with Loam Lion, you need four Temple Gardens. I would run more Temple Gardens in lieu of the Sunpetal Groves, though (or even Canopy Vista!), because having both of the land types is somewhat useful here.
  • More Qasali Ambushers are a good option if you're running more dual lands, especially since they trade with/kill a lot of fast threats and are my favorite price of all (free).
  • Run more Qasali Pridemages if possible, especially with Lantern decks everywhere.
  • In the sideboard, I might consider Thorn of Amethyst to deal with creature-light decks and Rest in Peace instead of the Relic of Progenitus. You can also use Angel's Grace and Dawn Charm as a possibility to deal with insta-kills (and I'd think Dawn Charm's better than Druid's Deliverance).
  • While I fully approve of Stony Silence, maybe a singleton Fracturing Gust would be worthwhile to deal with affinity and lantern: it kills all artifacts for a low price, even though it costs five mana (but, against lantern, many of the super-troublesome artifacts don't require the use of activated abilities to screw things up. Alternately, you have Kataki, War's Wage, which kinda looks cat-like...
  • Ajani, Caller of the Pride is a good planeswalker, but you need to be ahead to make him work. I prefer Elspeth, Knight-Errant, as she buffs your attacking kitties and makes guys to protect you if your board is empty. (Plus, she might also fit the theme...(?))

Memphismaymagic5 on Hello Kitty [Edit]

6 months ago

Thank you for your time and suggestions! I currently run my landbase on cards I have (so no Arid Mesa in my case).

I used to play 3 Brimaz and 4 Lightning Helix over 2 Atarka's Command. Brimaz is such a strong card, especially in this deck, so I might consider playing 3 copies again.

Not sure about Steppe Lynx though. I'm afraid that with only 20 lands (even if we play a lot of fetches), Steppe Lynx is just going to end up as a chump blocker. I really like Qasali Ambusher for the suprise element and it's great against cards like Delver of Secrets  Flip and Goblin Guide, especially if you played a turn 1 Temple Garden.

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