|Commander / EDH||Legal|
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|Shards of Alara (ALA)||Uncommon|
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Creature — Cat Warrior
If a creature is attacking you and you control a Forest and a Plains, you may play Qasali Ambusher without paying its mana cost and as though it had flash.
Qasali Ambusher Discussion
3 months ago
Ohh and a very old but deadly card Mercy Killing !
5 months ago
Epochrasite is fun with Cascade, there are creatures with alternative costs, this is normally preferable to casting them so sets some conditions. Qasali Ambusher , Akuta, Born of Ash and Greater Gargadon would be examples, there are lots of others...
To what end are you wanting a list?
5 months ago
Odd ass this may sound, you might have too many creatures and the creatures you have may also need minor adjustment. Renegade Rallier , Wall of Omens , Strangleroot Geist or Selfless Spirit seem like they would be ideal as does Eldritch Evolution in a sacrifice deck. I wouldn't play a graveyard strategy here, one, decks are running graveyard hate in the main-board and two, you won't do it as well as a deck dedicated to it.
Siege Rhino and Restoration Angel would be viable with Eldritch, Qasali Ambusher would already be good in your deck, but it's even better if you can cast it for free then flip it over to a Thragtusk or Sigarda, Host of Herons . You also want a basic Plains in your deck, heck you might want to go to 20 land.
I guess what I'd do as a starter is:
-2 Birds of Paradise -2 Blood Artist -1 Collected Company -1 Rally the Ancestors -2 Cartel Aristocrat
+2 Land (1 a Plains) +1 Siege Rhino +1 Renegade Rallier +1 Restoration Angel +3 Eldritch Evolution
As an aside, the single best card to use with Varolz, the Scar-Striped is Death's Shadow ... I hope this is of some help, good luck with your brew.
5 months ago
Why does everyone knock on Heroes' Reunion?
That is a fair question, let me try and answer it. In the beginning a very smart man called Richard Garfield created a game called Magic the Gathering. He wanted to have a dependable cycle of cards, something that showed each colour philosophy, as it was. He created the boon cycle, each card did something with the number 3: Lightning Bolt, Giant Growth, Ancestral Recall, Dark Ritual and Healing Salve. The game was in its infancy and this all seemed reasonable enough... Events prove otherwise. Healing Salve is by far the worst of the 5 cards, Ancestral Recall and Dark Ritual are downright broken, Lightning Bolt is too strong for standard, Giant Growth is fair. So why is everyone down on Heroes' Reunion, it can't even prevent 7 damage, it's a less useful Healing Salve.
"Bolt the bird", is a phrase nearly as old as Magic itself, what it means is that you can't rely on your ramp creature surviving past the turn you play it. If it's a choice between killing Birds of Paradise and Sacred Cat any experienced player kills the bird.
Ramp isn't a reason to use inefficient cards, Fleecemane Lion is the perfect card to use with ramp, you can play it as an early threat, then make it a near irremovable beast once it's monstrous. The same is true of Adorned Pouncer, but If I wanted to abuse Anointed Procession, I'd also run Honored Hydra and Advent of the Wurm too, building a Procession deck, not a tribal cat one. On a similar note, most of the time you play Qasali Ambusher for free and Qasali Pridemage is a removal spell on a body...
5 months ago
Your playing an Tribal Aggro deck, so speed is important, that means that Vanquisher's Banner, is far too slow as is Creeping Renaissance. Metallic Mimic is a better choice for providing an extra boost to your cats. As to the cats themselves, no Loam Lion, Wild Nacatl or Steppe Lynx to provide early pressure, seems wrong. Ajani's Pridemate is'n't good in this deck, because Heroes' Reunion has no place in an aggro deck. Any of Fleecemane Lion, Qasali Pridemage, Prowling Serpopard, Brimaz, King of Oreskos or Qasali Ambusher would make more sense.
In short, play more 1 drops and take advantage of the card pool modern offers. Hope this helps, good luck with your deck.
6 months ago
Lemme sugest you some good shit my boi: Leonin Vanguard, Sacred Cat, Steppe Lynx, Wild Nacatl, Brimaz, King of Oreskos (bit out-of-Budget but an absolute lad), Qasali Ambusher and everyone's favourite pussy, my dude AJANI. Ajani, Mentor of Heroes, Ajani Vengeant and Ajani, Adversary of Tyrants are my hottest takes but since there are plenty of Ajanis and all fit in a midrange creature-based deck you can choose a more budget option. Hope it helped you!
9 months ago
Hey man, here are my thoughts
First, although I know your manabase isn't finished, I'd recommend running at 37 lands total.
Second, it's important to consider which equipment are powerful with this strategy, especially with Mirri. You'll likely need ways to keep her from dying. Since she has first strike, giving her deathtouch in addition will make it such that she will always kill the opposing creature before it deals damage, making her almost invincible in combat. You've already mentioned Quietus Spike, but other must-includes for this deck (imo) are Gorgon's Head, Gorgon Flail, and Basilisk Collar. You may also want to have ways to keep Mirri from dying to board wipes and removal. Darksteel Plate and Shield of Kaldra are both about 5 bucks, but they're pretty good. Cards that prevent targeting can be good, but hexproof is preferable to shroud. However, some shroud giving cards, such as Lightning Greaves and General's Kabuto. Mask of Avacyn gives Hexproof, but it's not a Great equipment.
Third, let's consider the equipment you're including. You want most of them to be strong enough to make a single creature into a threat on its own. You've already included cards like Argentum Armor, but frankly you don't really have enough equipment. I'm gonna list a bunch of equipment in various categories here that are worth considering (Sorry if some of this is already in your deck).
Fourth, let's look at your creatures. In commander, lower-impact things tend to be outclassed quickly. As such, you generally want your creatures to either be significant threats or utility. Some creatures that I feel are worth cutting are:
Jareth, Leonine Titan (Not a particularly good card. He's only got a good size when blocking)
Leonin Relic-Warder (He's likely to die over the course of the game. Long-lasting removal is better)
Oreskos Explorer (You're in green, so your ramp spells are likely to be land-focused)
Phantom Nishoba (You'll probably want something stronger for you 7 mana. It's basically a 7-mana 7/7 with lifelink/trample and a downside.)
Qasali Ambusher (This creature just isn't impactful on its own)
Sunspear Shikari (This one is also low impact. I wouldn't play a 2-mana 2/2 with both of those abilities natively in commander, and this card is worse than that.)
Don't get too attached to the cat theme. Have it be something you can take advantage of, but don't put in a bad card just because it's a cat. Additionally, don't be averse to putting in noff-type creatures when doing so improves your deck.
Let's look at some creatures that might improve your deck.
Eight-and-a-Half-Tails (Can help get your other creatures through for damage or protect them from removal. A tricky one to play with, but with high upside)
Sram, Senior Edificer (Card draw is A1 in commander, and this guy gets it for you while also carrying equipment)
Odric, Lunarch Marshal (Makes one threat into a whole team of them)
Leonin Warleader (Makes more vessels for the equipment, which have lifelink and benefit from tribal synergies)
Taj-Nar Swordsmith (Gets you what you need when you need it. Make sure you know what you're looking for though!)
Grand Abolisher (Gives you a lot more control over combat on your turn)
Leonin Abunas (Protects your equipment. May be unecessary, but worth considering)
Indomitable Archangel (As above, but it also has flying, which makes it even better.)
Brass Squire (Sneakily fantastic. Avoids the equip cost while also letting you move an equipment at instant speed)
Auriok Windwalker (As above, but it also has flying, which...huh, deja vu)
Mother of Runes (Good for defending from removal or getting a creature through combat)
Armory Automaton (Note: this can take your opponents' equipment as well. They can re-equip it, but not until they get back to their own turn.)
Alms Collector (This is a good cat. Worth including on its own merits. Takes stuff away from the blue player.)
Stone Haven Outfitter (Insurance for a board wipe. Your deck is weak to them, so keep an eye out for ways to protect your team.)
Mentor of the Meek (More card draw since most of your creatures are cheap)
Adorned Pouncer (Not sure about this one, but it has double strike and can come back from the dead, so that's something)
Mirran Crusader (This guy sees modern and legacy play for a reason. He hits hard and doesn't die easy)
Silverblade Paladin (The ability to give another creature double strike is fantastic.)
Steelshaper Apprentice (Weird card, but lets you get what you need.)
Emeria Shepherd (Another way to rebuild after a wipe. Consider holding this in hand w/ a few lands rather than playing it out.)
Jhoira's Familiar (Makes equipment and legendary creatures cheaper and has flying.)
9 months ago
If you don't just want to make your warriors into humans, you can remove the 2 Qasali Ambushers and 2 Arashin Foremost to add a full set of Metallic Mimic. That increases the probabilty of getting something with +1/+1 counters going - and then Hardened Scales is a better buff than Mutagenic Growth.
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