Wild Nacatl

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Ajani vs. Nicol Bolas (DDH) Common
Shards of Alara (ALA) Common
Promo Set (000) Common

Combos Browse all

Wild Nacatl

Creature — Cat Warrior

Wild Nacatl gets +1/+1 as long as you control a Mountain.

Wild Nacatl gets +1/+1 as long as you control a Plains.

Price & Acquistion Set Price Alerts

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ALA

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Wild Nacatl Discussion

The_Squirrel on What?? Did you just lose on turn 2??

5 days ago

I would definately trade the plains for a mountain. Plains is almost useless. If you find you're need a plains more often for Wild Nacatl or your SB, trade the mountain for another Sacred Foundry.

I like the addition of Hidden Herbalists. Seems like a perfect fit. You may want to consider trading Narnam Renegade for Kird Ape. That would make you a little less reliant on revolt.

VaultSkirge on Naya Zoo Burn

2 weeks ago

But this deck is Naya- The deck has the Sacred Foundry and Temple Garden to give the playset of Wild Nacatl that extra +1/+1. There's also those 2 Lightning Helixs in the sideboard.

VaultSkirge on New MTG Player

3 weeks ago

Definitely Naya Zoo or Gruul Zoo. It can definitely be built for $250 or under, as all of the staples (Experiment One, Wild Nacatl, and Burning-Tree Emissary) are relatively cheap.

ibstudent2200 on

1 month ago

Destructive Tampering is probably better than Blinding Flare, and neither card is very good. If you want to spend an uncommon slot on it, Gruul Charm is so much better.

Rugged Highlands is probably the best common tapland for your colors.

Your Noble plays well with token generators like Dragon Fodder and Krenko's Command. Scatter the Seeds might be worth considering as well.

Goblin Bushwhacker is insane with tokens, and most decks that run Reckless Bushwhacker should run both.

Your creatures are generally terrible. There's no other way I can put it. You're playing a bunch of 2/2's and 2/1's for 2 mana with slight upside, and 3/2's for 3 mana with the same. Kashi-Tribe Warriors stands out because it's a 5-mana 2/4. There are so many 5-drops that are better (ex. Stampeding Elk Herd). Alternatively, you could skip the 5-drops and just play more 1-drops and 2-drops (Wild Nacatl, Kird Ape, Burning-Tree Emissary stand out).

Life Goes On is a sideboard-only card that you bring in against burn decks. Never mainboard it because it's generally bad.

You describe Massive Raid as a generally solid burn spell. Outnumber does the same thing for , except it can't go to your opponent's face. And if you want to talk about burn spells that actually deserve to be called "solid", Lightning Bolt is where you should be starting.

You're a green aggro deck in Noble, therefore Rancor is probably good in your deck.

I wonder if Stampede Driver would be good in this deck.

Ghosty on Ravishing Gruulness

1 month ago

Didn't get what's the point of sources (like Sacred Foundry and Temple Garden) in your manabase than saw 4xWild Nacatl XD

Would it make sens to go Naya and some more removal like Path to Exile if you already have ?

Btw I'd suggest to add more fetches to be able to get Plains when Wild Nacatl comes into play – Windswept Heath, Arid Mesa


Nice Black Metal Recommendations :) +1

Emzed on naya rush-burn

2 months ago

An opponent doesn't need many basics in their deck to benefit from Old-Growth Dryads, and most decks have at least two, which is enough. It's all about that one extra land they get in the early turns, which helps them cast backbreaking spells like Thought-Knot Seer, Siege Rhino, Collected Company or Supreme Verdict ahead of time. Enabling that is very dangerous, and just unnecessary when you could run Wild Nacatl instead.

lagolas57 on naya rush-burn

2 months ago

@Emzed I see what you're saying with Old-Growth Dryads but I think it's worth a try given that people don't usually run many basics in modern. Though using that same logic why aren't I using Path to Exile main board? If I we're to replace it Wild Nacatl is definitely where I'd go.

Now you make a great point with Collected Company, Deeproot Champion, and Monastery Swiftspear not reaching their potential. That being said I believe I will remove collected company for more burn. I can also drop Deeproot Champion and Old-Growth Dryads from 4-ofs to 2-ofs and put another 4-burn in.

So just a couple of different optimization paths I can take and would love some more constructive follow up.

Emzed on naya rush-burn

2 months ago

Old-Growth Dryads' trigger is a very big downside. I haven't played with the card yet, but plenty with Path to Exile, and giving my opponent a free land in the first 1-2 turns is just not something that wins games. Path usually can wait until turn 3-4, when the land is less of a problem, and the removal is still a useful effect later in the game. A 3/3 like the Dryads, however, is best when played on turn 1 or 2 (when the downside hurts the most), and gets worse the longer the game goes.
Eidolon of the Great Revel is a fantastic card, I would definitely play that over the Dryads. Or just Wild Nacatl, a 1cmc 3/3 with no downside.
Also, both Collected Company with only 20 creatures and Deeproot Champion plus Monastery Swiftspear with only 20 non-creature spells aren't reaching their full potential here. Better focus on either creatures or non-creatures and maximize that one synergy with 25-30 cards, not both at the same time.

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