Wild Nacatl

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Ajani vs. Nicol Bolas (DDH) Common
Shards of Alara (ALA) Common
Promo Set (000) Common

Combos Browse all

Wild Nacatl

Creature — Cat Warrior

Wild Nacatl gets +1/+1 as long as you control a Mountain.

Wild Nacatl gets +1/+1 as long as you control a Plains.

Price & Acquistion Set Price Alerts

DDH

ALA

000

Ebay

Recent Decks

Load more

Wild Nacatl Discussion

ibstudent2200 on

6 days ago

Destructive Tampering is probably better than Blinding Flare, and neither card is very good. If you want to spend an uncommon slot on it, Gruul Charm is so much better.

Rugged Highlands is probably the best common tapland for your colors.

Your Noble plays well with token generators like Dragon Fodder and Krenko's Command. Scatter the Seeds might be worth considering as well.

Goblin Bushwhacker is insane with tokens, and most decks that run Reckless Bushwhacker should run both.

Your creatures are generally terrible. There's no other way I can put it. You're playing a bunch of 2/2's and 2/1's for 2 mana with slight upside, and 3/2's for 3 mana with the same. Kashi-Tribe Warriors stands out because it's a 5-mana 2/4. There are so many 5-drops that are better (ex. Stampeding Elk Herd). Alternatively, you could skip the 5-drops and just play more 1-drops and 2-drops (Wild Nacatl, Kird Ape, Burning-Tree Emissary stand out).

Life Goes On is a sideboard-only card that you bring in against burn decks. Never mainboard it because it's generally bad.

You describe Massive Raid as a generally solid burn spell. Outnumber does the same thing for , except it can't go to your opponent's face. And if you want to talk about burn spells that actually deserve to be called "solid", Lightning Bolt is where you should be starting.

You're a green aggro deck in Noble, therefore Rancor is probably good in your deck.

I wonder if Stampede Driver would be good in this deck.

Ghosty on Ravishing Gruulness

1 week ago

Didn't get what's the point of sources (like Sacred Foundry and Temple Garden) in your manabase than saw 4xWild Nacatl XD

Would it make sens to go Naya and some more removal like Path to Exile if you already have ?

Btw I'd suggest to add more fetches to be able to get Plains when Wild Nacatl comes into play – Windswept Heath, Arid Mesa


Nice Black Metal Recommendations :) +1

Emzed on naya rush-burn

3 weeks ago

An opponent doesn't need many basics in their deck to benefit from Old-Growth Dryads, and most decks have at least two, which is enough. It's all about that one extra land they get in the early turns, which helps them cast backbreaking spells like Thought-Knot Seer, Siege Rhino, Collected Company or Supreme Verdict ahead of time. Enabling that is very dangerous, and just unnecessary when you could run Wild Nacatl instead.

lagolas57 on naya rush-burn

3 weeks ago

@Emzed I see what you're saying with Old-Growth Dryads but I think it's worth a try given that people don't usually run many basics in modern. Though using that same logic why aren't I using Path to Exile main board? If I we're to replace it Wild Nacatl is definitely where I'd go.

Now you make a great point with Collected Company, Deeproot Champion, and Monastery Swiftspear not reaching their potential. That being said I believe I will remove collected company for more burn. I can also drop Deeproot Champion and Old-Growth Dryads from 4-ofs to 2-ofs and put another 4-burn in.

So just a couple of different optimization paths I can take and would love some more constructive follow up.

Emzed on naya rush-burn

3 weeks ago

Old-Growth Dryads' trigger is a very big downside. I haven't played with the card yet, but plenty with Path to Exile, and giving my opponent a free land in the first 1-2 turns is just not something that wins games. Path usually can wait until turn 3-4, when the land is less of a problem, and the removal is still a useful effect later in the game. A 3/3 like the Dryads, however, is best when played on turn 1 or 2 (when the downside hurts the most), and gets worse the longer the game goes.
Eidolon of the Great Revel is a fantastic card, I would definitely play that over the Dryads. Or just Wild Nacatl, a 1cmc 3/3 with no downside.
Also, both Collected Company with only 20 creatures and Deeproot Champion plus Monastery Swiftspear with only 20 non-creature spells aren't reaching their full potential here. Better focus on either creatures or non-creatures and maximize that one synergy with 25-30 cards, not both at the same time.

sylvannos on Please help with my high-speed ...

1 month ago

@Papo: The standard deck list is something like:

4x Wooded Foothills
2-4x Arid Mesa
2-4x Windswept Heath (bringing your total fetchland count to 10)
0-2x Copperline Gorge
1x Temple Garden
1x Sacred Foundry
2x Stomping Ground
1x Forest
1x Mountain
1x Plains
0-1x Kessig Wolf Run
------------------------------------------
18-19 Lands

4x Burning-Tree Emissary
4x Experiment One
0-4x Flinthoof Boar
1-4x Ghor-Clan Rampager
4x Goblin Guide
4x Hidden Herbalists
4x Narnam Renegade
4x Reckless Bushwhacker
4x Wild Nacatl
------------------------------------------
30-32 Creatures

4x Atarka's Command
4x Lightning Bolt
0-4x Manamorphose
0-4x Mutagenic Growth
------------------------------------------
8 to 12 Instants (depends on land count)

So the main things you have to determine are the number of Ghor-Clan Rampagers, the number of Flinthoof Boars, how many lands do you want, and whether or not you need Manamorphose/Mutagenic Growth.

For right now, I'd suggest trying the deck without Kird Ape or Wild Nacatl and dropping down to 18 lands. That should give you enough slots to fit everything in, playing a total of 32 creatures, 18 lands, and 10 other spells. When you get the budget, add in the full set of fetchlands, Wild Nacatl, and cut Manamorphose.

While playing straight Gruul on a budget, your lands will look something like:

4x Stomping Ground
4x Wooded Foothills
1x Kessig Wolf Run
6x Forest
3x Mountain

The Forests and Mountains can be swapped out for fetchlands as you acquire them.

StinjyJumpingJew on Very good, Soap... but I've seen better

1 month ago

I'm looking at running a similar Gruul aggro deck except I'm using the revolt triggers to get a more explosive start. I think this deck at the moment is torn between being a proper burn aggro and/or a creature heavy aggro. I think you need to decide on which you would prefer to run.

If you want to go burn aggro keep the Goblin Guide, Monastery Swiftspear, maybe Vexing Devil. Also Eidolon of the Great Revel would be a better fit over Ash Zealot. Remove the rest of the creatures and fill your mainboard with more burn spells Lightning Bolt, Rift Bolt etc etc..

If you go the creature route I'd remove all burn spells except Lightning Bolt and Atarka's Command and fill the rest with haste creatures or even just 1 mana drops like Experiment One, Kird Ape, Wild Nacatl (they work really well with Burning-Tree Emissary) etc.

Anyways just my 2 cents, I play tested your deck against some other decks aggro, control, and it just wasn't fast enough so I think this should help out a bit. :)

sylvannos on Please help with my high-speed ...

1 month ago

You really want more 4-ofs. There's almost never a situation where you don't want Hidden Herbalists off of a turn 1 Experiment One.

Do you have a budget to get fetchlands? Wild Nacatl is really good in this deck, even if you're not playing any white cards. They trigger your Experiment Ones more consistently and create a faster clock. The only thing you need is around 8 fetchlands, a single Temple Garden, and a single Sacred Foundry.

I've found Goblin Bushwhacker to be kind of "meh" in this deck because it can be difficult to get the if you don't have a Manamorphose. Flinthoof Boar can be cast off of Burning-Tree Emissary and Hidden Herbalists, so I'd suggest that as the replacement.

I second Ghor-Clan Rampager. It's an uncounterable 4 damage. It evolves Experiment One. And sometimes, you just want a 4/4.

I disagree with Vexing Devil. You don't have the slots. You're also a deck that can't really do much past turn 4 if you haven't won the game. Giving your opponent choices with Vexing Devil means they can pace their resources to prolong the game.

Lastly, the sideboard: Affinity is your worst matchup, by far. 4 Destructive Revelry is mandatory. You may even want to add in some Ancient Grudges (depending on your meta). These also do double duty against Tron and Infect (hits Inkmoth Nexus), your other terrible matchups. The rest of your sideboard can be land destruction, Blood Moons, uncounterable bullshit/control hate, and Scavenging Oozes. If you have the white for Wild Nacatl, Condemn, Stony Silence, and Path to Exile are also options.

Load more