|Commander / EDH||Legal|
Printings View all
|Duel Decks: Ajani vs. Nicol Bolas (DDH)||Common|
|Shards of Alara (ALA)||Common|
|Promo Set (000)||Common|
Combos Browse all
Creature — Cat Warrior
Wild Nacatl gets +1/+1 as long as you control a Mountain.
Wild Nacatl gets +1/+1 as long as you control a Plains.
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Wild Nacatl Discussion
5 days ago
2 weeks ago
3 weeks ago
1 month ago
Rugged Highlands is probably the best common tapland for your colors.
Goblin Bushwhacker is insane with tokens, and most decks that run Reckless Bushwhacker should run both.
Your creatures are generally terrible. There's no other way I can put it. You're playing a bunch of 2/2's and 2/1's for 2 mana with slight upside, and 3/2's for 3 mana with the same. Kashi-Tribe Warriors stands out because it's a 5-mana 2/4. There are so many 5-drops that are better (ex. Stampeding Elk Herd). Alternatively, you could skip the 5-drops and just play more 1-drops and 2-drops (Wild Nacatl, Kird Ape, Burning-Tree Emissary stand out).
Life Goes On is a sideboard-only card that you bring in against burn decks. Never mainboard it because it's generally bad.
You describe Massive Raid as a generally solid burn spell. Outnumber does the same thing for , except it can't go to your opponent's face. And if you want to talk about burn spells that actually deserve to be called "solid", Lightning Bolt is where you should be starting.
You're a green aggro deck in Noble, therefore Rancor is probably good in your deck.
I wonder if Stampede Driver would be good in this deck.
1 month ago
Would it make sens to go Naya and some more removal like Path to Exile if you already have ?
Nice Black Metal Recommendations :) +1
2 months ago
An opponent doesn't need many basics in their deck to benefit from Old-Growth Dryads, and most decks have at least two, which is enough. It's all about that one extra land they get in the early turns, which helps them cast backbreaking spells like Thought-Knot Seer, Siege Rhino, Collected Company or Supreme Verdict ahead of time. Enabling that is very dangerous, and just unnecessary when you could run Wild Nacatl instead.
2 months ago
@Emzed I see what you're saying with Old-Growth Dryads but I think it's worth a try given that people don't usually run many basics in modern. Though using that same logic why aren't I using Path to Exile main board? If I we're to replace it Wild Nacatl is definitely where I'd go.
Now you make a great point with Collected Company, Deeproot Champion, and Monastery Swiftspear not reaching their potential. That being said I believe I will remove collected company for more burn. I can also drop Deeproot Champion and Old-Growth Dryads from 4-ofs to 2-ofs and put another 4-burn in.
So just a couple of different optimization paths I can take and would love some more constructive follow up.
2 months ago
Old-Growth Dryads' trigger is a very big downside. I haven't played with the card yet, but plenty with Path to Exile, and giving my opponent a free land in the first 1-2 turns is just not something that wins games. Path usually can wait until turn 3-4, when the land is less of a problem, and the removal is still a useful effect later in the game. A 3/3 like the Dryads, however, is best when played on turn 1 or 2 (when the downside hurts the most), and gets worse the longer the game goes.
Eidolon of the Great Revel is a fantastic card, I would definitely play that over the Dryads. Or just Wild Nacatl, a 1cmc 3/3 with no downside.
Also, both Collected Company with only 20 creatures and Deeproot Champion plus Monastery Swiftspear with only 20 non-creature spells aren't reaching their full potential here. Better focus on either creatures or non-creatures and maximize that one synergy with 25-30 cards, not both at the same time.