Wild Nacatl


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Duel Decks: Ajani vs. Nicol Bolas Common
Shards of Alara Common
Promo Set Common

Combos Browse all

Wild Nacatl

Creature — Cat Warrior

Wild Nacatl gets +1/+1 as long as you control a Mountain.

Wild Nacatl gets +1/+1 as long as you control a Plains.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -1%

7.07 TIX $0.03 Foil


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Wild Nacatl Discussion

DarkLaw on getting around removal

4 days ago

The thing is, if you have creature decks, you pretty much just accept the fact that you'll face wraths. You don't really look for outs. What you instead do change the way you play to not be damaged too much by a wrath. Don't overextend, and include persistent threats (if possible). Say you're playing a generic creature deck. What you want to do is play a nice cheap threat or two: say, Wild Nacatl and Fleecemane Lion. You're pressuring your opponent to wrath now, but hold onto a couple of creatures in your hand so you can renew your assault when your opponent taps down to wrath.

Generally speaking, you should also play your haymakers when your opponent is in a rough spot: if they're running out of cards in hand, or if they just tapped out. Up till that point, you play cards which pose a threat, but aren't really your best creatures.

Finally, if your opponent plays mostly sorcery-speed removal, consider a number of Stirring Wildwood, which is also immune to Perilous Vault due to being a land.

InnerFlame on Let's have that talk: Burn

5 days ago

Burn, a deck I've seen best described as "the counter-less Control deck, the creature-less Agro deck, the combo-less Combo deck. The thing that makes this deck tick is the simple fact that it has no classification outside itself." it's one of the oldest decks and competes almost every format, a feat not all decks can bost; however, there seems to be a stigma or prejudice agand net the deck. And that, is what I want to talk about.

When my deck, deck:my-burning-crush-on-taylor-swiftspear broke grounds on the site, it was met with a larger amount of support and admiration than I thought it would, or at least more than new user me would have expected. and when I would play it, deck performed decently well. Even better, when other people piloted the deck, they would comment back to me how well they did. It is important to note, I'm not saying burn was my idea or that my deck was something special, simply that it was a generic burn deck with some minor tweaks. Mine just had a name of interest. What's important to note is that those who piloted it, liked the deck and it performed well. Though, when I would play with the deck in an FNM, I would catch some negative vibes from my pears. I'd get the sighs when my opponent found out they were playing against a burn deck. I catch the murmurs of opponents dreadfully explaining how they lost to burn. I once even had a player rage quit and yell "it's not even a real deck" as he protested against my deck after his Jund deck sizzled out. The latter really kind of offended me. Even outside of FNM, around the LGS and online, is hear players bash burn saying the same thing, "it's not a real deck." Some even said it wasn't competitive, and of course, there is the ever so popular saying "it takes no skill to play." It even got to a point where one of my favorite players when I started playing magic, Lee Shi Tian, wrote about how one of his fellow players became so "desperate" he turned to burn for a pro tour. Needless to say, I disagree. This all left me in a mind rut I couldn't get out of, though. I loved burn. I didn't only perform decently well with burn, but burn represented me as a player (overly aggressive). But, every time I played with it or defended the stance of it, I'd be magic shamed.

Why? Why the magic shaming? Why the resentment and shaming? Burn is a deck, it's not like it's been crafted out of non magic cards. Anybody that's played magic for a long time will tell you burn does take skill to play. In fact, a lot of games it takes a skilled player to play burn because one misplayed spell can cost you the game. It isn't a mindless deck, for the previous reason on top of having to learn how to play control with a burn deck. Burn players are forced to make decisions on nearly every cast. It's not always straight to the face of every opponent and tap out every turn, especially when playing against a control deck. It takes knowledge of every deck and planning of what might happen if you cast this spell or if you need to get rid of that creature. At the same time, you can't get too off track of your combo to 20 life. It's a fragile deck that performs well in every role if it has a well-practiced pilot.

Versatility is a key to a deck, and with burn, the basis of the deck can stay the same while changing how it feels by mixing some things up. As of now, Naya is the preferred burn color. But there are mardu and jeskai variants of the deck that can attack different weak points of the deck and change how the deck interacts slightly. Essentially, the core idea of burning stays put as you change colors, but changing colors sets the deck up for different situations all together, and does so very smoothly. Which could be a saving grace in a deck that appears very linear.

Even more, the meta for burn currently doesn't seem like it couldn't be better. Death's Shadow is running modern top 8 list right now, not because the deck is just powerful enough to make up 15% of top 8s, but because of the sheer number of players playing the deck right now. Everybody is playing it. And if you have the chance to play against it twice out of your 4 or 5 rounds at an FNM or larger tournament (adjust figures), is burn not one of the decks you'd want to be playing against a deck that does 10 damage to itself. Ever since twin left the scene, there's been no good control-yes twin was a combo deck but also a tempo/control deck-that has taken modern like the aggro decks have. And all the combo decks can be hosed by burn, especially after sideboarding. Fetches and shock lands are more prevalent than ever before, almost guaranteeing a free Lightning Bolt or Boros Charm . Really the only deck that has burns number right now is junk, and that build has fallen out of favor in recent months. It's a turn four deck, in a turn four meta which is doing nothing but helping burn.

As far as I've been able to identify, there anti-burn discussions are based off of 3 main points. The first being, an opponent of burn won't win off skill. Modern isn't fair, it's been well documented on how there's a ton of decks in modern that aren't fair. If you're going to play a fair deck in a unfair format, you shouldn't be a sore loser about it. And yes, I'm going to want to play a deck that gives me those free wins sometimes, positioning myself in a good spot; that's just common sense and good planning. Secondly; it takes no skill to play burn. I discussed this above, but pretty much, it's such a fragile deck that every spell matters. Lastly, the deck is too linear. The biggest weakness of the deck is that it is not very resilient. It likes to do one thing in one way. It can be altered a bit by changing a few points of the deck, however this can take away from the overall aggression of the deck burn is famed for. Changes that include the inclusion of Wild Nacatl, changing colors for Tasigur, the Golden Fang, or protecting against lifegain outside of Skullcrack and Atarka's Command with counters or Rain of Gore .

It's an ever changing deck that has evolved throughout the past 25 years, and will do so going forward by adding a card here and there, possibly even colors. But still today, I don't understand all the hate that surrounds the build. Maybe it's magic's biggest misunderstanding. Maybe it's time to put the burn shaming to rest. Maybe I'm just delusional.

What do you all think?

JoltsOfEnergy on Angus Mackenzie, Cat Herder

6 days ago

Wouldnt Naya make more sense as Cat colours instead of Bant. With Naya you can run cards like Nacatl Hunt-Pride and Wild Nacatl as well as every Ajani there is.

Also I would consider replacing Primal Vigor with Parallel Lives as you dont have too many +1+1 counter generators other than a couple Ajani abilities and primal vigor can help your opponents a ton.

Oloro_Magic on Flashfire -- Haste'n'Tempo

1 week ago

Energy is a standard thing so I would drop Voltaic Brawler. In essence this is a zoo list so Wild Nacatl is a must.

calvinwarning on Vial Cats

3 weeks ago

Thank you ACDAMAN and BrandonJamesCAC for the comments.

ACDAMAN I completely agree with you when it comes to cutting Ajani and Brave the Elements. What's a cat deck without Ajani right? Well whenever I draw him, I always find myself wishing I drew something else. He's great for flavor, but besides that I don't think he's a necessary component. Sometimes multiple copies of Brave the Elements flood my hand when I only really need one at a time, but I only reduced it to two since I love that card and it hits all of my creatures except for Wild Nacatl. When it comes to Collected Company, I am really conflicted about it. Check out my update for a thorough explanation, but I really appreciate your input.

BrandonJamesCAC Great suggestions, as always haha. Thank you for bringing both Selfless Spirit and Serra Avenger to my attention. Unfortunately they do not fit the cat theme I'm going for, but I may try to include them. I especially like Selfless Spirit, he seems like incredible utility for the deck. As for Steppe Lynx, I find it to be a bit underwhelming at times. It can be a very effective beater, occasionally becoming a 4/5 body on turns that I crack a fetch but otherwise it's a 0/1 and I only look at that as a chump blocker that can die off really easily. I run Pride Guardian over Lynx because it proves to be more sustainable as a defender with lifegain.

calvinwarning on Cats Cats and more Cats

3 weeks ago

It looks a lot better now, but your mana curve is pretty skewed in the sense that you don't have enough cards that cost one mana which limits your availability of turn one plays. I understand that you might be partial to the cards you had in here before but you should really try to mainboard playsets of Wild Nacatl and Loam Lion. I don't want to tell you what to take out for them, but I have a private list for cat tribal on this site and I'll take it off private and link it here to help you get an idea of creature quantities even though my playstyle might differ from what you're going for.

calvinwarning on Cats Cats and more Cats

3 weeks ago

Cat cards to consider:

Brimaz, King of Oreskos - Legendary cat that spawns cat tokens every time he attacks or blocks. I would recommend running 1-3 copies depending on your preference but definitely not a whole playset. This is because he is a bit high on the curve in terms of his mana cost, but he can be very useful regardless.

Fleecemane Lion - 3/3 beater for 1G and 1W and it can become indestructible and hexproof by late game so it can't leave the battlefield. You can't go wrong with running a playset.

Grizzled Leotau - If you want to play more defensively and basically have a wall in a cat, run this. But I wouldn't use more than one or two at most.

Loam Lion - One white mana, potential turn on 2/3 if you start with a Temple Garden. Commonly used in Zoo decks and I would run a playset because it's a solid turn one play.

Qasali Ambusher - Hands down my favorite cat card. Free card when your opponent declares attackers, and it can block flyers on a 2/3 body. Easily run four of him.

Qasali Pridemage - Artifact and enchantment removal with exalted on a 2/2 body. Extremely versatile and has a lot going for it, run two to four depending on your preference or local meta/who you play with.

Steppe Lynx - For one mana, this can become a big beater with its landfall trigger especially when you have fetchlands such as Windswept Heath. Typically can be a fairly consistent 2/3, and with enough fetches he can be a 4/5 at most unless your playing a deck oriented around it's landfall ability such as Scapeshift for example but note that it is very susceptible to removal and probably can only serve as a chump blocker and die while you're defending. I'd run two at most and as little as none. Just something to keep in mind.

Whitemane Lion - I've seen decks that use this to abuse Qasali Ambusher and enter the battlefield triggers. Not really necessary in this deck how it stands now, but that is a route you can take as well if you're interested.

Wild Nacatl - Another Zoo staple, and the best one drop cat creature in my opinion. At the moment Loam Lion is considerably better than Wild Nacatl in a G/W deck. Nacatl is still good, but proves to excel if you splash red for mountains and that's really when Wild Nacatl gets an edge on Loam Lion to potentially become a 3/3 body by turn two at the earliest with help from shock lands, but is otherwise a 2/2 at most in G/W without red. Regardless, it's an incredible card for one mana and I would run a playset of it either way.

I have other suggestions regarding cards for cat/artifact equipment or lifegain decks if you're interested otherwise I can also help you out when it comes to suggestions for lands and your manabase too. If you're trying to be budget friendly please specify too, because I know decks can get expensive but I have more suggestions in mind if you're on a budget for the build. Oh and I'll try to include some ideal variations of Ajani too because it's apparent that you want to include him.

Anyways, hopefully you feel that my suggestions are useful and that my explanations for using them provided some direction as to where you want to go with it. Feel free to ask me questions any time I'm glad to help.

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