Mayael's Aria

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Alara Reborn (ARB) Rare

Combos Browse all

Mayael's Aria

Enchantment

At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.

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Mayael's Aria Discussion

heinrichgraum on Ignore this

1 month ago

Warstorm Surge over Where Ancients Tread

Rampaging Baloths is so-so here, maybe run Krosan Drover in its place instead

Grand Abolisher is okay here, but vulnerable, maybe try City of Solitude

Rings of Brighthearth and Illusionist's Bracers could be great for copying Mayael's ability, i'd nix Sun-Crowned Hunters and Thaumatic Compass  Flip

Also, since you're running Mayael, you might as well run Mayael's Aria, which you can use over Cyclonic Rift which you're not in the colors to run anyway

Cellran on Aura Uril

2 months ago

So I have a Uril deck that I have been working on for a while so I am going to make some suggestions to take out, the reason why, and then will give some cards I feel you should use if you can get ahold of them. So some general suggestions is to avoid fieldwipes that also hurt you a lot, secondly run very few creatures. Honestly mana dorks and the enchantress' are all that I really run so the major suggestion I would say is to cut down on the creatures and mostly leave dorks/enchantress' like Mesa Enchantress or things like Herald of the Pantheon which make auras cheaper. Another thing are instants and sorceries, the majority of those should be targeted removal and mass removal or land grab spells like Swords to Plowshares, Day of Judgment, or Rampant Growth. Some specifics on those are Titanic Ultimatum isn't awesome if you only have one creature, which is all you generally need to win. (Uril, the Miststalker) Including the other pump spells i would say aren't great with Uril because he pumps so much anyways. Predator's Rapport isn't a terrible one as it can get you some life if you need but their might be a better option if you really want to keep that in. Alright, on to the enchantments. I would say that out of auras, Ancestral Mask and Bear Umbra are your best two, the others I like are Dryad's Favor and Indestructibility and finally Rancor. Other than those three I would say most of your aura's are just a tad weak. Out of normal enchantments I would almost avoid these with a fiery passion, other than protection of course. I would say Oblivion Ring is the only one I for sure would say to keep in (yes I know it's an aura but you don't target uril with it.). Other than those I would say that you mostly want auras, other than removal or extremely powerful cards. Alright, on to suggestions: The major suggestions I would make for auras would be these Armadillo Cloak, Ethereal Armor, Flickerform, Runes of the Deus, Scourge of the Nobilis, Shield of the Oversoul, Spectra Ward, Spirit Mantle, Unquestioned Authority, and finally Vow of Wildness along with any of the umbras. (boar, spider, and hyena for example.) Some normal enchantments I like are: Burgeoning for ramp, Dueling Grounds and Ghostly Prison for protection. Also, Mayael's Aria and Sigil of the Empty Throne for alternate win cons and finally Sterling Grove for search and protection. The artifacts should be general ramp or mana fixing with maybe a Helm of the Gods for boosting. The wipes I use are Austere Command for when you really run into crap and Winds of Rath and Divine Reckoning because they don't normally hit uril so he doesn't die. I use Retether and Open the Vaults for recursion and Enlightened Tutor and Three Dreams for tutor and my two targeted removal is just Swords to Plowshares and Path to Exile. Those are just my general suggestions. If you want to look at my deck you can go to Uril the miststalker

Izu_Korasu on Card creation challenge

2 months ago

hmm op group hug grixis style

i guess i was ninja'd

Tell a Saga from Mirrodin/New Phyrexia

Ballad of Sickness

Enchantment - Saga

1 - create a 1/1 black rat token with infect.

2 - create a 2/1 black goblin zombie with infect and haste

3 - Each player with an poison counter gets two additional counters


my above challenge based on Mayael's Aria

make a grixis, jund or esper enchantment for the cycle

Izu_Korasu on Card creation challenge

2 months ago

Make a wincon for a group hug deck

Accommodation Beacon

Legendary Enchantment

Shroud

At the beginning of your upkeep, each player gains 3 life. Then if each player has 25 or more life, until your next upkeep players may only attack with one creature. Then you win the game if each player has three or more creatures in play and has over 40 life.


a bant group hug enchantment ... based on Mayael's Aria

make a grixis, jund or esper enchantment for the cycle

Vlasiax on Big Daddy

3 months ago
  • Mayael's Aria - I don't see how you can get 20 power creature (maybe go with Aggravated Assault, which with Savage Ventmaw gives infinite combat steps?)

  • Rampant Growth - you have Cultivate, Kodama's Reach and Sakura-Tribe Elder and for me that's too much for only 6 basic lands

  • Sakura-Tribe Elder - speaking of it I'd go for Selvala, Heart of the Wilds

  • Akroma's Memorial - here is just an overkill, because most important mechanics in Dragons are haste, double strike and protection - 2 of them you have from Dragons already and they are a little cheaper. If you need more protection, then I'd suggest Steely Resolve and you have Dragonlord Dromoka and Conqueror's Flail


That's what I'd change for now and see how it works out :)

TypicalTimmy on Card creation challenge

3 months ago

Considering we're dealing with Abzan regeneration, counters, Lifelink, removal, and land destruction I'm going to assume this is some sort of cult-like entity. Seems extremely violent in that regards. With them being "Disciples" of whoever this Sadage is, I think a nice tutor card would be in order. So, here goes.


First Order of Sadage

Legendary Sorcery

If you control a creature named Erevan, First Disciple of Sadage, you may return a creature card from your graveyard to your hand. Then, if you a creature named control Kyraithi, Second Disciple of Sadage, you gain 10 life. Then if you control a creature named Polk, the Third Disciple of Sadage, you may put up to two additional lands onto the battlefield from your hand or graveyard. Then if you control a creature named Gabria, Fourth Disciple of Sadage, creatures with +1/+1 counters gain Indestructible until end of turn. Then if you control all four of these named creatures, you may reveal a card name ~~~ from anywhere in the game and cast it without paying it's mana cost. If you revealed this card from your library, shuffle your library.


So, the idea is similar to Mayael's Aria in which it makes checks in a successive order, resolving each trigger if possible before moving onto the next. If all checks are met, the card's final trigger is kicked off.

In this case, we are searching for whatever or whomever these Disciples are following. This Sadage character. Since that character does not have a full card name at the moment, I left it blank with ~~~. By wording it as "reveal from anywhere in the game", you can fetch it from your library, hand, graveyard, or exile. Doesn't matter, so long as it's in the deck. Theoretically this also includes your sideboard, too.

And that's the next challenge. Make the card that mine is searching for.

Aj899 on Red Green Hydra Deck

3 months ago

Some card draw could really do wonders for this deck my dude. Harmonize and Crimson Wisps are both cards I run in my hydra deck and they serve their collective purposes rather well. Unless you have Utopia Sprawls I'd recommend swapping out Nissa, Worldwaker for Nissa, Vastwood Seer  Flip. Kalonian Hydra might be good to work towards your Mayael's Aria strategy. I'm also quite fond of Dragonmaster Outcast, while he's not all that hard to deal with on his own, it's a pretty good turnout for a 1 mana investment. Managorger Hydra is my favorite hydra, since it's a creature that interacts with the board on your opponent's turn. If nothing else, it acts as a threat that demands a kill spell or a counter spell. I was never all that fond of using Burning-Tree Emissary myseslf, I much prefer to use Sylvan Advocate since it is still viable later on in the mid-game. Hope I was of at least some help!

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