Mayael's Aria

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Alara Reborn (ARB) Rare

Combos Browse all

Mayael's Aria

Enchantment

At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.

Mayael's Aria Discussion

Strangelove on Ramos of Chaos

2 months ago

For myriad:

Helm of the Host , Blade of Selves

For "colors matter" voltron:

Chromanticore , O-Kagachi, Vengeful Kami , Genju of the Realm , Yidris, Maelstrom Wielder , Maelstrom Wanderer , Maelstrom Archangel , Maelstrom Nexus

(note: the Maelstrom cards' oracle text does say "cast")

For win cons:

Simic Ascendancy , Mayael's Aria , Helix Pinnacle , etc

You can do anything with 5 colors! If you're going for chaos, look for asymmetrical combos that buff Ramos or leave you with huge card advantage.

Good luck!

DubbaDub on Mayael the anima v2.0

3 months ago

The thing with Siege Behemoth is that it's a 4 toughness creature and only works when it's attacking. Amulet is a bit slow on paper, but in practice the deck can't really affect the board on turn 4, and it usually doesn't do anything except play Mayael the Anima before turn 5 or 6. My main problem is what to cut. My full list of cards I want to includes but is not limited to: Emrakul, the Promised End Vorinclex, Voice of Hunger Gruul Ragebeast Champion of Rhonas See the Unwritten Illusionist's Bracers Aura Shards Mayael's Aria Grasp of Fate

AlternateWinner127 on Need help for a new ...

6 months ago

Maybe add a Godsire with Behemoth's Herald? I also think you would be better off with a commander such as Mayael the Anima, taking advantage of white cards like Mayael's Aria or Realm Razer when you develop your board enough. I have a modern deck that is very similar, but got deleted off this website somehow:( Hope you get all the suggestions you need.

PookandPie on

6 months ago

Some cards I find very valuable in my Uril build are:

Cartouche of Strength, which doubles as removal and a solid +3/+3 trample buff to Uril. If there's an annoying creature that's less than 8 toughness, it's dying, lol.

Another card to not sleep on is Tilonalli's Crown, which gives Uril a whopping +5/+2 and trample for only 1R. Similarly, Madcap Skills gives Uril +5/+2 and menace which is pretty reasonable evasion (turning him into a 10 powered beast is pretty huge).

Shielded by Faith is one of my favorites. You can slap it down on something silly before you get to 5 mana in order to cast Uril (I've put it on Birds of Paradise on turn 2, then t3'd Uril and moved the aura to him). It's not as powerful as Shield of the Oversoul but it is still pretty powerful and flexible due to the fact that once Uril becomes hexproof and indestructible, the number of cards that can answer him drops dramatically (requiring things like Cyclonic Rift, Merciless Eviction, Hallowed Burial, etc., instead of just any old Wrath of God clone).

Chandra's Ignition is a card I've found fairly amusing and it may be very powerful in your meta. Dealing 12 to all opponents and their creatures is a fantastic way to open up the field to swing in and attack.

Impending Disaster- this card seems janky, and it probably is a little bit, but it's a great card to windmill slam the turn after casting Uril. This + an aura typically makes opponents scramble, and it either does one of two things: It forces them to spend removal on it, instead of the aura on Uril (or Uril himself by casting a Wrath or something), or it causes all lands to go to the graveyard. Either way, you wind up with a big creature on board and happiness in your heart.

Burgeoning or Exploration- I run both, but one of these would probably be huge as either one could enable t3 Uril which is typically where you want to be.

I recommend removing:

Spectra Ward. I originally ran this too, but it causes a problem: It has to be the last aura you put on Uril, or else you can't target him to put any more auras on him. It's more than a little problematic considering Uril already has reasonable protection with his inherent hexproof, and there's plenty more auras that give evasion for a lower cost.

Serra's Embrace is pretty much worse than Tilonalli's Crown.

Entangler- You want Uril to be attacking, not held back to be a blocker. Unless you give him vigilance, this card isn't worth it as it doesn't help his offensive capabilities as much as other cards (and all you really want to do is smack someone in the face with him until they exit the game lol).

Avacyn, Angel of Hope- She just costs way too much. By the time you can cast her, you should have a couple of dead opponents already.

Faith's Reward- you already run Replenish and Retether. This one is a little bit too much. If you're afraid of board wipes, Boros Charm is substantially more flexible, can be used through graveyard hate, etc., and is much cheaper to boot.

Mayael's Aria- if you have a 20 power creature, you should have won the game already anyway. I find this card incredibly redundant and its first two abilities aren't worth spending the 3 mana for.

Anyway, hope this helps. Uril's one of my favorites.

Here's my list, for reference: Uril: You Ain't Seen Nothing Yeti

darkone8 on Marath, Will of the Tokens

7 months ago

If you're focusing on doing tokens and inflating them, I'd recommend playing Aurelia, Exemplar of Justice, who gradually boosts your tokens, and can keep Marath alive. Also, Marath can be soulbonded with Nightshade Peddler to turn it into a kill spell. And if you want to focus on making those tokens huge, play Bloodspore Thrinax. It's won me games before when combined with Mycoloth. Another good mass creature booster is Mayael's Aria, which also doubles as a win condition. Last thing I want to point out is that you happen to have a three (two if you don't count the commander) card infinite combo already in the deck, with Cathars' Crusade, Ashnod's Altar, and Marath, Will of the Wild.

DemonDragonJ on Big boys stomp face

7 months ago

If the main theme of the deck is +1/+1 counters, I would recommend Archangel of Thune, Shalai, Voice of Plenty, Mayael's Aria, Cradle of Vitality, Master Biomancer, and/or the original Borborygmos.

thewyzman on Mayael EDH Primer

8 months ago

Hobo, I feel like I remember you talking about the quintessential Mayael strat of cheating dudes out with cards like the ever-typical Elvish Piper and Quicksilver Amulet? Maybe i'm confused (I've read a LOT of Mayael primers in my days). Personally, I run both because of how they simply fit in the deck's synergies. i don't run Lurking Predators, or even Defense of the Heart, at this point because they're easily removed, but i am going to be trying Hunting Grounds in the coming weeks simply because it's 2-cmc.

This subject does bring me to a question though: Is there a reliable win-con available if one were to run Defense of the Heart or Tooth and Nail entwined? What I mean is, if this were a Xenagos, God of Revels deck, I might go tutor the Kiki/Conscripts win-con, but since this is Naya and a considerably different build, is there a win-con featuring fatties? The best thing i can come up with -in my limited knowledge- is something like Ogre Battledriver+Avenger of Zendikar with T&N precombat, which isn't even a reliable win-con. I've tried tinkering around with Mayael's Aria, but for it to be a win-con you have to have something set up by your upkeep, which is a slow and vulnerable strategy.

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Mayael's Aria occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%