|Commander / EDH||Legal|
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|Core Set 2019 (M19)||Uncommon|
Combos Browse all
Creature — Cat Soldier
At the beginning of combat on your turn, if you control three or more creatures, Leonin Vanguard gets +1/+1 until end of turn and you gain 1 life.
Leonin Vanguard Discussion
1 month ago
SCORE: 2 | 327 VIEWS
2 months ago
3 months ago
Hey, so Ive actually been working on the Boros strategy guide. And you exhibit a problem of one of the first topics that Im going to be talking about. Which is trying to build aggro the same way you would for RDW in standard. This is a big issue that a lot of people run into when building Boros, and it shows up very frequently with Iroas. Anyway, ill have a whole video on that. But that main point is here that your primary damage shouldn't be coming from 1 and 2 drops. The bulk of your damage should come from 4-7 drops. So you'll need to go bigger than what you have right here. Not so big that you get blown out by counterspells and removal, but anything you land into play should have at least some impact. Your 1 and 2 drop creatures should be all about abilities, not about damage. A few examples would be cards like puresteel paladin, stone forge mystic, and grand abolisher. Awesome abilities, and although they may attack when its profitable to do so, damage isn't their primary purpose. And when you think about it, of course low cost creatures can't live up to the damage that something like an Aurelia or Gisela will pump out. So the summary, small creatures should be about value and ability, bigger creatures are more about the damage, but should still have good abilities. One last point, while it is possible to aggro out a table on turn 5 or 6 with something like Aurelia, which I've done. Its so so weak to removal. One board wipe can completely crumble a deck like this, so we want to mitigate that risk as much as possible.
What all of that means is that we want to be cutting low costed creatures that don't give us much benefit, and replace them with higher costed things that have a lot more thump. So heres what I would cut: Leonin Vanguard , Boros Challenger , Fresh-Faced Recruit , Sun Sentinel , id probably also cut the Akroan Hoplite . There are times when it can be good, but there are enough times where its not good that I don't love it.
As far as creatures to add, you can take a look at my Tajic list. I believe I got really clunky around 4 mana, lots of good soldiers there. Also like Lena at the top to protect against board wipes. 2 that I missed were the exile creatures one, and the 6 mana lord one.
You'll generally want the creature count to be between 25-30 for a swarm style deck, but if you wanted to be a bit more controlling then you can drift down to 20 or so.
As far as stopping control. here are the things to think about. You don't need to kill a control deck on turn 5 to be successful. You can kill them turn 9 or 10 as long as you keep them off whatever their plan is, which generally comes down to removal. I cant mention it enough times how much I love running wear/tear, crush contraband, and return to dust all in the same deck, usually with an austere command to boot.
Some classic control breaker cards are Grand Abolisher you have the flail already, and Price of Glory . Becareful with price of glory. Thalia is good against the free counterspells if those are an issue. Cavern of souls is pricey but helpful for a tribal deck.
Another thing to consider is that you'll generally have a lot of creatures on the ground, so you can block for planes walkers. And walkers are usually good for control. The best ones in boros are usually Chandra, Torch of Defiance , Elspeth, Sun's Champion , and Chandra, Flamecaller is very reasonable, oh and Gideon, Ally of Zendikar . Either Nahiri is also fine, but not usually overwhelming.
And one final bit of control breaking Keldon Firebombers is a soldier. You can decide if thats a route you want to go.
At the macro level, your land count will need to come up as your deck gets higher on cmc. 37 lands is the place to be. Your spell count could come down slightly, I would consolidate the artifact/enchantment removal into the 3 mentioned above, unless you have some really meta specific things you are tuning for.
Again check out my list for some interesting adds. My list isn't perfect, theres a few things I would change. I probably need to cut a few artifacts and creatures for wear/tear, crush contraband, return to dust and also just smooth out the curve a bit more. But its a very good start.
Best of luck!
3 months ago
green red is big right now and enchantment is being used as removal in white. I recommend removing Pitiless Pontiff and adding mortify:
Sideboard - 2x Pitiless Pontiff + 2x Mortify
Remorseful Cleric is weak and sacrificing him to pop off the PW ultimate isn't going to happen often. Also removing their entire graveyard can mean missing out of the +1 ability life gain. If you want to be very aggressive gain life early have more of an early game threat I believe you should try the following:
- 3x Benalish Marshal
- 2x Midnight Reaper
- 3x Remorseful Cleric
- 3x Orzhov Guildgate
3 months ago
5 months ago
Lemme sugest you some good shit my boi: Leonin Vanguard, Sacred Cat, Steppe Lynx, Wild Nacatl, Brimaz, King of Oreskos (bit out-of-Budget but an absolute lad), Qasali Ambusher and everyone's favourite pussy, my dude AJANI. Ajani, Mentor of Heroes, Ajani Vengeant and Ajani, Adversary of Tyrants are my hottest takes but since there are plenty of Ajanis and all fit in a midrange creature-based deck you can choose a more budget option. Hope it helped you!
ADj on Mentor Legion
6 months ago
Goblin Cratermaker to sideboard
m19 possible additions.
mana fixing Stone Quarry
Leonin Vanguard occurrence in decks from the last year
All decks: 0.1%