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Spike Weaver

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle Royale Box Set (BRB) Rare
Exodus (EXO) Rare

Combos Browse all

Spike Weaver

Creature — Spike

Spike Weaver enters the battlefield with three +1/+1 counters on it.

, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature.

, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.

Spike Weaver Discussion

Ohnoeszz on Ezuri claw of progress

1 week ago

Suggestions:

Reclamation Sage will ETB to destroy and trigger ezuri.

Viridian Corrupter will do the same and have infect.

Deadeye Navigator will let you repeat ETB effects.

Peregrine Drake will go infinite with deadeye navigator making mana and it triggers ezuri.

Sylvan Safekeeper will help protect your important creatures.

Heroic Intervention will help protect everything.

Sage of Hours combos with ezuri for infinite turns once you have 5 experience.

Tuskguard Captain will give all your buffed creatures trample and trigger ezuri.

Negate or Swan Song are cheap ways to stop the sorceries that will wipe your board.

Replace Mirror Match with Spike Weaver since you can put counters on it.

Edric, Spymaster of Trest gets you cards and convinces opponents to hit other players.

Alchemist's Refuge let's you flash cards on other turns and it's a land.

Triumph of the Hordes would be a one shot kill card in the deck as it would give all your creatures infect and a buff.

Kamahl, Fist of Krosa is overrun on a creature.

I'd consider cutting: Arbor Collossus and Elder Druid

Masne98888 on Roon blink deck (AC)

3 weeks ago

thanks thrustwhistle! great suggestions, i put Soulherder , Vesperlark , and Ephemerate in the deck. Eldrazi Displacer is a very good combo piece (and also a good blink card actually), the problem is that i don't have enought fonts of colorless mana; also i don't want to make my deck too much combo focused, but more of a control/value. Spike Weaver is a great card but doesn't quite make the cut, i used to play Stonehorn Dignitary which is similar, but there are too few people who play aggro in my playgroup to make it worth it.

thrustwhistle on Roon blink deck (AC)

3 weeks ago

Looks good!

theres a couple really good newer cards you might want to consider adding though.

Soulherder , Vesperlark , and Ephemerate are pretty new and staples in my roon deck.

Is there a reason you dont run Eldrazi Displacer ? comboing that with Peregrine Drake gives you infinite mana which has helped me win a lot with the deck. and the ability to instantly blink a creature for 3 is very powerful in the deck

Spike Weaver is another id consider adding. if hes out and you have mana open you have very solid protection from combat while you build a board. It also will combo with eldrazi displacer and peregrine drake to power up all of your creatures.

theguy419 on Atraxa Control/Tall

4 weeks ago

certain cards you may really like for the +1 +1 counter strategy: Spike Weaver it gives you the ability to repeat fogs over and over against people who like to swing. Archangel of Thune + Spike Feeder give you the ability to go hecka tall hecka quick and make your dudes as big as you want em. Plaxcaster Frogling gives you the ability to protect your boys with counters on them for hecka cheap.

because you have ghave and things like cathars in your deck, try running Ashnod's Altar and Skullclamp . you can easily turn in to a combo boy with those.

More two mana rocks would be better in your deck then some of the others you chose. look up the full set of talisman cards and throw in some more signets. they recently just completed the cycle of all 10 talisman and those are just nice and cheap ways to assure you get mana faster. the first three turns of a non cEDH game tend to be all set up. having stuff to do on the first few turns is pretty sweet. also throw in Coalition Relic over Darksteel Ingot . you lose out on the indestructible, but gain so much more mana out of it because of atraxa

because you can be a bit more of a combo deck that a guarantee you the people you play with don't expect, you wanna have more tutors in the deck. now you COULD run counterspells, or hear me out, you could run more tutors. stuff like Eladamri's Call , Demonic Tutor , Vampiric Tutor , Enlightened Tutor , Worldly Tutor , Sylvan Tutor and of course instead of Diabolic Tutor try Mastermind's Acquisition . it's the same cost but also throws on a second mode for a wish so just in case people exile something you really could have wanted to use you can grab that bad boy back. also a better tamiyo to run is Tamiyo, Field Researcher .

Osbert on meren

1 month ago

You can always run disruption to slow your opponents down so your deck has more time to set up a win condition. Hall of Gemstone and Contamination mess with multicoloured decks and with a good set of mana dorks you won't be nearly as affected. Both of these enchantments also prevent interaction from your opponent on your turn disabling counter spells and other instant speed removal.

If aggro is more prevalent in your meta run some more fogs other than the fog-frog. Spike Weaver and Arachnogenesis are some serious powerhouses that can prevent combat and give you a board to work with.

The biggest leg up most decks have over Meren is the constant use of artifacts, so disrupt them. Bane of Progress is the quick and easy hail Mary for this problem but often can be stopped by Torpor orb so I would suggest including some of the following: Caustic Caterpillar , Thrashing Brontodon , Abrupt Decay , Collector Ouphe (I really like this one), Manglehorn , Return to Nature , Root Maze , Viridian Corrupter .

Meren is my GF's favourite deck so I see the damn thing ALL THE TIME. The deck's biggest weakness is the fact that most of the deck is at sorcery speed so there are some cards to include to make it a whole lot faster. Vivien, Champion of the Wilds , Vedalken Orrery , and Yeva, Nature's Herald make most of your deck instant speed which is HUGE, essentially granting psuedo haste and protection from sorcery speed board wipes. Speaking of which...

Where are your board wipes? I know Damnation and Toxic Deluge are expensive but there are some fantastic creatures that acts as wipes as well. Demon of Dark Schemes , Massacre Wurm , and Night Incarnate are small board wipes on bodies that you can abuse.

Osbert on Kethis and his (super)friends

1 month ago

I would have some sort of fog engine or static creature control in place so your walkers aren't constantly being picked at by everyone's creatures. Silent Arbiter and like effects prevents mass swing outs. Constant Mists and Spike Weaver are the best reusable fogs I can think of, the latter even having synergy with +1/+1 counter walkers.

A lot of super friends decks rely on stax effects like Tainted AEther and Pestilence to prevent creatures from sticking to the table so their walkers are untouchable. These are very powerful effects but I will warn you they will lose you friends or make you public enemy #1 upon sitting down at a table.

Pikobyte on Muldrotha, the „Fun“ in „Funeral“ *Primer*

1 month ago

Spike Weaver is perfect FunBun. It’s a great card and I would love to include it. Sadly I’m not allowed to do that until there’s another artwork for it because „it looks too much like a spider“. That’s the price you have to pay if your girlfriend plays your decks too ^^

FunBun on Muldrotha, the „Fun“ in „Funeral“ *Primer*

1 month ago

I like Tamiyo and I prefer her over Greenwarden of Murasa :)

Secrets of the Dead seems to be a bit random after some goldfishing. It can do a lot at times, but at other times you just wish you had a basic forest instead!

Also, I stumbled upon Spike Weaver today and I'm going to test it. It seems like the perfect control card. Have you tried it?

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Spike Weaver occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%