|Commander / EDH||Legal|
Printings View all
|Battle Royale Box Set (BRB)||Rare|
Combos Browse all
Creature — Spike
Spike Weaver enters the battlefield with three +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature.
, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.
Price & Acquistion Set Price Alerts
|Have (6)||brokendwarf , angesoir , killstars , Tiddilywinkus , rebelteddybear , Azdranax|
|Want (3)||samuelianstorm , sneferie ,|
Spike Weaver Discussion
1 week ago
You have a good deck so far. Doubling Season isn't even worth it until it get truly reprinted. Anyhow, here are some suggestions:
- Gyre Sage
- Walking Ballista
- Managorger Hydra
- Rishkar, Peema Renegade
- Champion of Lambholt
- Herald of Secret Streams
- Spike Weaver
- Deepglow Skate
- Acidic Slime
- Kalonian Hydra
Hope this helps :)
1 month ago
Interesting suggestions. Some others I found are:
1 month ago
Spike Weaver give you basically unlimited fogs
1 month ago
I could make more but you should look at My deck: [EDH] - Meren of Clan Nel Toth - NO Budget Upgrade
2 months ago
Thank you for taking a look, Snacrifice. I had around 117 cards in the initial list, so I spent lots of time last night just trying to make cuts. The mana base is not set yet, though. I just listed the forests/plains to get the count in there. Now, on to the suggestions....
Spore Flower fits, but it doubles Spike Weaver. If I don't have a Weaver, though, I'll go with it as a budget option, for sure. I do like Mycologist, it must be the Timeshifted version of Elvish Farmer. I may have to squeeze it in somewhere. I like Sporogenesis, but the only bad thing is if it gets removed, all, ALL of the spore counters go away. Wait, I just read that, and it says "fungus counters," not "spore counters," so that may be playable. I'll consider it. I was not aware of Selesnya Evangel, and she is strictly better than the guildmage, so in she goes. I'll see if I can find a spot for Sprout Swarm, but I'm not sure on Seed Spark.
Thank you again for taking a look. I'm not sure how good this deck will be, but it should be fun if it gets going.
2 months ago
Thought of another card that would fit your theme well: Arachnogenesis. Just what you want, I think.
I think I'd get rid of spells like Reap What Is Sown and Common Bond. I don't think they will do enough for you, and other spells, even utility or removal, would serve you better. Replacing one of them with Ley Line would be better, although that card allows everyone to add counters to creatures, so approach that one with some caution. Cards that would do what Reap What Is Sown and Common Bond, and can be repeatable, are the Spikes, like Spike Feeder, Spike Tiller, Spike Worker, Spike Colony, Spike Hatcher, Spike Weaver (repeatable fog effect there), Spike Breeder (use counters to make token creatures....that's sweet for this deck!), Spike Soldier, and lastly, Spike Drone to round them all out. Now, you don't necessarily need all of them, but several of them could fill slots in your deck, and be 2-for-1 deals.
3 months ago
Thank you for the suggestions.
My playgroup has a house rule which doesn't allow taking more than one extra turn in a game, so sadly Sage of Hours isn't going to be in the deck. The combo does work, and goes infinite as long as Experiment Kraj can get five counters each turn (the copied ability of Sage of Hours on Kraj gives Kraj the ability to remove five +1/+1 counters from himself to take an extra turn, so that gets pretty devastating really fast).
Viridian Joiner is a really nice one! I'll go playtest it, and it probably is going to make it in the deck (it's better than most mana dorks that are already in it).
Kruphix, God of Horizons is a really good card, but I wonder if he does enough in the deck. Although he's never really a dead card, most of the time the effect is not as great as I first thought it would. Maybe he goes in the deck sometime, but for now, he's not going to make it in.
Jodah's Avenger and Elvish Aberration were both considered for the deck once (Elvish Aberration even was in the first version of the deck), but both didn't make it to the deck ultimately because they are too expensive for what they do. They have nice abilities, but I prefer cheap creatures with scaling power through the game or more expensive ones with big, splashy effects. Also, at the time, there were way too much 6-drops in the deck, so only the best could stay (more than 20 cards were 6-drops, of which one was my commander).
Training Grounds doesn't do as much in the deck as you would think at first. Most activated abilities are very cheap and have no generic mana. The creatures that do get affected are Gilder Bairn, Arcanis the Omnipotent, Duskwatch Recruiter Flip, Fertilid, Heroes' Bane, Jolrael, Empress of Beasts, Knacksaw Clique, Pili-Pala, Plaxcaster Frogling, Shaman of Forgotten Ways, Simic Guildmage, Spike Tiller, Spike Weaver, Ulvenwald Tracker and Vigean Graftmage. Those seem like a lot, but it's only a small third of the creatures (15 total), and some of the affected abilities are either only reduced by , or not used that much. If Training Grounds would be cheaper prise-wise though, it would easily have made the deck.
Again, thanks for the time you took to help me with the deck.
3 months ago
You might want to take out Cabal Coffers considering you only have 3 swamps in the whole deck.Some good cards you could use are things like Cryptolith Rite, Champion of Lambholt, Abzan Falconer, Mikaeus, the Lunarch, Spike Weaver, Verdant Force, and Inspiring Call.