|Commander / EDH||Legal|
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|Battle Royale Box Set (BRB)||Rare|
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Creature — Spike
Spike Weaver enters the battlefield with three +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature.
, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.
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Spike Weaver Discussion
1 week ago
Biggest issue I see here is a lack of focus and not enough creatures for a creatures only matter deck.
Animar, Soul of Elements wants two main things: Cast creatures and get +1/+1 counters to cast larger creatures. Everything in the deck should be focused on those two goals.
Setting up the deck to achieve this purpose will make it efficient and powerful. All cards should therefore do one of the following:
- Ramp up to Animar.
- Protect Animar.
- Place counters on Animar.
- Cast game ending creatures for cheap or free.
- Draw cards to allow us to do 1 through 4.
Priority should be given to cards that does something now > does something before your next turn > does something on your next turn > does something eventually.
Because Animar offers a discount based on creatures played, the deck shouldn't be filled with only high cmc game enders, but creatures from low to high cmc, preferably with as little colored mana symbols as possible, to give the deck a natural progression to casting free or cheap high cmc game ending creatures.
Let's split the deck into 3 parts. Pre-Animar setup, Post-Animar setup, Finale.
Note that $: (0 to 0.99), $$: (1.00 to 4.99), $$$: (5.00 to 9.99), $$$$: (10.00 to 19.99), !$!: (20.00+)
Unnecessary on a computer, very helpful on a phone.
- Exotic Orchard is pretty good and cheap and can usually offer every color in multiplayer, especially if an opponent has a Command Tower out or even a Vivid Grove without even needing charge counters. - Kazoo lands such as Simic Growth Chamber, Izzet Boilerworks, and Gruul Turf are good in casual EDH where there is lack of land destruction and they artifically increase your deck ammount by posing as two lands in one. Though overall you do not want too many tap lands as you'll constantly be a entire turn behind.
- Zhur-Taa Druid creature ramp & burn. $
- Bloom Tender creature ramp. !$!
- Coiling Oracle ramp or card draw. $
- Cyclonic Rift removal or 1-sided board wipe. $$$$
- Explore ramp and card Draw. $
- Sakura-Tribe Elder creature ramp and color fix. $$
- Sylvan Caryatid creature ramp and color fix. $$
- Beastcaller Savant creature ramp and color fix. $$
- Kiora's Follower creature ramp or vigilance on a stick. $
- Rattleclaw Mystic creature ramp and color fix. $
- Walking Atlas potentially free creature ramp. $
- Simic Charm so versatile. $
- Lightning Greaves Protection and quick haste for a large creature. $$
- Spellskite For those , & removals. $$$
- Ring of Kalonia Ramp every turn and makes Animar a lot more threatening. $
- Sage of Fables Emergency card draw. $$
- Pestermite Vigilance, chump blocker vs flying or stopping a giant creature. $
- Guided Passage One of the best card draw and pick your poison spells ever. $$
- Pir, Imaginative Rascal A creature hardened scales and specific tutor. $$
- Cloudstone Curio An auto include if you can afford it. $$$$
- Temur Ascendancy Makes all your casted creatures threatening and some card draw. $
- Phyrexian Metamorph Costs 2 life and can do so much for you. $$$
- Solemn Simulacrum Free ramp, chump blocker and card draw. $$
- Faerie Artisans It doesn't look like much, this is card can get crazy. $$
- Toothy, Imaginary Friend A growing monstrocity that explodes into cards. $$
- Silent Arbiter Protection against swarm decks. $$
- Xenagos, God of Revels Game ender. $$
- Vesuvan Shapeshifter On your upkeep, you may pay to clone the biggest and baddest mofo on the field. $
- Deepglow Skate Potential huge ramp for just . $$$
- Progenitor Mimic Very dangerous to copy one of the heavy hitters in this deck. $$
- Consecrated Sphinx All the card draw. $$$
- Deadwood Treefolk Repeatable creature recusion. $
- Steel Hellkite Situational, but very deadily against token decks. $
- Great Oak Guardian Great, quick surprise block when tapped out. $
- Pathbreaker Ibex Quick, game ender. $$
- Thunderfoot Baloth Setup for getting past defenses. $$
- Scourge of the Throne Depending on the situation, can be deadly. !$!
2 weeks ago
This looks good. I would also consider adding:
- Odric, Lunarch Marshal: combined with Atraxa on the field, this creature can make all your other creatures very powerful indeed.
- Archangel of Thune: every creature you control gains counters whenever you gain life ... noice!
- Spike Weaver: remove a +1/+1 counter from it, and receive no combat damage during a turn. Fair trade.
- Winding Constrictor: the benefits of this card in this deck, far outweigh the disadvantages it has.
- Ezuri, Claw of Progress: can get pretty crazy; especially with all the proliferation going on.
- Luminarch Ascension: easy to get up to four quest counters on it in this deck, and then you'll have a 4/4 flyers available for just 1 each!
- Aura Shards: lots of fun with so many creatures in your deck (not to mention the tokens you can generate with cards like Ghavu)
- Panharmonicon: the combo between this card and Doubling Season is sure to give some hilarious moments. Other cards that benefit from this card are Champion of Lambholt, Juniper Order Ranger and Cathars' Crusade (would also benefit Aura Shards, in case you would decide to add it).
Hope any of this helps. Let me know how the deck plays. And if you have the time/inclination, I would appreciate your feedback on one of my EDH decks.
1 month ago
NV_1980, many thanks for your suggestions! I especially like Mazirek, Kraul Death Priest, since on multiple occasions I've sacrificed 3+ saprolingsto buff up cards, now I can share the love! I also appreciate that he's flying too, which needs more representation in this deck (or defense from flying at least).
Spike Weaver is so cool, and I can already imagine how frustrated my friends will get over that card!
1 month ago
Ghave is an incredible commander; great fun to play with :) I've got some suggestions for you, but since you've thus far managed to keep the deck's required budget pretty low, I've decided to divide my suggestions into low-budget and high-budget ones:
Low budget suggestions
- Fertilid: By using this creature to tutor your lands from your deck, you'll also be able to sift through your deck more efficiently.
- Rishkar, Peema Renegade: with all those counters flying around, there will be green mana aplenty for you!
- Mazirek, Kraul Death Priest: Ghave's sac ability makes this creature great fun to use. Especially since it pumps Ghave up as well.
- Second Harvest: in a token deck, this card can double most of your creature-force which makes it pretty powerful.
- Harvest Season: fantastic way to get lots of lands from your library in one go.
- Ashnod's Altar: this card could power a lot of different interesting combo's. I'll give you an example: Ghave, Guru of Spores + Mazirek, Kraul Death Priest + Ashnod's Altar can create infinite colorless mana: start the combo by removing a +1/+1 counter from Ghave to create a saproling, sacrifice it to Ashnod's altar to generate 2 colorless mana. By doing that, every creature you control gains a +1/+1 counter (including Ghave). Rinse and repeat.
High budget suggestions
- Reyhan, Last of the Abzan: never lose the +1/+1 counters you've already granted!
- Spike Weaver: wonderful creature that has the potential to make enemy combat basically useless.
- razaketh, the foulblooded : with this many tokens around, Razaketh becomes a great tool to fetch your win conditions.
- Anointed Procession/Parallel Lives/Doubling Season: pretty expensive cards but for a very good reason. These cards make Ghave a very, very hard commander to beat as the amount of tokens (and counters) you generate quickly becomes too insane to mention.
- Grave Pact/Dictate of Erebos: these make Ghave's sac ability even more powerful, not to mention any attempt to kill your Saprolings as well.
Hope any of this helps. Have fun brewing and playing this!
2 months ago
As I said, Spike Weaver is sweet anti-creature tech. There's also other Fog effects, but I tend to prioritize creatures since we run such a high amount of creature tutors that it's pretty easy find specific ones. Other than that, the best bet is to just slam a Deranged Hermit/Hornet Queen/Ant Queen/Woodland Bellower/Realm Seekers/Green Sun's Zenith the turn after playing Freya.
3 months ago
I think over time i'm going to be transitoning to more of a superfriends list for my Atraxa deck also, and I see you have some good ideas here like Urza's Ruinous Blast and Primevals' Glorious Rebirth for me to later consider so thanks for that.
Some suggestions I have for you include: Eternal Witness (useful for perhaps getting back a card like Doubling Season if it got destroyed). Maze of Ith, Spike Weaver, Rings of Brighthearth, Sensei's Divining Top, Sterling Grove, Enlightened Tutor, Demonic Tutor and or Vampiric Tutor (Although i'm guessing you or your playgroup must have something against tutors, or perhaps because they are too pricey or i'm sure you would have had any of these already in here)? Other choices to consider could be Djeru, With Eyes Open, Deepglow Skate, and Vindicate.
Awesome background for this deckpage btw also!