Spike Weaver

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle Royale Box Set Rare
Exodus Rare

Combos Browse all

Spike Weaver

Creature — Spike

Spike Weaver enters the battlefield with three +1/+1 counters on it.

, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature.

, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.

Price & Acquistion Set Price Alerts

BRB

EXO

Ebay

Recent Decks

Load more

Spike Weaver Discussion

Sarkhan_Dragonclaw348 on Vorel and his Merry Counters

6 days ago

I also suggest Altered Ego as a strict upgrade on Clever Impersonator, unless you're using the Impersonator to copy noncreature permanents.

Look at your legality section. Lumbering Falls and Kiora, Master of the Depths are both illegal, apparently.

I don't know how much success you're having with Undergrowth Champion, but I never liked it very much. Just personally, I would suggest dropping it.

Somehow, you're not running Master Biomancer. Do it.

Spike Weaver and Spike Tiller both enter with counters and transfer a counter for 2. The Weaver has a fog effect and the Tiller makes 2/2s, so that's also nice.

Instead of Lighthouse Chronologist, use Sage of Hours. My personal suggestion; I see you've already considered him, though.

Two enchantments I like: Bred for the Hunt and Curse of Predation. They give you counters for attacking and dealing combat damage to a player respectively.

Sapphire Drake gives everything flying. That's always a good thing in mainly green decks.

Instead of Woodland Bellower, Genesis Hydra. Much more flavor in this deck.

You've got mostly green, so Reverent Hunter would make a good choice.

If you have tokens or lots of creatures often, play Stag Beetle.

Vastwood Hydra gives away its counters even when it dies, as does Servant of the Scale.

Oran-Rief, the Vastwood makes for a good land for boosting your creatures, as do graft lands.

Minamo, School at Water's Edge lets you untap Vorel.

Gutter Grime creates increasingly large slimes. Ew.

Fog.

Garruk Wildspeaker is a useful endgame planeswalker.

Everflowing Chalice for ramp.

For adding +1/+1 counters at instant speed, Strength of the Tajuru.

Often, you can check Auto-suggestions for cards this deck could use. I used that to bolster my advice. (Bolster is another nice +1/+1 counters ability, btw.) I also used my Vorel deck: http://tappedout.net/mtg-decks/when-you-have-too-many-counters-blame-vorel/ . It has a card-draw subtheme, but most of the cards are related to this.

A couple other deck ideas:- Atraxa, Praetors' Voice covers so much more ground with +1/+1 counters--you can play Abzan/Dromoka cards, Golgari cards, even the Orzhov Syndicate has powerful spells with counters. And those are just tribes/guilds.- Partner commanders. If Sultai is workable, use Reyhan, Last of the Abzan and Kydele, Chosen of Kruphix for a sacrifice-card draw theme. I have a deck based on that.

Rusty_Shackleford on Bad News 2/2s

4 weeks ago

Spike Feeder and especially Spike Weaver would both be incredibly useful in a deck like this.

Phoenix-22 on Atraxa Superfriends

1 month ago

Genaroc22, in my experience with my own Atraxa build, I haven't had to add cards to make a pillow fort. Atraxa herself is enough of a threat to make people think twice. I've also noticed when you have multiple 'walkers out, opponents will do one of three things...they spread the hate out to several 'walkers, they choose one to try and knock out, or they avoid attacking entirely for fear of a board wipe. If your deck is running right, all three pretty much fail.

Spike Weaver is a card that has gotten a lot of love from Atraxa builds. If you get Inexorable Tide out, people scoop right there. I've played in several games with my build, and my opponents have chosen to scoop rather than see if I can kill everyone in a single turn.

Capt_telnet on Compleation

1 month ago

Nice, I also have an atraxa decklist. You might want to check it out, it could give you some ideas. I'm not sure how much play you've gotten with atraxa, but i've found that people really hate her, and tend to target her quickly (might just be my local meta) but having a way to get counters on her as she comes in is great. I see you already have Master Biomancer, but other cards with graft are a great way to get counters on atraxa. Cards like Plaxcaster Frogling, and Llanowar Reborn are FAN-TAS-TIC in this type of deck.

Also if we're talking about abusing counters, nothing beats Parallax Wave. As for other great (and very broken cards) in atraxa: Spike Weaver for infinite fog, Sage of Hours for infinite turns (its like Lighthouse Chronologist but your opponents can't stop you). Retribution of the Ancients turns counters into killing power. Odric, Lunarch Marshal, because your commander has FOUR KEYWORDS. And why not toss in Umezawa's Jitte to kill your opponent in no time with commander damage?

But I hear you saying: "this is to much mana, I can't cast all this!" WRONG. Atraxa has THE BEST four color manabase out of all the 2016 commanders. I see you have some of the vivid lands and one of the storage lands, grabbing the other two vivid's and storage lands from that cycle would be best. Vivid Marsh and Vivid Creek, Saltcrusted Steppe and Calciform Pools. You can also add lands that would normally only tap for 5 colors sometimes, but always tap for any color with atraxa. Like: Aether Hub, Mirrodin's Core and Gemstone Mine to name a few.

As for cuts? Cut all of the cards that don't have synergies with counters first, and then cards that don't Synergize that well after that. My picks for removal would be Bred for the hunt, commander's sphere, garruk wild-speaker, reveillark, zameck guildmage (sage of fables does this for colorless mana), and abzan falconeer.

Sorry for the long post, I did alot of brewing on my atraxa list. Let me know if you want more feedback.

n0bunga on [List - Multiplayer] EDH Generals by Tier

1 month ago

Andre_Whales Yeah I had a long essay on what could be fixed, and my browser closed -_-'

Like Ohthenoises said, there's a lot missing here. Things like Rite of Replication do nothing here, I was a little confused about the "going wide with Kraj" thing, but it doesn't work due to the Legend rule, They all see each other and go bye-bye. It's sweet if you want some spicy abusing with Reaper King. Spike Rogue and Spike Weaver all seem very good. Any of Atraxa's proliferate cards in Simic would suffice like Deepglow Skate or Tezzeret's Gambit.

With a counters strategy, Walking Ballista seems pretty necessary here.

KIngWiggins on Rainbow Superfriends Suggestions

2 months ago

Ah yes, I forgot Skate.

Also, to finish up creatures, I personally love Spike Weaver. Also, many suggest Crystalline Crawler.

Izu_Korasu on Tree Folklore

2 months ago

fliers are less of an issue now with the additions of Spidersilk Armor, Squall Line, Great Oak Guardian and Pariah's Shield. however Constant Mists may be worth a look, even with that costly buyback, it may be better then Moment's Peace.

Its probably most fun to play of all my current edh decks as it runs well and can easily get out of control quickly even under adverse conditions, and despite ~72% of creatures being treefolk, it has quite the toolbox to pull from via the various green tutors. (Spike Weaver would probably have a place in the deck if i wasnt so focused on the saturation of treefolk and shaman creature types)

Load more