Creature — Fungus
Fungal Behemoth's power and toughness are each equal to the number of +1/+1 counters on creatures you control.
Suspend X-(X)(Green)(Green). X can't be 0.
Whenever a time counter is removed from Fungal Behemoth while it's removed from the game, you may put a +1/+1 counter on target creature.
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Fungal Behemoth Discussion
1 week ago
Fungal Behemoth would be a great help to add counters via his suspend and would be monstrous when he hits the field.
Bioshift could help keep counters on the field if someone were to die
Tooks good tho. Good mana curve looks quick man.
1 month ago
A good addition to this deck would be Fungal Behemoth. Suspend it and add more +1/+1 counters to target creatures.
2 months ago
Tuskguard Captain: It gives trample plus it can give itself counters.
Vorel of the Hull Clade: Doubles counters. 'nough said.
Gilder Bairn: Also doubles counters and isn't legendary, but you have to untap it to use its ability. there are many ways around this, but still the biggest drawback.
Servant of the Scale: One drop that gives out counters when it dies.
Slitherhead: Scavenge for zero.
Thrummingbird: Proliferate at 2 with evasion.
Nissa, Voice of Zendikar: Use the -2 like it's going out of style.
Bioshift: If someone casts a kill spell, this will save all of those precious counters.
Scavenging Ooze: Eats graveyards.
Scute Mob: The beetles grow ridiculously fast for only one mana.
Fertilid: Counters or you can pull out the rest of your basic lands, reducing the size of your library and making it easier to pull up spells.
Contagion Clasp: Proliferate plus a -1/-1 counter for something you dislike.
Epochrasite: Two drop that keeps coming back with counters.
The search I did to find these cards is here.
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2 months ago
2 months ago
DarkStarStorm, In an earlier version of this deck I did run a few Predator Oozes, I completely agree that it does put a lot of pressure on the opponent early on, and the indestructible is really nice, the only problem is the mana cost. Obviously 3 mana isn't bad, but the fact it cost 3 GREEN mana specifically was sometimes a problem, and frequently not there on turn 3 as would be hoped. I often consider putting a couple back in though.
As for Gyre Sage, as you said you probably already guessed it, but by the time he is really big, he is big because I played my bigger creatures. And if I already have my bigger creatures, I no longer really need him. Not that having him tap for a ton of mana late game is bad, but it is not needed at that point for the one job I would want it to do, which is playing my bigger creatures earlier.
I took a look at your The Mists of Resurgence deck. I do like it, you got a +1 from me!
Sgt_St0n3r, I have long been considering adding blue to this deck, and have looked at Master Biomancer in particular. The reasons I do not are because, while he is a good card, I would need to also add more spells that could place +1/+1 counters on creatures that do not already have them when they ETB, to fully utilize his ability (Though Bioshift is an easy solution to this and also has versatility in other scenarios in this deck...) I suppose my final excuse is I don't want to bother with a 3 colour mana base :P
Xerexsus, Champion of Lambholt is another card that did once have a place in this deck, and I did not take it out because it did not do it's job, in fact it did it's job amazingly well, however I came to the realization that it did not matter that my 184/184 Hydra with TRAMPLE was now unblockable. You can see why in that situation it was a little silly. I know not all the creatures in this deck have Trample, but enough do that I felt like I was wasting the ability.
Trveheimer, I have not had problems with needing card draw yet, and while Armorcraft Judge does interact with +1/+1 counters as is the theme of the deck, there are no shortage of black spells I could run for card draw at the cost of life that would be better.
Fungal Behemoth is interesting, and can be very powerful, I will think about that one.
Undergrowth Champion is great and is a card I have been considering, guess I forgot to put it in the Maybeboard.
Don't worry about the spamming, I forget things all the time.
HydraOoze, I would love to answer your question, just as much as I would love to know the answer and draw the freaking card. I have not drawn or been able to play Hangarback Walker in any games I have played since adding it. I do see why you are considering Verdurous Gearhulk, I have been considering it as well. I will let you know how Hangarback Walker performs when I finally see it in action.
2 months ago
Armorcraft Judge in case you want more card draw but not really necessary
Bramblewood Paragon and/or Crowned Ceratok would make sure all these creatures have trample, which is very important as it makes you swing quicker. Battlefront Krushok would be really mean in combo with that.
Fungal Behemoth could be an interesting core piece as any counters on himself also add again on this power and toughtness
i would also suggest Rogue's Passage just for more pressure, i am always into ability-lands.
Fertilid could fasten your game early but might be a kinda dead draw in the lategame.
3 months ago
5 months ago
Avatar of the Resolute
Strength of the Tajuru