Fungal Behemoth

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planar Chaos (PLC) Rare

Combos Browse all

Fungal Behemoth

Creature — Fungus

Fungal Behemoth's power and toughness are each equal to the number of +1/+1 counters on creatures you control.

Suspend X-(X)(Green)(Green). X can't be 0.

Whenever a time counter is removed from Fungal Behemoth while it's removed from the game, you may put a +1/+1 counter on target creature.

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Fungal Behemoth Discussion

Jacktempleton on this isn't calculus

2 months ago

TepigAggro ... thanks for the suggestions. I 100% agree about adding in some defence to protect my creatures while they are growing. I am debating between trying to protect a single creature with Blossoming Defense for one G, or protecting all of them with Heroic Intervention for 2cmc. I am also going to try out some of the other suggestions you made. I know he slows things down but I really like the doubling effect of Kalonian Hydra. And I like the idea of using Increasing Savagery on Champion of Lambholt to make it pretty difficult to block my creatures. I also like it on Gyre Sage to create extra mana. Your point is well taken... those cards are like running with a parachute on your back... they slow me down. Wilt-Leaf Liege was an idea i was trying out to add multiple counters to all my creatures (if I had a couple Hardened Scales out). Fungal Behemoth can be huge by turn 5.

TepigAggro on this isn't calculus

2 months ago

Ok ive been looking through some stuff and I have some suggestions:

Renegade Krasis

Quest for the Gemblades

Ordeal of Nylea

Undergrowth Champion

2 more Gyre Sage

Take out:

Kalonian Hydra

Wilt-Leaf Liege

Increasing Savagery

Fungal Behemoth

Another Suggestion:

If you want to, you could make this Humans and put in Metallic Mimic. You would just keep the Gyre Sages and the Endless Ones

Catpocolypse on

3 months ago

Hardened Scales is a great way to circulate counters. Nissa, Voice of Zendikar will help distribute counters as well. Fungal Behemoth will be Absolutely MASSIVE late game, as in 12/12. Suspend will also help with distributing counters as well. Vigor is larger than i think you would like but basically make your creatures unkillable. Death's Presence will also help you save counters from dying creatrues.

I am a little concerned about a board wipe seeing as you have no protection from spells whatsoever. Heroic Intervention or Asceticism is again a little pricing but hardcore protection.

Some common pump or fight spells might be worth looking into also. Prey Upon is a great fight spell cause of its mana cost. There is also Giant Growth and Might of Oaks to boost creatures momentarily.

MRDOOM3 on First Deck Build

5 months ago

Well, if you can tell me what it's centered around, I can probably help you a little more than I can at the moment. For the moment, I will assume +1/+1 counters.

Mikaeus, the Lunarch and Gavony Township are both really nice cards for a counters deck. They get even more ridiculous with cards like Hardened Scales, Doubling Season, and Primal Vigor.

Rishkar, Peema Renegade turns the creatures with counters on them into basically mana dorks.

Avatar of the Resolute, Undergrowth Champion, Renegade Krasis, Cytoplast Root-Kin, Gyre Sage, Fungal Behemoth, Champion of Lambholt, Anafenza, Kin-Tree Spirit, maybe Sunbringer's Touch, Cathars' Crusade, and Death's Presence are also nice.

For some more value with your +1/+1 counters, you can run Ainok Bond-Kin, Tuskguard Captain, and Abzan Battle Priest. Same can be said about Solidarity of Heroes, Inspiring Call, Armorcraft Judge, etc.

Once again, I sort of jumped to conclusions about your deck upon seeing some of the cards in it. I hoped these suggestions are on the right track of what you wanted this deck to be, and good luck with your deck.

Journeytodiscoverychannel on Mono G evolve

7 months ago

Fungal Behemoth would be a great help to add counters via his suspend and would be monstrous when he hits the field.

Bioshift could help keep counters on the field if someone were to die

Tooks good tho. Good mana curve looks quick man.

Hail_Hydra on Jund Aura Test

8 months ago

A good addition to this deck would be Fungal Behemoth. Suspend it and add more +1/+1 counters to target creatures.

loopsorspool on Clockwork Mutants

9 months ago

Tuskguard Captain: It gives trample plus it can give itself counters.

Vorel of the Hull Clade: Doubles counters. 'nough said.

Gilder Bairn: Also doubles counters and isn't legendary, but you have to untap it to use its ability. there are many ways around this, but still the biggest drawback.

Servant of the Scale: One drop that gives out counters when it dies.

Slitherhead: Scavenge for zero.

Avatar of the Resolute: It's a cheaper Cytoplast Root-Kin.

Thrummingbird: Proliferate at 2 with evasion.

Nissa, Voice of Zendikar: Use the -2 like it's going out of style.

Bioshift: If someone casts a kill spell, this will save all of those precious counters.

Strength of the Tajuru: It's Comet Storm in green that's all about those counters.

Scavenging Ooze: Eats graveyards.

Scute Mob: The beetles grow ridiculously fast for only one mana.

Fungal Behemoth: It's funnier Avatar of the Resolute.

Fertilid: Counters or you can pull out the rest of your basic lands, reducing the size of your library and making it easier to pull up spells.

Spincrusher: A reasonable substitute for Elusive Krasis.

Contagion Clasp: Proliferate plus a -1/-1 counter for something you dislike.

Epochrasite: Two drop that keeps coming back with counters.

The search I did to find these cards is here.

Link URL. (copy and paste) Show

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