Fungal Behemoth


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planar Chaos (PLC) Rare

Combos Browse all

Fungal Behemoth

Creature — Fungus

Fungal Behemoth's power and toughness are each equal to the number of +1/+1 counters on creatures you control.

Suspend X-(X)(Green)(Green). X can't be 0.

Whenever a time counter is removed from Fungal Behemoth while it's removed from the game, you may put a +1/+1 counter on target creature.

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Fungal Behemoth Discussion

Bitterbub on Looking for help with my ...

1 week ago

Oh and to clarify, I was considering adding this guy for his Suspend ability: Fungal Behemoth

iNaturalize on Stack up them counters!

2 months ago


Rite of Replication is a great suggestion! I havent yet gotten to test Fungal Behemoth yet because its currently coming in the mail but I was looking through the Time Spiral Block and saw that fun card. Im hoping it performs well. Thanks for the feedback!

AkaAkuma on Stack up them counters!

2 months ago

Reyhan and Ishai, my favorite duo, Good to see someone else play them. :)

My suggestion would be to include any kind of clone cards like Rite of Replication or Mirror Mockery. Any clone of Reyhan comes in play with counters and because you cannot have more than one Reyhan as of the legend rule, they become instantly sacrificed and Reyhan will let you salvage the counters.

Ow and every copy triggers their ability when they simultaneously die. With a kicked rite of replication these are (6 reyhans x 5 deaths x 3 counters =) 90 counters to be distributed.

I found Fungal Behemoth an interesting found. Is it worth playing him?

Funkydiscogod on Evolve Deck

3 months ago

I tried making a modern deck around the graft mechanic. Haven't actually made it or tested it yet, but in my imagination it sounds like fun.

The issue I see with Evolve, is that you need creatures to constantly enter and leave the battlefield to trigger the ability. Maybe something with the build in blink like Norin the Wary or Saltskitter could consistently pump up your Evolve dudes every turn, at least to a point. Or, if you can keep blinking Fungal Behemoth, because he's guaranteed to evolve all your dudes every time.

Otherwise, you'd have to remove the counters somehow, so they can keep evolving. Something like Retribution of the Ancients, Ion Storm, Ooze Flux or Novijen Sages.

Anyway...I'm just brainstorming. There might be a deck idea around here somewhere.

Jacktempleton on this isn't calculus

7 months ago

TepigAggro ... thanks for the suggestions. I 100% agree about adding in some defence to protect my creatures while they are growing. I am debating between trying to protect a single creature with Blossoming Defense for one G, or protecting all of them with Heroic Intervention for 2cmc. I am also going to try out some of the other suggestions you made. I know he slows things down but I really like the doubling effect of Kalonian Hydra. And I like the idea of using Increasing Savagery on Champion of Lambholt to make it pretty difficult to block my creatures. I also like it on Gyre Sage to create extra mana. Your point is well taken... those cards are like running with a parachute on your back... they slow me down. Wilt-Leaf Liege was an idea i was trying out to add multiple counters to all my creatures (if I had a couple Hardened Scales out). Fungal Behemoth can be huge by turn 5.

TepigAggro on this isn't calculus

7 months ago

Ok ive been looking through some stuff and I have some suggestions:

Renegade Krasis

Quest for the Gemblades

Ordeal of Nylea

Undergrowth Champion

2 more Gyre Sage

Take out:

Kalonian Hydra

Wilt-Leaf Liege

Increasing Savagery

Fungal Behemoth

Another Suggestion:

If you want to, you could make this Humans and put in Metallic Mimic. You would just keep the Gyre Sages and the Endless Ones

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