Unleash the Inferno

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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Vanguard Legal
Vintage Legal

Unleash the Inferno


Unleash the Inferno deals 7 damage to target creature or planeswalker. When it deals excess damage this way, destroy target artifact or enchantment an opponent controls with converted mana cost/mana value less than or equal to that amount of excess damage.

Slashdance on Land of the Lost

1 year ago


Land Removed: Bojuka Bog, Forge of Heroes, Khalni Garden, Mountain

Land Added: Forest, Vivid Crag, Vivid Grove, Vivid Marsh

Creatures Removed: Borderland Explorer, Emissary of Grudges

Creatures Added: The Gitrog Monster, Elvish Rejuvenator

Enchantment Removed: Retreat to Valakut

Sorcery Removed: Worm Harvest

Sorcery Added: Pirate's Pillage, Regrowth

Instant Removed: Fury Storm

Instant Added: Unleash the Inferno

likasumbody on 5 or more mana values …

1 year ago

Hi, Can you advise how Syndicate Infiltrator ability is triggered? Do you need to have cards in your graveyard that individually have 1, 2, 3, 4 or 5 (for example) CMC? OR does it consider the total mana on a card. i.e. If I have just Unleash the Inferno and a Brokers Veteran in my graveyard, does that sum up to 6 mana and trigger the syndicate?


IdioticYsgard on Official missing/incorrect card/token thread

2 years ago

I'm sure SNC cards are still in-process, but I noticed the art for Unlicensed Hearse shows art for Unleash the Inferno.

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