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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Plea for Guidance
Sorcery
Search your library for up to two enchantment cards, reveal them, and put them into your hand. Then shuffle your library.




legendofa on Commander bracket recommendation
1 month ago
Another point is, does Blood Moon count as mass land denial? It feels like it should be more denial-y in higher brackets, and TappedOut doesn't have it listed. It's in the same deck as my Plea for Guidance switch, which I have marked as Bracket 2 right now. No game changers, a couple of tutors, no extra turns, Blood Moon as possible land denial (?), and high synergy.
SaberTech on Commander bracket recommendation
1 month ago
I'm pretty sure that TappedOut sets its recommendations based on card limitations. Bracket 1 has the most limitations on what you can run while Brackets 4 and 5 have none aside from the ban list. The more your deck matches the bracket limitations the closer to Bracket 1 the recommendations will assign your deck, although it does seem like some cards haven't been tagged properly like the Plea for Guidance you mentioned. It's basically an adaptation of the system where your deck gets labelled "Not Commander Legal" if you have a banned card in it.
And I apologize if you already know this but I'm just adding this for clarity's sake, the bracket system was introduced by WotC so TappedOut is just following their guidelines for what card limitations the brackets have.
Rachel Weeks posted a nicely organized infographic on the brackets on her WachelReeks twitter account. It's better than the one that WotC put out. If you search "WachelReeks Commander Brackets beta chart" you should be able to find it. It's the one with the yellow background. You'll have to look up WotC's list of Game Changer cards separately though.
I think that WotC is also expected to release any commander ban list changes around the middle of this month, which could also change what cards are on the Game Changer list. There's an expectation that some cards may leave the banned list and get added to the Game Changer list instead.
SaberTech on Commander bracket recommendation
1 month ago
Huh. Yeah, Plea for Guidance isn't listed as a tutor for me either. Maybe it was just missed in the tagging process.
"Many tutors" seems to mean 4 or more judging by the bracket recommendation reasons on my own decks.
Something to keep in mind with the bracket classification system is that there is the technical aspects of the brackets (what cards are and aren't allowed) but there is also a less formal gameplay personality aspect to the bracket system as well. Each bracket has its own expectations for how the decks and games in that bracket will generally play out. TappedOut's bracket recommendation system can only judge your deck based on the types of cards that the bracket system restricts. It isn't able to judge how strong your deck's card choices and synergies are.
Just because TappedOut's system says that a deck could technically count as a bracket 1 deck doesn't actually mean that's what the deck should be classified as. Bracket 1 is meant for intentionally goofy decks that want to do some sort silly gimmick that might take 10+ turns to pull off. Any deck that is reasonably built and has a solid game plan for winning would probably qualify as bracket 2 at the lowest in most instances.
It is also possible to have a deck that should be classified as a bracket 3 deck even if it doesn't run any Game Changer cards. Bracket 2 is meant for decks around the power level of a pre-constructed deck, so a well-tuned and upgraded deck would probably be too strong for that bracket and is better classified as a Bracket 3 regardless of if it has Game Changer cards or not. If your deck has any 2-card infinite combos, or can often threaten to win a game around turns 7 or 8 by some other means, then it should likely be considered a bracket 3 deck.
The bracket system is still a work in progress so at this point in time it is still relying on people to use their own judgement to honestly assess their decks. What the system does for now is give people a basis that they can use to talk about their decks with each other and make sure that everyone at the table is on the same page regarding their expectations for the sort of game that they will be playing.
legendofa on Commander bracket recommendation
1 month ago
One of the things that caught my eye is that Plea for Guidance isn't a tutor. When I tuned down one of my decks slightly by switching out the deck's only game changer Enlightened Tutor, the recommended bracket dropped from 3 to 1.
Craeter on
Knight's Battlecry (Abzan EDH Edition)
6 months ago
Nice this looks super solid good work! I see you've got Demonic Tutor, my only suggestion would be an enchant tutor or two to help ensure you snag those powerful cards. Idyllic Tutor, Enlightened Tutor, maybe Plea for Guidance. Alternatively maybe Diabolic Intent or Diabolic Tutor or Beseech the Queen.
Craeter on
Necromantic Enchantment
7 months ago
This is cool, it's refreshing to see an Enchantment EDH deck that is not straight up Voltron. The milling component is great, 99 cards is a lot to burn through. Enchantments are great because most decks lack sufficient proper removal for mass enchants / artifacts. And with that Commander ability you can forget about it, haha. Kinda weird to see T/O thinks Fear of Sleep Paralysis is banned, it says it's legal for EDH on Gatherer.
Curious, have you playtested this deck yet, or just theorycrafting? My initial thought is the creature count is a bit low, but I see there are some Enchantments that create them. Of course, you'll have to ramp up to make proper use of those. So the early game might be a bit sketchy, unless you've got a board wipe up your sleeve.
Anyways good work, interested to see further developments for this one. I don't have many specific suggestions, I see lots of good staples in here. Maybe just Idyllic Tutor and / or Plea for Guidance so you can pull any specific Enchantment you want to suit the situation.
Kozelek on
Alela enchanted artificer
2 years ago
Plea for Guidance Idyllic Tutor Whispersilk Cloak Lightning Greaves Swiftfoot Boots Diplomatic Immunity Temple of Deceit Temple of Silence Mirror Entity Diabolic Revelation Pentarch Ward Raffine's Tower Skull of Orm
Triton on
Sex-Proof Selesnyabians
2 years ago
I’d highly recommend cards like Ghostly Prison, Solitary Confinement, or my favorite, Elephant Grass! It helps dropping them after an alpha strike to avoid crackback.
As far as the combo with Solemnity goes, I’d recommend adding in Plea for Guidance to tutor for the enchantments. I love it in my Tuvasa deck and it hinders a lot of strategies!
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