Sunhome, Fortress of the Legion

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sunhome, Fortress of the Legion

Land

: Add .

, : Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

DemonDragonJ on MtG Reprint Wish List

4 days ago

Magic: the Gathering has thousands, or even tens of thousands, of cards, some of which have been reprinted more often then have others (i.e., some have been reprinted numerous times, while others have never been reprinted), so I would like to make a list of any and all cards that users here would like to see reprinted, in any set and at any time. Obviously, we cannot mention any cards that are on the reserved list, but any other cards are eligible to be mentioned here.

First, I shall mention Book of Rass, Claws of Gix, Martyr's Cause, and Righteous Aura, since none of those cards have ever been reprinted, or at least they have not been reprinted, recently, so I very much would like to see them reprinted in the new border style and with new artwork, and they are also excellent cards for teaching newer players that life and permanents can be used as resources, as well.

Next, it would be great if Anointed Procession could be reprinted, especially considering that WotC has reprinted both Doubling Season and Parallel Lives, recently, meaning that the two green enchantments are much less expensive than is the white one.

I also find it to be very surprising that Oloro, Ageless Ascetic has never been reprinted, outside of a judge promo, which I do not consider to be a proper reprint, given that he is a very popular general in EDH.

Absorb was reprinted, in the most recent visit to Ravnica, but it is still a rare, which I feel is definitely not the rarity that it should have, now; it most certainly should be only an uncommon, and I also would like to see Undermine reprinted as an uncommon, as well.

The filter lands (i.e., Cascade Bluffs, Twilight Mire, and so forth) have been reprinted in numerous Commander sets, but either with the original artwork and flavor text from Shadowmoor and Eventide or with artwork and flavor text in Universes Beyond sets, and they have never been reprinted in a standard set, so I would like to see them reprinted in a standard set, so that they shall have new artwork and flavor text.

Ancient Spider has never been reprinted, so I feel that it definitely deserves to be; with Thunder Spirit being on the reserved list (which it most certainly should not be, in my mind), I believe that WotC should reprint Sky Spirit more frequently, as it is such a useful creature, and, similarly, Tempest Drake has never been reprinted, so it definitely should be. Also, Dragonlair Spider is not terribly expensive, currently but I feel that it deserves a reprint, to keep it affordable.

The utility lands from both Ravnica (i.e., Sunhome, Fortress of the Legion) and Innistrad (i..e, Kessig Wolf Run) are an interesting case, since some of those cards have been reprinted more often than have the others, so I would like to see all of them reprinted, to keep them easily available.

The original ten guildmages (from the first Ravnica block) were reprinted in Ravnica Remastered, so I would like to see the ten guildmages from the Return to Ravnica block (i.e., Vizkopa Guildmage, Zameck Guildmage, and so forth) reprinted, as well.

Coalition Victory was reprinted as a timeshifted card, but I would like to see it reprinted in the new frame style, and, Cromat has never been reprinted, either, so it would be nice to see that card in the new frame style, as well.

Given how frequently WotC has reprinted Command Tower, Reliquary Tower, Thespian's Stage, and Exotic Orchard, I really wish that they would reprint Homeward Path and Reflecting Poolfoil more frequently, as well.

Grixis Charm is the only charm from its cycle that has not yet been reprinted, so I would like to see it reprinted, and, similarly, Dromar, the Banisher and Numot, the Devastator are also the only cards in their cycles that have never been reprinted, either, so I definitely would like to see them be reprinted, at some point, as well.

Given that WotC recently reprinted Mikokoro, Center of the Sea twice, it would be nice to see them reprint Miren, the Moaning Well; I understand that High Market is generally superior to the well, but it still would be nice to have the well reprinted, anyway.

Intervention Pact is the only card from its cycle that was not reprinted in Time Spiral remastered, so I definitely would like to see it reprinted, at some point.

The ten lieges were reprinted in the second Double Masters set, but Deathbringer Liege was the only one that had new artwork, so I would like to see all ten reprinted, with new artwork, at some point, and I also would like to see the ten demigods (i.e., Divinity of Pride, Deus of Calamity, and so forth), as well as the ten auras that are associated with them (i.e., Scourge of the Nobilis, Clout of the Dominus, and so forth) reprinted, as well.

I believe that I have mentioned a fairly significant number of cards that I would like to see reprinted, so I shall now open this conversation to other users, here; what are some cards that you very much would like to see be reprinted?

lhetrick13 on Gishath Spared No Expense!!!

11 months ago

Mortlocke - I did not respond to your card suggestions in my initial response but have more time now to do so. You are correct that a 7/6 is not always the biggest threat out on the field but that is the beauty of most commander games, there are three opponents and I only need to hit one of them to trigger Gishath and rain down those beautiful dinos! So generally I have found at least in my play circles that extra evasion is not as helpful/needed as doubling down on Gishath with cards like The Skullspore Nexus, Goring Ceratops, Sunhome, Fortress of the Legion, etc. But I do agree the cards you suggested are clutch and I do run those often in decks. I just omitted them from this deck based on my experience piloting the deck. I do have Roaming Throne in the decklist, it is under the "support creatures" as it tehcnically is not a dinosaur until it enters the field so Gishath can not cheat it out. However, that double triggered abilities effect is wicked good! I could also add in Three Tree City as I have a few copies of that now since the last time I played this deck...between new cards and new cards to my inventory, the fun never ends on the small tweaks to the deck as you are likely very aware!

Apoptosis on Gear Up!

1 year ago

Specific changes. All of these changes optimize card draw, tutoring, protection to board state, create synergies and infinite combos, and optimization to allow instant speed responses.

OUT: Ardenn, Intrepid Archaeologist (thought this would be awesome, disappointed in performance) Assemble the Players (sub-optimal card draw) Aurelia's Fury Bitterthorn, Nissa's Animus (land drops have not been a problem and by the time I draw it, I needed something else) Brimaz, King of Oreskos (love this guy, but had to cut) Chained to the Rocks Elbrus, the Binding Blade  Flip (obtained better equipment) Fellwar Stone Hixus, Prison Warden (never happy when I had this in hand because you need to let the damage land, plus you fail to build board state when waiting to draw a punch) Illusionist's Bracers (I realized there was little in this deck that this could help) Kemba, Kha Enduring (I want the option of where the equipment goes) Kjeldoran Outpost (did help create a chump blocker and spend unused mana, but I didn't like losing the land) Lapse of Certainty (replaced with better options, but I love this card) Lightning Helix Path of Mettle  Flip (never had good results) Prophetic Flamespeaker (under-performed) Puresteel Paladin (tough cut) Purphoros, God of the Forge (under-performed) Rogue's Passage Sea Gate Wreckage Silverblade Paladin (love this guy, tough cut) Sram, Senior Edificer (very tough and recent cut for Leonin Shikari and Merry, who are just better but I may put back in) Sword of the Animist (land drops have not been a problem and by the time I draw it, I needed something else) Wingmate Roc (love it but under-performed)

In: Esper Sentinel (card draw) Leonin Shikari (instant speed equiping is amazing) Merry, Esquire of Rohan (card draw) Enlightened Tutor (great for combos/synergies) Sigarda's Aid (so great) Pyrohemia (this card is a beast with Iroas! Even without Iroas must people don't have easy ways to deal with enchantments and this is a wraith on a stick. I've added it to all of my red decks and it's cousin (Pestilence) to my black decks in a slot I would normally hold for a wraith) Teferi's Protection (protect the board state) Excalibur, Sword of Eden Fighter Class (tutor!) Angelic Skirmisher (lifelink to stretch game and facilitates infinite combos) Splendor Mare (put it on Reckoner or Spitemare, give them indestructable, and gain infinite life, or move it to pyrohemia with nesting grounds to get massive amounts of life as you flamethrower the whole table!!) Mask of Avacyn (better option then shroud from boots, you need to be able to dynamically react/voltron) Mob Rule (this just finishes games) Smothering Tithe (ramp) Sunforger (some say you must build around this, I say you use this as a key tutor for when you need an instant) Nesting Grounds Spitemare The One Ring (card draw, duh) Minas Tirith (card draw) Sunhome, Fortress of the Legion (value engine, mana dump) Phyrexian Vindicator (beefy flier, helps get Iroas online, and difficult to remove) War of the Last Alliance (tutor) Hall of Heliod's Generosity (bring back pyrohemia and flamethrower the world all over again!!) Mask of Memory (card draw) Boromir, Warden of the Tower (protect board state)

KongMing on The Surgin' General [Primer]

1 year ago

Legion Loyalist can be a cheap and effective way to get damage through while attacking.

For getting Satya attacking midgame more without dying, how about something like Frontline Medic, Dolmen Gate, Angelic Guardian, or Spirit Mantle?

Also, including Embercleave and Sunhome, Fortress of the Legion could allow you to get some Commander damage kills.

eliakimras on Dinosaurs go Rawr!

2 years ago

Great build! Dinosaurs are such a fun experience for newcomers.

Some points you might want to consider regarding your ramp package:

1: Ramping with creatures or artifacts is riskier than with lands (boardwipes usually leave lands alone). Also, has many mana doublers that benefit from land ramp:

2: If you're willing to include Cinder Glade and Canopy Vista (or their expensive siblings Stomping Ground, Temple Garden and Sacred Foundry), you open up some more options for you:

3: Then you might want to increase your land count. 33 is too few for Temple of the False God to realiably function.

I recommend swapping out your mana dorks for lands that ramp you (you can never have too much mana with kill-on-sight Gishath, Sun's Avatar):

4: Some card draw:

5: Better combat tricks

6: Broader utility

I'd suggest removing Reliquary Tower. If you have more than seven cards in hand as Gishath, you're already winning hard. In its place, consider one or more of the following:

eliakimras on Equipped Samurai

2 years ago

Since your deck is a fast one, consider running lands that don't enter the battlefield tapped:

You might also want to run some utility lands:

Also, since speed is the name of the game for Voltron decks, consider those swaps in your ramp package:

nbarry223 on Viga-BOOM! (Primer + SB Guide)

2 years ago

Yes, I’ve looked at it before. It doesn’t do enough in my opinion. My baseline for justifying a beefy creature is Primeval Titan which is capable of chaining itself into more (essentially goes off at 7 mana most of the time) and swinging same turn it comes into play.

Ghalta, Primal Hunger is a creature without any protection that costs ~10 mana unless I am already super far ahead. If I am already far enough ahead that it is a comparable cost to Primeval Titan I’d much rather have something that does something the turn it comes down to help win that turn. If my board isn’t already big, I probably can’t cast it.

It’s unfortunately a win-more card, and a less impressive one than something like Mosswort Bridge or Sunhome, Fortress of the Legion is due to the tutorability of lands in the deck.

Load more