Creature — Human Wizard
: Target creature gains lifelink until end of turn.
: Whenever you gain life this turn, each opponent loses that much life.
Printings View all
|Ravnica Allegiance: Guild Kits (GK2)||Uncommon|
|Iconic Masters (IMA)||Uncommon|
|Commander 2013 (C13)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Vizkopa Guildmage occurrence in decks from the last year
Vizkopa Guildmage Discussion
1 month ago
Teysa, Envoy of Ghosts is my favorite version of Teysa, but she is nowhere near as popular as her other two incarnations, so I am very glad to see a deck with her as the general, so I shall definitely upvote this deck.
Given that gaining life is a major theme of this deck, have you considered cards such as Exquisite Blood, Defiant Bloodlord, Kambal, Consul of Allocation, or Vizkopa Guildmage? I am certain that they would all be great for this deck.
1 month ago
It's definitely an interesting cards, but I must say that the most recent iteration's second ability still seems too powerful for just 2 mana, even if it grants the opponent a card draw.
It's a legendary creature at 3 CMC that is Esper colors. Most people dislike the additional costs that Grand Arbiter Augustin IV entails. Granted that is to all players and is passive and not active. However it being an active may actually be an upside because then it can be manipulated to basically lock out a player. What's the risk in giving them card draw, if they cannot cast anything?
Althought most single-target kill spells are instant speed, so you're still just making that player increase their chances to find one to kill the Advisor... There's a bit give-and-take / risk-vs-reward.
For 5 mana and giving that opponent 2 card draws and gaining yourself a bunch of life, you make everything they cast cost more... That's pretty brutal in terms of taxing. And it can be your Commander. Factor in that the opponent wont play many cards - at least at sorcery speed - and you will be gaining increasingly more life for each activation, in Esper colors that could easily turn that life gain into kill pressure through Sanguine Bond, Vizkopa Guildmage, or Aetherflux Reservoir.
Thinking about it, it's not actually all that powerful (compared to many other things in Magic), but it REALLY would suck to be on the receiving end, especially in a color that either has very few instant speed cards or nothing effective to use it on. Being locked out of the game is an even worse gameplay experience than being killed - at least IMO.
May I suggest an alternative that is more flexible?
Ellen, the Generous
Legendary Creature - Human Advisor
, : Target opponent chooses clue, food or treasure, then creates a token of the chosen kind. Until your next turn, creatures that player controls cannot attack you or planeswalkers you control.
, : Target opponent draws a card, then you gain life equal to the number of cards in that player's hand. Until your next turn, spells that player casts costs an additional to cast. That player may pay 2 life to pay for each of this cost.
This way you still get to tax them, but they can opt out by paying life. So you cannot lock people down, you can just make it very costly to cast spells - 4 life per spell is still quite a ratio for 2 mana and tapping a creature. Additionally in formats like Commander you cannot hinder players that early in the game, as most people are willing to pay the life to continue playing magic. I got rid of the timing perspective by simply stipulating a "Until your next turn." to increase the power of the ability - or rather decrease the power of instant speed versus this effect.
Overall I think this makes the card less problematic. It also more easily doubles as a way to drop people in life - rather efficiently might I add - than keeping people from playing.
It could be considered to make it a group hug effect that affects all players - including you. So you choose what hinders the table from round to round and what compensation you give. Since you control the activation, you can choose when to apply it so you are the least hindered by its effects. You can also delay the activation so other players might not be hindered and thus use it politically.
Anyway, food for thought.
2 months ago
This is neat. Mayne take a shot at pauper edh. It's the same rules and ban list ad edh except every card in the 99 has to be a common card at some point in history just like pauper rules. And the cmdr has to be an uncommon at some point in history. A commanders you could build around using this deck idea are. Vizkopa Guildmage, Cliffhaven Vampire, and Regal Bloodlord
3 months ago
Major Update 8/26/20
, Grave-Shell Scarab
, Glowspore Shaman
, Korozda Guildmage
, Sisters of Stone Death
, Vhati il-Dal
, Loxodon Hierarch
, Selesnya Charm
, Selesnya Guildmage
, Tolsimir Wolfblood
, Dimir Charm
, Psychic Strike
, Dimir Guildmage
, Boros Charm
, Firesong and Sunspeaker
, Sunhome Guildmage
, Mercurial Chemister
, Nivix Guildmage
, Izzet Charm
, Melek, Izzet Paragon
, Azorius Charm
, Azorius Guildmage
, Simic Charm
, Simic Sky Swallower
, Zameck Guildmage
, Nimbus Swimmer
, Debtors' Knell
, Vizkopa Guildmage
, Orzhov Charm
, Grand Warlord Radha
, Gruul Charm
, Clan Guildmage
, Murderous Redcap
, Rakdos Charm
, Rakdos Guildmage
3 months ago
I had removed Vizkopa Guildmage and Cliffhaven Vampire the other day as they weren't as strong as the other cards I added (still very difficult to pick which to replace). Thank you for the other suggestions! I will look at them to see if they fit/appeal to me. Appreciate the help :)
3 months ago
Looks good! You might like these: Sunbond, Necropotence, Necrologia, Curse of Fool's Wisdom, Phyrexian Reclamation, Bolas's Citadel, Xenic Poltergeist (allows you to exile artifacts with Karl), Opalescence (allows you to exile enchantments with Karl), Illusionist's Bracers, Vizkopa Guildmage, Cauldron of Souls, Regna, the Redeemer, Krav, the Unredeemed, Cliffhaven Vampire, Epicure of Blood, Shambling Vent
3 months ago
Looks neat so far. You might like these: Bag of Holding, Arcane Adaptation, Dread Return, Noxious Ghoul, Carnival of Souls, Thran Turbine, Vizkopa Guildmage, Shabraz, the Skyshark, Syr Konrad, the Grim, Tomorrow, Azami's Familiar, Dusk / Dawn, Rags / Riches, Unburial Rites, Confessor, Drogskol Reaver, Light of Promise
5 months ago
Wow, great work MagicalHacker. Reformatted with card links and averages (rounded up) of the range of decks the combos are in. I figure a single number for each 2 card combo makes it easker to tally up and figure percentages later. So 120,411 two-card combos total.
6255 Exquisite Blood + Sanguine Bond