Creature — Human Wizard
: Target creature gains lifelink until end of turn.
: Whenever you gain life this turn, each opponent loses that much life.
|Want (2)||samuel_of_the_coast , Sonovin|
Combos Browse all
|Commander / EDH||Legal|
Vizkopa Guildmage occurrence in decks from the last year
Vizkopa Guildmage Discussion
1 day ago
Am I missing something? Or is the autofill for some cards just wrong? Squirrel Nest is set number 182 in Modern Horizons, if it helps for some reason
3 days ago
Looks good so far. You might like these: Blade of the Bloodchief , Sadistic Glee , Light of Promise , Sunbond , Cradle of Vitality , Unspeakable Symbol , Cathars' Crusade , Cauldron of Souls , Vizkopa Guildmage , Cliffhaven Vampire , Heirloom Blade , Well of Lost Dreams , Phyrexian Arena , Captivating Vampire , Thirsting Bloodlord , Bloodline Keeper Flip
1 month ago
You might like these: Conclave's Blessing, Doran, the Siege Tower, Angelic Accord, Resplendent Angel, Crested Sunmare, Vito, Thorn of the Dusk Rose, Vizkopa Guildmage, Sanguine Bond, True Conviction, Light of Promise, Sunbond, Cradle of Vitality, Serra Avatar, Soul of Eternity, Evra, Halcyon Witness, Pollenbright Wings.
Also heads up, you got 2 Sheoldreds and 2 Elesh Norns in there
2 months ago
Yeah, that'd be a fun casual deck. I had a friend who ran something similar. A card he got a lot of use out of was Vizkopa Guildmage. I wouldn't run a deck like this outside of kitchen table Magic, though. Definitely not tournament viable.
2 months ago
The deck seems cool, I do not understand however the role of Heartstone and Biomancer's Familiar, as there is little creature with ativated abilities that will get discounts from this, in fact, the only 3 creatures getting use for this are Embodiment of Spring, Vizkopa Guildmage, and Kenrith, the Returned King, as cycling abilities will not be discounted, as the creature cards in your hand are not yet creatures.
2 months ago
You might consider these too: Vizkopa Guildmage, Helm of the Host, Howling Mine, Helm of Awakening, Blinkmoth Urn, Temple Bell, Font of Mythos, Lightmine Field, Horn of Greed, Coveted Jewel, Archfiend of Despair, Aetherflux Reservoir, Well of Lost Dreams
4 months ago
Teysa, Envoy of Ghosts is my favorite version of Teysa, but she is nowhere near as popular as her other two incarnations, so I am very glad to see a deck with her as the general, so I shall definitely upvote this deck.
Given that gaining life is a major theme of this deck, have you considered cards such as Exquisite Blood, Defiant Bloodlord, Kambal, Consul of Allocation, or Vizkopa Guildmage? I am certain that they would all be great for this deck.
4 months ago
It's definitely an interesting cards, but I must say that the most recent iteration's second ability still seems too powerful for just 2 mana, even if it grants the opponent a card draw.
It's a legendary creature at 3 CMC that is Esper colors. Most people dislike the additional costs that Grand Arbiter Augustin IV entails. Granted that is to all players and is passive and not active. However it being an active may actually be an upside because then it can be manipulated to basically lock out a player. What's the risk in giving them card draw, if they cannot cast anything?
Althought most single-target kill spells are instant speed, so you're still just making that player increase their chances to find one to kill the Advisor... There's a bit give-and-take / risk-vs-reward.
For 5 mana and giving that opponent 2 card draws and gaining yourself a bunch of life, you make everything they cast cost more... That's pretty brutal in terms of taxing. And it can be your Commander. Factor in that the opponent wont play many cards - at least at sorcery speed - and you will be gaining increasingly more life for each activation, in Esper colors that could easily turn that life gain into kill pressure through Sanguine Bond, Vizkopa Guildmage, or Aetherflux Reservoir.
Thinking about it, it's not actually all that powerful (compared to many other things in Magic), but it REALLY would suck to be on the receiving end, especially in a color that either has very few instant speed cards or nothing effective to use it on. Being locked out of the game is an even worse gameplay experience than being killed - at least IMO.
May I suggest an alternative that is more flexible?
Ellen, the Generous
Legendary Creature - Human Advisor
, : Target opponent chooses clue, food or treasure, then creates a token of the chosen kind. Until your next turn, creatures that player controls cannot attack you or planeswalkers you control.
, : Target opponent draws a card, then you gain life equal to the number of cards in that player's hand. Until your next turn, spells that player casts costs an additional to cast. That player may pay 2 life to pay for each of this cost.
This way you still get to tax them, but they can opt out by paying life. So you cannot lock people down, you can just make it very costly to cast spells - 4 life per spell is still quite a ratio for 2 mana and tapping a creature. Additionally in formats like Commander you cannot hinder players that early in the game, as most people are willing to pay the life to continue playing magic. I got rid of the timing perspective by simply stipulating a "Until your next turn." to increase the power of the ability - or rather decrease the power of instant speed versus this effect.
Overall I think this makes the card less problematic. It also more easily doubles as a way to drop people in life - rather efficiently might I add - than keeping people from playing.
It could be considered to make it a group hug effect that affects all players - including you. So you choose what hinders the table from round to round and what compensation you give. Since you control the activation, you can choose when to apply it so you are the least hindered by its effects. You can also delay the activation so other players might not be hindered and thus use it politically.
Anyway, food for thought.