Vizkopa Guildmage

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Vizkopa Guildmage

Creature — Human Wizard

: Target creature gains lifelink until end of turn.

: Whenever you gain life this turn, each opponent loses that much life.

wallisface on

4 months ago

Some thoughts:

  • Your deck is currently at 64 cards. While this might not seem much above 60, it's still weakening your deck by including 4 cards worse-that-the-rest, while also making your deck less consistent. I'd suggest dropping all of the Vizkopa Guildmage, as the card's not particularly good.

  • I would suggest adding around 3 copies of Deathbringer Liege - even though the mana cost is quite high, your deck is already doing a lot in the way of stalling out the game, and this card acts as a strong win condition if unanswered. To make room for it, i'd remove a single copy of Souls of the Faultless, and both copies of Athreos, God of Passage (Athreos isn't doing a lot for your deck here as your opponent is being beaten-down by your interaction, not your creature-threats).

  • 19 lands is waay too low. For reference, burn decks play 20 lands and only play spells costing 1-2 mana (and are happy being stuck on 1-land for most of the game). With your current mana curve, imo you need 21 lands. If you're adding in the beforementioned Deathbringer Liege, i'd suggest 23. An obvious card to remove for the lands is Mana Tithe - as while it's useful in the first 2 turns, it becomes largely useless after then, and your deck is playing a particularly long game, so it's going to be a dead-draw more-often than a useful one.

  • With the amount of coloured-pips all your cards require, i'd suggest not playing Vault of the Archangel - it's going to trip you up far more than help you. The absolute most you could justify playing is maybe a single-copy.

idfkgabe on Bow Down to Sheoldred

10 months ago

Understood wallisface, I did take out Vizkopa Guildmage because I do believe that it does have good abilities I wouldn't be able to use them because of how much mana I need to have to use them. I believe that Blood Baron of Vizkopa does need to be removed. I'm trying to find out what cards can replace Blood Baron of Vizkopa, any suggestions?

wallisface on Bow Down to Sheoldred

11 months ago

Some thoughts:

  • Your mana curve is excessively high, which will lead to some really slow/clumsy turns. Modern decks typically can't justify running more than 4 cards costing 4 mana, and run nothing above this cost. You've got a whopping 16 cards costing 4-or-more mana, which is far too high (in particular you have no chance of ever casting those 8-mana cards). Added to this, you have almost nothing to do turn-1, meaning you'll often be starting a full turn behind your opponent.

  • Your land base is far too low. 20 land decks typically expect to be stuck on 1-or-2 lands for a decent chunk of the early-game. Even after lowering your curve, you'll likely still need at least 23-24 lands to be able to reliably cast any of your spells.

  • Some of your spells seem really suboptimal. You generally don't want to be paying more than 2 mana for a removal spell, so stuff like Vraska's Contempt and Oblivion Ring seem super sub-optimal. Go Blank, Heartless Pillage and Mind Rot are all pretty weak in Modern, especially as the opponent is very likely to already be empty-handed by the time you're able to cast any of them (in any case 8 cards with this effect is excessive). Blood Baron of Vizkopa, Sangromancer, and Vizkopa Guildmage all don't really do much.

Calopaloca on What counts as Orzhov?

1 year ago

I have a Orzhov Guild Kit and wanted to build a viable deck around the Orzhov Syndicate.

At first I looked at what other people built and discovered that a lot of them don't even use any of the guild specific mechanics and cards. They were basically just white/black decks.

For me an Orzhov deck would be either using one of the guilds key mechanics or using cards that are clearly related to the guild like Teysa Karlov or Vizkopa Guildmage.

But maybe I am wrong or I am missing something.

What would you consider to be a Orzhov themed deck?

9-lives on

1 year ago

Macaronigrill5150 I would add something like Healing Hands but I have mana restrictions for my amount of mana needed for angel tokens which is greater than or equal to 5. Using my life to either make angel tokens, or to harm my opponent, works either way, depending upon which card I draw that gives me my choice to heal the opponent, or myself to the detriment of the opponent. The best result I could get is to draw Vito, Thorn of the Dusk Rose, or Sanguine Bond, and Vizkopa Guildmage as I will be dealing damage to them while healing myself, thus as well as generating tokens. But, if I have Tainted Remedy I will basically burn them to death with healing magic that is able to be transferred, like Heroes' Reunion and Rest for the Weary, and also using my Chaplain's Blessing and Scroll of Avacyn to make angel tokens since I cannot heal myself and hurt them with it at the same time, but rather heal the opponent which harms them, and do my own thing.

king-saproling on CARD DRAW EQUALS PAIN

1 year ago

Spark Double, Sakashima the Impostor, Sakashima of a Thousand Faces, and Irenicus's Vile Duplication can copy Queza so you can double the pain.

Here are some other cards you might consider: Well of Lost Dreams, Skirge Familiar, Dawn of Hope, Marauding Blight-Priest, Cliffhaven Vampire, Epicure of Blood, Vizkopa Guildmage

Also heads up that Hullbreacher is banned but maybe your playgroup is cool with it.

multimedia on Liesa, Liesa, they so flying...

1 year ago

Hey, if you want to stop No Mercy then consider Cathar Commando? It's a budget creature so it can be reanimated or recurred with Liesa, Forgotten Archangel as well as other ways which I will mention in my next comment :)

If your getting Jumpstart packs there's several cards to look for other than Exquisite Blood:

I believe in using my money getting singles to build my decks not on $5 packs, but if you enjoy cracking Jumpstart packs look for these cards. Selfless Savior and Blood Artist are uncommons, you might have these cards.

If you're interested in Exquisite Blood then maybe you want to make your deck more combo? I don't think Exquisite is worth $18 since with $18 you can make several upgrades not just one card. For $18 you can make close to 20 card upgrades. Even if you're playing casual having a combo to win the game is helpful. Just don't combo off right away, let the game build up, have fun and then boom.

There's no budget alternative card for Exquisite Blood, but you can mimic the outcome of what the Blood combo does with budget cards. By making yourself lose a lot of life and then gaining the life you lost right back.

Vizkopa Guildmage's ability is like Vito, Thorn of the Dusk Rose/Sanguine Bond except it's more powerful because it affects each opponent all at once not just one opponent. It however costs three mana to have the effect until end of turn. The combo is to cast a spell or activate an effect to lose a lot of life such as Bond of Agony where you can control how much life you lose which then makes each opponent lose that same amount of life. When you lose the life then sac either Children of Korlis or Tainted Sigil to gain all that life back. This then triggers Guildmage to make each opponent lose that same amount of life again, most likely killing each of your opponents for having 0 life and you win the game.

Children of Korlis is a good card for gaining life because it looks at all life you lose for the entire turn. You can gain a lot at one time after a big attack from opponent doing combat damage to you or a small amount, you choose. It's a one drop creature who can be reanimated or recurred to repeat this effect, great with Liesa, Forgotten Archangel. Outside the combo if you're paying a lot of life for draw such as with Greed then Children can help to gain that life back.

In my last comment I mentioned you can get quality from filler creature cards you play with Infantry Veteran as example of not quality. Children of Korlis and Selfless Savior are examples of quality budget one drops. Mischievous Poltergeist/Wall of Blood's ability can be paid as much as you want, each time losing 1 life, but it's not a good card outside the combo. I suggested it because it's a creature who can be easily reanimated or recurred which can be helpful to more easily combo or repeat the combo. If I was playing this combo I would play it for that reason.

I'll continue with more advice in another comment later.

RecReyna on Ageless Classic

1 year ago

thefiresoflurve you're right. I should give in. Do you have any fun stax pieces off the dome? I went ahead and switched out Teleportation Circle, it was a card i want to use but forced it on the list. As for Ajani's Mantra, I didn't even think about how my commander already does that haha thanks for taking off the blinders! Rhox Faithmender would help with Sanguine Bond and Vito, Thorn of the Dusk Rose damage, but i was on the fence on the include cause is it worth it if it only synergizes with two cards? I'll probably make the swap for Vizkopa Guildmage.

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