Creature — Elemental
Whenever Spitemare is dealt damage, it deals that much damage to target creature or player.
Combos Browse all
|Commander / EDH||Legal|
Spitemare occurrence in decks from the last year
Latest Decks as Commander
2 weeks ago
Brainstorm : You don't have much shuffle in this deck which can lead to not seeing new cards for 2 draws; you can leave this in if you're confident you can shuffle/scry the new top-cards away
Ignite Memories : 5CMC (imo) is a lot for the end of a storm-chain; your other payoffs may have smaller damage amounts, but are easier to weave into the storm turn
Brass's Bounty : Very expensive CMC card for storm; I can only see it paying off if you can cast it with copy which is a bit of an ask
Mind's Desire : Similar issue to Ignite Memories , having to keep free for the end of your storm-turn will really hinder you; it may be better to use that mana to add more to your count for a cheaper CMC payoff
1 month ago
Oh yeah! I forgot about Brash Taunter . I can continually board wipe with my damage based wipes and do damage instead of just once with Boros Reckoner or Spitemare . Thanks so much! I have had Arcbond and Pariah in the past, always liked them.
1 month ago
Spitemare I have thought about these in the past, but I am looking for win-cons that are not creature based since I board wipe regularly.
1 month ago
1 month ago
you could really streamline this deck, add Balefire Liege & reduce Hearthfire Hobgoblin and maybe dump the 4 Instants and work on your lands a bit. add Spitemare cos it would be killer with Wave of Reckoning with all the +1's you have so add a few more... just a thought
2 months ago
Personally, I love the card Harm's Way , but I can see why it is being phased out. The mechanic is similar to preventing damage in which both effects only work so long as there’s a damage source your opponent controls. This means the mechanic is 100% dependent on what your opponent is doing. Of course the odds of your opponent using damaging effects is a more likelier trigger than other white keywords, such as protection as protection to black or any other stated color which is also another effect that is highly dependent on what your opponent does. And even so the damage redirection can be hard to implement as well. Most damage effects happen on the enemy’s turn or through a spell on the stack during your turn which means this mechanic always needs to be utilized at instant speed. This also creates a problem when this sort of effect is attached to a creature as it eliminates the surpise factor and gives your opponent the insight to make plays around it. Damage redirection I would say is also weaker than protection in some ways, because it’s already hard to remove a Mother of Runes , a Stave Off on a stick, than it would to remove a Harm's Way on a stick which says a lot about the effect’s practically since both effects have been getting diminished more and more over time. I personally enjoy running reactive cards, but Magic meta of today seems to be much more focused on making proactive decks and it seems like Wizards would rather phase out reactive effects like regeneration, protection, damage redirection, damage prevention for more and more white wheenie shenanigans regarding white. Personally, I would love to see a white evergreen keyword be implemented into the game that’s a water-down version of Spitemare ’s ability.