Grixis Charm

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Grixis Charm

Instant

Choose one β€” Return target permanent to its owner's hand; or target creature gets -4/-4 until end of turn; or creatures you control get +2/+0 until end of turn.

Secretmeat on Nek

2 years ago

A few suggestions. I think you probably want to run at least 35 lands in order to keep the deck running consistently. You've got some decent ramp, and all the extra draw will help, but missing land drops sucks.
You might consider the damage doublers and tripler available in red Dictate of the Twin Gods , Furnace of Rath affect everyone, Gratuitous Violence or Inquisitor's Flail work for your commander, but the best would be Angrath's Marauders or Fiery Emancipation (!triple damage!) Since they only affect you and work for all your damage sources.
Stormfist Crusader is more of what you've got.
What to cut to make room for that stuff is kind of up to you but I think Game Plan , Grixis Charm , Dimir Charm , and Spectacle Mage would all be candidates for me.
Cool deck though and pretty reasonably priced for how effective it looks like it could be.

golgarigirl on

4 years ago

As we mentioned, I think the best thing for Thrax himself is to get him on the field a turn or two early. Mana rocks are going to be the thing, since we can't make extra land drops with green. Hopefully we can get Thrax down turn 5 or so, so rocks costing 4 or less are where it's at. My favorites are Chromatic Lantern, signets such as Izzet Signet, and others that make your off-colors since we're focusing black with our mana. Altars such as Ashnod's Altar and Phyrexian Altar might be the end goal here, given the sacrifice subtheme with the Pact effects.

Some extra card draw might help get us the mana and rocks we need on-curve. God-Eternal Bontu pairs with pact effects for a blowout, Cryptbreaker turns your bodies into cards and your useless cards into bodies, and Midnight Reaper/ Undead Augur are less dangerous to you with your sacrifice outlets to make sure they don't hurt you too much. Corpse Harvester plays triple duty as ramp, tutor, and sac outlet.

I'm going to further push the sacrifice subtheme and see if we can shore up one of the weaknesses Thrax shares with Savra...large creature armies. Archfiend of Depravity and Vona's Hunger will stop a billion saprolings from getting you down, and Butcher of Malakir seems like a good redundancy piece. And it might not be the best, but I really like Syphon Flesh in here.

Also, if you're going for stealth Liliana tribal, you're missing OG Liliana Vess :P I also like Angrath, Captain of Chaos in here (I wouldn't even make a token with him...just leave him up as a harder-to-kill enchantment)...probably better than most of your Lili options if you're not married to the 'tribe'. Last Hope and Heretical Healer would be my picks for the weak links of the planeswalkers you do play.

THERE ARE NO INSTANTS IN THIS DECK?! Let's grab some versatile ones, so I don't start thinking I can free-roll on your turn. Crosis's Charm, Soul Manipulation, Grixis Charm, Silumgar's Command, and Lazotep Plating are some of my picks for cards that can always find a use.

Other cards I'm unimpressed with: Cruel Reality, Army of the Damned, Skull Storm, Nightmare Lash, Mayhem Devil, Nekusar, the Mindrazer

Izu_Korasu on Why Has WotC Changed How …

4 years ago

aside from the theory above/new player focus, flavor wise "charms" (error charm = Emerald Charm , Grixis Charm etc) make more sense being triggered off of it's owners use rather then all spells cast on the plane it exists on. Prism Ring also shows that WOTC values the new mementos' as a less powerful effect, and turning into a 1/3 horse for +1 mana follows the r&D casting cost rules.

also ...

diamond knight isnt a charm/memento, its closer to Quirion Dryad (but trading an easier casting cost for less spell colors) or the Managorger Hydra style creature, nerfed to be 1 cmc less and a colorless artifact (all things have a "cost" when building a card)

SynergyBuild on Why Utter End, and cards …

5 years ago

What are some of the most popular instants and sorceries according to EDHREC?

Putrefy , Utter End , Terminate , Mortify , Krosan Grip , Hero's Downfall , Crosis's Charm , Bant Charm , Sylvan Reclamation , Go for the Throat , Doom Blade , Murder , Grixis Charm , Cancel , Dreadbore etc.

What do these have in common? Well, they are bad removal (or countermagic... or both), all of which are overcosted.

Why? Well, these all fall under different categories, however, I will go from the easiest to explain to the hardest.

Cancel is too expensive, countermagic should be one or two mana so you don't have to clearly have a sign up that you are holding countermagic. This is really cheap, and I can't compete with that, but Mana Leak or Counterspell would be better in the spot tenfold.

Murder is the same, as creature removal, but at least can be cast on endsteps. The issue lies with that many spells cost less, like even Doom Blade , which I also don't like, or do more, like Terminate , another I also don't like.

Disdainful Stroke is way too specific, so many spells costs 3 or less you may hold up the mana multiple turn cycles in a row without a target, wasting mana and a card. Too expensive considering cards like Swan Song , Spell Pierce , Red Elemental Blast , Flusterstorm , etc. exist. Even at a low price Mana Leak , Negate , etc. do work.

Doom Blade and Go for the Throat are the same, except they still have application when used on an endstep. Too expensive despite that, as Swords to Plowshares , Path to Exile , Dismember , Fatal Push , etc. exist if you can spend the money, while on a budget Murderous Cut , Tragic Slip , etc. do a lot.

Hero's Downfall is just a worse Ruinous Path , another Murder with slight upside. All of these are bad. Go with any of the options in Murder or Go for the Throat / Doom Blade .

Grixis Charm and Crosis's Charm cost Grixis, 3 mana, and are just too hard to cast to be worth the half Vindicate esque effect they do. They bounce anything, kill some things, and one has a minor benefit like 2 extra power. It just doesn't serve consistent enough for removal. 3 mana in Grixis is too much altogether.

Bant Charm is nearly the same, with the counter upside. It has a Dispel attached to it, making it the least bad, but for 3 specific mana, it is simply too much to hold up easily.

Dreadbore is a sorcery, costs two specific mana, and doesn't hit many permanents. I'd rather a Terminate , though I dislike both.

Terminate only hits so many permanents, and costs 2 mana. I'd replace it with most of the cards mentioned at Go for the Throat / Doom Blade above.

Sylvan Reclamation five mana is too much unless it is a sweeper. This has utility, hitting two permanents, and is an instant with landcycling, but the mana cost needed to be 1 lower to be efficient. Nature's Claim , Return to Dust , Disenchant , Natural State , Naturalize , etc. are all better.

Krosan Grip is sweet against some decks, don't get me wrong, however, is too specific and too high mana cost to be argued better than a Beast Within or Nature's Claim or Natural State .

Utter End is too high mana cost to be worth it. It is a worse Anguished Unmaking , another bad card, and is just too much to warrant using it over a card like Chain of Vapor , Swords to Plowshares , Nature's Claim , Dismember , or any of the other 1 cmc removal spells.

Putrefy / Mortify staples for price, not because they are good. For better options, look at the ones listed at Go for the Throat / Doom Blade or the ones listed at Sylvan Reclamation .


Thoughts?

(BTW this was an April Fools, all of these cards can be good or bad in specific metagames or decks.)

Icbrgr on Grixis Challenge

5 years ago

Grixis Charm might be worth considering with its synergy with discard effects... target removal that gets around indestructible/4 toughness creatures...and psuedo Overrun with tokens from Young Pyromancer .

goblinguiderevealpls on Razin' minds, takin' names (competitive nekusar)

5 years ago

_Arra_,

what Soren841 said is correct. grixis as a color combination is severely lacking in enchantment removal as selesnya colors are where that is a mechanic. the best and perhaps only answers to enchantments are Counterspell s and bounce spells.

Chain of Vapor is a card that ive been trying to squeeze into mainboard for some time and i would recommend it for sure

Cyclonic Rift is a must have in this deck, it hard Answers almost everything and works stupdily well with wheels,

other answers you could run not seen here are Annul , Negate , Countersquall , Boomerang , Repeal , Void Snare , Disperse , Blink of an Eye , Cryptic Command , Into the Roil , Crosis's Charm , and Grixis Charm

DrButtSecks on Card creation challenge

5 years ago

Obsidian Fireheart

Obsidian Fireheart
Creature β€” Elemental

Flying
:Put a blaze counter on target land without a blaze counter on it.
As long as that land has a blaze counter on it,
it has β€œAt the beginning of your upkeep, this land
deals 1 damage to you.” (The land continues to
burn after Obsidian Fireheart has left the battlefield.)

1/7


Abzan Charm
Jeskai Charm
Mardu Charm
Sultai Charm
Temur Charm

Bant Charm
Esper Charm
Grixis Charm
Jund Charm
Naya Charm

All 10 already exist...


Create a Gruul card that does something with tokens other than creating them. legendofa

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