Deprive

Deprive

Instant

As an additional cost to cast Deprive, return a land you control to its owner's hand.

Counter target spell.

Latest Decks as Commander

Deprive Discussion

Grubbernaut on Mono-Boo-hoo

1 month ago

I like Vapor Snag a lot for low-curve delver decks like this. I'd also definitely sub out Deprive for Counterspell. You'll almost never kick Into the Roil in a low-land-count deck, so it's worth the switch.

Also: regarding your description, just wanted to point out that Test of Talents cannot, in fact, counter an un-counterable spell.

I also think Pteramander is better than Serpent, especially if you swap to Consider over Opt once it's released and legal.

I also like a few cards for actual advantage, like Chart a Course or even Hieroglyphic Illumination. You could also consider Disrupting Shoal as a budget "force."

Another good consideration is Spellstutter Sprite.

Cheers!

Eddy_Khil on Land, Pass

6 months ago

I have been thinking about making an spell based Aesi, Tyrant of Gyre Strait too once I realized that Aesi lets you draw the card you put on top with Mystic Sanctuary . Speaking of Mystic Sanctuary , I feel like there is there is a lot of broken things we can do with it, which is quite nice as there are almost a million way to tutor for islands in the game ( like the expensive fetches , the cheap fetches , the panoramas , Farseek , or even islandcycling ). First off Ghostly Flicker + Mystic Sanctuary is draw a card at instant speed for U whenever the heck you want. Add in Vesuva and you make Snapcaster Mage look like a bad card, or you can just add in High Tide to generate infinite Mana and draw your entire deck. Further Deprive and some of the moonfolk also work quite well with Mystic Sanctuary , or really any repeatable effect that returns lands to our hands.

metalrayn on Pauper EDH Deck Compendium

6 months ago

Senate Guildmage

built this deck just so I could play Clear the Mind I have always loved the card but had not built a deck that wanted it. I chose not to play any infinite combos so...if Dreadwaters doesn't get there I either attack with mull drifter, or crush my opponents will to live by looping Deprive

Caran_Lyg on Esper Mythbuster

7 months ago

Spotred, I guess so. I don’t like the idea of bringing back a card to the opponent that they can use later on without any type of consequence like them taking burn damage the more cards they have in hand or your, you get the picture. 2 drop counter for T5feri? Deprive.

BrandonJamesCAC on Harrowing Control

8 months ago

I would run straight up, No Mana Leak No Rune Snag.

Remand Spell Snare Deprive

LeaPlath on Harrowing Control

8 months ago

So a few comments.

Rune Snag is actually not very good. There are enough things that randomly eat your gy to make it worse than other options.

Plasm Capture is expensive and the pay off is mana. Which doesnt really work for modern due to lower curves being the norm.

Deprive is fine but you then really want Mystic Sanctuary for the lock.

For wincons, going up to 28 lands with Field of the Dead can be a solid win con. You would have to massively diversify your lands with utility, better mana, and a mix of regular and snow basics to turn it online quicker. Primeval Titan is also a solid threat for that plan as it also fetches FotD and utility lands.

You could also max out on the Splendids and go for a big instant X spell with your ramp and repeated untaps. USZ would be an OK option.

MagicMarc on Modern Monoblue Silver Bullets

9 months ago

Some of the top 8 decks run the following in their sideboards: Brazen Borrower, Force of Negation, Deprive, Tidebinder Mage, Aether Gust, Engineered Explosives, Mystical Dispute, and Entrancing Melody.

The most I saw on decklists were: Aether Gust, Engineered Explosives, and Mystical Dispute.

You can look here for current Modern top 8 Meta: mtgtop8.com

Barbarian_Sun_Pope on Erayo, Soratami Filibuster

10 months ago

Glacial Fortress and Temple of Enlightenment are a nice budget replacements for Evolving Wilds depending on whether you want speed or scrying. Cancel is not a good replacement for Counterspell (there really isn't one if you think about it) because there are plenty of counters with the same converted mana cost that does more, i.e. Faerie Trickery//Dissipate, Disallow, Dissolve, Hinder (personal favorite), etc.. If you're looking for 2 mana counters I'd suggest Negate/Psychic Barrier (simple and to the point), Rune Snag (better with time), Remand, or Familiar's Ruse/Deprive. As far as a replacement for Shield Sphere goes, there are cheap defenders out there. While not at the same cost Wall of Omens and Wall of Denial does a fantastic job of keeping attackers at bay, you could also double up on Fog Bank with it's slightly bigger cousin Guard Gomazoa. Lightmine Field/Archangel of Tithes/Ghostly Prison also does a pretty good job of keeping attackers at bay. Hope this helps.

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