Deprive

Deprive

Instant

As an additional cost to cast Deprive, return a land you control to its owner's hand.

Counter target spell.

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Set Rarity
Rise of the Eldrazi (ROE) Common

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Deprive occurrence in decks from the last year

Modern:

All decks: 0.03%

Commander / EDH:

All decks: 0.01%

Deprive Discussion

LuminAutopsy on A Neverending Tempest

3 weeks ago

Mystic Sanctuary should work wonders here, along with giving you a soft lock should you ever add Cryptic Command or Deprive, and even then it lets you draw the best spell out of your graveyard should you choose not to run either. Also can be fetched out with non-basic fetches.

SefTheReject on Merfolk

1 month ago

You want to add 4 Faerie Conclave, 2 Cavern of Souls, 2 Castle Vantress, 4 Dismember (you can cast it using life), 4 Deprive for counters, 4 Brazen Borrower for petty theft, 2 Vendilion Clique, & 2 Chalice of the Void to lock out your opponent. That’s the mono blue fish Nikachu (if you don’t know who he is, I’d check him out on YouTube) is running and it’s a BEAST.

Barbarian_Sun_Pope on Curious Horseshoe Crab

1 month ago

There aren't a lot of straightforward replacements some of the cards here (particularly time walk) and some might be a little worse and you'll definitely lose some of the synergy, but that doesn't mean we can't keep the game plan. Also this is for the modern format (what used to be extended) and not the current standard. That being said:

Creatures

  • Horseshoe Crab/Thieving Magpie - Still modern legal/Surge Mare also works.
  • Thornwind Faeries - Prodigal Sorcerer.
  • Raven Familiar - Augury Owl/Sea Gate Oracle.
  • Rayne - No functional replacement that affects all your creatures/Monastery Siege might be able to serve a similar purpose of making it harder to target your permanents rather than discourage your opponent from targeting.

Enchantments

Counterspells. This one is a bit tricky as they moved away from the classic Counterspell and there's a lot of variety here and counters have changed a lot. So I'm just going to recommend a few to consider:

Spell Pierce, Negate, Muddle the Mixture, Remand, Archmage's Charm, Condescend, Deprive, Essence Capture, Force of Negation, Hinder, Rune Snag, Wizard's Retort, and Thassa's Intervention.

Well, that took a bit of time, but I hope this helps.

mal099 on U Infect Control

1 month ago

Yeah, Probe is 100% banned. Counterspell is legal though, and should replace either Thought Collapse or Mana Leak. And Deprive has some cool interaction with Mystic Sanctuary.

Funkydiscogod on Silent Forever

1 month ago

BlackDeegs The copies from Isochron Scepter are cast, and additional costs must still be paid. A Deprive on the scepter will require a land to be returned.

Consider Mission Briefing to let your scepter reuse your graveyard.

Izzy- on RNG-sus Take The Wheel (Coins are a wheel right?)

2 months ago

Overall I have some comments and some questions.

Deprive seems a little rough to run in this deck personally, I would maybe consider just a plain old Counterspell at least since its the same but no potential downside. The same can be said for Foil, Thwart, where I'm not sure what is making you value off of bouncing your lands. There are equally cheap and powerful counterspells without hurting your boardstate. Arcane Denial, Memory Lapse, simply for example.

If the deck is mainly budget then the landbase is fine, but even cards that provide some color-fixing would help the deck. From Evolving Wilds to Command Tower to provide some consistency.

Possibility Storm here seems less like it interacts well with the deck, and more disruptive and prone to create chaos. Which again if that is what you want, then it fits well. However, depending on your meta, your playgroup may not enjoy pure chaos too much. So ultimately what do you want from this deck. I understand its coin flipping based, but do you wish to kill with commander damage? Inflict chaos on the table?

Honestly I could come up with other cards and suggestions, but I don't know enough about the deck and if you are constrained by a budget.

Snake_Oil on Getting my PP out

2 months ago

I'd bump up the Phantasms to a full playset, same with Counterspell.

Something to consider with Mystic Sanctuary is Deprive -- It's an effective combo for pauper, being able to have a counterspell in your hand each turn. With that in mind, you can then cut the Didn't Say Please and get the Chronic Flooding in -- Mills for the exact same amount and occurs more often. I love the curse tech, but running a full set of Flooding might work better, though you could always run both.

Tome Scour seems a good pick as a mill 5 for 1 blue mana, though you could also use Thought Scour for mill plus draw -- I'd be inclined to then cut the Mind Sculpts and get some card draw in -- Set of Opt or Accumulated Knowledge. You can have all the mill in the world, but it means nothing if you're topdecking to do it.

If you wanted to go all-in on Sanctuary, you could side a couple of Tragic Lesson just in case.

Are the automatons just a quick and easy one drop? You might get more from a set of Faerie Seer / Faerie Miscreant / Sage of Epityr or even something like a set of Screeching Sliver or Drowner Initiate

That Rotcrown Ghoul seems nice, but if you need a bit of muscle to back up your draw, check out Makeshift Mauler or Stitched Drake -- They don't mill your opponent, but you have enough of that already for a side-option. Sometimes you need a bit of bulk!

GeminiSpartanX on Best Counterspells in Commander?

2 months ago

Hello all!

I'm simply asking which are the best counterspells available in EDH. I have a UW somewhat-controlling deck, and I want to make sure the last few counterspell slots I have (roughly 12 or so in total) are better than other possible options. I know that Force of Will, Force of Negation, and Mana Drain are the best, followed closely by Pact of Negation, the OG- Counterspell, Cryptic Command, and then possibly Negate or Dovin's Veto. My question is which ones do you choose after those? Here are some that I've run before:

Swan Song

Dispel

Spell Pierce

Arcane Denial

Archmage's Charm

Muddle the Mixture

Delay

Deprive -(when you also run Mystic Sanctuary)

Disdainful Stroke

Stubborn Denial

Render Silent

Disallow

Which of these would make the cut in a deck that cared both about the overall quality of the counter as well as the efficiency (cmc) of the counter? Are there any more that I've missed that are worth mentioning? Please let me know which ones (4-5) you would use after the initial 8 that I mentioned! (P.S.- I know we're talking about blue counterspells here, so please be kind even if it's the type of magic that you don't like).

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