Goldmire Bridge

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Goldmire Bridge

Artifact Land

Goldmire Bridge enters the battlefield tapped.

Indestructible

: Gain or .

SufferFromEDHD on Mana Rock Tribal

4 months ago

Fair enough. That is common in the community. I hate my friends so I play land destruction.

Goldmire Bridge Mistvault Bridge Razortide Bridge

Tezzeret, Agent of Bolas another potential win condition

March of the Machines Rise and Shine #2

nuperokaso on Orzhov Sacrifice Clerics

10 months ago

Don't play Karoo, Sunlit Marsh, Goldmire Bridge and The Fair Basilica.

Instead play Shambling Vent, Isolated Chapel, Caves of Koilos, Silverquill Campus, Shineshadow Snarl, Orzhov Basilica, Brightclimb Pathway  Flip, Fetid Heath.

Shaile, Dean of Radiance  Flip has no real synergy with your deck. Replace it with Bygone Bishop, which is a good Cleric

This type of decks is usually called "Aristocrats". If you really want to be a sacrifice deck, you should add additional cards that trigger whenever a creature dies, such as Sanguinary Priest, Rotlung Reanimator, Blood Artist or Cruel Celebrant.

Simerix on CURSE UPON YOUR HOUSES

1 year ago

Interesting list! It seems like you are trying to go somewhat voltron which I find odd.

Here's some cards I found kinda weird: Grafted Wargear, Cement Shoes, Vorpal Sword, Whispersilk Cloak, Goldmire Bridge, Phyresis

I don't think Magnetic Theft is needed.

Run Agent of Erebos over Curse of Oblivion

I'd suggest Brilliant Restoration over Tiana, Ship's Caretaker. My problem with Tiana is that she has to be out when your stuff is destroyed. Brilliant Restoration get everything and is a great top deck.

Cards I'd consider adding: Blind Obedience, Court of Ambition, Court of Grace, Crawlspace, Curse of Conformity, Curse of Disturbance, Curse of Fool's Wisdom, Curse of Opulence, Curse of Silence, Curse of the Nightly Hunt, Ghostly Prison, Mesa Enchantress, Monologue Tax, Torment of Scarabs, Trespasser's Curse

WarpedZerghead on Sen Triplets

1 year ago

What I found worked best for a Sen Triplets deck is using blue and white for control so you can have your artifacts do all the work getting combos into play.

Control

Stop players from stopping your fun: the match is yours and they simply haven't realized it yet. Dispatch quickly sets you up for a nasty rebuttal in between whichever counter-spell you choose to deploy. Vindicate, Mortify and Fracture (to name a few..) will help them learn that you mean business.

Land Fetch

Utilizing Esper colors, Black is the tutor-for-all, Blue is great artifact tutoring and White for some artifact but also enchantments. Good enchantments to have on hand are Paradox Haze (which you have) and Artificer's Intuition. Intuition is good because you can use it to get a Sol Ring in hand, another cost artifact you might have, or, any of the following "artifacts that cost :

This cards makes for great and tutoring in a non-green deck as it can be used again and again and there are quite a few you can fetch. Another option is Tezzeret the Seeker that can get you your lands by using the -X ability for 0 to put them into play, unless you want to get a different combo/ramp artifact instead.

Artifact Tutor

Besides the obvious Vampiric Tutor an Demonic Tutor for your get-anything option, there are many options still available for finding the cards you need that are artifact type.

If you are ok with losing a few artifacts, Kuldotha Forgemaster is the ticket as I will sometimes even sac my artifact lands to get better beef on the ground. Otherwise, Sphinx Summoner will get you something in hand and provide you with a flier and a card. Some new cards that play well alongside the Trinket Mage are the Tribute Mage and Trophy Mage cards. Trinket gets you your Sol Ring or another artifact where Tribute and Trophy get you and , respectively.
Artifact-related lands you want to look into are Inventors' Fair for artifact tutoring and Buried Ruin to get something back into your hand from the graveyard.

Ramp Boost

With such a vast array of artifact-type cards - especially mana ramp - you'll want an Unwinding Clock to be sure to keep everyone on edge.

Combo

Combos? We've got combos!
This is my new favorite infinite trigger set using Dross Scorpion + Myr Turbine + any of the following sacrifice outlets:



Steal their Kool Aid

Your Commander will lock a player out of your turn but it also allows you to play their hands. This is a good time to drop any lands they might have in their hands to keep them starved and likewise cast their good ramp spells to get you ahead or continue to lock them out. In the event they finally are able to cast something, you can respond with a Desertion counter-spell (mana permitting) and stick whatever creature/artifact they were trying to cast back in their Vault of Whispers. Thada Adel, Acquisitor and Daxos of Meletis are also nasty foes that puts an opponents deck against themselves. Bribery and Acquire are a malicious and personal jab that should only be used at every chance you get assert your dominance on the board and your opponents deck.

Conclusion

All these cards stand alone from what you can do to further abuse you opponents with just your commanders abilities: it is a multi-pronged deck that throws multiple threats at your enemies making them scramble to deal with one thing while still getting overrun by another.


Have fun...

Balaam__ on White Pest

1 year ago

I realize you clearly stated the deck is just for fun, and I’m not some stickler that would demand this tagged as Casual due to the illegal cards, but there are some really good alternatives that would both make this Modern legal as well as tighten things up a bit. Colossus Hammer is a nice replacement for Umezawa's Jitte and is brutal with Kor Duelist and Puresteel Paladin. It’s a lot cheaper too.

Ancient Den is better than, say, Goldmire Bridge, but the Bridge lands still contribute toward your overall artifact count (and is indestructible, which can be helpful) and are Modern legal.

thefiresoflurve on Holy Angels

1 year ago

Hey, welcome to EDH! Liesa, Shroud of Dusk is such a fun commander.

First off, mana: you're probably going to want a few more lands. 36 is the usual average for a deck with average mana cost in your range. Also, there are some awesome ramp artifacts I don't see in here: Arcane Signet is a commander staple, basically the artifact version of Command Tower. Also, if you want to move out of 2 CMC mana rocks and into 3 CMC mana rocks, I recently discovered Coalition Relic and absolutely love it for the second ability.

As far as colors go, I recommend editing it a bit: Right now, only half your mana-producing cards give white mana, but >75% of the deck is white. Caves of Koilos, Goldmire Bridge, Scoured Barrens, and Silverquill Campus are all dirt-cheap dual lands you can add to help smooth that out. The remaining 6 lands could probably be Plains.

Allan-Chefa- on Glaze and Mandible Brothers

2 years ago

Hi, thanks for your ideas that's exactly what I need, I'm going to put the Goldmire Bridge and a removal like Invoke the Divine or Sanctify this will surprise some friends hehehe. I liked some cards for the side and about Duress or Divest "that I can remove even a Land Artifact" I think about putting it in place of mind drain but I want to test it first, it seems to be very strong and synergy in this deck. Some Main or Side creature removals Cast Down will need to be included. but I want to see how much I'll need before, with the gain in life and the discards maybe I don't worry too much "it's been years since I played 60 cards and I could be wrong"

AmoeboidChangeling on Glaze and Mandible Brothers

2 years ago

I like this brew, looks spicy and fun. I have a few sideboard suggestions, mostly cards which I use in my sideboards, or just know they exist. Some of them might not be perfect, I don't say that my suggestions are the best, it's just cards that came into my mind.

The first one is not really a sideboard suggestion. Since the new Bridge artifact lands have arrived to Pauper, they combo well with some destroy effects, mostly in red though. But if you'd replace Scoured Barrens with Goldmire Bridge, you could play mainboard artifact/enchantment removals that do something else too, such as Invoke the Divine. You either play them to destroy your opponents artifacts/enchantments, or if they don't have any, you can target your own Bridge land with it, your land will remain on the battlefield, and you'll gain 4 life.

You can always side them out of course, or you can just put them in the sideboard, not sure which option is better, but you have both. Then you won't get to have repeated ETBs by Orzhov Basilica, so you either replace that too with something else, or you can just leave it anyway.

Some sideboard cards that came to my mind are: Nihil Spellbomb , Leave No Trace (this can kill your own enchantments too though in some cases so might not be the best option), boardwipes like Suffocating Fumes or Shrivel or Holy Light. There's Duress against control decks. There's an expensive sideboard cards called Dust to Dust. It's not budget and I don't buy it for Pauper, but I know it exists, against Bridge lands it can be a good option. Lone Missionary is also one used by some people. And since you're in white, you can always try out the good old Circle of Protection cards, there's one against every color.

Hope some of my suggestions were useful. Good luck, and keep it up!

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