Creature — Elf Shaman
Spells and abilities your opponents control can't cause you to sacrifice permanents.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Tajuru Preserver Discussion
4 months ago
Thanks for the response Profet93. I'll explain some of my choices here.
My idea with Svella, Ice Shaper was a way to dig for Primal Surge and play it for less than 10 mana. She might not be the best but I figured she would draw less removal than most other threats in the deck. I would much rather have a card that can just tutor for Surge but I can't find one that is a permanent in G or R. Svella is definitely a flex spot, meaning I can remove her for a better option but I do like being able to tutor it out with Woodland Bellower and Imperial Recruiter
Tajuru Preserver is in here mainly as defense against the Tergrid, God of Fright Flip deck in my playgroup but also useful against a lot of other common removal in my meta. I would like to keep this card in the deck and the fact I can tutor it out with Woodland Bellower and Imperial Recruiter make it better.
For Goblin Bombardment I was just looking for a free sac outlet that can be out when Primal Surge resolves. I need a sac outlet because once primal surge finishes resolving the Azami, Lady of Scrolls player will just make me draw a card and lose the game. I know I don't have to cast the whole deck but the Azami player would likely be able to make me draw a bunch of cards anyway. My plan would be to sacrifice a bunch of creatures in response to the draw to kill the player with Stalking Vengeance 's ability. I'm not opposed to cutting the card but I would need another sac outlet that does not draw me cards to take its place. I considered Greater Good but it doesn't help me after Surge resolves.
Klothys, God of Destiny is a bit slow, I see your point. Most cards in the damage category I am trying to have them do double or triple damage each time and she can also ramp me if I need to get that primal surge out faster. I do like to have some form of graveyard hate in every deck and being able to tutor for with Woodland Bellower is a nice benefit. I would consider removal for something better.
Shivan Gorge is only in the deck for 1 reason, Bring players to an even life total when I need them to die from a double damage Heartless Hidetsugu . I would consider replacing it but I prefer to have at least one card to be able to hit everyone for 1 damage and at least one way to tutor for it.
My optimal primal surge scenario would be one where lets say it resolves and I play my entire deck but opponents have such high totals I can't kill them all from the triggers or maybe they were in an order which doesn't allow me to do so. I would be able to attack a player or two with a bunch of hasty, trample, deathtouchers that give poison counters so only 5 creatures would need to get through per player. if that wouldn't work or if a Fog happened I could sac a bunch of stuff and kill off everyone with Stalking Vengeance and if for some reason someone survived I could sac Rooting Kavu and shuffle them all back in. I don't have him in the deck yet because I can't figure out a way for people to do a whole lot with only a bunch of mountains because of the Blood Moon and/or Magus of the Moon that would also be out.
I moved my maybeboard to be viewable so take a look at it and let me know what you think would be best to go in place of these cards. I appreciate your input.
6 months ago
10 months ago
The way my store runs commander events, we are not allowed to prevent anyone from playing in games for any reason (barring harassment or the like). As a group, we have agreed that bringing cEDH decks to casual events isn't a very sporting thing to do and we even agree to designate non-FNM days for cEDH games. Still, 2-3 of the roughly 40-50 players that come through the store are not willing to abide by that agreement. Many of us have had conversations with these individuals, and in one case, this did in fact resolve the problem. In an ideal world, every dispute would end this way, but reality isn't so kind. For the other cases, they are more than happy to hide behind the store policy and go on massive winning streaks despite a total lack of prize support and the inevitable isolation their behavior brings. It's absolutely their right to make that decision. In response though, I feel the rest of us should have access to as many tools as possible to improve the quality of our experience.
As for Archetype of Endurance, I should note that I usually get Prowling Serpopard out first and I have both Trolls of Tel-Jilad and Tajuru Preserver in the deck (which is composed of only lands and creatures for gimmicks' sake BTW). More than that though, my meta really is on the weaker side apart from the handful of outliers. Despite having 0 instants, sorceries, artifacts, or enchantments, my Momir is still on the very upper end of the meta's power level. When I mentioned that Sekki deck, that wasn't a hypothetical- that actually happened XD
Anyway, I apologize if I've seemed overly argumentative or combative. Maybe I'm still bitter about losing to Iona, Shield of Emeria for 5 years while competitive players kept telling me to get good, and now I secretly want them to suffer the same pain. I'll have to mention that to my therapist...
1 year ago
Voltron isn't really a thing in cEDH, largely because it's too slow. The closest thing would probably be Godo, like this list.
To get to "Cedh standards" I'd start by being able to consistently win before T5 through disruption. I'd be drastically overhauling your Lands and Ramp suite as per this list of cEDH staples.
In terms on non-cEDH advice, Siona goes infinite with Shielded by Faith and Bear Umbra with Aggravated Assault - I'd be finding space for both. I'd rather Beast Within and Generous Gift than O Ring and Stasis Snare. Destiny Spinner, Tajuru Preserver and Sigarda, Host of Herons help beat disruption. To find spaces, I'd be cutting all Aura's that don't offer evasion, like Spirit Loop and Ancestral Mask, and any enchantments with a CMC of 5 or more, plus Plea for Guidance.
1 year ago
I wouldn't ever use Tajuru Preserver unless you have multiple players running Grave Pact in your meta. Even then, it's gotta be one of their more prevalent strategies, so if you don't see mass sac effects almost every game it's a pretty useless card.
1 year ago
My fave method of dealing with hexproof is through gravepact and similar effects like annihilator. Only ways I know to avoid this method is to have a ton of weenies with hexproof that can’t be wiped, or with a Tajuru Preserver. Correct me if I’m wrong, but the sac effect targets players and not creatures. It’s imprecise, but can be worked around, and avoids hexproofing.
1 year ago
I’ve stumbled across Lifeline. My meta has become very small due to the pandemic and for a variety of reasons including Crystalline Sliver and Sliver Hivelord, removal has moved toward sacrifice/exile effects. Outside of Tajuru Preserver which killed the theme, there’s little recourse for recurring Fleshbag Marauder. I understand there’s symmetry, which I remember being a turn-off for you in relation to Intruder Alarm but Lifeline seems to be a sure fire way to keep slivers in play without relying on coin flipping or having Patriarch's Bidding.
1 year ago
Sacrifice engines are a pain to deal with outside of just destroying them(as I'm sure you know) and there really aren't a lot of specific answers that aren't expensive unfortunately. Chevill, Bane of Monsters is relatively inexpensive and, while slow, can deter opponents from sacrificing somewhat. Tajuru Preserver is a good pick if your opponents are using something like Dictate of Erebos. Sigarda, Host of Herons is pricier than I usually like to go, but is a similar pick, and better suited to combat. Otherwise, all I can think of is using cards like Alpha Authority to protect specific cards(like Atraxa.)