Curse of the Nightly Hunt

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Curse of the Nightly Hunt

Enchantment — Aura Curse

Enchant player

Creatures enchanted player controls attack each turn if able.

TanhelNet on The Worst Tribal Idea(Syrix, Carrier of the Flame)

1 year ago

A really cool idea. I know the difficulties of that "tribe" very well, too.

Don't know your budget, but how about some permanent damage multipliers? Curse of Bloodletting, Dictate of the Twin Gods, Bitter Feud, Gratuitous Violence, Insult / Injury, Fiery Emancipation, City on Fire, Molten Echoes. And if you're playing against enchantment-heavy decks, how about Enchanter's Bane?

Furthermore, i personally think that the curses, like Curse of Shaken Faith or Curse of Fool's Wisdom or Curse of the Nightly Hunt are really good options to disrupt your opponents, especially those who play strategies that work a bit too well against BR.

Good luck with your deck, hope i could help you!

Simerix on CURSE UPON YOUR HOUSES

1 year ago

Interesting list! It seems like you are trying to go somewhat voltron which I find odd.

Here's some cards I found kinda weird: Grafted Wargear, Cement Shoes, Vorpal Sword, Whispersilk Cloak, Goldmire Bridge, Phyresis

I don't think Magnetic Theft is needed.

Run Agent of Erebos over Curse of Oblivion

I'd suggest Brilliant Restoration over Tiana, Ship's Caretaker. My problem with Tiana is that she has to be out when your stuff is destroyed. Brilliant Restoration get everything and is a great top deck.

Cards I'd consider adding: Blind Obedience, Court of Ambition, Court of Grace, Crawlspace, Curse of Conformity, Curse of Disturbance, Curse of Fool's Wisdom, Curse of Opulence, Curse of Silence, Curse of the Nightly Hunt, Ghostly Prison, Mesa Enchantress, Monologue Tax, Torment of Scarabs, Trespasser's Curse

Nebechadnezzar on Boroschantments

1 year ago

Orpheus124 Thanks for the suggestions! I definitely like Curse of Opulence, since it incentivizes my opponents to attack someone else; fits well with the goal of turtling up. I'm a bit torn on Curse of the Nightly Hunt, since the primary win con is to deal damage to players, and they could just as well attack me. However, if the deck is turtling like it's supposed to, it becomes less of an issue and more of a boon. It even synergizes well with cards that hurt creatures in combat like Powerstone Minefield and Heat of Battle.

Now the only question is what to take out, lol. Any suggestions on any cuts that I could make to slot these others in?

Orpheus124 on Boroschantments

1 year ago

What are your thoughts on some curses in a list like this? I’m thinking Curse of Opulence and Curse of the Nightly Hunt, but there are a few more good ones.

Polaris on Curses and Blim, Comedic Genius

2 years ago

A lot of the time, this will work fine. Curse of the Nightly Hunt will function identically after you give the opponent control. However, some curses (like Curse of Silence or Curse of Opulence) reference "you," meaning the player who controls it (generally the caster) or instruct you to do something. If you give control of these curses to the opponent, they'll get the benefit as well as the drawback.

Rhadamanthus on Curses and Blim, Comedic Genius

2 years ago

You can use double square brackets around a card's name to create a reference pop-up. It's the best way to make sure everyone understands what's going on with your question: Blim, Comedic Genius, Curse of the Nightly Hunt (for an example of a curse)

The curse will stay attached to whoever it's enchanting. Changing control of an aura doesn't cause it to move.

It's important to pay close attention to what the "Enchant N" ability says, because in some cases this may cause the aura to fall off. For example, if you gave control of Dead Man's Chest to the same player who controls the enchanted creature, it would fall off because it's not attached to one of their opponents' creatures.

Neotrup on How does Leyline of Punishment …

2 years ago

If an effect says something can't happen and another effect says it does happen, then it doesn't happen. In this case Glacial Chasm would prevent your creatures from attacking (which could be useful if you had a Curse of the Nightly Hunt enchanting you), but would not prevent damage from being dealt to you.

GrimlockVIII on Attack me, I dare you (Boros Control)

2 years ago

Haha it's cool lol. Your suggestions actually made me look into more viable additions to the deck anyway. Found out about stuff like Rage Nimbus and Curse of the Nightly Hunt , cards that I wouldn't have otherwise knew existed.

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