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Format | Legality |
1v1 Commander | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Goldberry, River-Daughter
Legendary Creature — Nymph
: Move a counter of each kind not on Goldberry, River-Daughter from another target permanent you control onto Goldberry.
, : Move on or more counters from Goldberry onto another target permanent you control. If you do, draw a card.
TheoryCrafter on Help me to build my …
1 month ago
Okay, I am back thank you for your patience. I don't know if you're just looking for advice or if you want a whole deck list, so I'll meet you somewhere in between.
So I use the manabox app for card listings. Turns out I miscounted and there are 35. If you put all but Twisted Riddlekeeper(potential color identity issues) in there you have a good start.
Perhaps the strongest cards in addition to Fear of Sleep Paralysis are Mjolnir, Storm Hammer, Monstrosity of the Lake and Scroll of Isildur; though even cards like Kitnap, Lost in the Maze and Sleep-Cursed Faerie can be a boon due to Tekuthal's activated ability and not be affected by Fear of Sleep Paralysis.
One card I recommend you add is Maskwood Nexus. Both Protocol Knight and The Watcher in the Water require creature types to be effective.
Speaking of Watcher in the Water, you'll need instant speed card draw. You're gonna need card draw regardless, but WitW will need feeding to be effective. This includes, but isn't limited to Archmage's Charm, Bane's Contingency, Jace's Archivist, Opt and Triskaidekaphile.
Triskaidekaphile is an Alternate Win Card as well, which you should have in your deck as a means of winning if you can't win by beating up your opponents. Other Alternate Win cards that would also fit the best in this deck are Central Elevator / Promising Stairs(To fully take advantage of the Eerie ability on Fear of Sleep Paralysis), Darksteel Reactor and Twenty-Toed Toad(which doesn't specify what counters apply to the win condition).
The latter two are fed well by your commander's static ability. Proliferate cards you can use include, but are not limited to, Contagion Engine, Contentious Plan and Inexorable Tide.
However, if you have a Commander like Tekuthal, it would not be wise to NOT take advantage of the proliferate ability. Crystalline Giant can give your creatures counters other than +1/+1, especially if you use Goldberry, River-Daughter to move hexproof counters onto your most important pieces. Power Conduit is another card that can strengthen your creatures. And you certainly can't go wrong with The Ozolith of you can afford it.
Ramp, like card draw, should be in every deck. Sol Ring is practically a necessity. Astral Cornucopia and Everflowing Chalice become mana fountains of their own once the charge counters are on and proliferating. Though cards like Arcane Melee, Defiler of Dreams and Urza's Incubator(which gets support from Maskwood Nexus) are just as useful.
And finally there's lands that can help with counters(like Nesting Grounds and Blast Zone), reusing spells(Like Mystic Sanctuary), redundancy(such as Reliquary Tower) and can offer elements of control not available to blue(such as Scavenger Grounds. Try this keep at least half lands as Basic Islands. That way, if you get hit with cards like Alpine Moon or Blood Moon it's not an immediate capitation.
Well, that it for my part. I hope this is a help, if nothing else than for inspiration. Thank you for reading me out. Happy Hunting!
CamraMaan on Clarification on Goldberry, River-Daughter
1 year ago
Sorry, this is another seemingly silly question, but... when I use the first ability of Goldberry, River-Daughter while she has no +1/+1 counters on her, but I have five other creatures with +1/+1 counters on them, I'm assuming she will get one +1/+1 counter from each of them, correct? The other option being only one... if she was taking a counter from each creature as individual actions on the stack, then I would expect only one, as each resolution on the stack would then see she already has one. But with all five coming from one ability resolving on the stack, she should get all five, correct?
NV_1980 on Sisay's Horny Spaceship
1 year ago
Ok, I would start by cutting the cards of which the abilities are too specific to ever really work in a game. Here are first ones I would choose and why:
- Blood Hypnotist: your list only contains three other cards that generate blood-tokens. The likelihood of her ability ever being used is therefore rather slim.
- Cascade Seer: bit of an expensive-to-cast scry opportunity when at most you can get Scry 2 (your party thus far cannot include anything else than 1 of 10 wizards and 1 of 5 clerics).
- Dragonsguard Elite: with so few non-permanents in the deck (thus far), this one may not be worth it.
- Gluttonous Guest: would not include this for similar reason as Blood Hypnotist.
- Goldberry, River-Daughter: though I love the beauty of this card, her abilities aren't of much use to you because your deck barely creates counters.
- Guardians of Oboro: would not use this for similar reason as for Goldberry (you have a few auras, but so few that this ability will probably never trigger).
- Kasla, the Broken Halo: good combatant but since there's nothing else with convoke in here, her ability is pretty useless.
- Kiora, Sovereign of the Deep: there are no krakens, serpents, etc. in this deck, so aside from being a decent combatant, she's not doing much.
- Mesa Enchantress: almost no enchantments?
- Rime Tender: no snow permanents?
- Setessan Petitioner: with so few green permanents in the deck, not sure if this is worth it.
- Spellstutter Sprite: having doubts about this one. Not many faeries in this deck, but then again it's quite common these days to cast spells with CMC0, so ...
- Sublime Archangel: lovely card but in a deck with this many creatures, I would assume you're going wide, right? That would mean 'Exalted' mechanic is not all that great. Or am I missing something?
Angels, Elves, Faeries and Vampires seem to be the main creature-types you're using. Maybe just focus on these types and make it easier to create some synergies? Or is this too functional?
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