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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Tiana, Ship's Caretaker
Legendary Creature — Angel Artificer
Flying, first strike
Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.
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1 week ago
Holy balls that's a lot of previewed cards, none of which I've ever seen before.
Mono-colored character commanders + Backgrounds is a good way of creating a new set of Partners without having to worry about synergy around the original ones. In the 99, the backgrounds seem to make pretty good pseudo-Auras for Voltron too.
I liked The Monarch so I expect to like The Initiative as well. The Undercity isn't super exciting (why single target burn and a glass cannon token for an EDH-specific set?) but the final room gives creature beatdown some love at least. I'm hoping that mono-white will receive some strong initiative cards, seeing as it's a color with both good evasive creatures and defense which places it in a good position to both take and keep the intitiative. I also hope there's some better dungeon reward cards this time around.
Bane's Invoker: I get that they wanted to make a mono-colored cycle that included all of the Dead Three, and that Bane is Lawful Evil, but mono-white still feels weird, especially when the flavor text uses the epiteth "The Lord of Darkness".
Abdel: Meh. Flash would have been cool here, especially at that cost.
Lulu: Seeing as wholesome and cute as she's supposed to be, it feels weird that she fits well at the helm of an Aristocrats deck. That smile ain't right either.
Commander Liara Portyr: Mmmm yes, I like this, even if she's slightly expensive. Beatdown support and boros card advantage? And it's impulsive draw where the risk of whiffing is greatly mitigated by built-in ramp, greatly ressembling Prosper, Tome-Bound while still doing it's own thing? Sorry, but allow me to indulge in a "Yasssss queen".
Fang Dragon: While it's at a humble common rarity, I could see this fitting in otherwise high-MV Dragon tribal decks for the decent Adventure part
Elminister: No surprise there. The -3 doesn't seem super appropriate for EDH but w/e, spellslinger scrying tribal sounds neat. Obviously, inspiration can be found in azorius Eligeth, Crossroads Augur decks
Raphael: Still waiting for a proper Demon tribal commander, a simple anthem with an evergreen keyword isn't going to cut it. Less personality than Zurzoth, Chaos Rider too
Myrkul: Hahah persist One with the Stars? That's so weird, I love it. You can tap out your dorks to cast a wrath, then tap their enchantment-copies to keep going!
Mazzy: Sigh, feels like the same mistake as Tiana, Ship's Caretaker; if Mazzy gets hit by a wrath, she's not going to be able to see the Auras fall off. Even if she could, Aura card's reliance on creatures is problematic, since you'll probably find yourself in situations where you first have to spend some mana on casting/creating a creature, then using whatever's left to save just some of the exiled Auras.
Battle Angels: Would it have been too good if it just said "more than you"?
Nautiloid Ship: neat that Vehicles are getting more EDH support, though reliance on mill feels a bit awkward
Tasha: Just one spell per "ultimate" activation! Cheecky synergy with her Laughter. Demon tokens kinda feels like flavor filler and I feel like she could cost one less seeing as she's quite slow and vulnerable, but w/e, still neat
Firkraag: I appreciate a good goader, but the Dragon tribal feels pretty incidental. Works with non-goad forced attacking for both your opponents' creatures (Goblin Spymaster) and your own (Hellraiser Goblin). (No Angel's Trumpet synergy tho.)
Cap' Ng...N'gh...whatever...: Feels like it'll be much more consistent than the often scarily big Umbris, Fear Manifest for Horror tribal
Nalia: Doesn't feel super white-black and go-wide beatdown isn't the best for EDH, but it's nice that party is getting some flavor-approprate love
4 months ago
Personally I would trade out Accorder's Shield for Torpor Orb. I would trade out Pilgrim's Eye and Tiana, Ship's Caretaker for Hushwing Gryff and Tocatli Honor Guard (I know, Tiana is really cool, but she is only hitting equipment in your deck, you're not running as much equipment as a full equipment Voltron deck, and you'd have to drop her for 5 mana then find a way to protect her for her ability to work and you're only running 3 cards that offer protection with Greaves, Cloak, and your instant Chance for Glory).
You don't need to trade them all out, just some suggestions of what I'd personally do if I was putting ETB protection in.
1 year ago
4/27/2018 If an Aura you control is put into a graveyard immediately after Tiana leaves the battlefield, most likely because Tiana left the battlefield but the Aura was put into the graveyard as a state-based action after it found itself not attached to anything, Tiana's last ability won't trigger.
4/27/2018 _If an Aura or Equipment you control is put into a graveyard at the same time as Tiana is, most likely because an effect destroyed all nonland permanents, you’ll be able to return it to its owner's hand at the beginning of the next end step.
1 year ago
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1 year ago
jakeyuki12 Thanks again, Eldrazi Displacer is there for a form of psuedo-removal, Zirda can tap opponents' creatures and the Displacer can tap them without tapping itself so that my creatures can get through for only one mana, it can also do this multiple times. I see your point on Tiana, Ship's Caretaker, equipment definitely are more resilient, I added her also for the flying and first strike, and Angelic Skirmisher for the keywords it can give as well so Odric, Lunarch Marshal can trigger more often. I get beat out by flyers a lot so was trying get in front of that problem.
I like the notion of using keywords and giving them to my creatures to overwhelm opponents so that's why a lot of my cards look to go wide, equipment seemed like a fun way to give keywords since Zirda makes the costs cheaper.
1 year ago
I think Tiana, Ship's Caretaker works a lot better with aura's than equipment since aura's are removed a lot more often than equipment are- equipment tend to stays on the battlefield longer.
Eldrazi Displacer seems really good since with your commander it only costs one mana, but looking over your deck I don't see enough targets with a good ETB to abuse Eldrazi Displacer.
I find Angelic Skirmisher to be better with decks that take multiple combats and go wide. Your deck can go wide but isn't necessarily focused on it- equipment leans more towards a few quality, suited up creatures.
With that in mind, I am starting to notice that your deck has a lot of cards that prefer a go-wide strategy. Seeing that equipment and going wide isn't necessarily a synergistic combination (equipment favors fewer, suited up creatures), you might want to look to replace those cards with cards that synergize with equipment and your commander more.