Curse of Oblivion

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Curse of Oblivion

Enchantment — Aura Curse

Enchant player

At the beginning of enchanted player's upkeep, that player exiles two cards from his or her graveyard.

Simerix on CURSE UPON YOUR HOUSES

1 year ago

Interesting list! It seems like you are trying to go somewhat voltron which I find odd.

Here's some cards I found kinda weird: Grafted Wargear, Cement Shoes, Vorpal Sword, Whispersilk Cloak, Goldmire Bridge, Phyresis

I don't think Magnetic Theft is needed.

Run Agent of Erebos over Curse of Oblivion

I'd suggest Brilliant Restoration over Tiana, Ship's Caretaker. My problem with Tiana is that she has to be out when your stuff is destroyed. Brilliant Restoration get everything and is a great top deck.

Cards I'd consider adding: Blind Obedience, Court of Ambition, Court of Grace, Crawlspace, Curse of Conformity, Curse of Disturbance, Curse of Fool's Wisdom, Curse of Opulence, Curse of Silence, Curse of the Nightly Hunt, Ghostly Prison, Mesa Enchantress, Monologue Tax, Torment of Scarabs, Trespasser's Curse

GertzDK on Marchesa, Queen of Curses

6 years ago

Ziembski Cheers. Might have thought of Curse of Oblivion as a way to get around graveyard decks, though Agent of Erebos is the better answer. I'll give it a try replacing it with Land Tax.

Ziembski on Marchesa, Queen of Curses

6 years ago

I guess You don't need that Curse of Oblivion, it doesn't do much. You might fit Land Tax in.

AndersRumpf on A U/B deck

7 years ago

To start off, the Energy counter cards (Live Fast and Die Young) need to go. Energy counters don't help any of the cards in your deck. Curse of Oblivion doesn't work with the other cards. Try to make this deck focus on one concept instead of a bunch of them.

JustcallmeSoul on Cursed into Combo Hell.

7 years ago

I added some of your recommendations (and now my own deck is out of my budget, but i'll figure that out somehow) I did keep 2x Curse of Oblivion in the sideboard, to bring in vs dredge and delver combos. I also stuck to my guns with 2x Bitterheart Witch in the sideboard, to bring in on a game 2 vs something that doesn't appear to be playing alot of counter magic. still looking at Duress and/or Thoughtseize to cover for my bigger late game curses though.

Tinselteeth on Cursed into Combo Hell.

7 years ago

Ran the deck through a couple tests against Delver Prowess and Superfriends. Delver Prowess stuck a creature, then held up countermagic for your expensive Curses (Remand REALLY hurts!) while Superfriends simply solitaired into a T4 Doubling Season, T5 Ugin ulti.
The biggest problem your deck has is early game. You don't have any early interaction mainboard. I recommend finding space for at least 4 Bolts main (they're in the SB now), preferably 4 Bolts + Victim of Night. Cut both Curse of Oblivion (cute, but you're not milling) and both Bitterheart Witch for starters. You may go as far as cutting your entire creature package for removal. Some sort of boardwipe will also go a long way. Damnation is the cleanest answer (but expensive!!!), but even an Anger of the Gods will go a long way.

TLDR: You need early game interaction and/or mid-game board wipes to ensure you survive long enough to play your powerful Curses. Hope this helps!

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