Curse of Oblivion

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Curse of Oblivion

Enchantment — Aura Curse

Enchant player

At the beginning of enchanted player's upkeep, that player exiles two cards from his or her graveyard.

StopShot on New format idea: "Cursebound"

3 months ago

@Bookrook, the restriction on curse rarities is in place to keep curses themselves from being arbitrary. If most decks wanted to splash a color, an overwhelming amount of them would likely by default utilize whatever curse disrupts them the least, such as Curse of the Pierced Heart with seldom any deck ever picking any of the other red curses to splash into that color. An Ink-Treader Nephilim that uses Curse of Oblivion as their commander's fate would likely get much more value from color splashing into black than whatever drawback that curse would exert on them.

The mindset should be that the strength of the nonlegendary commander should also determine the strength of the curse. I do acknowledge rarity is and can be a very inaccurate way to determine power level, but it's a simple solution that benefits game balance to some extent better than to have no rule that mandates equal strength between commander and curse.

Simerix on CURSE UPON YOUR HOUSES

2 years ago

Interesting list! It seems like you are trying to go somewhat voltron which I find odd.

Here's some cards I found kinda weird: Grafted Wargear, Cement Shoes, Vorpal Sword, Whispersilk Cloak, Goldmire Bridge, Phyresis

I don't think Magnetic Theft is needed.

Run Agent of Erebos over Curse of Oblivion

I'd suggest Brilliant Restoration over Tiana, Ship's Caretaker. My problem with Tiana is that she has to be out when your stuff is destroyed. Brilliant Restoration get everything and is a great top deck.

Cards I'd consider adding: Blind Obedience, Court of Ambition, Court of Grace, Crawlspace, Curse of Conformity, Curse of Disturbance, Curse of Fool's Wisdom, Curse of Opulence, Curse of Silence, Curse of the Nightly Hunt, Ghostly Prison, Mesa Enchantress, Monologue Tax, Torment of Scarabs, Trespasser's Curse

GertzDK on Marchesa, Queen of Curses

7 years ago

Ziembski Cheers. Might have thought of Curse of Oblivion as a way to get around graveyard decks, though Agent of Erebos is the better answer. I'll give it a try replacing it with Land Tax.

Ziembski on Marchesa, Queen of Curses

7 years ago

I guess You don't need that Curse of Oblivion, it doesn't do much. You might fit Land Tax in.

AndersRumpf on A U/B deck

7 years ago

To start off, the Energy counter cards (Live Fast and Die Young) need to go. Energy counters don't help any of the cards in your deck. Curse of Oblivion doesn't work with the other cards. Try to make this deck focus on one concept instead of a bunch of them.

JustcallmeSoul on Cursed into Combo Hell.

8 years ago

I added some of your recommendations (and now my own deck is out of my budget, but i'll figure that out somehow) I did keep 2x Curse of Oblivion in the sideboard, to bring in vs dredge and delver combos. I also stuck to my guns with 2x Bitterheart Witch in the sideboard, to bring in on a game 2 vs something that doesn't appear to be playing alot of counter magic. still looking at Duress and/or Thoughtseize to cover for my bigger late game curses though.

Load more
Have (1) reikitavi
Want (0)