|Commander / EDH||Legal|
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Creature — Human Pirate
When Deadeye Quartermaster enters the battlefield, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle your library.
|Have (9)||Tiddilywinkus , Hootiequack , ironax , sombrevivo , Supremespeed , webdokkeren , mandoso , bakeraj4 , gildan_bladeborn|
|Want (27)||Animale , MAGESTIC_LLAMA , Ariumlegion , fireborne1986 , kodie53 , EnderA , nullination , Approximos , starkzero , PUfelix85 , Daeyel , math_puppy , Tsuru-Hime , rbarnhart1 , AntiheroFOREVER , Relevantworm , Turtlelover73 , azurefalcon , Nissa_Is_Best , RoninH3RO , Snozberries21 , PTsmitty , relon , mastermojo7 , libraryjoy , Willberg2000 , Tellur|
Deadeye Quartermaster Discussion
2 days ago
Thada Adel, Acquisitor is great at stealing other people's Sol Rings, amongst other potentially desirable artifacts. Wrexial, the Risen Deep is basically unblockable with Intimidate, Islandwalk, and Swampwalk.
Fireshrieker allows you to double up on a creature's combat damage trigger, and it can be tutored by Deadeye Quartermaster , who can also help you grab any of the equipment cards in your deck. Another good equipment to consider is Bloodforged Battle-Axe .
1 week ago
Off to a slow start in my Arena plays.
There are three main points to the deck:
DRAW. find the combo. Sprite helps here. Siren helps too when enchanted with curious obsession. I go back and forth with Anticipate and Shimmer of Possibility . I like anticipate's instant speed, but we can dig one deeper with shimmer.
Keep the Paladin alive! at 3 toughness, he dies quick. Sirens and Dive Down save the day.
I can usually get the combo within 7 turns. It's got about a 50/50 win rate so far. It sucks against burn decks that can kill you in 5 turns, and black cards that make you sac creatures. A good sideboard would contain Spell Pierce and Negate .
2 months ago
WOTC have printed tutors in all recent sets - Ixalan had Mastermind's Acquisition and the forerunner cycle and Deadeye Quartermaster, Dominaria had Final Parting, GRN has Invert / Invent and Mausoleum Secrets...
I mean they are not against tutors, but lets say they are against tutors that are as aggressively costed as Demonic Tutor or tutors that only fetch a card from your library.
9 months ago
I have some bad news. I ran some numbers and it's around 20% that you'll have all three pieces by turn 4, 25% chance you'll have them by turn 6 and 33% you'll have them by turn 8. This assumes no mulligans, card draw or filtering however there isn't much of the latter in the deck anyway. There are two ways to fix this:
1.Run Strategic Plannings or Opts (or Anticipates when the next core set is legal) over some of the protection spells. Casting an Anticipate for example lets you see three more cards than you would if you where just relying on your draw steps and really raises the chances of your deck actually doing something. Then you could side out the combo plan for approach and more interaction game two when your opponent brings in removal hehe. As you've said yourself Board the Weatherlight isn't ideal but fortunately there are better options.
10 months ago
Of all the commander available in Dominaria, this is one of the least obvious choices to build around, but one of the most interesting!
I would suggest Whir of Invention, not only as another artifact tutor, but to boost your Surrakar Spellblade and make another target for your Mystical Tutor. You could replace Deadeye Quartermaster for it. You are running just 12 total sorceries and instants and could maybe use another 1 or 2. Perhaps Wash Out for another instant, and one that can bounce threats while leaving your commander on the board. Evacuation is also good, as it leaves your equipment on the field and Tetsuko only costs 2 mana.
Well, that's all I have for now, but I think this looks interesting.
11 months ago
First of all, this is looking a lot better than most beginner's decks, so you've got a decent place to start from.
Second point: Pirates are a tempo-based, aggressive tribe, even the relatively slower U/B ones. You're going to have a very difficult time capitalising the late game unless you manage to play Fleet Swallower or Nezahal on curve and your opponent doesn't have an answer, so you're better off playing to your strengths and going lower to the ground. You're also 7 cards over 60, so this is what I'd recommend you take out:
1 year ago
You should also remove Dire Fleet Hoarder because you're not running treasure. Also, Fraying Sanity could become pretty overpowered when used with Navigator's Ruin and Raiders' Wake. Just putting out there as a potential addition. To me, Deadeye Quartermaster does not feel like it is searching for any essential piece of your deck or any artifact which could drastically change the boardstate/game. So I would personally suggest removing it.
1 year ago
- Search for Azcanta
- Bident of Thassa
- Storm Fleet Spy
- Deadeye Quartermaster
- March of the Drowned
- Open Into Wonder
- Marauding Looter
- Daring Saboteur
- Grenzo, Havoc Raiser
- Archetype of Imagination
- Rogue's Passage
- Heat Stroke
- Invasion Plans
- Goblin War Drums
- Pyreheart Wolf
- Smoldering Spires
- War Cadence
Good Cards on Theme
Mechanized Production Place this on a piece of treasure to win!
Deadeye Quartermaster occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%