Admiral's Order


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Rare

Combos Browse all

Admiral's Order


Raid - If you attacked with a creature this turn, you may pay U rather than pay this spell's mana cost.

Counter target spell.

Price & Acquistion Set Price Alerts



Recent Decks

Admiral's Order Discussion

SereneTsunami on DIMIR - post rotation

23 hours ago

This looks interesting. Have you thought about making a swarm of Nightveil Predators with Quasiduplicate? Turn 6 you can have 3 pesky flyers. Good job on Admiral's Orders no one remembers it can kill Settle with one blue showing.

Zacoly on Etrata Bombardment

1 week ago

You're at 64 cards,

If this were mine I'd cut

2x Barrier of Bones (sideboard vs Aggro... maybe?)

2x Wall of Mist (sideboard vs Aggro... maybe?)

2x Dimir Locket Awesome in limited, kinda bad here. A bit slow and you have 4x Sinister Sabotage which is a WAY better turn 3 play.

That would leave room for 2 new cards!

+2 Admiral's Order (AMAZING protection for attackers) OR +2 Curious Obsession sounds decent on paper is AWESOME on Nightveil Sprite (surveil right before you draw) or Dimir Spybug (extremely hard to block so he gets in for draws REALLY easily)

I play both in my Dimir deck and Curious Obsession is GREAT!

Mission Briefing is GOOD!!! You Surviel BEFORE you pick a card to copy, MEANING you can pick a card that you just put there by survieling with Mission Briefing it'self. AND you have until the end of the turn to cast... whatever you picked. You don't have to cast it right then... :) Kinda mana expensive... SUPER VERSATILE! If you have them, try them out!

One last card to consider might be either Dire Fleet Poisoner or Price of Fame. Both behave like instant speed removal, the poisoner flash-blocks to get past hex-proof!!! (Ignore his textbox besides the FLASH+DEATHTOUCH) He's pretty decent.

I'm still pumped from last FNM!!! My Dimir deck did pretty dang well!

xhuggels on Izzet Pirates (need help)

1 month ago

Is this for standard? If it is id remove the kari zeff, skyship raider and add something else instead.

Pirates have a few things going for them. They are generally cheap, they like attacking and they get lots of pay-offs when attacking through the raid mechanic.

Blue allows you to counter and draw cards. Chart a Course and Admiral's Order are both great pirate payoffs that fit well with your deck. Id suggest a playset of Chart a Course instead of kari zeff, skyship raider and Unsummon. A copy or two of Fiery Cannonade might also be a good idea against decks that go wider than yours do.

w33m4n on Treasure Plane(t) - Oct. '18 to Sept. '19

1 month ago

Admiral's Order could be be better in general rotation proof version of cancel that give you a slightly better means of playing sometimes.

w33m4n on Brad's Blue Artifacts

1 month ago

So for a control base I would say your format is lots of control type spells with a few hard hitting but cheap bodies up top. Right now mono blue is ehh to build, blue white can be vicious right now.

In mono blue Blink of an Eye Expel from Orazca, Perilous Voyage , Admiral's Order, Essence Scatter, Unwind, Negate and Spell Pierce are solid options as well as some of the Sagas from dominaria. Top end I'd stack traxos zahid and tempest. Most of the bottom end creatures won't be needed that's where you should be controlling the game till the beatsticks come out.

driule on MONO BLUE - Fly over!

2 months ago

Murphy77 I've played a lot with this deck, so I completely disagree about Walking Ballista - this is must have in this deck, reasons are:

  • great combo with Warkite Marauder;
  • about 1/4 games are won by finishing opponent lifes with it;
  • great mana sinker.

Nimble Obstructionist is used in sideboard, because it is relatively mana expensive card.

3x Favorable Winds would be way too much (tried in practice), it slows down deck, especially against many removals it is not worth to play it all (and many removals against me is usually the case)

Curious Obsession is vulnerable, I agree with that, but I gamble with it and many times it helped me a lot. I try to defend that creature with Siren Stormtamer and dive down

I consider main deck competetive enough, but sideboard must be improved with Sentinel Totem, Entrancing Melody and Admiral's Order

marisaraer on Kruphix Eldrazi

2 months ago

Cut these boisss

Dreamstone Hedron too high of cmc

Warden of Geometries or Palladium Myr

Burnished Hart or Solemn Simulacrum

Fellwar Stone only a two color deck with green - don't really need this

Add more early game green ramp spells; colorless mana you accrue with Kruphix should be put towards late game colorless spells like Eldrazi because that's when you'll be collecting colorless mana

Mana Reflection ; the green praetor and the other one, Zendikar Resurgent should be sufficient even if they only double lands

Admiral's Order the discount works only on your turn (either cut or replace with a different one)

Colossal Majesty and Triumph of Ferocity you draw only one card a turn from these; cut or replace with Rhystic Study or Mind's Eye

Loxodon Warhammer and/or Whispersilk Cloak you don't have an equipment theme/base support

Scour from Existence if you don't have Kruphix, I can see this card just being sad to have in your hand

FireToTheFace on Infinite Turn Blue/black control deck

2 months ago

6 turns with only one creature out seems very risky, especially since you probably wont want to block or attack with timestream since he is so vulnerable. I think Thaumatic Compass  Flip will set you back because you have to pay 3 to activate it to search. I would think counter magic or more removal spells such as Cast Down or Walk the Plank will increase your survival time. I personally love Admiral's Order but it is super situational. How often will you have raid active with this game plan? I would consider Essence Scatter, Syncopate, or even Unsummon instead to help control the early board and keep it clear. This is definitely an interesting idea and if you do start making multiple timestreams it will get out of hand quickly. I think the problem is just getting to that point.

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