|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Common|
Combos Browse all
Just the Wind
Return target creature to its owner's hand.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Just the Wind Discussion
2 months ago
You might want to drop Baral's Expertise as you rarely want to cast a card with it at sorcery speed and without that benefit, it isn't very good.
Going down a couple Rise from the Tides wouldn't hurt as you don't really need to cast it multiple times and drawing it early is just a dead card.
Scourge of Fleets is similar, so you might want to drop it entirely or go down to one.
You want to drop down to 24 or so islands.
This should get you to around 60 cards.
4 months ago
Yeah i see your point. Its just that you need time to set up your alignment and against aggro (mainly zombies) i am not sure if you can hold long enough till you are rdy without more removal. I mean... You are black after all :-) and as much as i like drake heaven i am not sure for it as a viable alternative finisher here... But hey, let us know how it works out!
Btw saffronolive did an against the odds on it, its a little outdated, but maybe you find some ideas
4 months ago
Dynavolt Tower would be good here for some energy income/control. Seer of the Last Tomorrow works too, plus there's a few blue madness cards like Just the Wind/Broken Concentration/Welcome to the Fold/Compelling Deterrence to make the discard less painful.
5 months ago
bellz76 that's amazing! I'll definitely be sure to add Forgotten Creation somehow.
As for the removal: I'm kind of banking off Hour of Devastation having some removal or psuedo removal with a discard or cycle mechanic attached to it. Just the Wind looks like a sideboard card to me because it only really gets value if I'm going in for a huge attack or the opponent is running a huge creature or something with an effect I don't want.
I'll try to add Key to the City but idk how mana viable that would be since I'm already paying to give something a -1/-1 counter.
Or perhaps just something to increase creature survivability rather than removal.
You'll notice that I've added Hollow One to the deck instead of 2 Horror of the Broken Lands and a Vizier.
5 months ago
I like the idea. I'm trying a similar build with red but I think the blue is potentially strong as well. The one thing I've discovered is that you need not just cheap cycling, but free discard outlets. Key to the City is an all star. It gives you a free discard outlet that gives you the option to draw cards. And then it gives your guys unblockable, and that's pretty sweet. It really does everything the deck wants.
I do think the deck will need some form of interaction\ removal- otherwise you'll get rolled over trying to get to the Fiend. You could just play the tried and true Grasp of Darkness, or Fatal Push if you have the budget. Or the discard friendly Just the Wind .
I've had a hard time with the sniper. He's ok removal, but if you're paying mana to dish out counters you aren't playing new spells... and he's only a 1\2, hardly able to pressure the opponent. The Vizier and negate might be better served as the above removal.
The other card that I think might be really good here- and go with me on this one- Forgotten Creation. I've toyed around with him, but I haven't been able to find the right build. In theory he should be INSANE in a deck like this... discard all your cards? Draw that many? Play Shadow of the Grave? Return those cards to your hand? Look at all the creatures you have with effects when cards are cycled or discarded? He could be pretty broken.
I'd probably swap out the Snipers and the Horrors for a 3\3 split of the key and creation.
Anyway, +1 from me. I'll likely build this on MTGO and try it out.
Hope this has helped.
6 months ago
viperfang4, I am aware of the problem with Docent of Perfection Flip and Yahenni's Expertise/Demon of Dark Schemes. It's fine, though, because my goal is to keep their board clear. The wizard tokens are not part of the win condition, just a fun side bar if I happen to get any. I really want the 5/4 (or 6/5, if I do manage to flip it) body that flies.
Negate is quite good, and I like Horribly Awry because it exiles the cards (unlike Essence Scatter). Sure, it doesn't hit some of the larger creatures, but those aren't the creatures that generally give me the most problems. I played a lot of people wanting delirium, so Horribly Awry definitely annoyed them. I had 3x main board but decided that Just the Wind will be better in the main, and the above list will be adjusted accordingly quite soon. I will give Essence Scatter a try, though, and maybe it will be better because it can hit a broader range of creatures.
Thanks for the feedback! This is definitely a work in progress and it needs help...
7 months ago
7 months ago
SteemedMuffins, although I agree that in most cases Glimmer of Genius is way better, in this case I prefer Pore Over the Pages since it gives me a discard outlet and the mana to use my enchantments and/or the madness cost on Just the Wind.