Blood Divination

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Uncommon

Combos Browse all

Blood Divination

Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Draw three cards.

Blood Divination Discussion

wallisface on Bloodlord

1 month ago

Looks interesting, some thoughts:

1) very few modern decks use Planeswalkers at all - and for that reason i’d ditch The Elderspell entirely. If you’re planning on having a sideboard maybe run a few in there, but it’s just going to be too useless most of the time to run in the deck.

2) if you’re feeling like splashing a few dollars, Inquisition of Kozilek is a pretty nice upgrade to Duress .

3) Blood Divination feels very slow and kindof meh. I think this slot is better for running a killspell - either Victim of Night , Grasp of Darkness , or for a little more $$, Fatal Push .

4) Knight of the Ebon Legion seems bad, and Aid the Fallen is pretty slow and clumsy (and would be better-off just being another creature). I would suggest swapping them both with Gatekeeper of Malakir and Indulgent Aristocrat . Asylum Visitor could be an option as well.

JKRice on Bloodlord

1 month ago

I don’t think Aid the Fallen or Blood Divination are worth it

77hi77 on Omnicience Combo Deck

1 month ago

Hey Everyone!

Brand new user here, brand new player (been toying with MTG Arena to figure out builds I want to invest in).

I've been playing around with Omniscience . I've seen the build that combos it with Overflowing Insight to make the opponent deck out, but that just doesn't seem fun to play with or against. Instead, I've been trying to play as many big creatures as possible and win the same turn in comes out.

Here's where I'm struggling: Omniscience is a big card, so I know the deck needs to ramp quickly. I also know I need to have a constant inflow of cards into my hand. Also fine. The problem is that, when I put together the ramp cards and the drawing engines, there isn't really any room in the deck for anything else. I can fit a few big hitters, and not much to protect me until turn 5+ when I can get all of this out. Here's what I'm running right now on Arena:

CREATURE

4x Arboreal Grazer

2x Llanowar Elves

2x Druid of the Cowl

1x God-Eternal Oketra

1x God-Eternal Bontu

1x Goring Ceratops

1x Zetalpa, Primal Dawn

1x Torgaar, Famine Incarnate

1x Ghalta, Primal Hunger

ENCHANTMENT

2x Gift of Paradise

2x New Horizons

1x Omniscience

SORCERY

2x Open the Gates

2x Divination

2x Sleep

3x Blood Divination

1x Finale of Revelation

INSTANT

2x Growth Spiral

ARTIFACT

1x Arcane Encyclopedia

2x Mana Geode

PLANESWALKER

1x Jiang Yanggu, Wildcrafter

2x Samut, Tyrant Smasher

LAND

8x Island

8x Forest

1x Hinterland Harbor

2x Simic Guildgate

4x Woodland Stream

The idea is to ramp, draw cards, get Samut, Tyrant Smasher out so all my big hitters have Haste and take the game the turn they come on. I know I'm doing something inefficiently, I just don't know what. Any help would be really appreciated here.

Thanks!

TheKoolzo555 on Burning Zombies

3 months ago

Nemesis, Thank you so much! I appreciate the help a lot. I'll definitely cut Fireblade Artist now that I think about it. Swapping Blood Divination for Costly Plunder is a very wise decision. I hadn't considered Sorcery vs. Instant in that case. Graveyard Marshal will definitely make it on there once I get to fixing the deck up later tonight. You've given me lots of good ideas and I'll be playtesting many of them later. Thanks again

Nemesis on Burning Zombies

3 months ago

Heyo! I've been out of standard for a while (aside from MTGA), so take my suggestions with a grain of salt, but I think you've got a pretty good base going, especially since you say you're new to magic. Bear with me here, since I don't know what you count as "budget", so I'm going to assume anything below $5. So lets get to the changes:

Fireblade Artist - pretty easy cut here, it's not a zombie so it isn't on theme, and it doesn't really do anything special to include despite not being a zombie.

Open the Graves - This one is a little less easy, I haven't playtested the deck so I don't know the mileage you get from it, but here are my issues - First, it's 5 mana. It's the only card at this cost and it tops off your list. Second, it doesn't do anything when it comes down to help you win. Third, it relies on you have a board that is dying, so you can get value off of it.

Blood Divination - There are cheaper alternatives you could go for here.

Recover - This card basically does nothing. It costs 3 mana and doesn't really bring you closer to winning. The card draw is nice, but I'm sure tehre are better options.

Vraska, Swarm's Eminence - Her passive only works while you have Death Baron on the field, so you can't really count on that.

Midnight Reaper - A zombie based card draw option that triggers off of itself - $3

Graveyard Marshal - Eats your bodies to make more zombies allowing you to go wide - $.50

Vizier of the Scorpion - Creates a zombie and provides your tokens with deathtouch if you decide to keep Vraska - $.10

Josu Vess, Lich Knight - now I'll admit this one is a bit out there, but it is a zombie, it has menace, it has a decent body for the cost and assuming you make it to the late late late game, it's a great finisher. This is my lowest recommendation though.

Costly Plunder - Draws 2 instead of 3, but is an instant so you can respond to creature removal by casting it. It's also half the cost. - $.10

Lastly, you may want to consider adding more Cast Down s, drop the land count by one (if you're dropping the 5 mana slot), and lastly Dragonskull Summit for mana fixing (these are about $5 each). Thaaaaat's everything, I think.

musicman3310 on Ultra Budget Black Deck Wins (WAR Standard)

3 months ago

Do you think there's any room for removal here? I understand it's aggro but maybe dropping Diregraf Ghoul or Grasping Scoundrel for something like Cast Down or Bleeding Edge could work.

Plus I saw your need for draw power. Some things to consider are Midnight Reaper , Blood Divination , and Ruin Raider .

I also would say 22 lands are perfect.

alex13436 on Mardu Tempo Competitive *Undefeated*

3 months ago

I 100% agree that Blood Divination feels janky, but there is no better card value/card refill in my opinion, when i look at Theater of Horrors and Rix Maadi Reveler which kinda have worse drawbacks when used with tempo. This deck shouldnt be relying on cards that require me to deal damage on a turn/every turn, because i mostly only want to be going big on a couple turns to win the game, and im not constantly pinging my opponent. As for aggressive creatures, I feel strongly that they fall off too hard when going for a tempo-midrange deck, and don't add enough. And ya ill add some text. Thanks for the comment! I'll be keeping the replacement for card draw in mind...

Flooremoji on Mardu Tempo Competitive *Undefeated*

3 months ago
  • list text hereI personnaly don't like Blood Divination , I would try to play more HR and aggresive creatures, but remember to take everything I say with a grain of salt :) I haven't played your deck :)
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Blood Divination occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%