|Commander / EDH||Legal|
Printings View all
|Dragons of Tarkir (DTK)||Uncommon|
Combos Browse all
Creature tokens get -2/-2.
Virulent Plague Discussion
3 weeks ago
If the Goblin deck is krenko Virulent Plague is a nasty tech card; it also deals with most kiki-jiki combos.
8 months ago
10 months ago
Had some painful non-bo experiences today. Thrilling Encore isn't that good with Anafenza exiling their stuff. Probably better off with something like Make a Stand.
Plague of Vermin helped them more than it hurt. Although I gave my guys trample, their Soul Warden and Mycoloth equalized my alpha strike. I could really use a one-sided Ascendant Evincar of some kind. I was thinking of Amulet of Safekeeping, although it nerfs Ogre Slumlord. I might have to go full anti-token with Virulent Plague.
I'm leaning too hard on Merciless Eviction to undo a fortress. I could use a Nev Disk or even Purify. I also need a way to break through with my developed rat army, so I'm considering AEther Shockwave. I also need to reuse a non-rat card, possibly just add Regrowth.
10 months ago
I am strongly considering slotting a Mastermind's Acquisition into a pair of Mono-Black decks that I have..
I’ve already asked the owner of the LGS that I generally play at about the card, and he told me that a 15-card Sideboard would be perfectly acceptable..
So, that being said, my question here is this: What are the 15 best, situationally powerful (but otherwise useless), Artifact and/or Mono-Black cards for a Mono-Black Sideboard/“Wishboard”?
Examples: Virulent Plague vs a table full of tokens, Extirpate vs Shadowborn Apostle/Relentless Rats, Tainted Remedy vs Lifegain decks, a Pithing Needle for shutting off a particular Wincon, or maybe even Artificer's Hex vs most Voltron builds, etc..
11 months ago
1 year ago
I realized I need to make one minor and subtle, but massively powerful change.
Whenever a creature is put into a graveyard from anywhere, you may create a 2/2 black Zombie creature token.
Without that, Virulent Plague creates an actual infinite cycle that can not be broken if a player doesn't have some sort of Instant-speed removal / ability. This is because the token would be created, would die, and would be created again infinitely.
So yes, "you may" is 100% essential here.
The second part doesn't matter so much, but might as well include it there too for consistency sake.
1 year ago
No data for this card yet.