Undercity Plague


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

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Set Rarity
Gatecrash (GTC) Rare

Combos Browse all

Undercity Plague


Target player loses 1 life, discards a card, then sacrifices a permanent. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

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Undercity Plague Discussion

griffstick on Olivia, who defends the 1/2 Devil

3 days ago

If the group you play in does partial mulligans I would drop 2 lands. If not stay at 38 Reito Lantern this card is just not good enough with most of the deck. It's really good with Tunnel Vision. I think Jagged Poppet can get cut. He has no evasive ways to him so he will get blocked. You've got some pretty good removal I think Shatter can get cut. Cabal Ritual and Dark Ritual are one time effects of ramp therea much better rituals then those. Undercity Plague isnt that good, if that card didn't give them the choice of anything it would be better. That's all I got for now.

gdm1989 on [PreCon] Moving Shadows - Rogues & Ninjas

3 months ago

There is a chance of a mill or exile variant that can work with this deck or using lazav. I wish cipher cards were useful

as for theft theme Lord of the Void could work

Twilight Prophet, Undercity Plague, and Cavern Harpy will definitely work in this deck

Guftders on Pattern Recognition #73 - Ravnica, ...

4 months ago

I always thought that Cipher was an interesting mechanic, due to it's similarities with Imprint. It was just underpowered. And in the wrong colours.

Battalion by comparison was actually kinda busted. The effects you got off of triggering it (and you're going to trigger it) were usually really beneficial, like Frontline Medic, Firemane Avenger or Legion Loyalist.

Compare these to the three rare instances of Cipher in the same set- Stolen Identity, Undercity Plague and Whispering Madness. It's obvious they had no idea how to design a Dimir card, they just stapled random abilities on the cards. Whispering Madness is really good, I'll admit, but I've never used the Cipher part of it, and I've never seen anyone else use it either.

Not forgetting to mention that the Boros cards above are quite clearly aggressively costed, whilst the Dimir ones... Ugh.

Jacobox on Sygg, Ninja Enthusiast

5 months ago

If you have a lot of unblockable, you should add cards with Cipher in them such as Shadow Slice, Hands of Binding or Undercity Plague. The cipher ability goes onto an unblockable creature and then you can always get an additional effect out of attacking. All of the cards that have cipher on them are U/B so check them out!

ZendikariWol on Once Upon A Faerie Tail!

7 months ago

Okay. This is an intriguing one.

I have an excessively casual build sort of like this in modern.

So step one here is definitely ciphers. Call of the Nightwing creates a few good blockers. Last Thoughts draws some cards, where Mental Vapors hates a little. Midnight Recovery is epic after a wrath. And, finally, Undercity Plague can be a downright scourge.

Also worth considering- Triton Shorestalker.

Sorry I can't be more help but that's kinda what I got.

Verusor on Jeleva, Spell's Scourge

8 months ago

I would definitely have 5+ consistent ways to copy instants/sorceries, because she gets crazy with them. I specifically added ones that I don't think are listed on EDHREC for her:

Gleeock on _Kane_

1 year ago

I'm not sure you have many decks that work that great with them but, Cipher anyway :) ... Stolen Identity, Undercity Plague, Paranoid Delusions, Whispering Madness

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