End-Raze Forerunners


Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica Allegiance (RNA) Rare

Combos Browse all

End-Raze Forerunners

Creature — Boar

Vigilance, trample, haste

When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.

Browse Alters

End-Raze Forerunners Discussion

CantEvenMagic on Explore this, Bitch!

5 days ago

In your mono-green deck, you should add some more ramp cards, while also putting in some larger creaures, not just End-Raze Forerunners .

You coul add some other larger cards like Aggressive Mammoth or Ghalta, Primal Hunger . You can also add some more ramp like Elvish Mystic or, if you have none, Arbor Elf .

With some new editions, you can improve your already nice deck! These are just ideas and you don't NEED to add these sugestions.

Good luck with your deck!

blfngl on Budget R/G werewolf pack

2 weeks ago

I'd cut at least 5 lands and add these cards:

Sol Ring
Kodama's Reach
Wayfarer's Bauble

40 lands is too many, I think. Additionally, you're playing Foe-Razer Regent but only have two fight spells in the deck, doesn't seem worth it. Consider End-Raze Forerunners or Decimator of the Provinces instead.

bushido_man96 on Legal Squirrel's

2 weeks ago

Looks like a fun build. I wish there was just a bit more support for squirrels out there, but maybe soon...

If you have a coup of Doubling Season , then you should probably find a way to cram it in there. Second Harvest is another solid spell that can double your board state at instant speed, which might be a game winner for you. I'd also recommend the standard Overrun suite of spells as finishers: Overwhelming Stampede , Triumph of the Hordes , possibly End-Raze Forerunners as well.

Swarmyard provides more tribal support, but may not be necessary.

Looks like fun!

becks16 on Hexdrinker/Finale/Tooth and Nail Modern

1 month ago

JKRice I re-did some of the math and Craterhoof Behemoth does actually do better than End-Raze Forerunners in case 4 that I have listed above. End-raze has 18 trample damage on board, while Craterhoof has 26 trample damage (if there are 2 other creatures on the board already). Thanks for the feedback!

becks16 on Hexdrinker/Finale/Tooth and Nail Modern

1 month ago

JKRice I hadn't really considered Craterhoof Behemoth ... It may be a better version of the End-Raze Forerunners . I will definitely play around with it but it is much more expensive, haha

ChrisHansonBiomancin on Plant-People Pod (M20 Std)

1 month ago

Awesome deck man, +1. I recently got back into Magic, and Vannifar also stood out to me as one of the main cards I wanted to brew around, so I've built 2 different BUG archetypes with her as a key cog. Since you've been brewing with Vannifar for a while I'd be interested to hear any ideas you might have.

The first (Neoristocrats) is quite a bit different from your deck, as it's mostly Black & uses a low curve with Aristocrats-style fodder creatures like Gutterbones & Orzhov Enforcer in order to generate value while pod-ing with Vannifar & Neoform or locking down the opponent's board with Priest of Forgotten Gods .

The second (Yarok's Toolbox) is much more similar to your deck, as it's mostly a Green ramp toolbox build. As the name suggests, it's more heavily focused on ETB triggers, but it's largely the same concept with a lot of the same cards, & also has some combo-style finishes. I really like what you're doing with the infinite turns combo tho, so I might have to think about working that in. Right now I'm using Gruesome Scourger +Yarok & End-Raze Forerunners as my big insta-win bombs.

Anyways, if I could give some tips for your deck, in general I have always found that "building around a card" works much more consistently if there are another 4-8 cards that can also synergize well with the cards that are designed to work with the featured card; there is only a ~40% chance that you will see a given 4-of in your opening hand, versus ~65% if you have 8 cards for a similar role. If you think about it in terms of a 3-game series, that's almost one extra game on average per series that you'll have what you need.

IMHO this is doubly true for Vannifar since she has to survive a turn on the battlefield to be used & is vulnerable to removal, so any strategy involving her needs some backup plans. For a Green ramp deck like this, I think the best pairing is Finale of Devastation , giving you much better odds of being able to utilize your toolbox when you need it, and making an immediate one-time impact in contrast to Vannifar's slower but repeatable ability. It also would give you the ability to get Vannifar or a non-CMC-friendly combo piece if you want to set up the infinite turns win.

Some other nice pod-ing options from my deck that you might consider are Plaguecrafter , Plague Mare , Exclusion Mage , Biogenic Ooze , Tishana, Voice of Thunder , and Dream Eater .

Best of luck with the deck!

Patdypat on Freyalise, Tribal Deck

1 month ago

Yeah sry didn't realise the Finale is so costly. End-Raze Forerunners or Thunderfoot Baloth are good alternatives.

ChrisHansonBiomancin on G/W Elfball

1 month ago

Hey man, I've always loved Elf decks so thought I would share a few ideas:

  • Imho End-Raze Forerunners is the best win con for an Elf deck in standard right now since it's immediate & gives everyone trample, whereas with Finale you still have to wait an extra turn after you cast it.

  • Paradise Druid seems like an upgrade over Llanowar Envoy, tho it doesn't offer the infinite combo shenanigans haha.

  • Growth-Chamber Guardian is a nice cheap body who can grab his buddies to keep the chain of Beast Whisperer triggers going after you inevitably run into a clump of land on your draws.

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End-Raze Forerunners occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%


All decks: 0.06%