God-Eternal Rhonas

God-Eternal Rhonas

Legendary Creature — Zombie God

Deathtouch

When God-Eternal Rhonas enters the battlefield, double the power of each other creature you control until the end of turn. Those creatures gain vigilance until end of turn.

When God-Eternal Rhonas is put into the graveyard or exile from the battlefield, you may put it into its owner's library third from the top.

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Trade

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Printings View all

Set Rarity
War of the Spark (WAR) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Legality

Format Legality
Pioneer Legal
Duel Commander Legal
Magic Duels Legal
1v1 Commander Legal
Leviathan Legal
Vintage Legal
Canadian Highlander Legal
Commander / EDH Legal
Arena Legal
Standard Legal
Oathbreaker Legal
Casual Legal
Highlander Legal
Historic Legal
Brawl Legal
Modern Legal
Block Constructed Legal
Pre-release Legal
Unformat Legal
Legacy Legal
Tiny Leaders Legal

God-Eternal Rhonas Discussion

oscarofastora on Xenagos and his big bad Boys'n'Girls

3 days ago

Ill cut a mountain and a forest and put in Hunter's Prowess and God-Eternal Rhonas

I will get that Balefire Dragon hes sic. :D

BRG24 on Big Fat Green Slappers 2

1 week ago

Nice deck. The deck seems very removal light, and with all the trample Ram Through seems like it would be really good here. Not only is it pretty effective at removing creatures, but it can also act like a fling to win games out of nowhere. God-Eternal Rhonas I’ve found can be an amazing finisher, although you might not be needing it here. Finally, it’s rather niche but Gemrazer has been quite successful for me, potentially making mana dorks into more relevant creatures in the late game, as well as adding answers for artifacts and enchantments, which may or may not be relevant to your meta. I don’t know if any of these are good enough for you to include, but hopefully they’re things to consider.

BRG24 on Mono Green Stompy

1 week ago

Really nice deck. Just a few things that you might want to consider, God-Eternal Rhonas I find can be a brilliant finisher, especially with stuff like Ghalta, Primal Hunger and Rhonas the Indomitable providing trample. Also, this deck seems very light on removal, so maybe a card like Ram Through would be good here. Not only is it removal, but can also sometimes just win games out of nowhere with the trample damage. These may not be what you want to include in the deck, but maybe they could be some things to consider. Hope this is helpful.

abby315 on Sisay, GodShrine Captain

2 weeks ago

Sounds like you want Heroic Intervention, Starfield of Nyx, and Replenish!

I'd also think about the "Enchantress" creatures for card advantage: Argothian Enchantress, Eidolon of Blossoms, Enchantress's Presence, Mesa Enchantress, Satyr Enchanter, Verduran Enchantress, and Setessan Champion. They can really help you set up an unbeatable engine, and then your opponents need to focus on either dealing with your creatures OR your Shrines.

Finally, for mana-fixing, there are some very good enchantments: Fertile Ground, Wild Growth, Utopia Sprawl, and Gift of Paradise.

Other possibly good cards:
Open the Vault
Second Sunrise
Starfield Mystic
Hall of Heliod's Generosity
Estrid, the Masked
Herald of the Pantheon
Destiny Spinner

For cuts, I doubt you want Planar Cleansing, since it kills your own Shrines. Finale of Glory, Ruinous Ultimatum, both Purphoros's, and God-Eternal Rhonas don't seem to fit with your plan.

CodeKain on Godzilla Raids Again

1 month ago

Looks spicy enough, you may like also God-Eternal Rhonas, which can be a total blowout; End-Raze Forerunners is another piece that may add some oomph to close out a game, Xenagos, God of Revels is a total haymaker too.

Asceticism is relevant against spot removal, as well as Archetype of Endurance (although mana-hefty).

Wrap in Vigor and Spearbreaker Behemoth are key protection against wrath effects that may reset your boardstate.

Prowling Serpopard and Spellbreaker Behemoth protect you from counter effects.

Since your cuve is quite high I'd add some more ramp effects, like classic Kodama's Reach, Nature's Lore, Explore, Harrow, Skyshroud Claim and so on.

To refill your hand, you may consider some mass effects like Rishkar's Expertise and Soul's Majesty.

For extra beats you may sprinkle some Kessig Wolf Run.

Cheekiest card ever, but quite difficult to retrieve is Seedtime.

I tried to keep my suggestions somewhat on a budget, if you want to aim high you can go for Heroic Intervention, Veil of Summer, Traverse the Outlands, Worldly Tutor, Green Sun's Zenith, Tooth and Nail, Craterhoof Behemoth (Best with Avenger of Zendikar!!!).

Have fun with Godzilla!

multimedia on Tainted soil

2 months ago

Hey, looks like your going for a Zombie tribal theme.

Going to have to make some sacrifices of five drop Zombies and here's some advice. Sidisi, Undead Vizier, Gray Merchant of Asphodel and The Scarab God are the only three you need the rest could be cut. Muldrotha, Grave Titan, Rooftop Storm and Liliana, Dreadhorde General are the only six drops you need.

I have a Zombie tribal Muldrotha deck that I made last year, Zombie Grave Wave (Budget). My deck is budget, $200, but it could give you some ideas and you can replace the budget alternatives I'm using with more expensive price cards that you have. More advice to improve your deck is to include Gravecrawler infinite combos since it's a Zombie.

Gravecrawler + Phyrexian Altar + Diregraf Captain/Plague Belcher/Bontu's Monument/Blood Artist/Vengeful Dead is an infinite combo to make all your opponents lose life. Sac Gravecrawler with Altar, use the one black mana to cast Gravecrawler from your graveyard and repeat. Gravecrawler + Altar is infinite casts of Gravecrawler from your graveyard which can be used with other cards. Diregraf Colossus is infinite 2/2 Zombies. Undead Augur/Secrets of the Dead/Guardian Project can draw into a win condition. Kill all your opponents creatures with Grave Pact.


Cards to consider cutting:

To also make room for more lands and other card upgrades this is more than 13 card suggestions to consider cutting. Many of these suggestions are good cards, but are very much outclassed by other better cards in your deck already or you could add with such a high budget.

20x total lands is not enough for a functioning Commander deck. Want at least 30-36 lands depending on how high the avg. CMC of your deck is and how many additional mana sources you include. The current avg. CMC is 3.7 which is too high. What's making it this high is too many high CMC Zombies especially five drops.

I offer more advice if you would like. Good luck with your deck.

Zephyr_Dreamcrafter on 2 Fast, 2 Big

2 months ago

@Ninokun

Thank you for the comment! I would like to include Aggressive Mammoth for that board wide trample effect, but unfortunately six mana is too high for this deck to try use. While Castle Garenbrig can make it so that five mana equals six, for that much mana you really want to be dropping something that will kill the opponent right away, such as a hasty Shifting Ceratops or a God-Eternal Rhonas. Thank you for the input however it's much appreciated.

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