God-Eternal Rhonas

God-Eternal Rhonas

Legendary Creature — Zombie God

Deathtouch

When God-Eternal Rhonas enters the battlefield, double the power of each other creature you control until the end of turn. Those creatures gain vigilance until end of turn.

When God-Eternal Rhonas is put into the graveyard or exile from the battlefield, you may put it into its owner's library third from the top.

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Latest Decks as Commander

God-Eternal Rhonas Discussion

GangstaFranksta on Heroes of the Weatherlight

3 weeks ago

I see that you are thinking of adding cards that make your creatures indestructible which is useful for combat and potential board wipe spells, but I have a few suggestions that might have a little more utility. Ajani's Presence is ok, but you have to pay 3 mana for every target after the first. And regardless this wont protect anything from exile or sacrifice. Fight as One is similar but also only targets 2 creatures. Most of the instants in your maybe board do similar things. I think it might be a better idea to protect them from everything that a board wipe could do (sacrifice, deal X damage, destroy, and exile) and simply buff the creatures so you don't have to worry about losing them in fights. Akroma's Will will protect all of your creatures from everything (except for Eldrazi with Annihilator or colorless cards). Eerie Interlude blinks all of your creatures which also would protect them from literally anything. The only downside is that it targets them independently so if they have hexproof this doesn't work. Ghostway does the exact same thing but doesnt target so works around hexproof (and is really cool).Silence is a pretty cool card that completely just shuts down someone's turn. Sigarda, Host of Herons protects from forced sacrifice. Lastly, (and most pricey) Teferi's Protection also protects from literally everything.

I also notice you don't have much in the way of removal. Again, I think we can buff your creatures so that they don't need to worry about losing fights, but sometimes there are specific pesky creatures that you need to deal with. For that I'd recommend Urza's Ruinous Blast and Mangara of Corondor. The Wanderer is also really cool, has removal, and protects you from all noncombat damage like damage from Ruric Thar, the Unbowed for example, which is awesome. Aura Shards is also great in this deck for removing non creature problems.

These are those crowd buffs I've been talking about. You've already got Elesh Norn, Grand Cenobite which is great. Day of Destiny is pretty cool and works really well with the theme of the deck. Hunting Grounds is AWESOME for increasing your board presence. Seedborn Muse is good for obvious reasons. God-Eternal Rhonas is also a good 1 turn crowd buff. Windbrisk Raptor and True Conviction aren't bad either. Saryth, the Viper's Fang both makes your creatures 1 touch killers but also protect the ones you aren't swinging with. Avacyn, Angel of Hope is pricey but also incredibly strong for a deck like this.

There are a few Selesnya cards that just absolutely shut down other colors. I might recommend these if you can find room for them: Yasharn, Implacable Earth, Michiko Konda, Truth Seeker is awesome and discourages people from attacking you, Vorinclex, Voice of Hunger is absolutely brutal and will shut down everyone else's board if not dealt with immediately. Lastly, Linvala, Keeper of Silence will keep a lot at bay.

Real quick, I notice the deck doesn't have much draw. Consider adding something like Beast Whisperer or more expensively Mangara, the Diplomat.

Lastly, I have a few land suggestions. First of all, why not Sol Ring and Command Tower? Sunpetal Grove and Temple of Plenty are good dual land that can help early game get you the right mana. Untaidake, the Cloud Keeper is a really cool land that isn't that useful in most decks but is great for this one; same goes for the less useful but still cool Eiganjo Castle. Emeria, The Sky Ruin is pretty useful later in the game if you have enough planes; not so good early game. Tyrite Sanctum is another unique land made just for legendary creatures. Hall of the Bandit Lord is expensive but good in almost any creature based deck. Hall of Heliod's Generosity can help you get back your enchantments; I don't think you had anything else to do that. Yavimaya, Cradle of Growth is a no brainer is basically any green/other color deck now. If you find yourself about to lose a creature just use Miren, the Moaning Well and sac it instead for some extra life. Kor Haven is a dope old school card with obvious utility. Last and far most expensive Yavimaya Hollow fits really well in this deck is incredibly useful especially for it to be a land (that's OP!) but that price tag hurts.

Hope this helped!

seshiro_of_the_orochi on All's Bear in Love and War

1 month ago

This is a pretty busted Goreclaw list, very well done!

God-Eternal Rhonas, Nyxbloom Ancient and Myojin of Life's Web are great addition to Goreclaw. The same is true for Weird Harvest and Shared Summons, although you already have these expensive tutors.

My own list has a far lower budget, but in case you're interesting, maybe take a look: Her Royal Fluffness

Lanzo493 on SwingForTheWin Deck-Idea

1 month ago

Sublime Archangel, Unnatural Growth, and Sunhome, Fortress of the Legion have good repeated use.

Some good one time instants are Berserk and Hatred. Exponential Growth for kicks and giggles. There’s also Thromok the Insatiable who could fit depending on the deck style.

The best equipment/aura boosters are Colossus Hammer, Eldrazi Conscription, and Colossification.

Pathbreaker Ibex and Craterhoof Behemoth can make a creature bigger, as well as lots of others. Throw God-Eternal Rhonas in with this group. And maybe Nylea's Colossus, too. Let’s also add Kalonian Hydra.

GoldenDiggle on Warweaver's Chant

2 months ago

How's it going man? I like Thanatis and believe the spider is an interesting way to promote table interaction, in more ways than one.

Timeless Witness is a self recurring Eternal Witness, which is useful as recursion, and may be psudeo 'unblockable' as killing it means it gets both beefier and extra value.

Kamahl, Heart of Krosa, Ruric Thar, the Unbowed and Grand Warlord Radha all fit in nicely here. Kamahl literally beats face with your team, notwithstanding his land pump ability. Ruric Thar is good hate on noncreatures, directly making the casting player an easier target (great with lifelink). Radha is just a creature Druids' Repository. Sure, she may be 1 cmc more, but she pays for herself the turn she is played by attacking.

Archetype of Endurance can help you protect your field, as both an anthem and form of protection, it has great usage. The other two Archetypes, Archetype of Aggression and Archetype of Finality are slightly redundant, as you have other options, but could be useful. Urabrask the Hidden is an honorable mention as well, but messes with Thanatis a bit.

Ring of Thune seems underwhelming, aside from giving cheap vigilance, I'd suggest Avarice Amulet, as it shifts focus off of your better creatures and provides a value engine for your opponents to squabble over. There's always Glaive of the Guildpact if you're set on equipment, but I prefer a creature with a pushing effect such as God-Eternal Rhonas or Sigardian Zealot

My main point is, in an aggressive deck, having creature value engines is best as they can attack, though I'm sure you already know that. Either way, deck looks sweet, keep at it my man!

McDuckington on Beasts all over the shop...

4 months ago

Vessiliana So ive been playtesting it with the "fight Garruk" planeswalker mechanic

It seems to have a decent amount of trample behind it to finish people off but you could also add Pathbreaker Ibex, God-Eternal Rhonas or Craterhoof Behemoth

An infinite mana combo would also achieve the same effects and probably just win the game

seshiro_of_the_orochi on Alena // Halana (Gruulfriends Forever) [Primer]

6 months ago

This is very cool. I'm an absolute Timmy at heart, and I've wanted to play Al and Hal for a while, but couldn't acquire them yet.

Some cards I love in the two most timmy decks of mine are the following:

Goreclaw, Terror of Qal Sisma , God-Eternal Rhonas and Myojin of Life's Web in green.

Moraug, Fury of Akoum , Etali, Primal Storm and Terror of the Peaks .

Finally, Zilortha, Strength Incarnate is pretty cool.

seshiro_of_the_orochi on Goreclaw, Mother of Fatties

6 months ago

It seems you haven't been online for while. I still want to let you know how much I changed about Goreclaw. I got sooo many new fatties, among others I added God-Eternal Rhonas . Can't wait to finally play the deck again. How's it going for you?

lagotripha on Mono green aggro--is it modern playable?

6 months ago

Aspect of Hydra is the build around for most mono green aggro, but steering away from that into 'value' midrange options is strong. For a list like this that plays dorks, I'd look at Rancor and 3/5 drops that like creatures - God-Eternal Rhonas , Wolfir Silverheart and the like. You could do a lot with etb/return to hand, or Seedborn Muse shenanigans, but it all depends on what you want to focus in on. Have a gameplan, get your deck to do it, make it reliable then include answers to the most common ways you are stopped.

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