Deathmist Raptor

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Deathmist Raptor

Creature — Lizard Beast

Deathtouch

Whenever a permanent you control is turned face up, you may return this creature from your graveyard to the battlefield face up or face down.

Megamorph (You may cast this card face down as a 2/2 creature for . Turn this face up at any time for the megamorph cost and put a +1/+1 counter on this.)

wallisface on Selesyna Midrange

1 year ago

Dylanbrickner good to hear! Good luck with the brewing. Some of my advice before was very centric on assuming this was an aggro build, so here’s some general/generic tips on building a more midrange deck:

  • Midrange decks generally value card quality above anything else - they aim to have a LOT of interaction and then a very small amount of dangerous threats, so normally around 14-16 creatures (all being high impact) in a deck.

  • Mono-Green will have a hard time running enough density of useful interaction to stall the game out in this way. You might want to consider adding either White or Black to the deck, as either of those colours have a ton of interactive spells that would easily allow your deck to thrive in a midrange environment (examples: Fatal Push, Infernal Grasp, Murderous Cut, Inquisition of Kozilek, Abrupt Decay, Assassin's Trophy, Path to Exile, Fateful Absence, Condemn, Dromoka's Command).

  • If you’re playing midrange, you have a lot less room for creatures (as 14-16 creatures are what these decks typically run). So, you want them to all have high impact. Some suggestions to consider include: Thragtusk (stalls the game, replaces itself), and Deathmist Raptor (good stats, late game they can be returned back to the battlefield when you draw additional copies).

  • The game is going to go long enough where running a Companion has a lot more value, if you can justify one. Kaheera, the Orphanguard fits your deck perfectly and should be a companion here.

lhetrick13 on Spared No Expense!!!

2 years ago

Squee_Spirit_Guide - Thanks for the suggestions!

Ghalta, Primal Hunger is pretty easy to get out for dirt cheap, under ideal circumstances I can drop him easily by turn 4 with haste. He started in the deck as one of my big guns but I wanted to experiment with some others.

I had not really even considered Deathmist Raptor and its ability to recall itself from the grave. That may have some merit! I do like the deathtouch and with Savage Stomp, that might be a good removal of something much bigger than Deathmist Raptor.

I feel you about Polyraptor. I love token creation but I quickly discovered the infinite loop of token creation triggered by Marauding Raptor + Polyraptor . If Marauding Raptor was not one of the main pieces of this deck, I would totally run Polyraptor for the exact reason you mentioned. I mean, can you imaging Forerunner of the Empire + Polyraptor for like one or two turns? Epic!!!

Thanks for the food for thought!

Squee_Spirit_Guide on Spared No Expense!!!

2 years ago

Hey lhetrick13! I'm not the best source for ideas since my favourite dinosaur is Dromosaur and it isn't even modern legal :)

But a lack of good suggestions hasn't stopped me before! I'd definitely run the Ghalta, Primal Hunger you have in the maybeboard, since it would be pretty cheap once you've got a few other dinos out. I also like Deathmist Raptor for the lower end of the curve if you run multiples, since they can get each other back from the graveyard.

On the jankier end I really like Polyraptor, which would pair nicely with the Riles you've got in there. It would really shine with relpeatable pingers so it might require too much reworking to fit nicely with what you've already got.

Anyway, I hope that helps!

TriusMalarky on Mono Green Pure Devotion

4 years ago

StoryArcher Anytime!

I'd say that you either run Collected Company or Lead the Stampede, and Stampede looks like it works better here. Mostly because Stampede doesn't force you to change your deck, and it can grab monsters like Ghalta, Primal Hunger. And it costs less.

CoCo is best in multi-colored decks, especially with . Mostly because it gets access to a lot more 3-mana creatures and some great toolbox pieces.

On Aspect of Hydra and Walking Ballista, removal type cards always seem weird when playtesting. They often feel like empty cards, until you go up against someone else and actually need it. Now, it's entirely possible that they both suck here. It really depends on your preferred curve. However, I think you could still keep Ballista in either situation because it's removal, mana sink, decent sized creature, growable creature, perfect fit for your curve, and much much more. But it's really up to you.

Glad that the SB tips helped! Petitioner is so much better than Acolyte, the mana shave off helps a ton.

On Lovestruck Beast, it can be a decent blocker but there's probably some other decent beatstick for 3 in the format. Maybe Boon Satyr, Deathgorge Scavenger, Deathmist Raptor, Fairgrounds Trumpeter if you use it right, Jadelight Ranger, Kaheera, the Orphanguard(can also be your companion), Prowling Serpopard, Tireless Tracker, Wayward Swordtooth, or Witchstalker.

Abzkaban on You Just Activated My Trap Card!

4 years ago

cPute

Thanks!

It has functioned pretty well so far. Most of the control and removal package is in the morph creatures rather than instants or sorceries, so it can seem pretty bare at first glance. I have been considering Temur War Shaman to synergize with Deathmist Raptor, but I don’t know if he’s worth the slot for the possible repeatable creature removal since he doesn’t really help the rest of the deck.

BLOODGUILT on Oops, all spells (almost) ***Help Needed***

4 years ago

After some research, looks like other people are using 5 lands and building around Deathmist Raptor with some of the morph cards and megamorph cards out there. Temur Charger and Ruthless Ripper seem like good options to trigger Deathmist Raptor . You could remove Fork in the Road , Sphinx of Foresight and maybe one copy of Undercity Informer . I dont think sphinx does enough for you. The game plan seems to be mull until you get one forest and land fetchs. so why bother stacking your deck for the hope of moving one land to the top? Fork in the Road just seems like the worst fetch in the deck. i can see it messing you up when you need that other land. What do you think?

Argy on Cast a Shadow | Pioneer

5 years ago

Blue_Flame and SMASHER101 I must apologise for throwing a hissy fit. I know you're both trying to help and it is appreciated.


I have looked to see if there is something better than Transgress the Mind , and I haven't found anything.

Although it is limited to cards 3CMC and above, it can remove ALL types, other than lands.

That gives a surprising amount of removal of big threats.

I will stick with 4 copies as it, along with Thoughtseize , nip cards with Hexproof in the bud.


Looking at Desecration Demon I can't see that is better than Kalitas, Traitor of Ghet , other than its Flying, and potential forced sac.

Kalitas can be pumped to survive Languish but, even if he isn't, he makes lots of little Zombies if he dies to a board wipe. The Oracle text explains that.

What Kalitas brings to the party are three things that work with this deck:

  1. His Lifelink is essential to offset the constant amount of life drain.

  2. He exiles Crestures that die. That takes care of the Hour of Devastation gods, Scrapheap Scrounger , Deathmist Raptor , and so many other recurring Creatures.

  3. He allows you to deliberately flip Archangel Avacyn  Flip if you sac a Zombie using his activated ability. That can set up a nice board wipe, which he survives, as well as giving you a big, Flying beater.

I will keep Desecration Demon in mind.


Thanks again to both of you for your help. Especially SMASHER101, who reminded me of a change I needed to make, and got me to update the "How to Play" section.

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