Bortuk Bonerattle
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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Bortuk Bonerattle

Legendary Creature — Troll Shaman

Domain — When Bortuk Bonerattle enters the battlefield, if you cast it, choose target creature card in your graveyard. Return that card to the battlefield if its converted mana cost/mana value is less than or equal to the number of basic land types among lands you control. Otherwise, put it into your hand.

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seshiro_of_the_orochi on Green/Black toxic/proliferate need recommendations

1 year ago

You rang? ;D

I'll see what I can suggest here. Looking at what Azoth2099 said, that makes a lot of sense. For my own decks, I'm trying to not "bite the bullet" and rather avoid really expensive cards unless I happen to hahe them already. But this obviously is a question of ones willingness to and/or capability of spending the money. Just trying to show another perspective on that.

Regarding cuts, I see some cards that don't provide that much here.

Bortuk Bonerattle is, politely, pretty bad. There are more efficient ways to reanimate creatures. Definitely not worth 6 mana for that effect.

Next, you have a handful of stompy cards like Goreclaw, Terror of Qal Sisma. As much as I love the big green, they don't help you all that much in this list. You could basically cut most of these. A big problem with Infect cards is that they are pretty all in. They give poison, but they deal no actual life damage. So playing them side by side with creatures dealing actual damage to life totals makes either of the types of cards worse. You are basically hitting two different life totals. Toxic is better in that regard, but if you want to keep the high amount of infect cards, you should minimize the number of creatures without it or any ways to deal poison.

As for cards to include, you definitely need to include enough ramp, card draw and interaction. I'm usually going for roughly ten cards for each category, plus about two to three boardwipes. For ramp, Sol Ring is a given at this point. Arcane Signet is great, as well, and you could easily include six of the ten guild signets (like Golgari Signet) from og Ravnica. As you're in green, Rampant Growth, Cultivate and Kodama's Reach would be very useful. Maybe try a 5/5 split of the mana rocks I mentioned (like Sol Ring) and spells that get you lands into play (Sakura-Tribe Elder is awesome for that). As you're playing four colours, maybe give Faeburrow Elder a shot.

I'm a little short on time. If you need more ideas for card draw and removal, I can return later. Would that be helpful?

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