Armadillo Cloak

Armadillo Cloak

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has trample.

Whenever enchanted creature deals damage, you gain that much life.

Browse Alters

Trade

Have (0)
Want (1) VillarrTheBastard

Printings View all

Set Rarity
Mystery Booster (MYS1) Uncommon
Eternal Masters (EMA) Uncommon
Vintage Masters (VMA) Uncommon
Archenemy (ARC) Common
Duel Decks: Phyrexia vs. The Coalition (DDE) Common
Invasion (INV) Common
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Pauper Legal
Pauper EDH Legal
MTGO Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Armadillo Cloak occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Armadillo Cloak Discussion

Pikobyte on 99 Problems

4 days ago

Heya. You play quite a lot of cards that don’t synergize well with rafiq. You should consider some exalted creatures like Noble Hierarch, Qasali Pridemage, Sublime Archangel or cards like Bastion Protector. Also some enchantments that support your goal like Finest Hour, Armadillo Cloak, Shield of the Oversoul, Steel of the Godhead and such pack a nice punch. Might of Oaks alone is even enough to deal 22 commander dmg. All these cards work great in my rafiq deck. Feel free to take a look at my list if you need some ideas

StopShot on Mortify or Mythos of Nethroi?

1 month ago

@DemonDragonJ, In that case replace Grim Backwoods with Bonders' Enclave. It costs one less mana to draw a card and you don't need to sacrifice anything for it either.

If you're concerned with overall CMC of the deck I would replace the Aura Mutation with Mythos of Nethroi and counter-balance it by replacing Armadillo Cloak with Dragon Fangs. You do lose the life-gain and it does give less power and toughness, but it's not a 1-time effect as you can always enchant your commander with it from the graveyard for free. Having consistent trample would really help your commander in being able to trigger his effect after all and you have plenty of other ways to give lifelink as well.

With that change the total CMC of your deck would stay the same as you're swapping a 2-cost and 3-cost for a 3-cost and a 2-cost.

ZendikariWol on Niv's 59 Dualcolored Hits

4 months ago

Bring to Light may be pretty good, Fight to the Death , when revealed, serves to say "wanna make a big attack? ban plan." Flower / Flourish or Safewright Quest is good two-color mana fixing. Putrefy and Mortify are both pretty strong. Thrash / Threat is pretty all right creature removal if Niv is out. I am partial to Archon of Valor's Reach - I just like the card. Armadillo Cloak is def all right if Nivvy's your main wincon. Artifact Mutation and Aura Mutation are awesome, as is Hull Breach . I know one of my friends has a Kresh the Bloodbraided deck that would be utterly demolished by a Backlash . Bedevil is absurdly versatile removal. Blightning has a special place in my heart for taking any deck that doesn't know how to draw cards directly out of the game. Mostly a 60 cards, 20 life thing tho. Boros Charm can fizzle a removal spell, or it can make Niv into a really big meat stick. Burning-Tree Shaman and Cindervines are absolute murder for spellslinger decks. Casualties of War might help with those planeswalkers you seem to want to make disappear. Cauldron Haze is an... unconventional way to eat a removal spell. Clan Defiance is pretty all right, though it is an X spell that doesn't just kill a player directly. Countersquall is a good not- Negate , as is Dovin's Veto . Curse of Chains is a cool removal spell. Deathsprout is removal and ramp. A bit costly but Murder and Rampant Growth combined (minus one mana) is worth considering for casuals like me. Debtors' Knell can be a nice finisher.

Defiler of Souls is one of my favorite cards of all time. I just love playing colors and I like turning downsides into upsides.

Despark and Deputy of Detention (not to mention the D-Sphere itself) is pretty good removal. Destructive Revelry is pretty good removal as well. Dimir Doppelganger would fuck a reanimator deck six ways from Sunday. Divinity of Pride is a big, lifelinking threat. Djinn Illuminatus is sneakily very strong. Imagine duplicating all your removal spells as many times as you bother to pay for them. Domri's Ambush is even more good removal (this time creature removal). Dragonlair Spider is just quite good at making tokens. Dreadbore kills two relevant types. Dromoka's Command is sweet removal but not many of its other options are relevant. Dueling Grounds is Mirri, Weatherlight Duelist (or Mirri is Dueling grounds- whatever). Both are awesome pillow fort. Escape to the Wilds draws cards. The color-matters auras from Eventide and Shadowmoor are strong with Niv and also on-theme.

Fossil Find alluded to graveyard order... in a 2008 set... huh.

Identity Crisis just discards your opponent's... everything. Ionize is a pretty all right counterspell. Justice Strike , another pet card of mine, is just very a flavorful removal spell. Mindleech Mass is crazy cool. Mirari's Wake is a really conventionally strong card. Mistmeadow Witch is more expensive and more timely Soulherder (fizzles removal!). Mnemonic Betrayal is just a gem. Mystic Snake and Frilled Mystic are both counterspells. Necrogenesis makes tokens and screws up reanimation. Palliation Accord is pretty freaking pillow forty. Pillory of the Sleepless , Anguished Unmaking , and Vindicate are more solid Orzhov removal. Plasm Capture isn't great, I don't think, but it feels like a card that has some wild stories attached to it, don'tcha think? Rakdos's Return seems like another really fun spell. I want to make a RB casual Rack deck. Silumgar's Command is a good card. Thought Erasure is a perfectly suitable discard spell. Trygon Predator is good. Wheel of Sun and Moon ensures that every card in your deck is just a few Niv triggers away.

And BAM, I've looked through every two-color card in Magic. There we go. That's what stood out to me, but I find that many players are more competitive than I am and therefore have different definitions of what a good card is. Feel free to take some or none of my advice. All would likely prove disastrous for your deck- a lot of the cards I suggested were removal.

Gidgetimer on Do cards that counteract hexproof ...

4 months ago

Cards are always treated as if they have the current oracle text (from {https://gatherer.wizards.com/](https://gatherer.wizards.com/) though other sites such as scryfall.com are kept updated too) regardless of what is printed on them. In the case of Alexi's Cloak the oracle text is "Enchanted creature has shroud." Most older cards with keyword abilities described are going to have their oracle text changed to have that ability. Though some cards such as Armadillo Cloak seem to have a keyword ability , but their ability functions differently. It is always a good idea to check.

TL:DR; Alexi's Cloak grants shroud and it will be removed with Arcane Lighthouse . Most older cards will function the same way. It is always a good idea to check gatherer for oracle text.

griffstick on Marisi's Twinclaws Voltron

7 months ago

Righteous Aura will protect you from crack back and Aura Fracture will keep the anoying auras like Pacifism off your cmdr. Broken Fall will keep your cmdr safe from removal. Heliod's Pilgrim to grab the most needed Enchantment for the given situation. Like Armadillo Cloak or Shield of the Oversoul or Righteous Aura .

Rorolith on Healing deck

8 months ago

Serra Ascendant , Rest for the Weary , Martyr of Sands , Beacon of Immortality , Words of Worship . if your willing to add green Heroes' Reunion , Kitchen Finks , and Armadillo Cloak . if you include higher power creatures you could include Feed the Clan . Baneslayer Angel , Divinity of Pride .

I am not saying you should add all of these, and they are all just options.

Kogarashi on does lifelink stack?

10 months ago

Spirit Loop and Soul Link would be two more examples where it's a triggered ability and thus stackable.

A creature with lifelink, Armadillo Cloak , Spirit Loop , and Soul Link could gain you life four times for each instance of damage dealt.

Load more