Elemental Mastery

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Elemental Mastery

Enchantment — Aura

Enchant creature

Enchanted creature has ": Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step."

Crow_Umbra on Neon Light Speed [Primer]

3 months ago

Thanks for checking out the deck Azoth2099. I wanted to try a different route from going the Ninjutsu route, plus I have a Satoru and Yuriko decks in my meta lol.

I used to have Genasi Enforcers in the deck, but recently replaced it with Saheeli, the Sun's Brilliance. I figured the ceiling was higher. Genasi Enforcers didn't feel great or impactful beyond mid-game turns.

I think I have Elemental Mastery on the Considering list for my Moxfield version of the deck (I peeped you're also on Moxfield from your profile blurb lol).

I haven't used Blade of Selves, but have also had it recommended for my Isshin deck. The 6 total mana to cast & equip is kind of a buzz kill for me. I don't really use equipment much in my decks besides Swiftfoot Boots, Lightning Greaves, & Skullclamp.

Azoth2099 on Neon Light Speed [Primer]

3 months ago

This Commander is so awesome lol. I've been wanting to brew it myself, but I keep getting distracted.

Have you tested Genasi Enforcers, Blade of Selves or Elemental Mastery here?

DreadKhan on That's Why it's Called Murder, not Mukduk

5 months ago

If there are decks in your meta that aren't good at blocking, then Rite of the Raging Storm is very scary. It is also a constant source of tokens that are never coming your way. Another Enchantment that can provide lots of bodies is Elemental Mastery, Mastery can make a small army of tokens that are both very good sac fodder and decent chump blockers if you're desperate.

I'm not sure if it's too awkward to make work, but Haakon, Stromgald Scourge is a decent recursion piece, allowing you to recast knights from the graveyard (including Haakon). All in all probably not as good as Gravecrawler, but better than many recursion options since there are many 1 mana Knights/Changelings. Another interesting recursion option that might work in here is Hell's Caretaker, this can turn a chump into the best creature in your graveyard on your upkeeps.

Any reason you're not running Pitiless Plunderer? It has pretty good synergy with your Commander, but also with stuff like Mayhem Devil (and maybe something like Marionette Master, which also works with any artifact creatures). Pawn of Ulamog and Sifter of Skulls both work with any recursive creatures to help generate mana. Endrek Sahr, Master Breeder is a really weird token generator that synergizes well with Gravecrawler or Haakon, providing you an extra body for each cast, helping them go infinite.

It's pretty janky, but Lagomos, Hand of Hatred is a neat repeatable tutor that also makes a token each turn. Another janky card that might do some work in here is Mask of Griselbrand, the buffs can be useful, but the card draw is the real perk, very good in a deck with lots of sacrifice outlets as a weirder Skullclamp. Dream Devourer is a surprisingly good jank 'ramp' source in Black, this also can protect your cards from discard effects by clearing your hand (and still letting you cast the stuff later).

Coward_Token on Kellan Kombos?

6 months ago

Kellan, the Fae-Blooded is basically a Open the Armory in the Command Zone (you're allowed to make him skip going into Adventure-exile and instead just return to the C-Zone). This could let you reliably assemble infinitive combo pieces. What's some <=boros combos that requires 1-3 Auras/Equipment + Kellan and no other cards?

The main thing I've thought of myself is Breath of Fury + Captain's Claws-type Equipment/Elemental Mastery/Helm of the Host, but it's pretty janky since it still requires a bunch of conditions, see e.g.: https://commanderspellbook.com/combo/22741/ (Anduril, Flame of the West seems the most promising since you can probably catch out one or two people who don't have flying blockers).

Also this one for (rogue) cEDH: https://www.reddit.com/r/CompetitiveEDH/comments/15s6jq6/kellan_the_faeblooded_birthright_boon_woe/jwkx0lt

ArtistaFeo on Chishiro Precon 1

10 months ago

Easy Cuts

Old-Growth Troll, Walking Skyscraper, Smoke Spirits' Aid, Vastwood Surge, Sword of Vengeance, Unquenchable Fury, One with the Kami, Elemental Mastery,

Ox of Agonas (Swap for Inspiring Call), Ulvenwald Oddity  Flip (switch for Primal Rage), Spearbreaker Behemoth (Swap for Heroic Intervention I have a copy of this card to give you.), Ascendant Acolyte - maybe cut? good card but i think you can do better.

Shifting Shadow, only keep if you have a lot of creatures with ETB effects. By a lot I mean at least 10.

Blackblade Reforged, Bonehoard, andFireshrieker can be upgraded for more synergistic equipment or auras. For example Bone Sabres, Fractal Harness, and Luxior, Giada's Gift. Search scryfall for equipment with counter keywords, then do the same for auras. You should absolutely play Sword of Truth and Justice

Search scryfall for cards with "evolve" for early game creatures that are growers, not showers. I highly recommend Experiment One and Gyre Sage! Gyre is 100% better than either spell I talk about below. vv

Most ramp spells in your deck should cost 2 or less CMC. 3 is fine. But you want to play them early game rather than late game. Cards like Tanuki Transplanter are very good ramp spells, but you only want 1 or 2 ramp spells that cost 4 or greater in your deck. I would keep this card in your deck depending on what the rest of your ramp looks like. Rampant Rejuvenator is another 4 cmc ramp. it does synergies with your counter theme, but its less dependable ramp because it has to die and your deck isn't playing sac outlets like Phyrexian Alter. on the plus side it is nice to beef it up and wait for that pending board wipe to slingshot your land base past the rest of the table. These are the tough decisions we are faced with. You should cut one of these cards. Keep Bear Umbra, it is better than both above mentioned and has the same CMC.

I would cut most lands that enter the battlefield tapped, they really f*ck up your early game. its ok to have a few, but they better be worth it.

thefiresoflurve on The Zacaning

1 year ago

Hey, there! This looks really fun :)

As far as making things a little more competitive, one thing I can offer is: As someone who runs an Esper combo deck, one of the biggest things you can do for a combo deck is to make your combos synergize better with everything else in your deck, and not just each other.

Right now, I see Lurking Roper/Famished Paladin, Presence of Gond, and Healer of the Pride as an infinite combo where each piece is 1) hard to tutor, and 2) doesn't synergize with your overall gameplan of massive creatures dishing out damage.

An alternative infinite combo that synergizes better is Savage Ventmaw and Aggravated Assault, since both those cards do things with the rest of the deck without each other.

So, if I did the switch over to a more synergistic set of cards, I recommend replacing:

Ageless Entity -> Lathiel, the Bounteous Dawn

Colossal Dreadmaw -> Blossoming Bogbeast

Enduring Angel  Flip -> Archivist of Oghma - enduring angel looks dope, but your life total shouldn't hit zero.

Famished Paladin -> Faeburrow Elder

Healer of the Pride -> Serra Ascendant (just broken in EDH).

Verdant Sun's Avatar -> Old Gnawbone

Wall of Reverence -> Smothering Tithe

Presence of Gond -> Armadillo Cloak

Elemental Mastery -> Kenrith's Transformation

Alhammarret's Archive -> Aggravated Assault

The idea behind some of the picks is to get lifegain ability out a bit more consistently, and create fuel to power your giant creatures. I also don't know what your budget looks like, so full disclaimer there: some of the cards I recommended are expensive.

Happy building!

jarncards on Hungry Man

1 year ago

sorry last one. Verdant force is kinda overcosted for what he does.

Zendikar's Roil cost more than some but if you can get multiple landfalls its faster

Omnath, Locus of Mana

Elemental Mastery

Omnath, Locus of Rage can make your devours work even harder for you

Cool desperate things you can do before devouring Titania, Protector of Argoth, Devastating Summons, Firecat Blitz for its flashback

legendofa on Card creation challenge

1 year ago

Crystal of Elements

Artifact - Equipment

Whenever equipped creature becomes tapped, it deals 1 damage to target creature. Tap that creature.

Equipped creature has ", : Choose one:

  • Create two 4/4 red and blue Elemental creature tokens.

  • Create a 5/5 red and blue Elemental creature token with flying."

Equip

Equip


Call the Skybreaker and Elemental Mastery on demand.

Create an instant that lets each player choose how much life to gain.

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