Elemental Mastery

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Elemental Mastery

Enchantment — Aura

Enchant creature

Enchanted creature has ": Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step."

DreadKhan on Eye for Mischief

2 months ago

If you can get copies I feel like Exquisite Blood and Bloodchief Ascension would generate a ton of life with your Goading stuff, the risk of these cards is that you get targeted early, Goad helps offset this nicely I'd wager. It's a bit janky, but Elemental Mastery would be a nifty way to technically swing at each opponent while your Commander is out without risking anything of any value. Baeloth Barrityl, Entertainerfoil seems interesting if you can count on having lots of stuff Goaded, he also makes it hard for someone to stockpile weenies to Craterhoof you later (I checked and you can get other versions for cheaper, I just can't seem to link to them!). Professional Face-Breaker is a nice option if you think you can get in for damage.

I absolutely love Ghoulish Impetus in a deck that wants to see people swinging, makes a whole bunch of dead stuff surprisingly quickly if you pick your creatures well.

I think if you really want to run something like Spiteful Visions I'd consider something like Fate Unraveler or even Underworld Dreams, these reinforce the effect. Another card that'd be amazing with it would be Exquisite Blood that I mentioned earlier. Temple Bell or Humble Defector are some draw effects that might synergize with what you're doing, adding political draw effects.

Oh yeah, if you like to sow Chaos, I love how much you can do with Dauthi Embrace. If you like Varchild, maybe Varchild's War-Riders? I remember finding one of these in a store's binder and picking it up, it worked well in 1v1, but if you can goad them all they won't be a problem until late (when you're 1v1), at which point the card lets you sacrifice it.

I bet this deck is a blast to play!

DreadKhan on Ode to God of War

3 months ago

Awesome to see a Kresh list, I feel like he's pretty underplayed. I have a list of my own you might take a look at (Blood for the Bloodbraid!, though it might be trying too hard for what you're aiming to achieve here (for example we both have Elemental Mastery, but I run it with Purphoros, God of the Forge because as long as Kresh has a high power the two win on the spot, my list has lots of stuff that wins very quickly once Kresh reaches critical mass). Another card that can go off with Kresh almost without support is All Will Be Counters, because you can just machine gun down the whole board if you can kill something big to kick things off. You also might find a use for Ezuri's Predation, it is a lot of mana, but the effect is such that you almost always end up with a huge Kresh and a few 4/4s to chump with, it plays better in Kresh than in most other lists. Oh, and incase you want to one-shot someone you might try Mandate of Abaddon, if Kresh is bigger than everything a particular player has out then you play this and one-shot them, is that a reasonable play for your meta?

If you want any specific help with Kresh, feel free to ask, he's an incredibly fun Commander to build, there are just so many cards that are absolutely bonkers together (and with Kresh).

Belfore on Boros Enchantment Fort

4 months ago

Satyr Nyx-Smith, God-Favored General,Heliod, God of the Sun, Elemental Mastery, Goblinslide,Mirror March, Rite of the Raging Storm,Opalescence. Just some of the enchantmant , token oriented things I can think of that aren't on your list. you might also consider the keyword Battalion (very similar to your commander's abilities but if you are liking Battalion you should consider Odric, Master Tactician. I would also say take a second look at Baeloth since forcing your opponents to swing at each other can still activate your commander's abilities I think it makes an interesting fit for the deck.

Crow_Umbra on Neon Light Speed [Primer]

10 months ago

Thanks for checking out the deck Azoth2099. I wanted to try a different route from going the Ninjutsu route, plus I have a Satoru and Yuriko decks in my meta lol.

I used to have Genasi Enforcers in the deck, but recently replaced it with Saheeli, the Sun's Brilliance. I figured the ceiling was higher. Genasi Enforcers didn't feel great or impactful beyond mid-game turns.

I think I have Elemental Mastery on the Considering list for my Moxfield version of the deck (I peeped you're also on Moxfield from your profile blurb lol).

I haven't used Blade of Selves, but have also had it recommended for my Isshin deck. The 6 total mana to cast & equip is kind of a buzz kill for me. I don't really use equipment much in my decks besides Swiftfoot Boots, Lightning Greaves, & Skullclamp.

Azoth2099 on Neon Light Speed [Primer]

10 months ago

This Commander is so awesome lol. I've been wanting to brew it myself, but I keep getting distracted.

Have you tested Genasi Enforcers, Blade of Selves or Elemental Mastery here?

DreadKhan on That's Why it's Called Murder, not Mukduk

1 year ago

If there are decks in your meta that aren't good at blocking, then Rite of the Raging Storm is very scary. It is also a constant source of tokens that are never coming your way. Another Enchantment that can provide lots of bodies is Elemental Mastery, Mastery can make a small army of tokens that are both very good sac fodder and decent chump blockers if you're desperate.

I'm not sure if it's too awkward to make work, but Haakon, Stromgald Scourge is a decent recursion piece, allowing you to recast knights from the graveyard (including Haakon). All in all probably not as good as Gravecrawler, but better than many recursion options since there are many 1 mana Knights/Changelings. Another interesting recursion option that might work in here is Hell's Caretaker, this can turn a chump into the best creature in your graveyard on your upkeeps.

Any reason you're not running Pitiless Plunderer? It has pretty good synergy with your Commander, but also with stuff like Mayhem Devil (and maybe something like Marionette Master, which also works with any artifact creatures). Pawn of Ulamog and Sifter of Skulls both work with any recursive creatures to help generate mana. Endrek Sahr, Master Breeder is a really weird token generator that synergizes well with Gravecrawler or Haakon, providing you an extra body for each cast, helping them go infinite.

It's pretty janky, but Lagomos, Hand of Hatred is a neat repeatable tutor that also makes a token each turn. Another janky card that might do some work in here is Mask of Griselbrand, the buffs can be useful, but the card draw is the real perk, very good in a deck with lots of sacrifice outlets as a weirder Skullclamp. Dream Devourer is a surprisingly good jank 'ramp' source in Black, this also can protect your cards from discard effects by clearing your hand (and still letting you cast the stuff later).

Coward_Token on Kellan Kombos?

1 year ago

Kellan, the Fae-Blooded is basically a Open the Armory in the Command Zone (you're allowed to make him skip going into Adventure-exile and instead just return to the C-Zone). This could let you reliably assemble infinitive combo pieces. What's some <=boros combos that requires 1-3 Auras/Equipment + Kellan and no other cards?

The main thing I've thought of myself is Breath of Fury + Captain's Claws-type Equipment/Elemental Mastery/Helm of the Host, but it's pretty janky since it still requires a bunch of conditions, see e.g.: https://commanderspellbook.com/combo/22741/ (Anduril, Flame of the West seems the most promising since you can probably catch out one or two people who don't have flying blockers).

Also this one for (rogue) cEDH: https://www.reddit.com/r/CompetitiveEDH/comments/15s6jq6/kellan_the_faeblooded_birthright_boon_woe/jwkx0lt

ArtistaFeo on Chishiro Precon 1

1 year ago

Easy Cuts

Old-Growth Troll, Walking Skyscraper, Smoke Spirits' Aid, Vastwood Surge, Sword of Vengeance, Unquenchable Fury, One with the Kami, Elemental Mastery,

Ox of Agonas (Swap for Inspiring Call), Ulvenwald Oddity  Flip (switch for Primal Rage), Spearbreaker Behemoth (Swap for Heroic Intervention I have a copy of this card to give you.), Ascendant Acolyte - maybe cut? good card but i think you can do better.

Shifting Shadow, only keep if you have a lot of creatures with ETB effects. By a lot I mean at least 10.

Blackblade Reforged, Bonehoard, andFireshrieker can be upgraded for more synergistic equipment or auras. For example Bone Sabres, Fractal Harness, and Luxior, Giada's Gift. Search scryfall for equipment with counter keywords, then do the same for auras. You should absolutely play Sword of Truth and Justice

Search scryfall for cards with "evolve" for early game creatures that are growers, not showers. I highly recommend Experiment One and Gyre Sage! Gyre is 100% better than either spell I talk about below. vv

Most ramp spells in your deck should cost 2 or less CMC. 3 is fine. But you want to play them early game rather than late game. Cards like Tanuki Transplanter are very good ramp spells, but you only want 1 or 2 ramp spells that cost 4 or greater in your deck. I would keep this card in your deck depending on what the rest of your ramp looks like. Rampant Rejuvenator is another 4 cmc ramp. it does synergies with your counter theme, but its less dependable ramp because it has to die and your deck isn't playing sac outlets like Phyrexian Alter. on the plus side it is nice to beef it up and wait for that pending board wipe to slingshot your land base past the rest of the table. These are the tough decisions we are faced with. You should cut one of these cards. Keep Bear Umbra, it is better than both above mentioned and has the same CMC.

I would cut most lands that enter the battlefield tapped, they really f*ck up your early game. its ok to have a few, but they better be worth it.

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