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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
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Vintage | Legal |
Elemental Mastery
Enchantment — Aura
Enchant creature
Enchanted creature has ": Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step."
ArtistaFeo on
Chishiro Precon 1
1 month ago
Easy Cuts
Old-Growth Troll, Walking Skyscraper, Smoke Spirits' Aid, Vastwood Surge, Sword of Vengeance, Unquenchable Fury, One with the Kami, Elemental Mastery,
Ox of Agonas (Swap for Inspiring Call), Ulvenwald Oddity Flip (switch for Primal Rage), Spearbreaker Behemoth (Swap for Heroic Intervention I have a copy of this card to give you.), Ascendant Acolyte - maybe cut? good card but i think you can do better.
Shifting Shadow, only keep if you have a lot of creatures with ETB effects. By a lot I mean at least 10.
Blackblade Reforged, Bonehoard, andFireshrieker can be upgraded for more synergistic equipment or auras. For example Bone Sabres, Fractal Harness, and Luxior, Giada's Gift. Search scryfall for equipment with counter keywords, then do the same for auras. You should absolutely play Sword of Truth and Justice
Search scryfall for cards with "evolve" for early game creatures that are growers, not showers. I highly recommend Experiment One and Gyre Sage! Gyre is 100% better than either spell I talk about below. vv
Most ramp spells in your deck should cost 2 or less CMC. 3 is fine. But you want to play them early game rather than late game. Cards like Tanuki Transplanter are very good ramp spells, but you only want 1 or 2 ramp spells that cost 4 or greater in your deck. I would keep this card in your deck depending on what the rest of your ramp looks like. Rampant Rejuvenator is another 4 cmc ramp. it does synergies with your counter theme, but its less dependable ramp because it has to die and your deck isn't playing sac outlets like Phyrexian Alter. on the plus side it is nice to beef it up and wait for that pending board wipe to slingshot your land base past the rest of the table. These are the tough decisions we are faced with. You should cut one of these cards. Keep Bear Umbra, it is better than both above mentioned and has the same CMC.
I would cut most lands that enter the battlefield tapped, they really f*ck up your early game. its ok to have a few, but they better be worth it.
thefiresoflurve on
The Zacaning
3 months ago
Hey, there! This looks really fun :)
As far as making things a little more competitive, one thing I can offer is: As someone who runs an Esper combo deck, one of the biggest things you can do for a combo deck is to make your combos synergize better with everything else in your deck, and not just each other.
Right now, I see Lurking Roper/Famished Paladin, Presence of Gond, and Healer of the Pride as an infinite combo where each piece is 1) hard to tutor, and 2) doesn't synergize with your overall gameplan of massive creatures dishing out damage.
An alternative infinite combo that synergizes better is Savage Ventmaw and Aggravated Assault, since both those cards do things with the rest of the deck without each other.
So, if I did the switch over to a more synergistic set of cards, I recommend replacing:
Ageless Entity -> Lathiel, the Bounteous Dawn
Colossal Dreadmaw -> Blossoming Bogbeast
Enduring Angel Flip -> Archivist of Oghma - enduring angel looks dope, but your life total shouldn't hit zero.
Famished Paladin -> Faeburrow Elder
Healer of the Pride -> Serra Ascendant (just broken in EDH).
Verdant Sun's Avatar -> Old Gnawbone
Wall of Reverence -> Smothering Tithe
Presence of Gond -> Armadillo Cloak
Elemental Mastery -> Kenrith's Transformation
Alhammarret's Archive -> Aggravated Assault
The idea behind some of the picks is to get lifegain ability out a bit more consistently, and create fuel to power your giant creatures. I also don't know what your budget looks like, so full disclaimer there: some of the cards I recommended are expensive.
Happy building!
jarncards on
Hungry Man
8 months ago
sorry last one. Verdant force is kinda overcosted for what he does.
Zendikar's Roil cost more than some but if you can get multiple landfalls its faster
Omnath, Locus of Rage can make your devours work even harder for you
Cool desperate things you can do before devouring Titania, Protector of Argoth, Devastating Summons, Firecat Blitz for its flashback
legendofa on Card creation challenge
9 months ago
Crystal of Elements
Artifact - Equipment
Whenever equipped creature becomes tapped, it deals 1 damage to target creature. Tap that creature.
Equipped creature has ", : Choose one:
-
Create two 4/4 red and blue Elemental creature tokens.
-
Create a 5/5 red and blue Elemental creature token with flying."
Equip
Equip
Call the Skybreaker and Elemental Mastery on demand.
Create an instant that lets each player choose how much life to gain.
Gidgetimer on card:sundial of the infinite and …
10 months ago
The "exile at them at the beginning of the next end step" is not part of the characteristics of the tokens. It is a delayed trigger ability that will track the tokens that were created by Elemental Mastery regardless of what the characteristics of those tokens changes to. If you end the turn immediately after the Brudiclad, Telchor Engineer trigger resolves you will have to sacrifice the tokens on the next turn's end step since your turn didn't have one for the delayed trigger to trigger on.
The cool thing with the mentioned Sundial of the Infinite though is that if you wait until the delayed trigger ability goes on the stack during your end step, and end the turn before the trigger resolves it will not trigger on any other end steps because it already triggered on the "next" end step.
FatFreddiesCat on card:sundial of the infinite and …
10 months ago
There seem to be a number of answers regarding Brudiclad, Telchor Engineer, but I'm sorry to say that I can't quite be sure of my situation. I have Sundial of the Infinite in play. I tap a creature enchanted with Elemental Mastery creating X 1/1 red Elemental creatures which will be exiled at the beginning of the next step. At the beginning of combat my Commander Brudiclad, Telchor Engineer creates a blue Myr artifact creature token. I then choose another token I control, say a 9/9 blue Kraken creature token and each other token I control becomes a copy of that Kraken token. I activate Sundial of the Infinite ending the turn. Will I still need to exile the tokens created by the Elemental Mastery enchantment at the beginning of a later end step or do they no longer have any part of 1/1 red Elemental creature tokens and will no longer be subject to exile?
kstherland27 on
Jetmir- Budget Magic team build deck
11 months ago
- Leonin Warleader suggested by TW
- Secure the Wastes suggested by ZA
- Jolrael, Mwonvuli Recluse suggested by MK
- Esika's Chariot suggested by DH
- Song of Freyalise suggested by TI
- Elemental Mastery suggested by LW
- Firecat Blitz suggested by GF
legendofa on Need a good card that …
1 year ago
((Cathars' Crusade or First Day of Class or Celebrity Fencer or Hamletback Goliath)) + ((Elemental Mastery or Kiki-Jiki, Mirror Breaker or Splinter Twin or Krenko, Mob Boss or Thraben Doomsayer)) + Intruder Alarm goes infinite for tokens and +1/+1 counters. There's no particular synergy with Hinata, Dawn-Crowned, though.
Have (1) | sepheroth119 |
Want (1) | IrateBovine |