Lurking Roper

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Lurking Roper

Creature — Horror

This doesn't untap during your untap step.

Whenever you gain life, untap this.

carpecanum on bilbo

8 months ago

Celestial Mantle, Beacon of Immortality. Any "ETB gain one life" card can go infinite if you want to include Presence of Gond and either Lurking Roper or Famished Paladin.

thefiresoflurve on The Zacaning

1 year ago

Hey, there! This looks really fun :)

As far as making things a little more competitive, one thing I can offer is: As someone who runs an Esper combo deck, one of the biggest things you can do for a combo deck is to make your combos synergize better with everything else in your deck, and not just each other.

Right now, I see Lurking Roper/Famished Paladin, Presence of Gond, and Healer of the Pride as an infinite combo where each piece is 1) hard to tutor, and 2) doesn't synergize with your overall gameplan of massive creatures dishing out damage.

An alternative infinite combo that synergizes better is Savage Ventmaw and Aggravated Assault, since both those cards do things with the rest of the deck without each other.

So, if I did the switch over to a more synergistic set of cards, I recommend replacing:

Ageless Entity -> Lathiel, the Bounteous Dawn

Colossal Dreadmaw -> Blossoming Bogbeast

Enduring Angel  Flip -> Archivist of Oghma - enduring angel looks dope, but your life total shouldn't hit zero.

Famished Paladin -> Faeburrow Elder

Healer of the Pride -> Serra Ascendant (just broken in EDH).

Verdant Sun's Avatar -> Old Gnawbone

Wall of Reverence -> Smothering Tithe

Presence of Gond -> Armadillo Cloak

Elemental Mastery -> Kenrith's Transformation

Alhammarret's Archive -> Aggravated Assault

The idea behind some of the picks is to get lifegain ability out a bit more consistently, and create fuel to power your giant creatures. I also don't know what your budget looks like, so full disclaimer there: some of the cards I recommended are expensive.

Happy building!

carpecanum on Unicorn's Army

1 year ago

Presence of Gond combos with Famished Paladin or Lurking Roper as long as you have one of your 1 life creature etb guys out. Infinite life, elves and counters if your boss is also on board

There are a few more lands that give you life when they hit the board

Paradise Plume, Pristine Talisman

OK, as far as cards to cut : Shield Dancer, Longbow Archer, Gavony Trapper, Songstitcher and both the creatures that let your opponents draw cards.

multimedia on trelassara, the stomper

1 year ago

Hey, impressive version on a budget, you've put a lot of thought into your deck.

An excellent compact infinite combo for life is Staff of Domination + Accomplished Alchemist by gaining five or more life on a turn. What makes this combo compact is it's two cards and Staff can draw which is helpful when you make infinite mana to draw your wincon in this case Aetherflux Reservoir. Staff can be a mana sink for any other infinite mana combos you play. Heronblade Elite is an overlooked mana dork who can get out of hand quick when playing counters as well as other Humans. With 5 or more power it also infinite combos with Staff of Domination.


To improve gameplay use cards that are part of combos, but are good without combos? Cards that do other things such as ramp or gain life and can be used in more than one combo. Try to limit the combos to two cards to make it easier to assemble.

Staff of Domination, Accomplished Alchemist, Ivy Lane Denizen, Spike Feeder, Cleric Class, Heronblade Elite, Scurry Oak are combo cards that are also good outside of combos. In contrast Sorcerer's Wand, Lurking Roper, Famished Paladin, Krosan Restorer, Presence of Gond are subpar cards that are only here because of combos or are only part of one combo. I'm not suggesting to cut all these cards, just to think about what other uses do they have here besides a combo and are they really needed because of that?

For example, Illusionist's Bracers is an expensive price card here that's only in one combo with one card, Krosan Restorer. Consider cutting Bracers and Restorer? Doing this change would also let you cut some of the lesser Bounce lands, Karoo and Jungle Basin because only playing them for Restorer combo. For a budget manabase Canopy Vista and Fortified Village could replace those lands. By adding Canopy Vista then you have a Selesnya dual land that Three Visits can get.

Many of the combos here require an equipment or an aura, Open the Armory can tutor for either one.


Some changes to consider:

Good luck with your deck.

carpecanum on Lust 4 Lyfe

1 year ago

Shattered Angel so you gain life off turn. Survival Cache, Paradise Plume

A fun combo I put in my life gain deck is Lurking Roper or Famished Paladin with Presence of Gond. All the ETB life gain cards make this infinite elves, infinite life

carpecanum on EDH Lathril Elves

2 years ago

You already have an Essence Warden. Presence of Gond is moderately useful. Then throw in a Lurking Roper for infinite elves and life.

Vitalize and Awakening could end the game a bit faster (and Mobilize but that is pricey now)

carpecanum on

2 years ago

The more I see this card the more I believe it's going to be a $20 card in a year or two. Chatterfang is crazy. You could go with zombies (straight black) or Populate or damn near anything you wanted.

Stoneforge Masterwork or Blanchwood Armor + Lush Growth = Commander damage win

Love the infinite squirrel combo with Ivy Lane Denizen and Scurry Oak you have there

Presence of Gond might be worthwhile here. I already plan to combo it with Lurking Roper and Essence Warden

Phyrexian Swarmlord maybe

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