Fynn, the Fangbearer

Fynn, the Fangbearer

Legendary Creature — Human Warrior


Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten poison counters loses the game.)

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Fynn, the Fangbearer Discussion

Vessiliana on Saskia the Contagious : STD commander

2 weeks ago

Have you considered Fynn, the Fangbearer? Extra poison is always good, shared around by deathtouch!

Vessiliana on By the Horror! They're Infected!

1 month ago

Fynn, the Fangbearer might be interesting. He doesn't have the keyword "infect", but he does hit and give poison counters, two at a time.

Elsterooo on Phyrexian Fynnfect, or short: PFFFFFF

1 month ago

Hey there!

Thank you for the card suggestion. My card "awareness?" you'd call it is actually still developing, so this is a big help! I only started playing 4 months ago. Actually might manage to hit the delirium of Traverse the Ulvenwald rather consistenly.

I think I should explain what I've found through testing, and the choices for the two cards I've mentioned plus the added Street Wraiths, while I'm at it:

o At first the answer for me was the same, I need to put and keep Fynn on the board to really do much of anything. Fynn, the Fangbearer shares the spot for main-hitter with Phyrexian Crusader though. It's not that you have a 4 in 54 chance to hit the card you need, but it's 8 in 54. The deck is very much midrange with a fast start. The best one is Narnam/Foulmire into Fynn, the Fangbearer to hit a match off obviously. I added the 2 Wraiths just through playtesting, to drive the percentadge of hitting that start high enough, while also keeping the cards I felt necessairy.

o The removal is a get-you-there tool, except for Bone Shards . I actually thought about 2 Assassin's Trophy and 3 of Bone Shards . Discarding Crusader is important, because you want to pay a single for him. Which is why I choose Grisly Salvage . Because of it, I actually run this with 4 Street Wraith and 2 Mishra's Bauble a lot of the times. This card alone is the reason for 4 Crusaders, and for Bone Shards. I had about 1 in 40 matches where it hit truly badly, eliminating too many 1-drops, or more than half of Mishra's Bauble . Having 4 Wraiths solved this issue, at the cost of life total. In that scenario, even if you don't hit Fynn, you have dug six cards deep into your deck and smoothed out your draw in that situation. It fills the graveyard, fixes mana, I couldn't find any card working better for this deck. It's also the reason for precisely 1 Call of the Death-Dweller . If Traverse the Ulvenwald imrpoves this deck significantly, it would probably replace some Grisly, and therefore change the entire deck.

o Two of the fight spells are for mana fixing, just through playtesting I noticed that this deck struggled having sometimes one too many, one less mana than it needed. Khalni Ambush  Flip fixed that immensely. The only real fight spell I choose conciously was Primal Might , and that is because it doesn't only clear a threat, but it can also buff Crusader. I've won games specifically because of Might, buffing the crusader to a 4/4 was enough there.

I hope this helped!

wallisface on Phyrexian Fynnfect, or short: PFFFFFF

1 month ago

Interesting brew! Some thoughts:

  • It feels like a lot of this deck is going to struggle to do much of anything if you can’t keep a Fynn, the Fangbearer in play. I think running a playset of Traverse the Ulvenwald (and a healthy mix of card types to guarantee the delirium) could be a good option to guarantee your creatures can reliably hit for poison.

  • I’m also surprised by your choice of including fight cards. Yes they do let you trade any one of your deathtouchers for an opponents creature- but it’s effectively costing you two cards for one, and giving you less poison goodness to swing with. I would have thought Fatal Push would just be more useful in most situations.

  • I get the feeling Grisly Salvage is going to mess with your tempo and let your opponent stabilise, more than actually help you?

seshiro_of_the_orochi on Choose Violence

1 month ago

This looks like an interesting starting point, I'll have a look every once in a while to see the deck's progress. With your big focus on deathtouch, how about Zagras, Thief of Heartbeats , Bow of Nylea and especially Fynn, the Fangbearer ?

Blackgate on Death’s touch, (Golgari deathtouch/counters Arena)

1 month ago

Hi 0riginal thank you for the suggestion! This is a great card for the deck. I want to find a way to put one copy in. I would like to find a way to put a copy of Hooded Blightfang and Fynn, the Fangbearer in the deck too. Fun cards!

TheMeadiator on Nightveil Predator [PAUPER EDH]

2 months ago

BOXES_O_MOXES I meant replicating the deathtouch/ping effect you have going. Funnily enough, I just went down a huge rabbit hole looking at the viability of mono-green deathtouch with Fynn, the Fangbearer as a pauper commander. I quickly realized he's banned in pauper, but could still likely compete in a budget commander build... lol we'll see what cards I have at home that could make this a reality.

I really like the mechanics of this deck though. I have Freed from the Real in my Kwain, Itinerant Meddler deck for the most group hugs! Great card, and I'll have to see if there's any sort of equivalent in not-blue.

Verlise on Thantis's Taunting Tea Party

2 months ago

seshiro_of_the_orochi Thank you! I went the deathtouch route since I figured it would help me either kill off creatures or allow me to possibly kill the opponent with infect counters, if I have Fynn, the Fangbearer out. Thanks for the suggestion of Bow of Nylea !

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