Fynn, the Fangbearer

Fynn, the Fangbearer

Legendary Creature — Human Warrior


Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten poison counters loses the game.)

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Standard Legal

Fynn, the Fangbearer Discussion

TheVectornaut on Who dat boi - please help

5 days ago

Hey, I saw your comment. Is this an alternate account for twechsler or is this deck just inspired by theirs? Either way, I'll go into greater depth on some possible build paths. libraryjoy is correct in that if you're (mostly) mono-green, your best way to destroy creatures is often to take advantage of the abilities on your own creatures. You already have the deathtouch style shell so I'd just focus on that. But even with deathtouch, there are a fair number of options for guaranteeing that damage gets dealt. There are the bow/staff cards like I use in my artifact commander deck A Pile of Cans with the deathtouch from Sydri, Galvanic Genius . Then there's fight effects which you can see working with Wren's Run Packmaster in my wolfless wolf deck Size of the Fight in the Dog (although this strategy doesn't require DT if your creatures have high enough power). A final approach is forced combat damage. Since it's been mentioned the least, that's what I'll focus on here.

Forced block cards like Lure , Gift of the Deity , Indrik Umbra , Ochran Assassin , Roar of Challenge , Tempting Licid , Provoke , Irresistible Prey , or Tangle Angler are the core of such a deck. Most of these cards are rather costly in terms of CMC, and I'd consequently only recommend such a deck for slower casual play. It should be pretty strong in creature-heavy metas though. If that sounds reasonable, the next thing you have to decide on are the creatures and supporting cards. These choices aren't always obvious because of the many things a deck like this wants. For example, it may be better to play cheap deathtouch creatures like Deathcap Cultivator , Gifted Aetherborn , Narnam Renegade , Wasteland Viper , and Nightshade Peddler so you can start controlling the board sooner. But if all your DT creatures have low power, they'll only be able to kill 1 or 2 things off a big forced block. Thus, it may be better to instead grant deathtouch with other cards like Basilisk Collar , Deadly Allure , Virulent Swipe , Bow of Nylea , Archetype of Finality , or Ohran Frostfang . Then, you could just run creatures with high attack for their cost. Still, I think there's something to be said of looking for other abilities that interact well with deathtouch. First strike and double strike are the most obvious examples because they can let your creatures survive combat to attack all over again on later turns. Viridian Claw , Glissa, the Traitor , and Grappling Hook see play in such decks for this reason. Alternatively, you can learn from the synergy of the Frostfang that abilities triggering on face damage pair well with deathtouch. Only a fool would block your 1/1 DT with their 3/3, but if that 1/1 is drawing you a card, suddenly that trade sounds more appealing. Cold-Eyed Selkie , Dimir Cutpurse , Edric, Spymaster of Trest , Oakhame Adversary , Ohran Viper , Tomebound Lich , Fynn, the Fangbearer , and Hapatra, Vizier of Poisons are some cards that might fill this role.

I know I've just rattled off a lot of cards here. I'll try putting together a casual deck to demonstrate what I'm talking about when I find the time.

As an aside, I see that you've included Novablast Wurm as the only meaningful white spell in this version of the deck. It's too slow to see play in anything but ramp, but it can definitely be built around as a beefy Wrath of God too. Consider using something like Heroic Intervention or a Dauntless Escort sacrifice to break the symmetry on the board wipe. Also, creatures that grant boons on death like Thragtusk or Wurmcoil Engine could find a home in a self-wipe deck, although the Wurm might be outclassed then by something more traditional like Austere Command , Settle the Wreckage , Kindred Dominance , or Phyrexian Rebirth .

Mtg_Mega_Nerds on Top Cards From Strixhaven

1 week ago

All of the commands I think are very good. Ecological Appreciation is perfect for decks like Fynn, the Fangbearer because there are so many small creatures. I do think Dina, Soul Steeper is pretty cool as well, however not too thrilled about Galazeth Prismari still.

Raknulfr on Is Anyone Else Feeling Disappointed …

1 week ago

Personally, I was excited with the set until the spoilers. "Magecraft" and "Learn" is something that leaves a bad taste in my mouth since I think, as a mostly arena standard player these days thanks to covid, the format is already dominated heavily on noncreature spells for the most part so seeing that it gets even more power is something that had me thinking of pausing magic altogether until the next rotation (if the sets after strixhaven are getting better) or even until strixhaven rotates out.

About the Golgari/Witherbloom thing: That is probably the only thing that I like about the set. Something like the mentioned "...and that is not the way golgari is generally meant to be played." is a generally false assumption since mtg is still a creative thing in the deckbuilding aspect. Sure, playing one or another strategy is maybe favored due to the support of cards of a set (from a standard format perspective) but you can still play whatever the F you want and you are not forced to play anything specific. For example: BG has really strong deathtouch decks right now because of Fynn, the Fangbearer , but you aren´t FORCED to play it, I currently really enjoy BG foretell decks and my husband plays a BG...plant..kicker...token....thing (yeah, even I don´t know what that deck is, but he has fun and still wins most of the time on arena so eh shrug).

Also, black and green had, in the history of magic, always lifegain options. Not neccecarily due to "lifelink" (which black actually has since the last years) but with general "gain life" cards. Black as a side effect from sabotaging (dealing damage, hand disruption, sacrificing...) and green has options to gain life equal to lands/creatures or creatures with gain life ETB´s.

TheoryCrafter on Everyone’s favorite: golgari infect

4 weeks ago

With cards such as Solemnity and Melira, Sylvok Outcast out there, resistance to counters is an inevitable problem. That is why I suggest cards with just poison as the ability such as Sabertooth Cobra and Virulent Sliver in addition to what you already have. These cards offer regular life loss as well as poison counters so its not an immediate capitulation if Solemnity or MSO enter the battlefield. While it doesn't specifically say poison, Fynn, the Fangbearer can give creatures with deathtouch, poison 2. You can boost this ability by adding Archetype of Finality to your deck.

Another card I hope you will consider is Ram Through . Since creatures with trample place their remaining damage after killing a creature onto a player, this will add extra poison counters--especially if they have infect and deathtouch.

Plus, in case one of your opponents grabs one of your creatures, you may want to consider any combination of Nesting Grounds and Power Conduit to remove -1/-1 counters and/or move around +1/+1 counters.

Another land to take into consideration is Karn's Bastion since it allows Proliferation.

Happy Hunting!

Metroid_Hybrid on Making some Fynn-ishing touches

1 month ago

So I decided to build a Fynn, the Fangbearer deck, because I'm the kind of degenerate who enjoys killing players with poison counters. (Trollface)...

Although Green isn't exactly my forté, it seems to be coming together nicely. But I was hoping to get some additional eyes on it, as it might still be a while before I get to pull it out in an actual pod..

The primary difference about this deck, compared to most of the other Fynn decks I looked at (and the format in general), is that it runs extremely low to the ground. I think it's also worth noting that (atm) I'm keeping the pump-spells to a minimum for sake of consistency.

So, outside of the obligatory Mana Vault / Mana Crypt suggestions, what would be left to propel this (relatively) budget deck to (near) cEDH levels?


Commander / EDH* Metroid_Hybrid


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