Change of Plans

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Change of Plans

Instant

Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased out permanents and anything attached to them as though they don't exist until their controller's next turn.)

Crow_Umbra on Neon Light Speed [Primer]

5 months ago

Thanks for the suggestions Profet93, I appreciate them. My thoughts on the suggestions and some of your questions:

  • Rhystic Study - Definitely a great card. I don't play it because I don't currently own a copy, but have played against it numerous times in my local metas. It's not the most fun for me to experience, so I'd rather spare others the "Do you pay the ?". I think Mystic Remora puts in plenty of work in this regard. My primary play group tends to pay the more often than not, so I do acknowledge its usefulness as a tax piece.

  • Berserkers' Onslaught - Pretty understandable to feel that way at first glance. I've liked it as a means of getting extra tokens on those haste-y combat damage connections. I haven't really had any moments where I regretted playing it.

  • Tragic Slip - Great removal piece. I didn't initially consider it for this deck, but have used it in the past in more aristocrats focused builds. Lots of stuff dies, so it's not that hard to get the Morbid clause. I'll consider it as a potential swap.

  • Reality Shift - I frequently play against graveyard utilizing strats, so I like to utilize exile removal whenever I can manage it. So far, I haven't really had any issue with a significant threat under the Manifest. More often than not it's been a land or non-creature spell.

  • Miscast - I've had some past success with this counter in other decks. I think in those situations, my opponents either were already tapped out, or couldn't pay the for whatever reason. I added this after some of the earliest games with the deck, where I felt I needed a couple of more cheap counterspell options. Some other stuff I've considered for this slot: Familiar's Ruse, Mizzium Skin, Lazotep Plating, Change of Plans, or Seize the Spotlight

ijakobe on Rayne

1 year ago

Blackblade Reforged

Force of Will

Reality Ripple

Change of Plans

Spellseeker

Aether Channeler

Sword of Fire and Ice

Polluted Delta

Flooded Strand

Misty Rainforest

Scalding Tarn

Prismatic Vista

Sensei's Divining Top

Moonsnare Prototype

Urza, Lord High Artificer

- Basilisk Collar Strata Scythe Wonder Gadwick Phyrexian Metamorph Thought Vessel Sapphire Medallion Reliquary Tower Glen Elendra Archmage Sword of Vengeance Venser, Shaper Savant Arcanis the Omnipotent Baral, Chief of Compliance Clever Impersonator

ijakobe on Rayne

1 year ago

quick first ideas

minus Show

MTGBurgeoning on Scion of the Ur-Dragon: Every. Dragon. Ever.

1 year ago

I'll give it a whirl, sure! Blue is a necessity because it has so many phasing-based cards. For wrath effects, white or black would be your best bets, but why not both!? Let's start with WUB, a classic combination of colors for controlling the board. Nevinyrral, Urborg Tyrant seems like a great General to select. He has a built-in wrath effect, some protection and the potential to create an army of Zombie creature tokens. With a slew of phasing spells, highlighted by Teferi's Veil, March of Swirling Mist, Shimmer (think Forests), Teferi's Protection and Change of Plans, all that remains are your creatures with phasing and your wrath effects. For the purposes of quicker game play, I would include an infect package, since your creatures will be the only creatures on the battlefield! Dealing just ten points of damage to each opponent instead of 40 in an Esper Phasewrath deck like this will make the game seem much shorter. Shorter for you, I'm sure, but not your opponents. Happy brewing!!

CamraMaan on Change of Plans and dredge …

1 year ago

Say I have five creatures in play, with Golgari Grave-Troll in my graveyard, and I cast Change of Plans for X = 5, targeting each of my creatures. My assumption is that each connive will go on the stack separately, allowing me to dredge-draw the Grave-Troll (self-milling) and discard it before the next connive ability lets me repeat the process, five total times...? I hope... Thanks in advance! :)