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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Lazotep Plating
Instant
Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
Mattio38 on
Joneleth Irenicus
5 months ago
Thanks a lot for your feedback carpecanum
Starting from the bottom: I agree with you and I think that's the biggest weakness of the deck. I still own cards like An Offer You Can't Refuse and Lazotep Plating which could help me solve that problem. But I have no clue what to cut for those. Any suggestions for that?
I initially ran Tainted Strike but I had to cut it for a removal spell, because I'm already quite short on those too... It does seem like a ton of fun though!
Plague Reaver is aweful. It's cheap, it's big, it's perfect! Completely missed that card. On behalf of my playgroup: Thank you
Crow-Umbra on
JoJo's Legendary Adventure
6 months ago
I think you could safely cut Raff, Weatherlight Stalwart or Balmor, Battlemage Captain, mostly because I don't think you're running enough of a volume on Instants and Sorceries to consistently. Since you're playing a very creature heavy strat, there are a variety of board protection effects you could run, depending on your budget:
- Lazotep Plating
- Dolmen Gate
- Heroic Intervention
- Akroma's Will - Board protection, but also acts as an aggro finisher.
The last 3 options aren't very budget, but Heroic Intervention and Akroma's Will are very helpful cards in EDH. If your play group is cool with it, you could always proxy them before purchasing.
Additionally you could add a couple more removal effects like:
The more you play the deck irl, the more you'll get a feel for what effects you like most and what synergizes well. Playing 5 colors as a new player is a bit ambitious, but kudos to you for taking it on. To make your play experience a bit easier, I'd recommend trying to make as many things in your deck be 1-2 colors as often as possible to reliably cast things.
Welcome to MtG and happy brewing!
J_R_B on
Kamiz‘s Combat Damage Tribal
6 months ago
thefiresoflurve Robe of Stars looks awesome. I had originally put Lazotep Plating in there as protection for my commander...think that might be a good 1 for 1 swap?
Grind thanks for the recs! Any suggestions on 1 for 1 replacements? Seems like Mask of Memory is a better version of Mask of Riddles (minus the Fear, but this deck gives me other evasion options) and maybe Teferi's Ageless Insight could be a solid substitute for Bident of Thassa. Or I could just find a way to run them together and get some wacky card draw
bushido_man96 on Advice for protection for izzet …
8 months ago
Lazotep Plating is solid protection in blue.
bushido_man96 on My pre made deck needs …
9 months ago
Gidgetimer has made some great suggestions for you to start off with. The only thing I would change is I would start with 10 ramp spells, due to your commander costing 6 mana to cast. I'd probably settle around 40 lands, especially if you go the landfall route, but 38 is a good number. You might not have to go as heavy on card draw spells, since your commander has card draw tacked onto it.
Keep in mind that with your commander in play, every land drop is also a card draw spell. With that in mind, I'd lean heavy into land ramp spells, like Rampant Growth, Three Visits, Cultivate, Kodama's Reach, and you could even get into the 4 CMC versions of these spells. Tatyova, Benthic Druid is a good backup for your commander, too.
More interaction, especially along the lines of removal, is also another good way to give you staying power in the game, and Gidgetimer mentioned lots of good ones. I really like Gomazoa; that's the first time I've seen it, and a nice budget option to boot. Meteor Golem is pretty horrible in here, and I don't think it should ever really be run in Simic deck; it's a better fit in colors with trouble hitting enchantments, like black, red, and Rakdos decks. Don't forget counter-magic; that's essentially removal, as well, and most of it you can find at the 2 and 3 CMC range. Counter-magic can also double as protection for your important pieces, and you could also consider running something like Lazotep Plating to help out, too.
Hopefully everyone here has been able to help you out a little to get started. Please respond back to us, and give us a little more information on the route you want to take the deck, and what kind if budget your are working with. Then we can really focus things in.
SirHipHopHippo on
Kicking and Screaming
9 months ago
Hi kimosabe! Thanks for the comment!
I’m really loving this deck despite only having one creature. For me the protection spells are helpful but I find myself holding up mana for a bounce spell like Unsummon to avoid removal, only because 3 players will likely have chances to remove Chun-li most games so if she’s going to be removed I just bounce her to my hand.
As for creatures I’ve got a few token makers that help the deck survive a ton. Spiritual Visit, Secure the Wastes, Recruit the Worthy, Rally for the Throne, Raise the Alarm, Midnight Haunting, Master's Call, Errand of Duty, Call the Coppercoats and Lazotep Plating. The tokens are fun to create every turn and can accumulate to be a pretty big board state fast.
While those creatures are strong and I appreciate your recommendations I just personally like the idea of owning a deck with 0 creature cards in it, just kind of funny and different.
If you have a chun-li deck I’d love to see yours, one thing I’ll add is that Release to the Wind is absolutely nasty in Chun-li, so if you have her I recommend that card.
Atuva on
Budget Zombie Tribal
10 months ago
Great looking budget deck, even after 5 years. I'd love to see an updated version with asztisanyi's suggestions and maybe even some newer cards. Ghoulish Procession comes to mind as it converts all non-token creatures into extra zombie fodder when they die, plus they're guaranteed to feed into Quest for the Gravelord if it's on the board. Effectively turning each non-token creature that dies into 2 or more counters with the potential for trades and/or an addtional 2 or more damage. Dreadhorde Invasion could also be a fairly decent zombie token generator, asuming you're not worried about losing life, and if the token is left unchecked it'll start regaining that life in the mid to late game. It also opens up the door to Amass cards. Untility cards like Callous Dismissal, Lazotep Plating, and Soul Diviner.
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