Lazotep Plating

Lazotep Plating

Instant

Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)

Lazotep Plating Discussion

Guerric on Varina

1 month ago

I think I can help with this deck! I've built a lot of tribal decks and have pondered building Varina myself. I like to help thoroughly, so I am going to give a bit of feedback, and might separate the posts out for convenience. I'll also upvote it and draw some others to this page to provide feedback as well!

To begin with, I commend the choice of avoiding infinite combos. Though Varina has a few, she can be plenty powerful without them and while I play a lot of combo decks myself, it gets boring sometimes. I guess we'll start with cards to cut, and then we'll get to direction and cards to add! To begin with, the first thing to cut is lands. 43 is way too many for any deck that isn't a landfall deck. I realize that you are playing Field of the Dead and that lands help it, but you won't see that card every dame due to no tutors, and its potential is limited without access to green. Playing Field is fine, and you may even want to play Crucible of Worlds so you can just discard your lands and play them from your graveyard and for synergy with Field, but don't get too excited about it. 37 is the golden mean for most decks in EDH, and with an engine commander like Varina I'd play 35 personally, though 36 could be a compromise. I also don't think you need Flawless Maneuver. When your zombies die you can just bring them back! I don't think you need Reconnaissance either. Your Zombies are fodder for the horde, and you can just bring them back. Just don't attack with Varina and you have nothing you need to worry about protecting. Lazotep Plating is fine, but you'll mostly use it to protect Varina, so I'd think of it as a protection spell. Void Rend's mana cost is prohibitively highly (3 colors is too much). I'd just play Generous Gift instead. Smothering Tithe is a great card that I play in three of my decks, but I wouldn't play it in Varina. Its a slow grindy card more suitable to control and combo decks, and you'd rather be casting Varina on turn 3 and Zombies or Zombie spells every turn after. I'm not sure if cEDH is what you usually play, but cards like Stifle and Songs of the Damned are often a bit one off and limited for standard EDH. The latter could maybe be fine for flavor, but I'd definitely cut the prior. If you want a more flexible spell play Disallow which will be a lot more flexible. Nykthos Paragon is a neat idea because it does something with your life gain, but it is pretty high costed at six and isn't a Zombie, so I might not play it, but it will bring slow value if it isn't killed.

I'd also cut down on your card draw pieces. I never say this, but with Varina you'll see lots of cards, and can play a lot from discard or the graveyard, so I'd focus on the highest impact one and cut some of the bad ones like Plumb the Forbidden. Cards like this have limitations because you have to sac them (versus letting them die in combat), and you won't always want to do that. The best ones are the high impact ones like Teferi's Ageless Insight and Alhammarret's Archive. I'd also cut Bontu's Monument. The ramp isn't very good and the aristocratic effect isn't as good as you think its going to be.

Now for what's great here- all of your Zombies. Seriously, it's a great list, all of them! You also really want to play a few cards from your maybe board too. Syr Konrad, the Grim is a must play. Seriously, it'll be the best card in the deck bard none. It's not an infinite combo, but he's amazing with recursion cards, board wipes, and death (more on that below). You also need to play Haunting Voyage and Patriarch's Bidding. They are in your maybe board and are must plays!

multimedia on Wilhelt Deck

2 months ago

Hey, nice upgrades to the precon. You've added many excellent cards, but what's with 42 lands?

Consider cutting some basic lands for a few more lower CMC cards? Undead Augur is in the precon and it's a very good Zombie with Wilhelt because it triggers whenever a Zombie token dies. Profane Tutor is a less expensive price, but fine tutor. Dimir Signet is another mana rock for ramp.

You're playing many combos, but not one Counterspell or other instant protection? Lazotep Plating is nice protection for all permanents you control from being targeted by opponent's removal. It also protects you, giving you hexproof which can be a life saver against an opponent who's trying to win by targeting you with say Blood Artist or Aetherflux Reservoir. It also creates a Zombie if you don't control a Zombie Army token. Since playing combo Counterspell, Arcane Denial, Negate are three counterspells to consider making room for.

Good luck with your deck.

Guerric on Fish are friends

2 months ago

Also, I see Duplicant and Galecaster Colossus on your maybeboard. As someone who might play against this I really don't want those cards in your deck, which means you should probably include them. I can pretty much shut down an entire game single-handedly in my Wizards deck with Colossus, but he'd be great with a wizard commander too. So much value, and you get him for free!

Also, in the whole counterspell bit, I almost forgot about Lazotep Plating, which is the poor man's version of Heroic Intervention. It's great and will protect all of your stuff from targeted removal for a turn.

multimedia on

3 months ago

Hey, nice version, you have 13 ways to help to setup Runo to transform including Rack, lots of counterspells including Drain, plenty of reanimation and the five best huge sea monsters (Hullbreaker, Spawning, Depths, Junk, Stormtide) to copy with Krothuss. The amount of ramp is a little low, but if it's working for you then great.

A unique interaction with Krothuss are effects that let him copy himself and since he's a Kraken each time he does it he creates two copies of himself. This can get out of hand quick since then each copy of Krothuss can copy Krothuss or other Krothusses resulting in tons of attacking Krothusses. To be able to do this you must remove the legendary rule or control a nonlegendary Krothuss to copy. Sakashima of a Thousand Faces, Spark Double and Mirror Box achieve these effects with Sakashima/Box removing the legendary rule and Spark becoming a nonlegendary Krothuss.

Box is new a card in new set NEO and it also increases the p/t of original Krothuss for each copy of himself making original Krothuss huge. Sakashima can also become a copy of Krothuss. The drawback of Sakashima/Box is if an opponent removes one of these cards then all the legendary copies of Krothuss are also removed leaving only original Krothuss in your control.

Spark is different than the others because it becomes a nonlegendary Krothuss. When you copy nonlegendary Krothuss with a Krothuss it creates token copies of nonlegendary Krothuss. If opponent removes Spark it doesn't remove all the copies of nonlegendary Krothuss, they must also be removed.

These three cards have just as much interaction with other legendary creatures such as Wrexial, the Risen Deep or even Marit Lage.


Hullbreaker Horror can be much more devastating to your opponents by adding one card, Everflowing Chalice or any other 0 CMC artifact, preferably a mana rock such as Mana Crypt. When you control two or more Hullbreakers thanks to Krothuss then Chalice + Sol Ring is infinite casts to bounce all your opponent's nonland permanents. You can keep doing this combo on your main phases to deny your opponents from having nonland permanents including blockers.

Hullbreaker + Sol + Chalice is infinite casts as well as infinite colorless mana without needing to control another Hullbreaker since each time Sol taps for mana before it's bounced it pays for itself + one extra colorless. If you control another mana rock that can ETB untapped such as Arcane Signet then infinite colorless can be infinite blue/black mana. Instead of bouncing Sol, bounce Arcane + Chalice (tapping Arcane for mana before it's bounced). When you add another Hullbreaker that's when things get scary for your opponents.

I'm a big fan of Lazotep Plating in blue, it's really underrated as a protection spell for all permanents you control and it can also protect you. Which can be huge protection if an opponent's infinite combo win condition requires to target you such Aetherflux or Artist.


If you're interested in adding any of these cards here's some possible cuts to consider: Disentomb, Essence Scatter, Nemesis of Reason, Fleet Swallower, Wizard Class.

You have plenty of powerful reanimation, Disentomb isn't needed. You have many excellent counterspells, Scatter isn't needed. Nemesis and Swallower only trigger when they're declared as attackers meaning that when copied by Krothuss those attacking copies don't trigger. In my opinion this makes these creatures too slow to get value from them with Krothuss.

Good luck with your deck.

multimedia on commander horde

4 months ago

Hey, you're welcome.

Some advice for the first thing to consider changing is adding a few more lands since 32 is low amount. Try adding two utility lands and 1x more Swamp for 35 lands?

  • High Market: sac outlet.
  • Tyrite Sanctum: repeatable way to make Wilhelt bigger by putting +1/+1 counter on him. After it's put a counter on Wilhelt it can be saced later to make Wilthelt indestructible.

To add three more lands consider cutting a few of the lesser nonZombie cards such as Mind Rot, Hideous End and Weave Fate?


Some budget Zombie upgrades to consider:

Some budget nonZombie upgrades to consider:

Undead Augur, Dreadhorde Invasion, Fleshbag Marauder are in the precon.

Death Tyrant has a powerful repeatable effect with Wilhelt and decayed. Any creature you control that attacked and dies while in combat you create a 2/2 Zombie. When decayed Zombies attack they're saced at the end of combat step. At the end of combat step decayed Zombies are still attacking therefore with Tyrant when they're saced you create a 2/2 Zombie for each one.

With Wilhelt and a sac outlet such as Carrion Feeder you attack with your Zombies and then sac them in combat to create 2/2 Zombies and decayed 2/2 Zombies from Wilhelt. On your next turn you attack with all the 2/2 Zombies and decayed Zombies and while in combat sac them again to make 2/2 Zombies and decayed 2/2 Zombies. Death Tyrant lets you repeatedly recycle all attacking decayed Zombies into 2/2 Zombies that don't have decayed. This recycling results in a lot of die triggers which Zombies can take real advantage of with many different die effects.

Hope this helps and if you have any questions about these card suggestions, ask here.

Corrosive_Cat on Big Weaklings [Budget Azorius Jank]

6 months ago

9-lives So it is! Secret Door felt some nice tech for longer games, but realistically it'll do nothing - good points, cheers. I'll swap it out for something, though Dragon's Eye Savants is perhaps a touch too slow. I do like Azorius Charm, but the extra cost does slow things down a tad, especially in a budget deck with a worse land base. Lazotep Plating is lovely, but again same issue - plus, Dive Down adds extra damage when necessary.

Thank you very much! Your deck's shown me some really good optimisations, I'll take a look at switching things up!

9-lives on Big Weaklings [Budget Azorius Jank]

6 months ago

My deck is very similar to this!

Perhaps add Moon-Blessed Cleric instead of Secret Door so you can pull a High Alert with turn 3 and casting it on turn 4? Secret Door has defender, which Huatli, the Sun's Heart can't convert. Perhaps Dragon's Eye Savants? Instead of Opt perhaps Azorius Charm? Maybe Lazotep Plating instead of Dive Down? It gives hexproof to all creatures and you as well, not to mention a zombie 1/1.

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