Shore Up

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Shore Up

Instant

Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)

Breakaway on Ultra Budget Mono-Blue Spirits

2 months ago

Hi nuperokaso,

Thank you for the recommendations!

I like Hidden Strings as it super-charges everything that your cards want to do: it "ramps" by untapping lands, gives "vigilance" by allowing you to both attack and stay on defense. This creates additional creature synergies as you it untaps creatures for Shacklegeist or lands to draw with Spectral Sailor. It also lets you cast more spells while untapping lands so that you can counter things on your opponent's turn.

I sometimes use You See a Guard Approach to tap down a big attacker and save myself from a beating or to get a problematic blocker out of the way so that Combat Research or Hidden Strings can do their thing. I agree that Shore Up is better, but I like the flexibility of You See a Guard Approach.

nuperokaso on Ultra Budget Mono-Blue Spirits

3 months ago
  • Remove Hidden Strings. It offers nothing for you except the possibility to tap 2 creatures as a sorcery. Cipher is irrelevant after that. Play Nebelgast Herald or Dreamshackle Geist instead. Both offer possibility to get rid of unwanted creatures while adding pressure on the table. With 16 lords, you want to add creatures.
  • Shore Up is better than You See a Guard Approach. You already play Rattlechains. As such, you want something more than yet another hexproof. Shore Up adds a little stats and untaps the creature, giving you a chance to kill a creature in combat.
  • I would maybe add 1 Island.
  • 1 random Counterspell or Spell Pierce could make a way into the deck. In low numbers, it's hard to play around them.

Breakaway on Monoblue Faeries Pioneer

11 months ago

Nice deck. I would recommend Shore Up instead of Slip Out the Back for the additional utility of untapping Sleep-Cursed Faerie. I also love Hidden Strings to untap Sleep-Cursed Faerie or pseudo-ramp by untapping your lands or let you play things while leaving mana up for your counter spells. Favorable Winds is also nice to up the aggro since there are no lords to pump.

dwbeckwith1 on Patchwork Self Mill

1 year ago

This deck is great! I added 2 Argoth, Sanctum of Nature  Meld to the mana base to add more self mill and built a rudimentary sideboard for best of three:

Sideboard:

2 Outland Liberator  Flip

2 Witness Protection

2 Disdainful Stroke

2 Unlicensed Hearse

2 Gix's Command

3 Shore Up

2 Titania, Voice of Gaea  Meld

I am thinking of switching Disdainful Stroke out for Make Disappear but other than that this deck rocks. Great brew!

MeneerDutchy on Noyan Dar

1 year ago
  1. Founding the Third Path
  2. Silver Scrutiny
  3. Shore Up
  4. Walking Atlas
  5. Weathered Wayfarer
  6. Teferi's Response
  7. Mirrorweave Dit is ook wel een leuke boardwipe, dan worden alle andere creatures 0/0's, of je kan iemand anders zijn nasty creature copieren en met een paar landen aanvallen.
  8. Azorius Charm
  9. Reality Shift
  10. Quicken
  11. Slip Through Space
  12. Artful Dodge
  13. Gift of Estates
  14. Skyclave Relic
  15. Darksteel Ingot
  16. Razortide Bridge

Nemosama on Esper Sheoldred

1 year ago

Combat Research and Security Bypass are both soo strong. they're both things ive used in my esper build. Have you considered Shore Up as an additional option? Aside from the obvious combat trick potential, it works just as well to save your creature from alot of the meta removal being ran.. theres been numerous instances in which the +1/+1 hexproof Untap both saved my thing from exile by a The Wandering Emperor it also can get your thing over the first strike barrier depending on the circumstance. This said though in my build i run only 1-2 Raffine, Scheming Seer, instead running 2-3 Zur, Eternal Schemer and 2-3Vesuvan Duplimancy..