|Commander / EDH||Legal|
Printings View all
|Duel Decks: Mind vs. Might (DDS)||Rare|
|Magic 2014 (M14)|
Combos Browse all
The next sorcery card you cast this turn can be played as though it had flash.
Draw a card.
6 days ago
You can shed off a lot of fat by just doing the standard breakfast version. My suggestion would be to lose some of the combos in favor of countermagic. The Druid, Bomberman and Flash Hulk combos are more than enough IMO.
I would also use Postmortem Lunge over Animate Dead. Add Hapless Researcher so you can use Eternal Witness to get other spells (more protection?). You can also add Quicken to win at instant speed for an additional .
3 weeks ago
I will agree that the ability to untap all permanents, or all lands, or all non-lands is a HUGE advantage. seedborn muse is at the top of the list of cards that go into most green decks I make. That said, not every deck can take full advantage of the benefits, just as not every deck can take full advantage of, say Hypersonic Dragon or Teferi, Time Raveler 's +1 ability. If everyone and their grandmother are building the deck around one card (as we saw with paradox engine), then it makes sense to ban it; behold, to paraphrase the the EDH rules committee: "That $#!t don't fly".
The ability to cast ANY spell at flash, however, is something that every deck can take advantage of. By waiting on specific triggers, certain combinations otherwise impossible become disgustingly good. At the end of opponent's turn? cast Phage the Untouchable , and respond to it with Supreme Verdict . Field wipes, phage resolves, untap & swing. Sure, it's an over-the-top example, but it does illastrate the point nicely. Hell, for ages I had a deck of "bad cards" just so I could run Barren Glory and respond to it with Kaervek's Spite . the ability to flash that at the end of an opponent's turn massivly reduces the chances an opponent can do something about it. I think (or possibly just hope, but who knows) that wizards has discovered that Vedalken Orrery and Leyline of Anticipation aren't what people should have (it may be what they want, but that's another thing entirely). In war of the spark, we saw Vivien, Champion of the Wilds , Teferi, Time Raveler , and Emergence Zone , all good examples of what _should_ work as a flash mechanic - ones that have limitations built in - they have to remain in play, are on attackable, damageable permanents, or are a one-time, sac to activate effect. Quicken , Scout's Warning , and Savage Summoning are all other good examples of this mechanic being used. Now, Wilderness Reclamation is actually _waaaaaay_ lower on my threat-meter for one, simple reason - it only untaps once. Honestly, the Isochron Scepter + Dramatic Reversal combo is far more dangerous in my book, simply due to the ability to untap creatures as well as mana rocks. In a multi-player format, the difference between it and Seedborn Muse or Unwinding Clock is huge. Speaking of Unwinding Clock , this is one of the cards that also don't have as much of a problem with - to get the full effect of this card, you're typically going to have to build your deck as an artifact deck. and in a format with Vandalblast , Bane of Progress , Shatterstorm , Nevinyrral's Disk , Akroma's Vengeance ...well, the list goes on. And since most people run Sol Ring (I'll confess to a love/hate relationship with that card, but thats a story for another time), most decks will run at least _one_ artifact removal (or steal) effect on the assumption that their opponent's will also be running it.
anyway, just my two cents as a response.
1 month ago
@Tyrant-Thanatos, By the same token Iona, Shield of Emeria costs 9 mana and is still on the banlist. In fact if you read the Official Format Philosophy Document of July 2019, nowhere does it mention that a card can only be ban-worthy if it's CMC is low. On the contrary the banlist change of July 2019 states how presuming a card should not be put onto the banlist due to its high casting cost is erroneous thinking in of itself as there are ways to cheat high cost cards into play as well as the fact that a high casting cost alone is not enough of a downside if its effect heavily warps the game in detrimental ways.
I digress, commander does hold a plethora of 2-to-3 card infinite combos, but that doesn't justify every card combo to ever exist. So what if Griselbrand can draw your library with one of any number of cards in deck? Enter the Infinite exists and yet that card isn't banned. Well, the issue is you can't have Enter the Infinite as your commander, nor does it give you a 7/7 flying, lifelink, blocker who can give you said draw power at instant speed when it would be most convenient to do so. If that card draw enabler happens to be Ivory Tower you're going to be gaining absurd amounts of life on top of that. Enter the Infinite doesn't offer any level of protection when it comes to putting your whole deck in your hand while also offering each opponent a turn to respond. Even if you have another card in deck that makes Enter the Infinite even more broken like Quicken it will not ever reach the same level of bustedness as the Griselbrand + Ivory Tower synnergy. Furthermore that would require finding two specific cards in deck whereas Griselbrand already starts in your command zone.
While Yawgmoth's Bargain can still give you the same level of card advantage with Ivory Tower or Venser's Journal it can not be used as your commander nor does it give you an effective chump-blocker to help protect you. On the contrary however in addition to being a potential infinite card draw engine it can also be an oppressive lock-down engine with Words of Waste . It would be one thing if this synergy had you out-right win the game as any game-winning combo piece that can literally draw up it's other half is already problematic in itself. This synergy however is worse as it just flat out denies all opponents from playing the game at an extremely cost-effective rate. If I lose the game to Deceiver Exarch + Splinter Twin I can at least play another game right away, whereas with this combo no one gets to play this game or the next game for an extended period of time unless everyone agrees to give-up their already established board-state and concede. Having one single card with the potential to both create infinite draw and permanently lockdown the game and be able to dig for either of those enablers while taking advantage of your already high starting life total is simply too strong and can not be easily compared to any run-of-the-mill two-card synergy.
3 months ago
gabetuf No problem! I'll go through your points individually
oliveoilonyaasscureshemorrhoid I'm not convinced about stormtamer, it doesn't really solve a lot of the problems of multihulking because you're going to need to fill hulk triggers already most of the time, it's really just way too situational, and I'm not into adding more dead cards into the deck to solve niche problems
I haven't added Quicken
As for the 2 mana countermagic, they're fine to slot in, but they don't add much to to the deck, as they don't protect early win attempts at all. If you're motivated to test them out though, the 4 primary options are Narset's Reversal , Dovin's Veto , Mana Drain , and Counterspell , I would go no further than those.
Scheming Symmetry is terrible, yes
Containment Priest is much too narrow, as if you don't have a sacrifice outlet, you lock yourself out of the game entirely, if you're looking for mirror-breakers, I'd look to Aven Mindcensor and Ashiok, Dream Render as alternative options that are much better as standalones.
3 months ago
5 months ago
I love this deck! I have wanted to build a gate wincon deck since I discovered Maze's End . I suggest adding more normal ramp and then having Scapeshift , so you can sacrifice all your normal lands and replace them with gates. Maybe also run: Brain in a Jar , Leyline of Anticipation , Quicken , or Hypersonic Dragon so you can try and do your gate shenanigans on the previous players end step so that there's no time for them to react to the upkeep win from Maze's End .
Overall awesome deck! I plan to building something similar! Love that the price is also relatively low.
6 months ago
Great deck! I love that you've included Equinox , that's one of my favorite cards :)
I might throw Reality Shift into your sideboard or possibly mainboard. I like to run 2-3 targeted exile removal to take out pesky hatebears that sometimes avoid counters. Plus the possibility to 2 for 1 with an opponent's top deck noncreature card is an added bonus.
You're running 9 boardwipes—I might take out one or two of these (probably Planar Cleansing ) to bring down your overall cmc. You could put in another cantrip or two to increase your deck consistency. I might add Remand or Quicken or Opt or Peer Through Depths
Definitely love everything about this :)
7 months ago
You could consider adding a Quicken
It works if you have sufficient hp to draw your library -1 card with Necropotence With all your cards on your hand, before your end discard step, you can now discard say 30 cards for 30 mana, cast Quicken followed by Debt to the Deathless with x 30 for 60 damage to the table.
Quicken occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%