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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal



The next sorcery card you cast this turn can be played as though it had flash.

Draw a card.

Azoth2099 on Miracle Wizard | You shall not pass! (LOTR Theme)

6 months ago

Hey man, here's some synergies!

Clockspinning, Fury Charm, Dust of Moments, Timecrafting, Quicken, Borne Upon a Wind & Emergence Zone are all fundamentally super strong here.

I'll stop here and let you decide if you want more recommendations before I get out of hand lol.

Azoth2099 on Saruman, the X man

11 months ago


So, this list is off to a great start in my opinion. I've put together a few lists for Saruman of Many Colors of my own, and the only ones that work at a high level are the ones with literally like 15+ Mana Rocks because of the Commander's MV, so great job there lol.

I do think you need a LOT more low-cost Instants to consistently Trigger Saruman of Many Colors' Ability, though. Mainly 1-drop & 2-drop Counterspells, Cantrips & Removal Spells are what I mean, as they'll allow you to seamlessly meet your proc requirement, draw cards, interact & fill your opponent's Graveyards with things you wanna steal without having to necessarily pivot your focus to do so. I'd consider Mystical Tutor, Swan Song, An Offer You Can't Refuse, Flusterstorm, Dispel, Miscast, Brainstorm, Thought Scour, Winds of Rebuke, Swords to Plowshares, Path to Exile, Silence, Orim's Chant & Disenchant for example. Free spells like Misdirection & Snapback can also carry a lot of weight here, never underestimate the power of a free cast at Instant speed in this deck. Borne Upon a Wind, Quicken & Emergence Zone could enable some craziness as well.

Intentionally filling your opponents yards with things like Mind Grind & Traumatize is also good strategy, but personally I'd be very discerning as to which of those pieces actually make the cut compared to cards like the aforementioned Instants.

Also, I know its expensive but I'd have to recommend Vampiric Tutor here. It was around $90 a little bit ago, and now it's around $40 I think. Better to get it while the getting is good, so to speak.


Gidgetimer on Scute Swarm + Scapeshift

1 year ago

There is only one trigger, it just has differing effects dependant on how many lands are on the battlefield. The Scute Swarm trigger checks how many lands you have upon resolution. Assuming that no one Quickened an Armageddon or otherwise reduced the amount of lands you have on the battlefield to below 6 in response to the triggers, you will get Scute Swarm copies.

MeneerDutchy on Noyan Dar

1 year ago
  1. Founding the Third Path
  2. Silver Scrutiny
  3. Shore Up
  4. Walking Atlas
  5. Weathered Wayfarer
  6. Teferi's Response
  7. Mirrorweave Dit is ook wel een leuke boardwipe, dan worden alle andere creatures 0/0's, of je kan iemand anders zijn nasty creature copieren en met een paar landen aanvallen.
  8. Azorius Charm
  9. Reality Shift
  10. Quicken
  11. Slip Through Space
  12. Artful Dodge
  13. Gift of Estates
  14. Skyclave Relic
  15. Darksteel Ingot
  16. Razortide Bridge

Dead_Blue_ on

1 year ago

This is dope, I have a similar modern list but I’ve been looking for a deck to get into pioneer with. Didn’t realize Delver was legal there

1 question though what is Quicken for?

Stoic_Gaming on Mr. Mill

2 years ago

If you're looking for more counterspells, Anticognition would slot in nicely here. So would Negate.

I like to lean into drawing with mono-blue mill because of cards you're already running like Psychic Corrosion and Teferi's Tutelage. If you go this route you can throw in Archmage Emeritus and other cantrips like Visions of Beyond and Quicken to chain-draw your spells. Teferi, Master of Time is also bananas because you can use his abilities on each of your opponents' turns, effectively negating one of the biggest downsides of planeswalkers in commander.

With Emeritus on the field, even your removal like Pongify and Rapid Hybridization replace themselves and even mill if you have one of your enchantments on the field as well. The same can be said of your counterspells.

Overall, this is a cool deck and I wish you luck with it!

Icbrgr on Modern Prowess

2 years ago

Besides mana base improvements with shocks, fetches id say get more/different cantrips... Quicken is cute but i'd think you would be better off with Opt or Serum Visions to get the draw and have topdeck manipulation to set up your next draws better... Consider is somthing else that would fit the bill and has great synergy with Unholy Heat and another option mayber over Show of Confidence?

zapyourtumor on Dimir Midrange Death's Shadow

2 years ago

If you ditched Lurrus, I'm not sure why you aren't running the classics from boomer UBR shadow (man I used to play that in 2017 and it was hella fun): Street Wraith and our new Gurmag Angler which is Murktide Regent. Glad to see some Stub at least.

4 Dismember seems very suspicious, I normally don't like seeing more than 2 of them. Is there a ton of Kaldra Compleat in your meta or something? If not, I'd probably cut 2-3. Infernal Grasp is a nice unconditional removal, and Counterspell is also a decent 2 of which could replace Quicken.

Consider might be better than Thought Scour. Personally I'm not sure which one's better, but Consider is almost certainly better if you aren't running Murktide. If you are it feels 50/50 to me. I guess you could replace the Serum Visions with Consider.

Any reason for no 4x Thoughtseize + 2-3x Inquisition of Kozilek package?

Also Dress Down is pretty nice in shadow since it kills a lot of stuff and shuts down other stuff. Makes your shadows 13/13. Also if you drop one on the opp end step you can cast TITI on your turn and it enters with no counters so you can flip it after only 1 spell. Cool stuff.

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