Light from Within

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Light from Within

Enchantment

Chroma - Each creature you control gets +1/+1 for each white mana symbol in its mana cost.

Caerwyn on Chroma Has One Advantage Over …

5 months ago

You are wrong about how Chroma works - Chroma only counts mana symbols in the mana costs of cards - see Light from Within. It does not count mana symbols found anywhere else on the card.

And, while you are correct it can look at different places than just what you control, it is always limited to just one thing. Fiery Bombardment only looks at the sacrifices creature. Light from Within only looks at the symbols on the individual creature. Phosphorescent Feast only looks at the revealed cards.

While this gives it some flexibility, it makes it a terribly designed ability word. Ability words are supposed to make the game easier by telling you exactly what events must transpire for the ability to be implicated at a glance. Chroma does not do that - because it can be used for so many different things, you still have to read the card to know what set of mana symbols you need to look at.

Compare to Devotion - you see the word devotion and you automatically know where to look.

Chroma’s abilities are fine - and there certainly is design space for things like Light from Within. But it should just be a regular old ability, not something with an ability word attached.

lagotripha on BOROS BURN AIKIDO

2 years ago

If you want to play Braid of Fire you want to set up something like grandmaster to cast multiple 'return to hand' instant/ X cost spells, backed up by a second ramp engine, and it needs to win the game. This would be easiest with setting up a Time Warp loop or similar, but there are combo options with red/white that are similar, if a little less reliable.

To do this you'd need to respec the list into a grind/control setup -Path to Exiles and Lightning Helixes with the goal of getting a winning field where you just have better topdecks and a braid that keeps ticking up. This doesn't match the rest of your list.

I'm most used to seeing Boros Reckoner alongside Swans of Bryn Argoll as part of a combo engine, but the deck here doesn't have the parts to do that (wraths/land damage). It will work fine as a 3 drop choice for boros, but it will eat up slots that could be draw engines. You could go a little higher on the curve, run some more removal and try for Light from Within or Acolyte's Reward value, but it will take tuning and likely never quite reach competitive levels.

I've seen mono red tron where you try to cast wraths and burn people out with reckoner damage/ Fireball, but it hasn't been great in a long while.

I have seen combos using Hallow+Plunge into Darkness, a long time ago. It was a janky mess leaning hard on Children of Korlis. Hallow can definitely work for getting a high life total, letting you set up something like Aetherflux Reservoir or symetric burn, but every damage spell for it has big question marks above it.

The rest of your deck outside of braid is an aggressive 'get to low life totals then exploit that' list. This is where deflecting palm shines, but also where risk factor is great. It will, over time morph into boros burn if you keep pushing the power level - the curse of competitive is that you tend to get a generic deck with 6-7 cards that are your own twist on it.

You might get something unique if you focus on cards like Timely Reinforcements, which has been a traditional control staple, to win mirror burn matchups, or figure out Molten Psyche alongside delayed symetric draw - Howling Mine or similar could power a very aggressive list.

I hope this provides ideas and options at least - I don't have any great answers.

Joe_Ken_ on mono w soldiers

3 years ago

Some spells I think can just make the deck better are the following.

Finale of Glory You'll never use this for the X=10 part, but doing lets say X=4 will put 4 2/2s on the board which is 8 power total coming out of no where and they'll be ready to swing next turn.

Unbreakable Formation is amazing since it can protect you from a board wipe or be used as an offensive spell on your turn since it'll give your entire team a permanent +1/+1 bonus and leave them up to block after the swing. Make a Stand is similar, but much less effective. Faith's Reward and Eerie Interlude are great since they can dodge the scarier board wipes like Cyclonic Rift and Toxic Deluge

Decree of Justice is good for it's cycling ability. You'll draw a card for 3 mana and you can drain the rest of your mana into it to make that many soldier tokens.

Oketra's Monument is great since while not making soldiers it will give you cost reduction on your creatures and lets you have plenty of expendable bodies.

Marshal's Anthem is a card I use that is very underestimated. In the late game it will help you get some important creatures out of your graveyard and is a great anthem effect to boost your team.

Light from Within will give a good boost to all your non token creatures.

Joe_Ken_ on Odric Soldier Tribal

4 years ago

I think Light from Within is a good anthem for white decks since it can give bigger boosts to some of your creatures.

Mobilization will give your soldiers vigilance and gives you a mana sink to make more soldiers if you are ever not doing anything with your mana.

Daru Warchief will make soldiers cost less and give them a nice boost to power and toughness.

Precinct Captain makes some soldier creatures when he attacks.

Reverent Hoplite is a creature similar to heliod’s evangel that will give you soldiers equal to your devotion on board.

Joe_Ken_ on 2 is better then 1

4 years ago

I’d add more mana ramp and some interaction to your deck. A bunch of double strike creatures won’t help if your opponent can consistently blow them up or make attacks not profitable.

For interaction I would add Generous Gift and possibly Path to Exile if that’s within your budget.

As for mana ramp I would first get a Smothering Tithe and then just grabbing more low cmc mana rocks like Mind Stone , Prismatic Lens , and Marble Diamond could be good picks. A few others that I think would be good and pretty budget are Hedron Archive and Worn Powerstone

You will also want some card draw so you can dig into your deck a bit. Endless Atlas and Mind's Eye are both decent card draw options that you could use another that I use in my land is Geier Reach Sanitarium and Mikokoro, Center of the Sea lastly The Immortal Sun will buff creatures, make your spells cost 1 less, and draw you cards.

Some last few additions I think would be good is Brave the Sands since having those double strike creatures able to block as well will be very beneficial. Since your deck is very creature heavy I would include some instant speed spells to protect you from board wipes like Make a Stand , Eerie Interlude , Selfless Spirit , and possibly Teferi's Protection

True Conviction could be a nice substitute for your commander if the commander tax gets too high and gives your guys lifelink. Light from Within will give your creatures some really good boosts, Marshal's Anthem will help bring some creatures back and is an anthem effect, also Force of Virtue is a potentially free cast at instant speed for a team boost.

Forkbeard on Lyra Dawnbringer: Seek & Destroy

4 years ago

Thanks for the card ideas Prospekt, lots to consider here!

  • Endless Horizons is a gamble card in that the guaranteed land drops that come with it are certainly sweet, but the risk of losing EH + the exiled lands to removal is scary. I guess if you don't get too greedy with it and just grab a conservative amount of land it could be acceptable, I'm just not certain what I'd remove to make room for it
  • Dawn of Hope has been suggested a few times now and I like it. It's on theme and likely a reliable draw engine, I should get it in here
  • Mass Calcify is a great 1-sided wipe in theory, but a dead draw against other white decks of course. The casting cost is brutal too, I'd sooner run Wrath of God
  • I will say that Light from Within is a tempting anthem to add seeing as most angels have a minimum of in their casting cost
  • Brave the Elements ! The surprise factor would be great and I like the defensive/offensive versatility, I'm tempted to find room for this
  • Evangel of Heliod is a no go. Expensive to cast, off theme and is really just devotion good stuff
  • Luminarch Ascension seems like a no-brainer inclusion, but my experience with it has been rough. It turns into a game of 'don't let Forkbeard build those quest counters' and I just become the target. It's slow, draws hate & is win-more which is a shame because it's thematically awesome

  • Cheers :D

    Zerraphon on Holy of holies

    4 years ago

    So now I'm going to organize this post is from different types of cards and alternatives and/or strictly better cards that have the same Converted mana cost!

    Let's start with enchantments! It seems like your all over the place, which is fine, but you have aura enchantments and land enchantments. which seems a little weird to me! Normally you want to either go a route for your deck, and this seems unorganized, so let us fix that! Serra Aviary is a bad card, cause it also gives opponents fliers +1/+1, we don't want this. So id suggest either going with some like Citadel Siege cause sure, it won't buff all creatures, and it'll give a boost to one creature you want per turn, or it can be used defensively which is always a plus! I'd also suggest going Dictate of Heliod cause it gives an extra +1/+1 for one extra mana, AND IT HAS FLASH! For cards that are better for the 4 cmc are Light from Within , Force of Virtue , Marshal's Anthem .

    Also if you want anthem's like that there are some better than 4 cmc! such as Honor the Pure, Spear of Heliod , Glorious Anthem , Always Watching , Radiant Destiny

    For ramp, I like the inclusion of Zendikar Resurgent but Mirari's Wake should be an auto-include 100%!

    If you're looking for removal enchantments for commanders or problem creatures cards like Darksteel Mutation and Song of the Dryads , Imprisoned in the Moon are WAY better than Illusory Wrappings

    For protection cards or cards that accumulate value, instead of Angelic Renewal and Angelic Accord , cards which can be good, but you don't have a whole lof of life gain or recursion to run these two! So I'd suggest cards like Sigil of the New Dawn , Kindred Boon , Privileged Position and Asceticism are 100% more effective in protecting your creatures or giving good value.

    Speaking of value, enchantments you should look to include are: Sylvan Library fantastic enchantment. Rhystic Study and Land Tax are all good cards you should look at!

    Now that we got enchantments out of the way! lets work on these instants! I love some of these instants, Absorb is a fun card that I'm 100% gonna get, same with Archmage's Charm ! Disdainful Stroke , Essence Scatter (and the like), Commencement of Festivities and Guardian Angel are all weaker versions of cards like Mana Drain and Counterspell which I'd upgrade with. I'd also suggest getting some artifact/enchantment removal such as Krosan Grip one of the best in this as it has split second, another card I highly recommend is Bant Charm one of the most versatile instant printed in these colors. some other instants i enjoy and have seen good results with are Teferi's Protection , Plasm Capture / Mana Drain , Render Silent , Arcane Denial , Dawn Charm and Heroic Intervention . Those are just some of my recommendations! I may have some more but You'd really need to let me know what direction you want to go!!

    For sorceries, you're in gosh darn green! WHERE ARE THE RAMP SPELLS?!!??!!? Add Farseek , and since we have big fatty CMC angels, Recross the Paths puts in some work! Kodama's Reach and Explosive Vegetation are better than cards like Rampant Growth because 1) it gives card advantage (2 lands for 1 card) and 2) gives us more mana to work with during the late game! (this is when angel decks typically win). other ramp spells I use are Cultivate and Traverse the Outlands .

    I've noticed this deck does not have a SINGLE BOARD WIPE, as big as our angels are for the CMC, we won't be able to cast them until later, board wipes are essential to have especially since you aren't running any pillow forts kind of cards, I HIGHLY recommend adding some, cards that I've always had in my white decks are Austere Command , Rout , Supreme Verdict , Cleansing Nova , Descend upon the Sinful , Planar Cleansing and Mass Calcify . Some other sources that are more focused with tribal is Harsh Mercy sure each player gets to pick a creature type, but that typically is one creature for them, and of course we'll pick angels, so we get the upper-hand in this!

    We need some card draw, and this is important as I don't see any in this deck and that is a HUGE mistake. Think about adding cards like Rishkar's Expertise , Praetor's Counsel , Blue Sun's Zenith , Sphinx's Revelation , Finale of Revelation just to name a few that come to mind.

    For Lands, these look just.....fine albeit slow, but not quite optimized. I totally understand how people on a budget don't run cards like Misty Rainforest and the like. But as a 3 color deck, I suggest adding in cards like Temple of Enlightenment and Temple of Plenty at least you'll get value from them coming in tapped. Other cards I'd suggest are Krosan Verge , Prairie Stream , Flooded Grove , Wooded Bastion , Seaside Citadel , Path of Ancestry , Forbidden Orchard (cause what is a 1/1 to our angels? PFFT) other lands that give some utility in a pinch are: Scattered Groves and Irrigated Farmland ! other good cards are Glacial Fortress (and it's kin), Hinterland Harbor and Temple Garden !

    For Artifacts, I see the signets, I don't typically run the Sol Ring and X signets just cause I like my land ramp better and won't get destroyed with target removal or artifact/enchantment wipes. but as a 3 color deck, you 100% NEED Chromatic Lantern basically makes all your mana problems go away, just tap lands for whatever color you need! If you're trying to go for some voltronish cards, I'd suggest going like Darksteel Plate , which basically secures that you keep whatever creature you want alive for the rest of the game (unless they exile it with a spell somehow). Godsend is also a good card as people won't want to block because it exiles shit, which is GREAT, let me tell you how many times people didn't block because they wanted to keep their creature(s).
    For tribal support cards, there is a very small pool to chose from, So you might want to grab a Vanquisher's Banner , Herald's Horn , Urza's Incubator , Door of Destinies , Coat of Arms , Stoneforge Masterwork and Cryptic Gateway are some cards to look at!

    Ok, lets finally get this creature situation fixed! first of, YOU'RE AN ANGEL DECK WITHOUT ITS PRIME GURL!?! WHERE IS MY Avacyn, Angel of Hope ?!?!?!??!!?!?!? I'm disappointed!!!! But for real, add her.

    Other cards considering should be Metallic Mimic (if you're going for a 1/1 counter theme.) Solemn Simulacrum should go in here, he's just too good not to have here! Rhonas the Indomitable is a great mana sink, and if you really need to give trample to your creatures, Nylea, God of the Hunt is also a good alternative. Resplendent Angel is a great 3 cmc angel, don't underestimate this gurl! Sephara, Sky's Blade is also a great (shittier) version of our gurl Avacyn, Angel of Hope but still a good effect none-the-less! Iridescent Angel , for a 7 mana angel, I was hesitant at running her in my jenara deck, but has proved to be SO GOSHDARN STRONG! Can literally take ANY damage from ANYTHING (don't mention the Eldrazi to this gurl) but it has soaked up a lot of damage over my games. Archangel of Tithes is a great 4 cmc angel that gives taxes for attacking and defending! great include! Angel of Invention a fabulous card, especially if you have something that gives +1/+1 counters, say a Bow of Nylea , is a great addition to our squad! Angel of Serenity is a good card here as well! great recursion for this deck! since we're in bant, Stoic Angel is also a good include! Akroma, Angel of Wrath can't go wrong with an 8/8 creature with so many keywords and protection(s)!

    Also, there is ONE card that is SO GOSHDARN UNDERRATED AND NEVER PLAYED and has literally been the BIGGEST beater I've EVER seen is non-other than Selfless Squire . THIS GURL...Where are my words for this card. It's a fog effect but you get a MASSIVE creature that has to be answered or your opponent die! I've had people swing at me for 20+ damage, not worried because of Selfless Squire and she becomes a huge creature, give her trample and/or indestructible, good game! This gurl is so badass she can oftentimes beat an ELDRAZI TITAN 1v1 (in terms of power/toughness). Best and most fun card I'VE EVER PLAYED IN A CREATURE! 50/10 would recommend!

    Icbrgr on MDN knight tribal

    4 years ago

    I always really liked white weenie/knight tribal... i think History of Benalia might be a little slow and maybe Light from Within / Honor of the Pure might be a better way to go... Condemn is probably a better alternative to Oust but Path to Exile is probably the best choice for spot removal... Some other really good knights to consider are Fiendslayer Paladin , Hero of Bladehold , Knight of the White Orchid , Leonin Skyhunter and Mirran Crusader .

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