Overwhelmed Apprentice

Overwhelmed Apprentice

Creature — Human Wizard

When Overwhelmed Apprentice enters the battlefield, each opponent puts the top two cards of their library into their graveyard. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

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Set Rarity
Throne of Eldraine (ELD) Uncommon

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Overwhelmed Apprentice Discussion

cascadien on Advertise your COMMANDER deck!

1 day ago

Massacar i will be commenting soon i need to check out you deck before i can offer advice but i wanted to repost this before it gets too late. My deck:


the Bant Bestiarum Vocabulum

Commander / EDH* cascadien

SCORE: 5 | 5 COMMENTS | 585 VIEWS | IN 2 FOLDERS


ive taken some time to try and harness Chulane's gross bounce manipulation to make it more competitive with more win cons then just milling out to lab maniac. that said the best way ive found so far has been the addition of cards that will mill my opponents to some extent (Hedron Crab, Overwhelmed Apprentice & Manic Scribe) i figure if i dont use it as a main way to win at the very least the disruption to my opponents draws is the most economical way to spice Chulane up a bit. granted this is not beneficial against graveyard play/dredge decks but let me know what you guys/gals think, thanks for looking!!!

fluffyeel on Dimir Mill

4 days ago

Mill is fun! I have some thoughts, though:

  • A nice finisher might be Mind Grind, since that can be nice and damaging. You also have Consuming Aberration that can get quite large and quite lethal. (Quite quickly.)
  • For the milling strategy, another option could be to go the route with Sphinx's Tutelage, which can add up quickly. I've toyed around with using Tutelage and Folio of Fancies to draw all the cards and empty all the opponents' libraries in record time. This could also be nice in combination with Into the Story; this might be a better route to consider instead of Memory Adept (and especially four copies).
  • If you want the milling strategy, better planeswalkers than that Jace are Ashiok, Nightmare Weaver and Ashiok, Dream Render. The former helps you steal opponents' threats, while the latter is straight-up value milling plus exile (which is useful if dredge-like shenanigans are a thing).
  • Other useful milling creatures are Minister of Inquiries, Overwhelmed Apprentice, and Manic Scribe, each with a bit of a different niche. (I like the Apprentice, since the bonus scry also sets up your draws.) You can also add Thing in the Ice  Flip as a bonus finisher: if you cast four qualifying spells, the Thing flips and lets you re-use your Secretkeepers, Ministers, et al.

Axelious on Dimir aggro mill

3 weeks ago

Itachi45

Yea, you're probably right. I wanted the scry from Overwhelmed Apprentice to make the deck more flowing, but I'll need the extra mill from Hedron Crab to make mill an actual win condition. I'm not sure about the extra Fields though, considering I wont have many cards which costs colorless mana. I'll put it in for now and try the balance of it.

Grubbernaut on Let’s Build: Hedonist’s Trove

1 month ago

While super spicy, I don't think it's viable. Doesn't affect the board when it comes down, doesn't give you rainbow mana for the exiled spells, and even restricts how many you can cast. You'd be in BG, probably; needs the green for ramp and more black for hand hate, as getting it countered would be incredibly painful. Probably needs U for mill, too. Overwhelmed Apprentice , Minister of Inquiries , maybe Merfolk Secretkeeper (eh).

Grubbernaut on

1 month ago

I would nix Sage's Row Savant for Overwhelmed Apprentice . I think it's worth going -2 island, -2 counterspells (probably Quench ) for +4 Opt .

I'd also lose the remaining Quench for Syncopate , since it can still counter something turn 2 but gets better in the late game.

I think having a couple of "sweeper" options mainboard is worth considering, too; Cyclonic Rift is probably the best for its versatility, but Crush of Tentacles is a good budget option that can also be your backup wincon.

If you'd like to stay heavy on counterspells, too, Supreme Will will give you a little more flexibility than the true hard counters do.

Cheers!

Grubbernaut on

1 month ago

Sub Cancel for either Disallow or, probably better, Sinister Sabotage ; depending on what wincon(s) you like, Didn't Say Please could be excellent, too. You might also consider Censor or Supreme Will for more flexibility.

I would also find room for Overwhelmed Apprentice , and maybe even Vantress Gargoyle . If you add in Opt , you could also reduce land count.

Regarding lands, I would definitely consider two Castle Vantress and some number of Mystic Sanctuary . Memorial to Genius is a decent consideration, too.

If you're dead set on the Serpent, I'd also add in 4x Witching Well , though I think Gargoyle is a better wincon. Depending on which route you go, I'd also consider Treasure Cruise , Dig Through Time , or Into the Story . Jace, Vryn's Prodigy  Flip is an all-star, too.

You might consider adding in Ipnu Rivulet or other colorless producing lands in order to play Spatial Contortion or Warping Wail , as well; if not, Walking Ballista is decent removal in Pioneer.

Cheers!

conclaa8 on Pioneering Bant Blink

2 months ago

I really like this combo of Biomancer's Familiar plus Eldrazi Displacer but I have a couple of suggestions that might make the deck run a little smoother. First of a big issue with this color combination is that it is actually a 4 color deck without fetches that might be a tad tricky. And Yavimaya Coast gives us 3 of them so they are an instant 4 of. And to be honest that is really the only good land in the format for us.

For the creatures. I feel like there are a lot of powerful ones in there but there isn't enough synergy to justify the familiar or displacer. Let's fix that! A card I love for this deck is Incubation Druid the reason why is that it works incredibly well with both Biomancer's Familiar and Eldrazi Displacer . Like insanely well. First its adapt cost gets reduced by familiar second it can produce colorless mana if you have colorless lands for displacer to keep displacing. And if we add a third card into the loop Bounding Krasis we can go infinite. The nice thing about krasis is it does an ok impression of Reflector Mage when we need it to.

Also I still think we aren't getting enough value out of Biomancer's Familiar yet so the last card that should round out our synergy there is Duskwatch Recruiter  Flip. Insanely good on its own and allows us to dig through our entire deck if we go infinite.

At this point I would seriously consider going on a Collected Company plan over the Shalai, Voice of Plenty , Reality Smasher and Tamiyo, Collector of Tales because well we are trying to out value our opponent not run them over. The Matter Reshaper s are another good card on their own but not really doing too much for the synergy you are trying to go for.

For rounding out the rest of the deck I would consider some of the following cards Thraben Inspector , Charming Prince , Overwhelmed Apprentice , Renegade Rallier and last but not least Fblthp, the Lost .

Hope this was helpful!

machineghost on Wizards' Arcana

2 months ago

Thanks a ton for the feedback: there's some really great suggestions in there!

  • Pondering Mage - he's fun, but five mana is a little rough; I'm on the fence

  • Augur of Bolas - also a little nervous here because with not quite 1/5 instants/sorceries, it's not as reliable as the straight draw cards ... plus, I have to reveal what I draw (less ideal for say Counterspells)

  • Overwhelmed Apprentice - really neat ... but my opponents play a decent amount of graveyard recovery, so Millstone -ing them risks actually helping them ... but, even so, 2 mana for 4 Scry is definitely attractive; again, on the fence

  • Murmuring Mystic - how did I not know this spell existed?!? It's not quite a Talrand, Sky Summoner , but even so it's very nice, and I'm going to have to pick up copies for not just this deck but a few others; thanks :)

  • Vedalken AEthermage - already got 'em (he's just in a small "Search" section)

  • Disciple of Bolas also really great, need to get him

Finally, I own all four of those last cards, and it's funny because they were all in the final pile of cards which didn't quite make the cut, but almost did. Ultimately with all four it came down to "good, but other stuff seemed better" (ie. I couldn't decide what to take out for them).

Specifically:

  • Anathemancer - was very close (like card #101), but between the unreliability of not knowing how much non-basic land my opponents would have, combined with my general distaste for cards that only "do a few points of player damage" ... everything else just seemed better

  • Sage of Fables - is really cool, in combination with a small number of cards in the deck (eg. she's awesome for Cytoplast Manipulator ) ... but if I don't get those cards, she's just kind of weak sauce draw tech in a deck with 10+ stronger draw cards already

  • Tomebound Lich - I do need more defense, and deathtouch is great for that, but draw/discard is obviously worse than draw, and he doesn't fly which makes him a weaker defender

  • Dire Fleet Ravager - he seems great when I'm losing, but philosophically I try to build decks avoiding "I'm losing, save me" cards, and focusing more on "make sure I win" cards ;) It just felt like a lot of the time he'd be deadweight, plus he tends to speed the game up (life-wise), whereas this deck wants to slow it down and use time/life to build a "take over and win the game" board

So yeah, some really great suggestions in there, many of which I 100% agree with ... but with so many great wizards to choose from, finding what to take out to make room is always a challenge! :D

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