Sanctum Gargoyle

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Sanctum Gargoyle

Artifact Creature — Gargoyle

Flying

When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand.

Brefin on Rex Nebula go Boom

1 year ago

Got a real nice game in with the deck last night. Circumstances setup an early God-Pharaoh's Gift and Key to the City. There was a Shu Yun, so I wasn't swinging out. But keeping that Gift out, even retrieving it from my grave and casting it again off a Sanctum Gargoyle kept the pressure on and value flowing.

Lordmax606 on The Undisputed Rasputin

1 year ago

Rasaru - updated the list to reflect what I am currently running with. Big changes including new power like Displacer Kitten/Glasspool Mimic  Flip/Chromatic Orrery/Lae'zel's Acrobatics. Invested more into Stifle effects (Tale's End, Trickbind, Disallow, Sublime Epiphany) which power up our flicker-removal value via countering the delayed trigger, some direct upgrades/substitutions (eg: Rout --> Vanquish the Horde, Sanctum Gargoyle --> Archaeomender, Fact or Fiction --> Memory Deluge), and finally caved to the mainboard Eldrazi Displacer.

Updated the deck tech and tutor targets to reflect the mainboard more accurately, added more details about why Stifle effects over raw Counterspell.

Thanks for checking it out, let me know what y

xram666 on

2 years ago

Sanctum Gargoyle could be a nice addition for the deck

PrestonShilling on Make Me A Drink (Ashnod’s Coupon Combo)*Retired

2 years ago

How important is Thrasios?

I used to have a modern version of Ashnod's Coupon and I relied heavily on white for recursion with Auriok Salvagers, Sanctum Gargoyle, and Leonin Squire. I used Trinket Mage and Tolaria West to Tutor for the coupon, and used blink effects like Restoration Angel to re-use all of the ETB abilities.

Hope that helps!

Balaam__ on The Projects: Budget Urban Development

3 years ago

Thanks for posting Spisepinden. I’m grateful for the suggestions as well; I’m always interested in seeing potential ideas I may have overlooked. I think Evolution Charm is a good backup plan—it was actually part of the deck during design stages, but I cut it for some reason (I can’t recall why). I’ll Maybeboard it for a possible future update. Same with Nullmage Advocate.

I had considered some of the other suggestions like Mwonvuli Acid-Moss, but I think at this point if I wished to include them I’d have to do a major overhaul on the deck and lose a lot of its current form and focus. They’re perfectly viable ideas but I’d rather build a new deck with those as foundation stones than completely retool this one. I suppose I could un-budgetize this by swapping Wild Growth for Utopia Sprawl, making Sanctum Gargoyle doable, but...my inner Scrooge McDuck would rather hoard the gold coins.

Spisepinden on The Projects: Budget Urban Development

3 years ago

It's a damn shame this deck can't run Liquimetal Coating :P I love the theme!

As others have stated, the plan hinges on a fragile creature. Having Vines of Vastwood or Apostle's Blessing can be helpful, but if your Myr gets killed, it might be useful to have something like Evolution Charm to bring it back from the graveyard. You're probably not going to use the flying mode often, but being able to search for a land in a pinch is a great secondary option to keep it from being a completely dead card. The instant speed is nice as well.

Beyond that, a card like Nullmage Advocate might be a useful way to keep the land destruction going without relying on draws all the time. The cards you return to your opponent's hand won't matter since they have no mana to cast them, meaning they'll likely end back in the graveyard at your opponent's end step. And even if you're returning lands, the Advocate will happily flatten them over and over again, at no card disadvantage to you.

Other sources of destruction could come in the shape of Mwonvuli Acid-Moss and Conclave Naturalists, though the former might be a bit too slow while I could see the latter competing a bit with the Siege Wurm and Tangle Golem. There's something to be said about card destruction on legs, though.

Card drawing options are a bit far fetched for green, but if you're really desperate, Bonder's Ornament and Arcane Spyglass are probably your best options in case the game goes long.

On a final, sort of side-tangent note, even though I know the deck is mono green and almost certainly benefits from being able to ramp with a single color, I still feel that it would be a shame to not at least mention a card like Sanctum Gargoyle.

Happy deck brewing!

bushido_man96 on All Stations Go!

4 years ago

What to cut for it, though? Sanctum Gargoyle perhaps?

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